ActionScript 3.0 :: Dynamic Variables - Undefined On The Last Trace
Mar 7, 2010[Code]....
I do not understand why i am getting undefined on the last trace.
[Code]....
I do not understand why i am getting undefined on the last trace.
I have a dynamic text box on my main time line with an instance name (NOT var name) of MCtxt. My textfiles have the variable of txtMC. I have a movie clip with a little ease bar on it. When the user mouses over the movie clip the ease bar goes to the mouse and, once it comes close to stopping, it triggers some AS to capture a number. Then I have a switch statement that does some stuff depending on the number.
So here is the code I have on that movie clip:
onClipEvent (enterFrame){
if (_global.stopped == true){
//trace(_global.j);
function textLoad(filename) {
loadText = new LoadVars();
[Code] .....
Tracing j returns the correct number and the _root.date.text works just fine. But the text is not loading and the trace on the success returns an undefined. I have tried moving all of the loading text code inside the case but it doesn't work there either. All variable names are correct (quadruple checked, at least) so it's gotta be something with my code.
I loaded and then trace my _global variables for three screens and they follow me fine until,. then on the the screen i have tiny bit of code:
[Code]...
Could it be the level 99 I use. I tried using 0 and it did not work? I have tried doing this for way too long,
var dane:Array = new Array();
dane_xml = new XML();
dane_xml.ignoreWhite = true;[code]....
and this last trace gives me undefined while trace(temp) gives me what I want
mailObj = new LoadVars();
//send variables to ASP using POST
mailObj.sendAndLoad("sendmail.asp","this", "POST");
trace(mailObj.loaded);
why does this trace give me a undefined value?
Ive been trying to get this piece of code to work
[Code]..
But the trace always comes out to be undefined. Also, I have searched, and the basis for that code is (working) code from one of the results I found when I searched
I'm writing code that takes data from mysql that's processed by a PHP script. It's actually a bit bizarre, at least to me. Anyway, here's some basic AS3 code that's moving toward what I want to do:
var loader:URLLoader = new URLLoader();
var urlRequest:URLRequest=new URLRequest("receive.php");
urlRequest.method=URLRequestMethod.GET;[code]....
For some reason, the statement "trace(evt.target.data);" produces a whole pile of garbled text before the actual stuff that it's supposed to show Because of problem #1, I've had to include a throwaway variable at the beginning, otherwise the first variable I try to pass into AS3 comes back as undefined. This causes errors when I run my flash movie in the IDE, but when I run it from the browser it doesn't seem to have any effect.But this is the strangest thing of all whenever I make any changes to the database (and subsequently try to load data from different variables), the new variables come back as undefined. For example, let's say that I add another entry to the database, and decide to load students 2, 3, and 4 instead of 1, 2, and 3. When I do that, any new data I've added comes back as undefined, even though when I view the PHP output in my browser, it looks just fine.
And now for the REALLY bizarre part: I'll copy that output, paste it into my PHP script as an echo statement, comment everything else out, and my flash movie runs fine. Even though the output from the PHP script is exactly the same, it gives me errors.
How can I trace all available Movie Clip variables and functions?
View 5 RepliesI know that flash use the garbage collection metod to delete variables from memory, however into the official guide I see: When you no longer need an event listener, remove it by calling EventDispatcher.removeEventListener(); otherwise, memory problems might result. Objects with registered event listeners are not automatically removed from memory because the garbage collector does not remove objects that still have references. So, it's exist a method to trace the memory status and know if a variable was correctly deleted?
View 9 RepliesI am trying to build a AS3 only project in Flex....I have tried debug mode, but seems like it takes so long to compile....I can't use trace or check variables...Are there anyway to do debug??
View 1 Replieshow to trace the elements in my code since my variables are populated dynamically. I have tried to use trace(cartOrder[0]); but when I do I just get the output [object movieclip]. I want it to give me the name of the handbag. My code is
var cartOrder:Array = [];
Code:
var cartOrder:Array = [];
[code]....
Why is when I trace my "xmldoc" object undefined after it's loaded successfully? I don't get it???
[Code]...
i have this class...
Code:
package com.Advertising {
public class AdvertisingBlock {
public var troot[code]......
I then want swfDisplayer to extend from AdvertisingBlock But because AdvertisingBlock expects stage,troot,constant, I have to use super in swfdisplay?? Does that sound right?? so something like....
Code:
package com.Advertising.Renders {
import com.Advertising.AdvertisingBlock;[code]....
when I trace advertObject from swfdisplay its empty... "undefined" But tracing from advertisingblock obviously shows it as being the object that was written to it.Is it because "supering" basically creates a new instance of advertblock? but one that you can access?What I have been doing in the past is just not extending at all and just creating a new instance of SwfDisplay that doesnt extend.
why doesn't this work?! first trace gives the correct coordinate, second one returns "undefined",
function create()
{
createEmptyMovieClip("holder", this.getNextHighestDepth());
holder.createEmptyMovieClip("mc_1", this.getNextHighestDepth());[code]....
we have this variable from the internet, val(0), in a dynamic text field we can see a digit from this variable. but when we use this variable in actionscript and test it with trace, the variable shows as undefined.how can we make this work without it coming up as undefined??
View 12 RepliesI am making a jigzaw and when all the pieces are put in the right place, another movie clip will be played.All pieces are buttons placed in different movieclips. The movieclips are then placed in scene 1.
In frame 1, I've written
_global.var1=0;
In frame 2, I've put movieclip1, and in movieclip1 I've placed button1, with the following actionscript:
on (press) {
startDrag ("_root.movieclip1");
}[code]..........
However, when the piece is in the right place, and the if-statement has been activated, _global.var1 is still 0 when I trace it in frame2.
I've been searching this problem for a while and have tried a number of solutions found on google but nothing has worked so far. I'm sure this is a common problem, but due to my lack of flash knowledge I can't logically work through it as I'm used to windows form development, it makes sense to me that the function could access the variables I have defined but they dissapear after the .onLoad event. Does anyone know the common solution to this problem? I want to be able to pass the xml details into the local variables so I can pass on the details into a dynamic text field when movies are hovered over etc.
[Code]...
Im trying to fetch some data from PHP and use it in a link in flash AS3. flash code:
[Code]...
I can't seem to find the solution. Just a newbie in AS3 and trying to pass data from mysql to flash. Here's my code.
[code]...
I've been searching this problem for a while and have tried a number of solutions found on google but nothing has worked so far. I'm sure this is a common problem, but due to my lack of flash knowledge I can't logically work through it as I'm used to windows form development, it makes sense to me that the function could access the variables I have defined but they dissapear after the .onLoad event. Does anyone know the common solution to this problem? I want to be able to pass the xml details into the local variables so I can pass on the details into a dynamic text field when movies are hovered over etc
var myXML:XML = new XML();
myXML.ignoreWhite=true;
var nav1Text:String;
[code].....
I have a class like this..
public class Doc {
public function Doc():void {}
public var myVar:Boolean;
}
How can I know if the value held by myVar is default false, or someone has assigned false to it? Isn't there an undefined state? How can I achieve such a thing?
just working on an exercise and I cant figure out the code to display the trace value in a dynamic text box.Heres the code that generates exactly where I'm at right now.
import flash.display.Bitmap;
import flash.text.TextField;
// basic colour picker (pixel based)
[code].....
I'm not sure if this is at all possible, but I've been trying this for hours with no prevale. I can only presume I'm over complicating things.
I've generated a awkward looking string using variables, and arrays:
Code:
var someVar:string = "hello";
var myArray:Array = new Array("test0", "test1", "test2");
var myString:string = someVar+"World_"+myArray[2]);
[Code].....
Trying to load some variables into flash I've done it before and it's work fine for some reason it's not working with this project.I get undefined values.Here's the embed code:
Code:
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="650" height="650" id="Roulette" align="middle">
<param name="movie" value="roulette.swf" />
<param name="quality" value="high" />[code]......
I have a dynamic text box on my stage that is 400px wide. The text box is being populated with flashvars data from an HTML file and auto-sizes (myTextBox.autoSize = TextFieldAutoSize.LEFT) so it will display all content by expanding when the text spans over 400px. But when I trace 'myTextBox.width', it always returns '400'and when I trace 'myTextBox.textWidth' it always returns '0'no matter how much text I push into it through the flashvars.
This is because the trace is only tracing the previewed swf in Flash which has no ties whatsoever to the HTML file and flashvars.Therefore, when previwing the swf, my text box is always empty.The only way to see the content populating the text box is when actually launching the browser with the swf embedded in it.Because of this I cannot seem to be get flash to 'do things' based on the new width/textWidth values of my text box after it has been populated with the flashvars data from the HTML file.How can I get flash to detect the new width/textWidth of my text box after it has been populated by the flashvars data from the HTML file?
I get this error 1120: Access of undefined property OtherClass.
Ths is the code:
Code:
public class SomeClass extends MovieClip {
function SomeClass():void {
} public function SomeFunction():void {
var i:int = OtherClass.myVar;
trace(i);
}}
Code:
public class OtherClass {
public static var myVar:int = 2;
public function OtherClass():void {
}}
I'm trying to trace the width of the actual text of a dynamic textfield (called 'label'). i know this should be
code: trace(label.textWidth);
however, all I get is an 'undefined' message in the output box. Whereas, if I trace(label.length) instead, then it counts the number of digits in the text field. I thought label.textWidth would work? I want to find the length of the text in pixels basically...
I'm trying to get data from a webservice placed on an other server, parse the data and display it in a datagrid.I'm using the WebServiceConnector component.I placed a crossdomain.xml on the remote server, allowing my domain
(<allow-access-from domain="*.mydomain.corp"
secure="false" />)
Everything works fine within Flash.(Ctrl+Enter)Data is recovered, parsed and diplayed propoerly.But when i try somewhere else,it doesn't work at all.(local swf, local html, nor in http on mydomain)I placed dynamic txt fields to trace the status of the webserviceconnector, throught a listener on "status" event.I have of course an other listener for "result" event, which launches parsing and display.
Within Flash, i see the "status" changing from
"StatusChange" {callsInProgress:1}
to
"StatusChange" {callsInProgress:0}
and then, the "result" event is triggered.[code]......
picture: [URL].. I am making a boardgame in flash Action Script 3 each position on the board is a buttons like this: button_1_1, button_1_2 etc. Whenever a character is selected you want to move it so the script has to add event listeners for positions around the selected unit
[Code]...
In the rest of the code I have:
function userClickedPosition(position_x:int, position_y:int) it selects or deselect a unit function selectUnit(position_x:int, position_y:int):it uses the listentoButton(1) function to add 8 listeners (the positions around the clicked unit)function deselectUnit(position_x:int, position_y:int): it uses the listentoButton(0) function to delete 8 listeners (the positions around the clicked unit)
My question: adding eventlisteners is no problem but removing them dont seem to work? What did I do wrong?
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.