ActionScript 2.0 :: Way To Animate A Circle

Mar 21, 2012

I have this animation to do that when you press a button a circle must be created with a twinning effect.

This is the sequence of the animation [url]...

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I am trying to animate a circle from a position to another, but the speed is like "easeIn" twining animation. The moving speed start high and ending a smooth slow animation like easing. I know It can be done thru easing. but its not helping to my animation which i am doing currently. So pls someone help to do this by "EnterFrame" event.

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I'm developing a game atm, and I need some help on the mathematics/coding of colliding circles (and their change in x/y speed). What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision

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Ref. - How to draw a continuous curved line from 3 given points at a time

package{import flash.display.Sprite;
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[Code].....

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Code:
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[code]....

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[URL]

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I successfully created a menu using an array. But after researching and using other custom classes, I can't figure out how to animate arrays. The animation is simple; I want each of the buttons fade in one at a time. Any pointers on how can I accomplish this? Note, I'm following Learning Actionscript 3 book, so I created few classes like it says in the book.

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