ActionScript 2.0 :: Add Characters/variable To Instance Name?
May 3, 2008How do I add characters/variable to Instance Name?
Code:
myColor = new Color(mainMenuButton[NumberFromAVariable]Text);
myColor.setRGB(0xffffff); }
How do I add characters/variable to Instance Name?
Code:
myColor = new Color(mainMenuButton[NumberFromAVariable]Text);
myColor.setRGB(0xffffff); }
Lets say I have a string like so...
../images/work/environment/images/biz1.jpg
as you can see the set of characters of "images" in that string twice.
I need to replace the second "images" with something else. Had there only been one "images", I would have done something like this...
Code:
var url:String = "../images/work/environment/images/biz1.jpg";
// Pattern we are looking for in string
var imagesPattern:RegExp = images;
// Replace
AddThumb( url.replace(imagesPattern, "thumbs"));
Because there are two "images" this will not work.
I have a base class I've used on 6 different MC's. Then when I use these MC's my function runs an if statement to check which one to add.
if(id=design) var obj = new design();
if(id=team) var obj = new team();
I want to make it a bit more dynamic and use the id:String to evaluate which new instance to create.
ActionScript Code:
public function loadChapter(id:String):void {
var obj = new instance_of( id )();
}
As we know whent here is no such variable of null value assignment to a variable or instance flash throws this kind of Error.In one of my Application i need to get more flashVariables, They may or maynot come as FLASHVARS. But when i miss any variable flash thows this error as an alert box. is there any simple solution to avoid this kind of issue
when i use try,Catch statement the issue will not come, But i don't like to write Bunch of try,catch statement for all this kind of variables.
I have a text file that contains variables that get pulled into my flash file dynamically. It leaves out random letters throughout the text when it is displayed in the SWF.I'm at my breaking point and I know I am probably missing something simple at this point.
View 2 RepliesDoes anyone know, how to count the number of characters in a variable ?[code]...
View 2 RepliesHow do you verify if a variable contains a specific set of characters. Let's say: my_var="My name is Peter and I like apples";
How do I test if my_var contains de word "Peter"?
the direction, or throw me some code on how to grab a certain number of characters, or words from a variable
View 4 RepliesSay i have a movieclip named a_Mc ( ClassA ) I have a sub-movieclip named b_Mc ( ClassB )
CASE 1: Accessing the sub-movieclip b_Mc which is already present inside the a_Mc movieclip
( Since Flash IDE has "Automatic instance naming" OFF )
ClassA mentions the name of b_Mc as => var b_Mc:MovieClip;
NOTE HERE: That the variable name MUST BE same as the name of the instance on stage.
So i can access it as : trace( a_Mc.b_Mc);
[Code]...
Ok, I've been at this for 2 days now, and really need some assistance. It seems like it should be so simple!
The part that doesn't work [code]...
Then that button in the root should be able to take the value that is in the variable "critter_pressed_new" and use that as the instance name, to make that particular mc go away.
Simple question: I'm trying to use a variable to call on different instance names:
[Code]...
The code in red is the issue in question. In this example, I'm trying to add a child called "pic_2", with the number two called from the variable "picCaller"
I have multiple inputs which I would like to limit the input on. Not limit to number of characters but limit to the actual input box. The problem is the limit script is not reading the variable I am sending to the function and is returning as undefined.
ActionScript Code:
function Limit(SetText){
oKey = new Object();
var __text0:String = "";
[code]....
I am trying to create an animation that will cycle through letters (each of which have an instance name) by using a loop. I have a variable which it outputting the numbers i need if just used in a tract but i want to add it to the end of the instance name so that each instance scales one after the other. Any way of delaying each one by a few few seconds (or milliseconds if I remember the acrionscript unit of time correctly).
View 3 RepliesBasically I am having errors when trying to use a variable to set my instance name.
Here is the code:
ActionScript Code:
var i:Number = 1;
["button"+i].transform.colorTransform=myColorTransform; //doesn't work
button2.transform.colorTransform=myColorTransform;//works
'i' will always carry the button number.
I've tried all the methods I can think of so I am hoping that one of you can give me a hand, if I can figure this out I can probably save a few hundred lines of code in an app I have just started on.
How do I get the name of an instance and use it as a variable?
Something like:
my_name = getInstancename(this);
I'm trying to use a variable to call on different instance names:
var picCaller:uint=2;
material_mc.addChild(pic_""+picCaller+"");
The code in red is the issue in question. In this example, I'm trying to add a child called "pic_2", with the number two called from the variable "picCaller"
I have a static shopping centre floorplan with movieclips for each unit. There is also a list of the stores fed in from an XML page. When they rollover either the unit on the floorplan or the storename in the list, a little information panel appears for each store. All that's fine.
The problem is I want the corresponding unit to highlight when the text is rolled over and vice versa, but just can't seem to get it to work!!! You would think that would be the easy part. I have a variable - currentunit - which I pass from the onRollover. This is the same as the corresponding instance name of the floorplan unit.
I though I could use something like
[currentunit]gotoAndPlay("_over");
I am trying to create a game in Flash. There are 43 spaces of irregular shape in the game and I already know the X and Y location. I defined them as a class which extends movie clip, I put them on the main timeline to start and I gave them all an instance name. I want to initialize them when I am starting a new game. I defined methods to set and get the properties, those methods work when I use the instance name, but many of the spaces share the same properties. The instance names are all I+some numberm I1, I2, I3. When I try to use a variable name such as space_Id = ("I" + i) to reference the instance name I get an error "Call to a possibly of undefined method. I tried the old actionscript 2 solution of putting an eval function eval (space_id) in front of the method but that didn't work either. It resulted in the same error plus a warning. I1.My_Method (); // works but it would require 20 or so blocks of almost identical code
var space_Id:String = "I1";
space_Id.My_Method (); // doesn't work
_root.space_Id.My_Method (); doesn't work
[code]....
Basically, I'm trying to loop through my sub menu buttons to see if they're on a certain frame. My question deals with an if statement inside a for loop:
if (MovieClip(root).subMenu1.currentFrame == "16") {
MovieClip(root).subMenu1.gotoAndStop("out");
}
Is it possible to replace the instance name (subMenu1) with a variable? I tried just replacing it but that didn't work. I also tried adding plus signs around it and that didn't work either.
Im trying to create an animation that will cycle through letters (each of which have an instance name) by using a loop. I have a variable which it outputting the numbers i need if just used in a tract but i want to add it to the end of the instance name so that each instance scales one after the other. delaying each one by a few few seconds (or milliseconds if i remember the acrionscript unit of time correctly).
View 1 RepliesOk, I've been at this for 2 days now, and really need some assistance. It seems like it should be so simple! Tried some other web resources but so far no luck.
The part that doesn't work:
Code:
on(release){
//None of these work:
[Code]....
which now makes the variable of "critter_pressed_new" have the instance name of the movie clip in it (which, would be _level0.critter_launched_01 or 02).
Then that button in the root should be able to take the value that is in the variable "critter_pressed_new" and use that as the instance name, to make that particular mc go away.
I'm trying to access an instance by using a variable but when I try to manipulate a property to the instance (by referring to it with a variable) it only recognizes it as a string... for instance... (pun intended??)
public var prevbutton:String = "btn1";
trace(["page"+prevbutton]);
// which traces - pagebtn1
trace(pagebtn1);
// which traces the instance class - [object btn1pageclass]
I want to call the instance by using a variable... how do I do this?
I've got these 150 buttons on my stage which all do the same thing. They test their value against myVariable to see if there's a match. If there is, it's a right answer and the user gets a point. The myVariable may be anything between 1 and 150. I have my button code on a single frame now but I'm looking at duplicating it 150 times (1 for each button instance). This seems a wasteful way of doing things. Is there any way I can extract a variable from the instance name? The buttons named btn1~btn150.
Is there any way to:
btn 1~150 onRelease
var newVariable = [instance name - "btn"]
I guess this requires some way to listen for an instance name.
I have an application I am developing, a part of which involves a number of icons on a page - when you roll your mouse over an icon, the movie moves forward a frame, and a text area is populated with text, fed from a php file (which pulls data from a MySQL database). Each icon pulls in a different value, depending on the values in the php file.
I have this working a treat - see code below. The only problem is I need to create a seperate button / mc for each icon with the appropriate references on - in the code example below, the icon populates message.text - this.message2 - message2 is a value in the php file. So the next symbol would be message3, etc.
on (rollOver) {
myData = new LoadVars();
myData.onLoad = function() {
message.text = this.message2;
[code]....
I will need a large number of these icons, all with different values, so I would like to create a generic button that looks at it's instance name, and uses this for the numbered variable - i.e. the 2 in "message2".
var sound_[infotoload]:Sound = new Sound();
This doesn't work. I want sound_01 sound_02 sound_03 sound_04
I am trying to get all the button instances to become invisible on the screen. They are named img1 to img30. I thought of using a while loop to quickly run through them. The code within img1 button is:
var i:Number = 2;
while(i<=30) {
img2._alpha = 0;
i++;
}
The problem is how do I append the i after img, to replace the 2? so that the code runs through img 2 to img 30. I know the answer might be simple
I am attempting to set a movie clip's instance name to a string variable when clicked. For example: on my stage I have many mc instances named section101, section102, etc. when I click on any specific one I'd like to get the instance name (i.e. "section101") set to a string variable. So far I have:
var sectionfocus:String = new String;
addEventListener (MouseEvent.MOUSE_DOWN , setfocus );addEventListener (MouseEvent.MOUSE_UP , tracefocus );
[Code].....
I make several movieclips on the stage so they have names zombie1 zombie2 zombie3 etc. and I was wondering how to I assign a single variable to each of them.. rather than having to create 3 variables. For instance, var zombieHealth would need to be different for each instance, is there an easy way or do I have to create loads of variables in a for loop?
View 1 RepliesBasically I'm creating a question with 4 answers (i.e. a,b,c,d).I have my question working fine, but I'm having a problem adding a check mark beside the answers once the user clicks the submit button.I've created four instances of my check mark; rightAns1_mc, rightAns2_mc, rightAns3_mc, rightAns4_mc. I've set them all to _invisible = false; I've also set up a variable; nCheck:Number = 0; and when the user clicks one the radial buttons I have the variable change (i.e. if they click A, it set to nCheck = 1; if they click B, it sets to nCheck = 2; etc)So in my if statement for the submit button I figured I could have rightAns(nCheck)_mc._visible = true;
View 1 RepliesI can't believe that I could not find an answer for this the last 2 hours...
I have dynamic text boxes called txtItem1, txtItem2 and txtItem3 on my stage.
How can I replace the - this["txtItem" + i]- method to dynamically name the text boxes in a loop (that I used all the time in as2), in as3.