iSo let's say I have three different arrays of objects, and I want to combine them into one sorted array. I want the order to be such that the items from each array are evenly distributed throughout the sorted array.
If there were 3 xItems, 3 yItems, and 3 zItems, the sorted array would have this order: x, y, z, x, y, z, x, y, z
HOWEVER, even if the arrays are differing lengths, I still need to make them alternate as much as possible. If there were 6 xItems, 4 yItems, and 2 zItems, the sorted array should have this order: x, y, x, y, x, z, x, y, x, y, x, z
I have n number of movieclips, each with a different name, I need to arrange them around a centered movieclip. The movie clips are in the library, so I assume I will need to create an array and work from that?
say I load an external SWF, "objects1.swf" onto a skeleton of a car. Inside the car movieclip, there are headlights, door, and hood, each that need to be loaded with the movieclip inside of the car's respective movieclip. Instead of loading objects1_hood.swf, objects1_door.swf, and objects1_headlight.swf separately into their respective locations, I would just like to load objects1.swf, and take the 3 movie clips in it, and distribute them into their spots, eg "_root.car.headlight"
I am using a slightly modified version of [URL]. The problem I am having is that my thumbs get arranged out of order because they aren't all the same width. The way the code from the tutorial works is it reads the width of the image onLoad, then multiplies it by the number image it is.
This doesn't work, cuz some images are much thinner, so the thin images end up way too far left.
My method was to define a starting width (curWidth), then set the position of my thumb by using that value. once that is postioned, add the width of the image to curWidth plus a space. Reapeat for each image.
Code: curWidth = 10; function thumbnails_fn(k) { thumbnail_mc.createEmptyMovieClip("t" + k, thumbnail_mc.getNextHighestDepth()); tlistener = new Object();
[Code].....
The problem with this is it puts the image out of order. In fact, it orders them based on the order they download. I understand why (cuz of onLoadInit) but I am not sure what to do about it.
Lets say we have an online application written in AS3 and served from a server as a SWF. The first version to go out is V1.0.
Several users, some behind a proxy server, use the V1.0 application and now there is a cached copy on the client machines and the proxy server.
V1.1 is released and placed on the server. All users should see V1.1, but results will vary, some will be served the fresh copy, some will for a period receive their cache's copy, and finally some will be served the cache'd copy in the proxy server.
I can be code in the V1.0 that checks a server variable to see if it's out of date. BUT if it is out of date, is there a way in AS3 to force it download a fresh copy, or apply the differences into itself?
Considering that I don't have access to the proxy server and can't manually or automatically clear the cache.
I'm loading several thumbs of a XML gallery in sequence, one after another, in the _x coordinates. The problem is that the thumbs do no have all the same _width, so they create some empty spaces between them if I set a distance. how can I set a distance of 5 pixels between the thumbs, no mather the width they have?
I have drawn colored rods which I have placed in the library and have put one of each on the stage with instance names likeblueRod_mc, etc.I place them around with time-line code like blueRod_mc.x = 300.0;I have now created an Actionscript class called Problem.I build a new object from Problem which I have called Riddle.But when I put blueRod_mc.x = 300.0 in a method (of Problem),I get the message that blueRod is not accessible.So I triedstage.blueRod_mc.x = 300.0;That did not work either.
I'm writing a web based flash app that's written entirely in AS3. I have objects on the screen as part of a GUI. I would like the user to be able to resize the window, or make it full screen. I would like everything to auto-scale with the resize, but also remain in the same relative position on the stage.
I have two movieclips, I have managed to calculate the distance between them. The problem is I now need to figure out how to add movieclips between the distance of the two movieclips and if I add more than one movieclip they need to be evenly spaced and all should follow a straight path from the two original movieclips.
ActionScript Code: var numOfItems:Number = 5; var pnt1X:Number = pnt1.x; var pnt1Y:Number = pnt1.y; var pnt2X:Number = pnt2.x; var pnt2Y:Number = pnt2.y; [Code] .....
I am using he uiloader component to load 4 external swf's. But I've got a problem with spreading the uiloaders evenly on the stage when it resizes (with different browser sizes). How can I solve this to put the :
1 uiloader on 0% vertical axis 2 uiloader on 25% vertical axis 3 uiloader on 50% vertical axis 4 uiloader on 75% vertical axis
I often need to divide quantities in recipes. Normally, this is straightforward: I have an array of items to divide and a total, so I can do something like
[Code]...
However, this time I have been handed a curve ball: some of the items have a maximum amount they can be. For example, item A has a maximum amount of .25, item B is maximum of 1, the other items have no limits. So if the total amount is 3, and I am dividing it by 3 items I can't simply set each one's amount to 1 (as I normally would, as the code above does). I need to set the amount of A to .25 so there is still the .75 "left over" that I now need to apply evenly to the remaining items.
So that means the other 2 items B and C would be 1.375 each -- but, as I said above B also has a limit (of 1), so B would be 1 and C (no limits) would get the whole .75 remainder, and be 1.75. So A=.25, B= 1, C=1.75 for the total of 3. My question is, even conceptually, how would I approach a problem such as this in AS?
I have the following code, which works beautifully when all the boxes are the same height. The basic point is that I have three boxes on the stage, 10 pixels apart. If you click and drag those boxes above or below each other, they reorganize themselves.
// based off Dynamic Stacking AS3 @ http://blog.soulwire.co.uk/code/open-source/dynamic-stacking var mcArray:Array = [mcA, mcB, mcC]; var mcSpacing:int = 10;
I have a few textField objects that are created dynamically with XML. I want to space them evenly horizontally, how would I do that? So far this is all I have, but it does not account for different character lengths per textField.
Code: for (var i:int = 0; i < xmlList.length(); i++) { var tf:TextField = new TextField();
I have a round workfield and want to place 10 items evenly divided around the border. So basically I want to spread 10 items over a circle (not a line).
I am working on The ausdcf.org to try adding several banner ads in swf format to the top. The client chose not to go with Google AdManager, but prefer a "minimal approach" to do this task. What I am trying to do is sort of "mimicking" the way Google AdManager does for banners, that is, to split the chance of each particular swf to be shown to the visitor evenly among the banner collection.
Definitely I can add some jQuery code to do this from client-side, a random number generator and if-else statement would work - just $.load() it However, what if I'd like to make sure those disabled Javascript (is there any now btw?) still be able to see different swfs in each visit.
I have 16 columns in a DataGrid in my Flex app. The first 15 look fine, with the column, simply containing the text, but the last one has a lot of extra space. Essentially, the columns are just big enough to fit the first 15 and all that extra space is tacked onto the 16th column.
How can I evenly distribute the space over each column?
I'm working in Actionscript 3, but this is pretty general.I'd like to make a simple function that I can call, e.g. GiveCords(Width, Height, Num) that will take a width and height, map that out and using the Num variable place the given amount evenly across the space.Say I give it a value of 500, 500, 1. I'd expect it to return an X, Y position of 250, 250.But I'd like it to return an array of given points with X, Y.So If I gave it 10 points, it would find the best position for them all to be of even distance apart from each other.
What im going to be doing is replacing the bottom info with just a link-strip, unfortunatly I didn't want to have to sift through ten dynamic text fields re-animating every one with tweens to the way I wanted them so I set them all to a parent variable defined as "mt", such variables being as follows:HomePortfolioDocumentationDev BlogCase StudiesSupport For
First, just to give a visual idea of what I'm after, here's the closest result (yet not exactly what I'm after) image that I've found:[URL] BUT, it doesn't exactly solve the problem I'm after. I would like to store an array of points of a very specific spiral algorithm. The points are evenly distributed The 360 degree cycles have an even gap If I'm not mistaken, I think it's obvious that the two first points would be:
I am creating a program and have some objects that animate from off the stage to on the stage. When I run the program in the flash player the objects that are off stage are visible. Is there anyway to stop this from happening. I suppose I could create a layer with a frame in it that could cover the off stage objects, but I am just wondering if there is a better way.
have a bunch off mc's that are controllable through buttons and using the key controls, but i need to make it so they stay within a 600*600 area within the stage
Almost finished constructing a web site (my first) now suddenly, in all the files, none of the objects are appearing on the stage only their registration points(the white circles right?). If I isolate the object it appears.
how would I go about creating a flash application that has the ability of extending beyond its object width and height on a page? I've seen those crazy flash ads which beg you to hover over them only to have it take over 3/4 of the page you are viewing. How are they doing that? Is it a combination of Javascript and Flash? Or, is it actually a really big stage that is somehow hidden in the HTML? Or (better yet) is there a magic way of pushing flash objects beyond the stage and out into the HTML?
I'm studying the code for a vertical shooter game that is given in the book "ActionScript Design Patterns 3.0." The author is explaining the factory pattern and so covers just that aspect of the code -- doesn't cover hit testing. I would like to figure out how to do hit testing for this example because it's similar to something I am planning.
The code for the game consists of 12 classes, abstract and concrete creator classes, abstract and concrete product classes and a Main class. These classes instantiate the ship and weapon objects at various points in their execution. I made a separate Collision class and I'm trying to find all the objects on the stage using this Collision class so I can hit test them with each other. Here's my code:
Is there a way to fix this code so I can access objects on the stage? Am I missing a cast somewhere? Or do I need a different approach to find objects on the stage in a multiclass game?
I have a problem with this code:[code]There are two overlapping objects on my stage: character_mc and vanish_mc. As soon as i start the scene [Ctrl+Enter] vanish_mc is VISUALLY removed. But the code still sees a collision somehow. How can i Entirely remove the object vanish_mc?