So I have a combobox...it's called tableColorBox, with two labels and data- transparent and color. The initially selected label is transparent, but when the user changes to color, I have an attachMovie that calls on a color picker. That part works like a charm. But for some reason, I can't get rid of the color picker when I change back to transparent
Code:
tableColorBox.changeHandler = function() {
if (tableColorBox.selectedItem.data == transparent) {
I am using the following for attaching a clip from library but how do i un-attach or unload. I am using the home button to remove the attached clips when i clicked About or Gallery (using xml gallery format) or Contact.
on (release) {_parent.holder.attachMovie("AboutClip", "AboutClip", 1);}
Code: var hands = new Array(); function attachHands(){[code]....
These are the codes i have typed.I have already attach the movie in hand1,hand2,hand3.Is there a way to remove attachHand1 and attach a new movie clip on it? Not to overlap on attachHand1 because it will be seen.Those hand1,hand2,hand3 are empty movie clips....
I'm creating visual effects using TweenLite, which currently only manages the tweens for me, can I also attach a sprite at a specific time? (using "delay")
Basically I want to use TweenLite to attach/remove sprites apart from just tweening existing objects.
I'm using removeMovieClip and AttachMovie twice in one rollOver event, but only the second one works. Here's the code:
[Code]....
So - if there is only remove/attach of "LetP" everything works fine, but whene I add ramove/attach "k" only the "k" works, the "LetP" doesn't change. Should I put it into a function? Or is there another reason?
Actually I just checked and the removeMovieClip doesn't work in both cases. Is that becouse actionscript is attached to object itself instead of a dedicated actionscript layer?
The problem I'm having is trying to figure out a way so that the "data2" will fill the text field "hint_txt" on ROLL_OVER of that items name in the list.I've tried to placing an event listener into the function that populates the combo box .this populates the combo box label and data with the Loaded XML File. This works
function changeHandler(ev:Event):void { menuText_mc.heading1_txt.text = ev.currentTarget.selectedItem.label;[code]......
I have two combo boxes. The first combo box's data is added through an XMLConnector object, the second combo box, I would like to populate through an on (change) event in the first combo box. The items in the second combo box would relate to the selection made in the first combo box.
I have attempted the following within the Actions for the first combo box:
on(change) { switch(this.value) { case "value1": comboBox2.addItem({Label:"Label",Data:"Data"}); break; } // end switch } // end event
which is not working.
should an event be dispatched by comboBox1 and a listener be attached to comboBox2? I can't find any examples of this on the internet.. but i might be using the wrong search terms.
how to eliminate previos attach before move to next attach MC..let say as u can see in my code..I just settign the interval..for 2 second..in other to attach the mc on eby one...so how to set up the code so that if the 2nd mc has attach it'll remove the 1st one attach for certain time...and so on..the scenario like this..
mc1 attach after 2 second mc2 attach --> remove mc1 after 2 second
i'm trying to figure out how to reset or refresh clips that are dynamically attached to another clip based on records returned through xml.asically if the user chooses a different filter for the database query I need to be able to refresh a scrolling list made up of clips which will be different based on the filter.this is what I have for a function. I try to use "attachEmptyMovieClip" but to no avail
Code: getAll=function(){ members = getMembers.firstChild.childNodes;
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
In flash AS3 Do I need remove childs, if I remove the parent itseft? If I remove childs first, then remove the parent object afterall OR If I just remove parent object Will flash take same memory?
I have a combo box in swf B which I load in swf A.1: If I test swf B the combo box fills ok and expands ok. If I test swf A which loads swf B the combo box appears with data in it. But it does not expand.
I am new to Flash and I can find out how to make something happen when a selection is made in a combo box. All I want to do is go to the next frame when a selection is made, but I can't use on(release), because I keep getting "this is not a button" errors.
What script can reset a combobox ? After the user submitted the form all the information needs to go. I found how to do it for the field text and the checkboxes but not how to reset the combobox.
ok I am having an issue with a combo box being inside a MC.
when I click to have it show the list everything shows up fine. but when I select the item the combobox shows blank but the item is still showing as selected via actionscript checking it.
I currently have a combo box in my movie. The selections are 1, 2, 3, and 4. I would like to generate another X combo boxes of the same structure based on that number. I.e. Someone choose 2 in ComboBoxA. So 2 of ComboxB's are generated below that.
I have read several posting on this site and others. I can't seem to find the right solution to get my combo box to work. I am publishing for Flash player 10 and AS 2. The final file will be imported into a Articulate/PPT file.
I am simulating a form that my audience needs to fill out. For 2 text fields, I am using a combo box to allow them to select the proper input. If they leave the form screen, I need to save their answers so they do not have to start from the beginning. I am using global variables.
My problem occurs, when I try to populate the combo box using the audience's previously selected response. I have tried using setSelectedIndex. It works to the extent that the choice indicated highlights in the combo box, but the actual selection is not appearing in the text area. Do I need to set Combobox.text = selection?
I've two Combo Box(cbFirst & cbSecond). I want to compare the value that has been selected by the user and based on the result, output is displayed. In both Combo Box I've provided the value.Here is my code:
var a:Number;var b:Number; function First(evt:Event):void{ a = evt.target.value; trace(a); }cbFirst.addEventListener(Event.CHANGE, First);
I am working on a project with Flash 8 AS2. I am trying to connect a ComboBox and some radio Buttons to a SQL DB.
I have managed to connect some text fields with loadVariables and send them to php (to be read with $_POST) and then send them to Flash with echo "&variable".$variable;. SO I am using only php to make the connection, no XML or other things.
The problem is that I don't know how to make some radio buttons and ComboBox to communicate with the sql DB.
What i need to do is, In Flash (FlashMX, CS3 or CS4) I need to place 2 combo boxes. by default the 1st one will be enabled and the 2nd will be disabled. First combo box will have country names and the 2nd will have state names. when a user selects the country name from the 1st combo box, the 2nd shuld then get enabled. and when a user selects the state from the 2nd combo box, there will be button next to it for clicking. on clicking the button, the values in each combo box shuld be selected and the user will be taken to a specific URL which will have the contents on current selected state in the current selected country.
The problem is the initial value of the ComboBox isn't set correctly. If I hard code the choices, then the initial value is set correctly. I can't hard code the choices.
i use combo box to display a list of items. The box'x length is smaller whereas the items length is large. So if i mouse over it i need to display the whole item as a data tip