ActionScript 3.0 :: Error Checking For AddEventListener?
Apr 21, 2009
The problem I've found that I keep having and that is pretty recurring between a few of my classes is that several classes use addEventListeners for complete events on loaders, tweens, etc. The question I have is, how do I catch those events in the event that the instantiated class object is removed from the swf file? Because the eventListener keeps listening, for some reason(I assume the object is removed from the stage but garbage collector doesn't get it right away).
My current, most prominent example is this:I have a photo album that utilizes php to import filepaths on the server. There are basically 2 stages: one screen where all the albums are displayed, and another screen where all the images for a given selected album are displayed.
The problem is that when you click one of the albums, it loads all the images from that album and THEN transitions to the viewing page. This is good because it doesn't load all the images from all the albums.
The problem is, it's possible for the user to click one album, and really quickly, before the "album" page fades out, click another album.
If I've managed to not twist your brain inside out with this poor explanation, you may see that the loader object for the previously clicked "album" button will still be loading the one of the previous images. So, when the complete event for the loader is fired, I get this:
Error #2044: Unhandled IOErrorEvent:. text=Error #2124: Loaded file is an unknown type.
Which I assume, obviously, is 2 separate error events. I'm already using error catching that's working for another purpose, but I just can't catch these ones no matter where I put my catch statements. Any help?
Here's the code:
Code:
function clickHandler(event:MouseEvent):void
{
//////some stuff here
////////preps album images for display
[code]....
The first type error gets caught. It loops back through and works fine when you only click one button at a time, but otherwise it freaks out. I just don't know where to put the catch statement so that it just shuts up...
Im making a cooking game and basically I have my buttons and background export to the stage, which is good, but now I want to make it so when you click on the mustard it exports the mustard movieclip to the stage.For some reason I am getting an error that does not make any sence to me. Error 1061: Call to a possibly undefined method addEventListener through a reference with static type Class.Here is my code:
What is wrong with this snippet of code? It gives me a #1009 error. How do I make it so that event listener will work with this child? This is all on the first frame. I want it to stay in the first frame (I don't like using external stuff with packages)
This error only appears on one var! It didn't happen earlier. Why is this occuring? size_ns is a Numeric Stepper.the error:
Code: **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 52: There is no method with the name 'addEventListener'. size_ns.addEventListener("change", styleListener); Total ActionScript Errors: 1 Reported Errors: 1
I am new to CS4 and coding. When I test my movie it keeps going through my pics as a slide show. I just want the large pic to stay still and change when i click on my thumbnail size pics. What I noticed is that addEventListner should be blue and is not. and here is my code:
Does addEventListener(ErrorEvent.ERROR, handler) handle all type of error event, for example, IOErrorEvent.IO_ERROR, SecurityErrorEvent.SECURITY_ERROR, and other all error events? I'm looking for addEventListener() version of try catch(e:Error)(e:Error can catch all type of errors).
I've gone through my code over and over and I can't see what is wrong with my code. Here is the error: 1084: Syntax error: expecting rightbrace before addEventListener
package{ import flash.display.MovieClip; import flash.events.MouseEvent; public class FunButton extends MovieClip{ public function FunButton(){ [Code] .....
I'm just wondering if this is the "right" way to do the error catching. I have a program that creates a random number of squares (up to 25), but no more, and usually less (like I said, random number). Due to the fact that there's a random number of them, I create an array ahead of time. Only some of the squares in the array get used, and the others sit there and aren't added to the stage. Anyways, at the end of the box creation, the program goes back through and deletes all of the boxes in a loop:
It seems to work okay, but I just want to know if this is the correct way to check for errors. If I put a trace in the catch block, it catches the squares that aren't in the display list, obviously, because they aren't there to remove.
Is there any way to have flash give an error line number? I get errors, but it takes forever to find out where they are taking place unless I put a "trace(start function X" "trace(end function X" everywhere. just having a random error somewhere in all the files? It tells me which function it hit the error, but in visual studio you could trace it back, so I can see where in the program it's being called....
The properties for the Microwave_btn has the class labeled as: Microwave_btn and the Base class as: flash.display.SimpleButton. When I test the movie I get this error:1061: Call to a possibly undefined method addEventListener through a reference with static type Class.
Just wondering where I find a list of what can be error checked in input text fields?I'm looking for things like...- checking that letters and not numbers are entered- checking that an entered number is in a certain range
I trying to migrate below eval to AS3 by using addEventListener as shown below on AS3. But it show some "TypeError: Error #1010: A term is undefined and has no properties"
In Actionscript 3, I'm trying to build a button to go back from a content frame to a main menu. When the button is clicked, IF the content frame has a movie in it, that movie should stop playing. Flash keeps throwing a "null object reference" error on all pages that don't include a movie. I even tried putting in a check to see if the movie exists, but that doesn't work, either.
ActionScript Code: function return_to_menu( me:MouseEvent ):void { if ( flashmo_contents.flv_movie ) { //this line produces errors in frames where the movie
at some point in the past, i believe soon after i got Flash CS5 and installed it, i started receiving the following error when clicking the "Check Syntax" button:
Warning: 5004: The file '/Applications/Adobe Flash CS5/Common/Configuration/ActionScript 3.0/FP9/playerglobal.swc', which is required for typechecking ActionScript 3.0, could not be found. You may need to reinstall Flash.
what's particularly annoying is that playerglobal.swc file is present in that FP9 directory. do i need to choose some arbitrary setting somewhere so Flash CS5 knows it's not 2008 and that i'm not deploying on Flash Player 9?
hey im trying to make a mp3 player and when u click on a play btn it plays that song. but i keep getting this output error "Error #2044: Unhandled IOErrorEvent:. text=Error #2032: Stream Error. at slide_fla::MainTimeline/frame1()" this is my code
ActionScript Code: import fl.transitions.Tween; import fl.transitions.easing.*; var slidebind:Rectangle = new Rectangle(3, 3, 159, 0); var loadsnd:URLRequest = new URLRequest ("s1.mp3"); var thissnd:Sound = new Sound();
which everything seems fine, but when i implement a slider on a page inside a folder in the root (i.e. aboutus/index.aspx) i get that error when the slider is trying to call the images.I have similar slider animations in pages located in the root folder and in those i get no problem at all, seems it only happens when the page is located inside a folder.The website is done using main.master on asp, maybe the cache or rendering of the website is missing something, hope someone has had something similar or know how to get around this.
I am trying to make an interactive flash application that works by detecting mouse overs and clicks on various buttons/movie clips and then moves to the appropriate part of the time line. But I am having an issue when I use more than one addEventListener in any one frame. I have attached the code for one such frame below. When I comment out the addEventListner and the other code relating to the followBall function this works fine and directs the user to frame Inlet_Valve_Open_Frame but now only the followBall function is working and when i try to click on the Inlet_Valve_Button movie clip nothing happens.
Can someone please help. I have never read all the help files on the adobe flash CS3 as i don't have time and i have built this code up based on examples i have found online. I wanted to include my fla file but it's to big 6Mb. But i have attached the swf so you have an idea what i am doing.
If in a situation, the addEventListener is being assigned more than once for same actionwhat will happen then? Suppose on frame 5 there is ample_btn.addEventListener(MouseEvent.CLICK...... ... and when user navigates the application/site it comes on frame 5 again and again. Will the addEventListener be applied more than once on that button? If yes then what will happen on clicking on that button? will the associated function be called more than once now?
I have made the flash file into CS3 and simplified the idea a bit. Basically I want to click the box on the right to start playing the song and the spectrum and then if I click it again it will stop playing the song and the spectrum then if I click it again it will start playing again ect ect. I could not upload the song.mp3 cause the file size was too big you will have to replace it with another mp3 in the root of the folder and name the mp3 song.mp3.
I want to do something quite simple, but am new to AS3 and the changes since AS2.I want to click a button (play_btn)Then when this happens it opens a SWF (movie.swf) into a placeholder (placeholder_mc) onto the stage. That's it!
play_btn.addEventListener(MouseEvent.CLICK, placeholder_mc); function placeholder_mc(event:MouseEvent):void{ trace("pressed"); loader.load(new URLRequest("movie.swf")); }
I have created a scrolling bar menu. All the buttons in the menu work except for the last two. When I place a trace statement within the function it definitely is listening to all the buttons except for the last two. All instances are named correctly. Can the size of the scroller be contributing to why the addEventListener is not working?