ActionScript 2.0 :: Changing The Value Of My Variable?
Apr 29, 2003
I�m having some trouble with changing the value of my variable.I declare my variable in the first frame of the _root timeline.
currentSlide = 1;
When the _root movie plays it stops on a movie clip that contains four sub movie clips each is labelled sequentially( slide1, slide2, slide3 and slide4).I would like to know how to increase the value of my variable by 1 each time it progresses to the next slide. I can�t seem to get the variable currentSlide to change its value.
I have a movieclip called 'Sitecontent'. Within this movieclip I'm using a variable to determine on which page my website is. The pages are seperate movieclips which I load throug addchild.When I load (for example) page 1, it start playing a openingAnimation which stops at a specific frame. After it stopped, I want to update my variable in the SiteContent mc. How to acces the variable from a other movieclip?
I'm very new to Flash, but I have been learning loads and getting some good results so far. Browsing these forums has been a massive help. However today I have hit a problem in what should be almost the simplest line of code I know how to write (variable = x), and could do with some advice. I have a simple program containing a button which will change a variable when pressed. There is also a text-box that will output that variable. However when I press the button, the variable will change, but then immediately revert to it's previous value.
I have used setProperty up till now, and it have met my needs needs so far.However, this one thing it cannot help with:
I have several different textfields all within different movieclips. I want to only change the content of only one of these textfields, however which textfield is changing all the time. Therefore the path of the textfield that needs changing has been put into a variable. Now I need to change the text of this textfield by using the variable(tempRevis1). i placed the path of the textfield within a variable:
I have one swf file that containes a mc using an easing function to move an arrow around.That mc has the instance named myruler. The arrow moves based on the value of a variable named "y". This swf also has a mc that I use as a container to load movies into.The movies that are loaded into the container mc have buttons that I would like to use to change the value of the variable "y" in the movie clip named myruler found in my base swf. Did that make sense? The code I'm trying to use on those buttons goes as follows:
on(release){ _root.myruler.y = 300; }
The my ruler movie is in the swf that loads the swf with these buttons. So how do I point to that original swf.myruler.y?
There is probably a better way to do what I'm trying to do, but I simply want to make a variable change its value when I press the arrows keys. For example if I wanted to cycle through weapons, if weapon=0 then the character is holding a certain weapon, then I press the down arrow key and weapon=1 and if weapon=1 the character is holding another weapon. And if I press up weapon=0 again so he's holding the first weapon again. And say there's 8 weapons, if weapon>8 then weapon=0 again so its a cycle. I tried arrow key functions and all they worked for was making a symbol move. I think I knew how to do this stuff in gamemker pretty well but Flash is very different.
I am making a game in flash, that uses several resources to build different buildings, that help you to gain resources, etc. I'm trying to make it so that the more "_global.food" you have, the faster your resources will go up. I have it so that the variable "_global.woodBoostMeter" goes up as fast as "_global.woodBoostSpeed" and when it reaches 500, it gives you 1 wood. I want it so that "_global.woodBoostSpeed" is modified by "_global.food" divided by whatever 200 is. (So that you will get resources faster for the more food you have)
I think the problem seems to be with the "_global.woodBoostSpeed = _global.food / 200". it doesnt go up slow like it should, since "_global.food" starts out at like 200.
1. I have a flash file which is loading php variable through flash vars. 2. The flash var variable contains the .txt filename in which data is kept. 3. When I open the php page the swf loads with variable having .txt filename and value containing swf path. 4. I have created timer in flash which check for change of value. 5. When value changes the other flash file loads. 6. All this works fine in all browsers except IE 7
I'm working on code for collision. My question isn't about how to make it work. I have a bizarre problem with a variable that is NOT changing when I want it to.
ActionScript Code: public function movement(e:KeyboardEvent){ var yesobject:Number = 0; var thecode:Number = e.keyCode; if(thecode == Keyboard.LEFT){ [Code] .....
I've had this problem before. the trace(); commands outputs so why does the variable not change even though it's in the same if statement?
trying to make my first game using flash. I have done the main thing, setup a character which can be moved by the user to catch some falling balls. Every time a ball is caught, the score goes up by 1. To count and display the score, i have used a number variable called "caught" defined in the main timeline with initial value 0. The main timeline has only 1 frame and stopped by codes in the level "action". The "caught" variable is used in many movieclips in the scene and its value changes as the character catches the ball.
Now when the score is 10, i want to go to a new scene that shows a "congratulation you win" animation. For this, I have wrote the following code in the movieclip of the main character -
But this does not work. The score goes upto 10 and then beyond 10.Is there anyway I can use the value of a number variable to determine when to play a particular scene?
To avoid a large segment of code I've set up button names that correspond with movieclips that are located in my library and exported for use with the code. I want to replace the movieclip currently on stage with another movieclip from the library depending on which button you click on. The code works fine, I'm achieving all the values I want, except for the fact that since the variables in the function are strings it gives me a coercion error saying that they're strings and not objects.
Here's the code: Code: Select all// Holder var holder:MovieClip = new MovieClip(); holder.x = 122;
Its a simple adding "game" where 2 numbers are randomly generated and you have to input what you think the answer is (userAnswer). Then it adds the two numbers it just generated to produce correctAnswer, and checks it against userAnswer. When you hit the check answer button, it moves the the score dialog frame and says whether its correct or not. But I am having 2 problems I think - 1 - I can't get the input textfield to assign the typed-in value to userAnswer (I'm trying userAnswer = inputAnswer.text; ) and - 2 - the second frame that has the score and "Correct!" / "Incorrect!" dialog can't seem to access any variables from the first frame. I've tried using two layers and keeping the variables on the second layer that spans both frames, but then the functions in the frames that you actually see can't change the variable to update it with the user's input.
i have a probleme changing the value of a variable in movieclip from my scene. i explain: I have combobox on my scene containing categories,and in the scene i load an xml file containing links to php files that work with the combobox.Also on the scene i have a movieclip "filmstrip", inside this movieclip on the first frame i have a script loading the php file selected in the scene. i use a load() function with a variable "theUrl" inside like this : T.load(theUrl);.In my scene i want to change the value of "theUrl" inside the movieClip filmstrip. I tried filmstrip.theUrl = url; But it doesnt work
the xml file <?xml version="1.0" encoding="ISO-8859-1"?> <slideshow>[code]....
I have a code, it is below. And i have two vars: coordx and coordy they both are 0 but when up button is pressed, coordx should change into 1 x remain 0 just like map scrolling and if pressed down it should return to default position, but instead of that variables keeps reseting and it starts from beggining. Here is the code:
ActionScript Code: var coordx:Number = 0; var coordy:Number = 0;[code].......
I have a website that I have to alter the <title> tag that shows up in the browser as the sites name through using Flash as3 and xml. I was wondering how to access the <title> tag so that I can create a variable in flash, that retrieves whatever string is within the <title> tag of the current xml document that is being accessed? All pages need to have the same title, so it doesn't need to be too complicated, I just need to be able to alter the tag through xml and as3.
I need to hold a couple of variables in an outside file that can be incremented by user activity -- not just during one interaction with the swf, but with every one.I have no problems with using loadVars and I get the loadandsend process; it is just that I have no background in cgi or asp for holding the variable and being able to update it.I know I cannot write to a txt file -- that is what I have been using thus far with loadVars for importing values, but this will not help me here. I know it should be a fairly simple script -- I also know I ought to pick up php, but for the moment -- until a greater amount of time comes my way -- I turn to you.
I'm trying to change the colour of a movieclip.I want to send a variable from Javascript within the html that the swf will be embeded in.I'm not quite sure where to start with this but this is my code:
I set a variable var currentPage:String = "b1"; When I click a button, the click should change the variable currentPage to the event.currentTarget.name and it does
I'm trying to change a varialbe in a seperate class from inside a movieclip that I have on the stage in the timeline, but the variable I'm trying to change keeps coming up as null instead of what I am trying to change it to. How is this usually done?
I am trying to create a dialogue system for a game that references lines of dialogue to be displayed from an array.Example:
var myArray:Array = new Array("My name is David.","I am a noob at actionscript.");
This all works fine, but what I really want to do is have the name "David" be a variable so that the user can change. The issue is that the array seems to convert any string variables into their string value so when they are referenced they only appear as the initial value of the variable.
Example: var myName:String = "Empty"; var myArray:Array = new Array("My name is "+myName+".","I am a noob at actionscript."); //user does something to change the variable myName
[code]....
Output: My name is Empty.,I am a noob at actionscript.When what I want is for it to say: My name is Jones.
I am creating a very basic menu. My project consists of a main file that then calls other swf's to fill in the rest of the content. My main timeline is this. There is an preloader which hasn't been built yet, a intro section that is two movie clips (one loads the layout, one fades in my buttons). Then when all this loads, I load the first swf. My difficulty is that I am trying to get my buttons, which are held in mc_buttons, to change the variable myLoader on the main timeline. So when you click on a button, it swaps in a different swf for the current loaded one. I have tried calling the following code attached below.
My error is: "1119: Access of possibly undefined property myLoader through a reference with static type flash.display:DisplayObjectContainer." Now, if I define the myLoader variable in the mc_buttons and do an addchild() there, I get the correct content, it just is on top of the old content which isn't what I want...
I have two document classes. One is Main.as the other is Step2.as. I want to declare a public variable in Main.as then need to give it a value from Step2.as. That value will later be used in my next Document class Step3.as How would I write the code that gives the value in my Step2.as and then how would I write the code that retrieves the value in my Step3.as?
Note I can't import my Step2/ or Step3 document class into my Main.as.
How do I change the corner radius of a Label component in Flex. Tried applying style name, and the setStyle('cornerRadius',9) methods, but doesn't work. How can I change the arrow image in the combo box control to a different image?
I want to create another button on the main menu of my flash site. I want to take one of the existing buttons (which are set as movie clips) and modify it to show a different menu name and page link. BUT when I go into my library and "duplicate" my movie clip, change the instance name, drag it to the stage and attempt to modify it, the original changes as well. I need to keep the original the same and create a new one with the same code, frames, etc but with different static text. I keep going in circles