ActionScript 2.0 :: Checking Mc's Based On X And Y Cords

Feb 14, 2005

I have a series of mc's that are in a grid position and another set on top. I want to move the ones on top to different positions over the others but I want to check to see if one is already there. I dont' want to use hitTest, it doesn't work for what I want to do. I want to position my top mc's base on the x and y positions of the bottom mc's. How do I check a mc for a value if all my names start the same, i.e. mc_ and end in numbers that represent their position, i.e. mc_12070. I was thinking something like:

newY = this._y - 50;
newX = this._x;

but how would I call the clip?

_root.mc_+newY+newX

what is the syntax to make that work?

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ActionScript 2.0 :: Checking Mc's Based On X And Y Cords?

Feb 14, 2005

I have a series of mc's that are in a grid position and another set on top. I want to move the ones on top to different positions over the others but I want to check to see if one is already there. I dont' want to use hitTest, it doesn't work for what I want to do. I want to position my top mc's base on the x and y positions of the bottom mc's. How do I check a mc for a value if all my names start the same, i.e. mc_ and end in numbers that represent their position, i.e. mc_12070. I was thinking something like:

newY = this._y - 50;
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but how would I call the clip?_root.mc_+newY+newXwhat is the syntax to make that work?

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I have a gallery loading jpegs from an xml file into a mc called mainPicArea, on frame 5. I have other content on frames 1,2,3,4,6,7.I want to run an if statement to check whether mainPicAreaexists and if it does, then run a removeChild(mainPicArea), and if not do nothing.

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Code:
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[code]....

The first type error gets caught. It loops back through and works fine when you only click one button at a time, but otherwise it freaks out. I just don't know where to put the catch statement so that it just shuts up...

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