ActionScript 2.0 :: Advanced Sound Display - Actually Moves With The Music?
May 1, 2005
I was wondering if anyone had any ideas on how to create sumthing like this (see attached) that actually moves with the music and not just in a premade pattern like mine
I use this class as a base for all my streaming sound. It gives you two missing properties not available in the Sound class: a reliable soundchannel always available for referencing and a latency value indicating how long it took for your last call to play() to actually play the sound. I'll probably post it on my blog when I get the time but here it is:
I have three sounds I want to use in my preloader and main movie - I have the first (sound1) looping until the entire movie has loaded and it then starts another (sound2) (same as the first loop but it is just now playing more instruments) and it will play (sound2) once and then go on to (sound3) which is the main loop I want to play on my site - all of these sounds are sequencial to eachother so seamlessness is very important - is there a way to maximize the sound control with action script so everything plays seamless?
The flash site I'm working on has an underwater theme, and I think it would be neat to have it make sort of "whoosh" sound when the mouse moves fast, like the sound that comes from moving your hand through water, and I was wondering if there was a way for actionscript to know when the mouse moves quickly. It's not comepletely neccessary, just something that would be cool and add to the underwater feel of the thing.
Im working on a chess game replay system in flash, and in order to display comments on individual moves I am loading them from an external text file. Since one of the navigation buttons allows the game to skip to the last move I want to also recieve the number of the last move through this text file. After using loadvars all the comments are loaded correctly as strings but the variable for lastmove is not being recieved as a number. My ultimate question is whether there is a way to convert the text number into a real number which can be manipulated. If not, is there a simple way to load this data element individually as a number.
I have a project that requires me to display the waveform for a uploaded sound. The sound is always an MP3, most of the time 22.05 kHz mono, with speech only. The project are written with Flex/ActionScript 3. It's meant to run in the browser, but might also consider converting to AIR if that can help.
All examples I've found and looked at for generating a wave, are either doing some visualization in real time as the sound is playing, or, the most promising, as3soundeditorlib, keeps the wave already generated, but does it very slowly, seemingly using as long time as playing through the audio would've taken.Is there any way to generate the wave faster than real time?
Yeh, does any 1 know where i can find good non-copyright music? I have search araound on google, but i wanna check here, i am scared of virus and im not that person some download whithout ceck if its virus on the site or not...
So: Do you know where i can get much on-copyright music and soundeffects whithout virus???
The user should be able to toggle on or off the sounds button where clicking (on) will turn on the sounds while the button's label will be changed to 'off'Initially the sound is off.
I've put this scipting at the beginning of of my flash file, but now I want to add a music on/off button. One button. What scripting do I use for the button?
I'm trying to build a sort of flash based portfolio that will allow the user to control what they view. I want some background music to play under all of this, but when the user goes to a particular scene or frame of animation the music will stop or skip as they move.
Is there a way to get the music to just play in the background in an endless loop regardless of which scene or frame they jump to or another way to get a similar effect? I'd really like it to be interactive rather than just a preset slide show.
I have a seriour problem with my new application. I am using AS3 and AIR. It's a web radio. When the music end, I load the next music of playlist. The error is. Sometimes he load the file and sometimes he crashes and does not load the next music without any error. How can I resolve that?
i made a webiste with bg sound, home, portfolio, gallery, contcts. This are the links. when click portfolio, which contain a flv file, when clicking the flv file bg music stop and video will play smoothly.But if i navigate to other links the sound from the flv remains their and my bg music not playing also..
What cool web-based examples have you seen that generate music dynamically by the user? Either based on samples with an interesting interface, by sound synthesis or similar methods.Example: http://acko.net/blog/javascript-audio-synthesis-with-html-5Has any serious web-based dynamical sound synthesis been done yet (e.g. generating sine waves dynamically and similar), or are there still inherent technological boundaries to do so?What are your general thoughts about generating music dynamically on the web? Is any form of more involved generation still too CPU-intense? Be it using Flash, JavaScript or audio-tag. (Sadly all my efforts have been far too CPU-intense, and not a very satisfying experience for the user.)
I'm triying to stop a sound of a button, while you hear a background music. The music is assigned in the timeline for the animation. When the animation stop at a specific frame (activity), the button are showed. At this point is all ok.
I don't understand... I am very specific to wich sound must stop. Is there a bug?
In AS 3.0 is more easy when you use the SoundChannel, but in AS 2.0 ?
I'm trying to match the behavior of SoundMixer.computeSpectrum() by using the new Sound.extract() method, so that I can draw music visualizations for separate Sound objects at once. As you know, computeSpectrum() samples the currently playing audio and copies it to a ByteArray. Sound.extract(), on the other hand, copies as much of the Sound as you want to the ByteArray, and does not require the Sound to be playing at the time.
With the Sound data extracted to a ByteArray, I know have about twenty-six thousand floating-point values representing the waveform, from start to finish. However, I'm only interested in about thirty-two of them at a time- the last thirty-two that were played. How do I determine where in the ByteArray that would be?
I'm trying to match the behavior of SoundMixer.computeSpectrum() by using the new Sound.extract() method, so that I can draw music visualizations for separate Sound objects at once. As you know, computeSpectrum() samples the currently playing audio and copies it to a ByteArray. Sound.extract(), on the other hand, copies as much of the Sound as you want to the ByteArray, and does not require the Sound to be playing at the time.
With the Sound data extracted to a ByteArray, I know have about twenty-six thousand floating-point values representing the waveform, from start to finish. However, I'm only interested in about thirty-two of them at a time the last thirty-two that were played. How do I determine where in the ByteArray that would be?
Ya know, with those bars and peaks that scale according to bitrates and stuff?URL...I heard that you need to turn an mp3 file into swf and add some variables (heard about a program that does it automatically) and then "loadMovie" from another swf that "reads" the variables in the first swf... I don't know... Something to do with streaming and timelines..
I'm having is everytime I click on the home button it goes back to the first frame and replays the music, it overlaps which is very annoying and the buttons are made unclickable. Here is a link to my site [URL]
The AS2 code i used was
bgSound = new Sound(this); bgSound.attachSound("sound 2"); bgSound.start(0, 99);
To start things off, I use Flash CS3.moving menu that moves on its own when the mouse moves around it. Like the menu moves up when the mouse moves down.[URL]i have found similar tutorials for what i wanted.. but they are AS2 or older versions of flash..and what i needed is more along the lines of AS3 as that's what my class is learning and using.Does anyone know of an AS3 or anything that works with Flash CS3 tutorial thats what I'm asking?
I have a Flash 8 site that plays music in the background. When I click on one of the menu choices, the timeline jumps to another frame where the selected page is. Once at that page, I want the background music to stop and the page's music to start. Here is what I have:
Attached to frame 1: var s:Sound=new Sound(); // to initialize a sound instances then attached to each page keyframe: stopAllSounds(); s.attachSound("thelinkageidofthesoundthatcorrespondstothispage"); s.start();
When the timeline jumps to the page frame, the background music stops but the page's music doesn't start.
I am developing an application in flash(AS2) with FMS/RED5. where i want to record sound through microphone with background music(Flash is playing mp3). is that possible in as2 ?
I have a Mp3 player that plays or mutes the sound depending on if you click it or not.Now where i need help is that the site is a PHP based website and the player is obviously flash.Is there some way to create a cookie or session variable that stores whether you have muted the sound or not from page to page?
How could you achieve the effect of "sound bars" used with music players with only AS. (if its possible) Here's an example of what I ask, it appears once the music starts to play and on the far left of the music player. I want to create such effect and be able to make it smaller until it reaches certain point once I drag the volume slider like on the example before...
I want to Display images at every 10 seconds while music is playing in Action Script 3.0. I have started to learn As3.But I need to do this in very quick time.I dont know what is the starting point for acheiving this.
I made a webiste with bg sound home, portfolio, gallery, contcts. This are the links. when click portfolio, which contain a flv file, when clicking the flv file bg music stop and video will play smoothly.But if i navigate to other links the sound from the flv remains their and my bg music not playing also.. one code SoundMixer.stopAll(); i got this code b4, it vil stop all sounds... i dnt need to stop the background music, i need to stop only my flv video sound.. there's a bg music playing, when entering to the portfolio section thers a flv video vth sound. i can stop all other sounds ven playing this flv video but i cant stop this sound ven navigating to other sections and i need to continue the bg sound ven navigating to other sections...
I have a flash file with a background music sound object, and I have a video player at a particular section on the timeline. When the playback head goes to the section with the video player, I would like the background music to fade, but of course, I need the volume to be up for the video. The code I have works find to fade the audio, but the problem is that the video's sound also turns off.
This is the code at the beginning of the timeline: _global.volumeVar = 40; //Stores the current volume. bgSound = new Sound(this); //This block works finebgSound.attachSound("music");bgSound.start(0,99); bgSound.setVolume(0); [Code] .....
Further down the time line, in the video player section, there this code, which works to fade the sound, but seems to turn off the video, too: nInterval = setInterval(fadeOutSound, _global.volumeVar);
Everytime I click on my home Logo the music overlaps and plays again. How can I stop this? and... How can I get the music to loop? (I've tried the mySound.play(0,10000); code but it didn't work)
I'm working on a background music class and found that you cannot use the Sound class in a class file. Specifically, initiating and attaching the sound. Starting, stopping, getting the duration and such seem acceptable (though I haven't tested this yet). I've done a few searches and haven't found any work arounds other than when the class is called, hand it the sound object with the sound already attached, like this:
ActionScript Code: import bgMusicClass; var bgSnd:Sound = new Sound(this); bgSnd.attachSnd("newWave.mp3"); var bgMusic = new bgMusicClass(bgSnd);
I have a video and background music in one flash file. I need the background music to fade out when the video is playing, and fade back in when the video is paused. Everything works fine until the Music On/Off button is inserted.If you try out the attached FLA, the background music is able to fade out when the video is played and fade in when the video is paused. But once you toggle the Music On/Off button, the background music fade in/fade out doesn't work anymore.