Arrays :: Get Evenly Spaced X / Y Cords From Given Size And Required Amount
Nov 8, 2011
I'm working in Actionscript 3, but this is pretty general.I'd like to make a simple function that I can call, e.g. GiveCords(Width, Height, Num) that will take a width and height, map that out and using the Num variable place the given amount evenly across the space.Say I give it a value of 500, 500, 1. I'd expect it to return an X, Y position of 250, 250.But I'd like it to return an array of given points with X, Y.So If I gave it 10 points, it would find the best position for them all to be of even distance apart from each other.
I have two movieclips, I have managed to calculate the distance between them. The problem is I now need to figure out how to add movieclips between the distance of the two movieclips and if I add more than one movieclip they need to be evenly spaced and all should follow a straight path from the two original movieclips.
ActionScript Code: var numOfItems:Number = 5; var pnt1X:Number = pnt1.x; var pnt1Y:Number = pnt1.y; var pnt2X:Number = pnt2.x; var pnt2Y:Number = pnt2.y; [Code] .....
I have a few textField objects that are created dynamically with XML. I want to space them evenly horizontally, how would I do that? So far this is all I have, but it does not account for different character lengths per textField.
Code: for (var i:int = 0; i < xmlList.length(); i++) { var tf:TextField = new TextField();
I often need to divide quantities in recipes. Normally, this is straightforward: I have an array of items to divide and a total, so I can do something like
[Code]...
However, this time I have been handed a curve ball: some of the items have a maximum amount they can be. For example, item A has a maximum amount of .25, item B is maximum of 1, the other items have no limits. So if the total amount is 3, and I am dividing it by 3 items I can't simply set each one's amount to 1 (as I normally would, as the code above does). I need to set the amount of A to .25 so there is still the .75 "left over" that I now need to apply evenly to the remaining items.
So that means the other 2 items B and C would be 1.375 each -- but, as I said above B also has a limit (of 1), so B would be 1 and C (no limits) would get the whole .75 remainder, and be 1.75. So A=.25, B= 1, C=1.75 for the total of 3. My question is, even conceptually, how would I approach a problem such as this in AS?
I have a piece of code worked out that creates circles on a mouseDown function. I'm trying to save the x and y cords of the circles but cannot figure out a way around this. I need to save multiple instances of the cords from mouseDown.
Is it possible to do this in an array?
var posOne:Number; //var posTwo:Number; //var posThree:Number;
I've noticed that AS3 doesn't seem to contain a way of defining a minimum amount of characters required but does have a maximum.Any way to do this with a textfield?
I have got the sound functionality working for two sounds in my embedded movie clip, each controlled by their own on-off button.I need to add this for another 20 or 30 sounds in the movie clip.I have the feeling there is a way of reducing the amount of code here using variables and/or arrays.
I have been having a serious issue with custom video where flash is saying that the amount of the video so far played is MORE than the amount that it has downloaded, which is clearly impossible. This results in various problems, such as the playhead (scrubber) moving past the end of the loader bar. I posted a simple demo that displays the amount loaded and the amount played in text fields. You can see it at: [URL][Code]...
So I have been having a serious issue with custom video where flash is saying that the amount of the video so far played is MORE than the amount that it has downloaded, which is clearly impossible. This results in various problems, such as the playhead (scrubber) moving past the end of the loader bar.I posted a simple demo that displays the amount loaded and the amount played in text fields. You can see it at: URL...[code]I encoded the video at a high rate so that it would download slowly. It may not playback smoothly, which I am not concerned about. What I am concerned about is the numbers below the video what are derived from ns.bytesLoaded and ns.time. If you watch it for a bit, the amount played should exceed the amount loaded.
I double checked the video duration and the bytestotal that flash is reporting and they are correct. I don't know of any way to check the accuracy of bytesloaded.If your internet connection is super fast, you may not see the issue - it only occurs when it is playing back faster than it is downloading - if this is the case, you may need to throttle your speed down, or start downloading a large file while you are watching this demo in order to see the issue.But this is a serious issue and means that building custom video interfaces with loadbars and playheads is impossible!
I have a series of mc's that are in a grid position and another set on top. I want to move the ones on top to different positions over the others but I want to check to see if one is already there. I dont' want to use hitTest, it doesn't work for what I want to do. I want to position my top mc's base on the x and y positions of the bottom mc's. How do I check a mc for a value if all my names start the same, i.e. mc_ and end in numbers that represent their position, i.e. mc_12070. I was thinking something like:
I have a series of mc's that are in a grid position and another set on top. I want to move the ones on top to different positions over the others but I want to check to see if one is already there. I dont' want to use hitTest, it doesn't work for what I want to do. I want to position my top mc's base on the x and y positions of the bottom mc's. How do I check a mc for a value if all my names start the same, i.e. mc_ and end in numbers that represent their position, i.e. mc_12070. I was thinking something like:
newY = this._y - 50; newX = this._x;
but how would I call the clip?_root.mc_+newY+newXwhat is the syntax to make that work?
I have an application where I need to detect if the mouse is less than 200 px from the left sie of the screen, then play an animation... Once the mouse is moved back out of the 200 px area I want the animation to reverse.I'm using the Tween Class for animation and have been messing around with onclipevents with no luck like:
This will obviously produce a million "on" traces when the mouse is over there - what is the best method for detecting the change once, setting a variable, then playing the animation?
I have created a flash whack-a-mole game, and coded the 9 different x and y cordinates the 4 moles can come up on. But I can't code it so that the moles can never have the same x and y cordinates.I have tried this code: (Barney and mulvarp is two moles. .flytt(); is the command that gives the mole a new place to be.[code]I got an advice on maybe using this and call returnFourPositionsF(); but I am unsure on how to put all the moles into one, since they all have different timers, and I don't want them to change position even tho only one is changing. [code]
[MX] I'm loading an infinitly scrolling swf into my main swf. When it loads however it doesn't work properly, because all the pixel values in the origonal code do not match for its location in the main movie. I know I can change the AS with new value and make it work, but I am wondering if there is another way. I'd like to be able to move it around and always have it work without changing it. Is there a way I can have the loaded swf retain its OWN origonal x,y cords? or some other method of doing this?
Let's say I have array foo and a positive integer y, where foo.length > y.I want to remove elements from foo so that foo.length becomes y (or very close to it).Also, I need to preserve the first and last element of foo. The indices of the removed elements must be spaced apart as equally as possible. Foo can be sliced, or it can be used to create a new array.
Example: if foo = [a,b,c,d,e,f,g,1,2,3,4,5] and y = 6, then trimmedfoo could be [a,c,e,g,2,4,5] or maybe [a,c,e,2,4,5], but not [a,c,e,g,2,4] because the last element of foo is missing.
I am using he uiloader component to load 4 external swf's. But I've got a problem with spreading the uiloaders evenly on the stage when it resizes (with different browser sizes). How can I solve this to put the :
1 uiloader on 0% vertical axis 2 uiloader on 25% vertical axis 3 uiloader on 50% vertical axis 4 uiloader on 75% vertical axis
I have the following code, which works beautifully when all the boxes are the same height. The basic point is that I have three boxes on the stage, 10 pixels apart. If you click and drag those boxes above or below each other, they reorganize themselves.
// based off Dynamic Stacking AS3 @ http://blog.soulwire.co.uk/code/open-source/dynamic-stacking var mcArray:Array = [mcA, mcB, mcC]; var mcSpacing:int = 10;
I have a round workfield and want to place 10 items evenly divided around the border. So basically I want to spread 10 items over a circle (not a line).
I am working on The ausdcf.org to try adding several banner ads in swf format to the top. The client chose not to go with Google AdManager, but prefer a "minimal approach" to do this task. What I am trying to do is sort of "mimicking" the way Google AdManager does for banners, that is, to split the chance of each particular swf to be shown to the visitor evenly among the banner collection.
Definitely I can add some jQuery code to do this from client-side, a random number generator and if-else statement would work - just $.load() it However, what if I'd like to make sure those disabled Javascript (is there any now btw?) still be able to see different swfs in each visit.
I have 16 columns in a DataGrid in my Flex app. The first 15 look fine, with the column, simply containing the text, but the last one has a lot of extra space. Essentially, the columns are just big enough to fit the first 15 and all that extra space is tacked onto the 16th column.
How can I evenly distribute the space over each column?
What im going to be doing is replacing the bottom info with just a link-strip, unfortunatly I didn't want to have to sift through ten dynamic text fields re-animating every one with tweens to the way I wanted them so I set them all to a parent variable defined as "mt", such variables being as follows:HomePortfolioDocumentationDev BlogCase StudiesSupport For
First, just to give a visual idea of what I'm after, here's the closest result (yet not exactly what I'm after) image that I've found:[URL] BUT, it doesn't exactly solve the problem I'm after. I would like to store an array of points of a very specific spiral algorithm. The points are evenly distributed The 360 degree cycles have an even gap If I'm not mistaken, I think it's obvious that the two first points would be:
im messing with a movieclip symbol and i want to make a button, what'd i mean on Mouse over display/change this image in this X,Y cords or replace this image, something close to what buttonSymbol does but i want to make it using movieClip symbol... and i have no idea how to do it.. i started like this: