Trace All Movie Clip Variables And Functions?
Jan 21, 2010How can I trace all available Movie Clip variables and functions?
View 5 RepliesHow can I trace all available Movie Clip variables and functions?
View 5 Replieshow to trace a movie clip and place it into an empty movie clip i create at the begginning of the movie
View 5 Repliesi have navigation menu animated click it pops up from corner to center click its gone and gotoandplay('page2') is triggered. while page loads menu goes away.
So my point is i want to show page title only after menu is gone (menu clip stopped playing) this works but menu is child MC i try put
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but how i build event handler that constantly checks for this message?
i want ot no how to trace a movie clip and place it into an empty movie clip i create at the begginning of the movie can you please help me.
View 5 RepliesHow would you go about accessing a function or variable from a parent clip if the clip accessing has been loaded using the Loader() constructor in AS3?
View 1 RepliesI have a movie clip on the main timeline which is acting as a button, in the over state of that mc button are 3 regular buttons, which appear on mouseover the mc button, but do not hilite, and will not respond to a trace.
View 3 RepliesI want to trace all the names of a Movie clip properties. Funny thing is that I used to know how to do that. Now when i use [code]It only traces the names of nested Movie Clips not also properties like _x, _width. Anyone knows how to do that?
View 1 RepliesIt's about targeting movie clips... In AS2, you just target a movie clip like so :trace (FirstMc.ChildMc1.ChildMc2.ChildMc3._x) // Will send out the x position of ChildMc3 But is AS3, i see that there's a function called getChildByName('put child name here'). But what if it's such a long way to go to that child??? Does it have to be:
FirstMc.getChildByName("ChildMc1"). getChildByName("ChildMc2"). getChildByName("ChildMc3").x
That just seems to tedious and I'm sure Adobe thought of a clean way of targetting??
I have a movie clip on the main timeline which is acting as a button, in the over state of that mc button are 3 regular buttons, which appear on mouseover the mc button, but do not hilite, and will not respond to a trace. the .fla is at [URL]
View 3 RepliesI've been scouring the internet for the past hour or so in search of how to do this. It's very simple, but every example seem to want me to bring a loaded movie clip, or trace mouse position. I don't need that! Basically I have a button that when clicked comes to the front (using behaviours), moves to a new position, scales and then I want every other button behind it to blur. Obviously I want them to blur gradually to keep the flow going. Here's my current code so you can see where its going:
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I'm doing a filmstrip animation and each frame of the strip has a small pic on it and using TweenLite, I'm making it expand and contract on mouse rollover and rollout. That's not the problem. Since it's basically the same function, I don't want to have to write it for all 16 frames. I thought I'd try 'this' but that doesn't work on AS3. So I'm trying to find a solution that does. Here's my code (for one frame of the movie....in this case, the eighth).:
import gs.TweenLite;
fsAnim.filmstrip_mc.photo8_mc.addEventListener(Mou seEvent.MOUSE_OVER, photoOver);
fsAnim.filmstrip_mc.photo8_mc.addEventListener(Mou seEvent.MOUSE_OUT, photoOut);
function photoOver(evt:MouseEvent):void {
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I want different instances of the same movie clip to have different functions.
First movie clip:
Code:
myMovieClip.onRelease=function(){gotoAndPlay(16);}
That works!
But:
Code:
secondInstanceOfmyMovieClip_mc.onRelease=function(){gotoAndPlay(30);}
doesn't become a clickable movie clip.
Yes, I have given it the appropriate instance name. The above is the only code I have added so do I need something else to get the second bit to work?
How do I move / create a button that functions inside a movie clip?I have been creating a quasi-simple website following the tutorial provided by Lynda.com. Using I have created a functional site in which the buttons work so long as they are part of the main timeline. However if I take this functional button and drop it into a movie clip I've created, it ceases to function. Drag it back out of the movie clip and it starts working again. I am sure it's an action script coding problem on my end.[code]
View 2 RepliesI have a document class that assigns some button on the stage an function.
I have 2 cards on the stage. They have their own class.
From the buttons script i can trace the cards and i get: [object MovieClip]
But I cannot call a function in them like card_0.flipUp();
it errors:
TypeError: Error #1006: dimMe is not a function.
the card class is public starts out like:
public class FlipCard extends MovieClip {
The function is public:
public function dimMe ():void {
this.alpha = .1;
}
I have my function on frame 1
Code:
function backhome(event:MouseEvent):void
{
this.gotoAndPlay("mapbegin");
}
At frame 10, I have a movie clip that animates and stops. Inside of that movie clip is a button that I want to go back to frame 2 when someone clicks on it. I want to be able to click on that button and call the function above.
panamacitybeach.returntomap1.addEventListener(Mous eEvent.CLICK, backhome);
When I put that code on the movie clip keyframe on the root timeline, I get this error.
TypeError: Error #1009: Cannot access a property or method of a null object reference. at intmap_fla::MainTimeline/frame1()
The addEventListener is laying on the keyframe in which the movie clip is. Why can't I call that function later on where the movie clip shows up?
I'm having problems with the scope of nested functions. I have a movie clip: "MC_clip" inside that movie clip there is a button: "inside_button". when users press "inside_button", I want the movie will jump to play frame 5 (main time line). how do i refer the stage from inside a movie clip?? another question is about the other way: how can I call to a function that is declared inside a movie clip?? is that movie clip have to be an instance on the stage??
View 8 RepliesI've loaded an external .swf into a movieclip in my parent .swf using the loadMovie(); function. The file loads perfectly and in the right position, however I can no longer access the functions of the external .swf. When I load the file into a level rather than a movieclip, the functions (buttons and timeline) of the external .swf work properly. Is there any way to use the functions of the external .swf when I load it into an empty movie clip?
View 7 RepliesI have my function on frame 1
[Code]....
At frame 10, I have a movie clip that animates and stops. Inside of that movie clip is a button that I want to go back to frame 2 when someone clicks on it. I want to be able to click on that button and call the function above.
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I want to change variables on the main stage's code from within a movie clip.
Say for example, I want to change a variable called 'chair'
In AS2, this is how I would do it:
(on the main stage)
Code:
chair = 2;
(in the movie clip)
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But all I get is a 1119 error saying 'Access of possibly undefined property chair through a reference with static type flash.displayisplayObject.'
How i can convert gecko object to a movie clip
function finish(boxname, arrayname:Array):void {
for each (var item:String in arrayname) {
trace(boxname+"_"+item);
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I'm just getting into this and can't seem to make the simplest thing work! I'm trying to learn to define and call functions. I get no errors but it won't trace the variable:
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It is on tracing variables. I have a attached main.fla, movieclip.fla, and movieclip.swf.
If you run main.fla from within flash you'll notice the actionscript on the first frame of main.fla is loading movieclip.swf into an empty movie clip called container on the first frame of main.fla. No problem.
In movieclip.swf I assigned three values to three different variables, a, b and c, on the first frame of moviclip.swf(See movieclip.fla) like this:
a = 1;
b="string";
c 1.234556;
Also, in the first frame of main.fla, there was actionscript as follows:
container.loadMovie("movieclip.swf");
trace (_root.container.a);
trace (_root.container.b);
trace (_root.container.c);
Now each of the above traces produced undefined results when I ran main.fla from within flash. And yes I had complied moviclip.swf. Why did I get undefined results? What concept am I not grasping?
I'm working on a particle system, where each single particle is represented by a movie clip and has it's own behaviors, defined in the movie clip's code in a separate layer from the image. The particle creates local variables, such as it's gravity and color, in the first frame and then uses them to guide it's actions throughout it's lifetime (it fizzles out and dies, eventually).Frame 1 of particle_mc:
Code:
var gravity:Number = 0;
var color:Number = 2;
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I have two buttons (a and b) and a ball movie clip (ballMove) on the screen.This is what I want to happen:The ball starts off under button A. If you click button A, the ball stays where it is. If you click button B, the ball moves over to button B.When the ball is under button B it won't move if B if clicked, but will move to A if A is clicked.How I plan on doing this is within the ball movie there will be three motion tweens, staggered so they don't overlap. The first isn't a tween at all, actually. It is one key frame at the very start of the movie timeline. I have labelled it "beginning". Also, it has a stop action and var busbus = 1. Bus is the variable I want to use to track the position of the ball.
The next tween is the ball travelling from point a to b. The start frame is labelled "atobbegin". There is a keyframe at the end labelled "atobeend". A stop action is on this keyframe, and also bus = 4.The final tween is the ball travelling from point b to point a. The start frame is labelled "btoabegin" and the end keyframe is labelled "btoaend" with a stop action and bus = 8.Eek, just got Deja Vu.er, moving right along....
On button A I have assigned these actions:
on (release) {
if (_root.ballMove.bus == 4) {
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Just need to figure out how to pass root level variable to a movie clip which contains a dynamic text box to display the passed variable. How is this possible? I usually use global variables when i was coding in AS2...but it appears this feature is dropped in AS3.
View 4 RepliesI can't seem to load a movie clip, and then pass some variables from that loaded movie clip back to through stage_mc it is loading into - to the SubClip.
The structure is as follows:
Main
>SubClip
>>Stage_mc
Where the new movie clip is loading into stage.
I need to pass two variables from the loaded clip into the SubClip. Simple vars to fill some dynamic text in SubClip.
I've done the whole _root.myvar thing, _parent, and _global.
I am trying to build a Calculator used in health circles to project next year's profit and loss etc. I am using flash cs3 and actionscript2.My flash project is based on accordion component with 6 child panes, each pane having a movie clip with input text, dynamic text etc.I have a couple of push buttons that has click eventhandlers taking care of calculations . All the calculative functions are in the actions layer frame 1.I need help in displaying the same calculated fields as dynamic text in a new movie clip in another layer before printing the same movie clip.The present situation is like this, I am able to calculate all the fields, but when i click a button to show a new movie clip with all the calculated fields, all the variables are displayed as "undefined".
the dynamic variables in the new movieclip is referenced correctly i guess, i use pp_acvcfy = myacc.overheads.acv_cfy; where myacc is the accordion component , overhead the child pane and acv_cfy the dynamic text inside the pane 'overhead'. pp_acvcfy is the dynamic text in the new movie clip. Please help
How do I access variables on the main scene from inside a movie clip.
I have a variable called player health, and inside the movie clip I want to do this, playerhealth -= 20, but its not working
I have to build one MXP package for Flash (not Flex). But i have multiple components, somthing like HelpSymbolMovieClips(have its on class), one image holder. etc. I need to combine there swc file into a single MXP file.How can i make a all these multi movieClip functionality in a single SWC file. Am bit confused about the structure of the component which is having multiple functions/MoiveClips. like (Image gallery components.
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I do not understand why i am getting undefined on the last trace.