ActionScript 3.0 :: Why AddEventListener Is Not Working

Nov 27, 2008

I have created a scrolling bar menu. All the buttons in the menu work except for the last two. When I place a trace statement within the function it definitely is listening to all the buttons except for the last two. All instances are named correctly. Can the size of the scroller be contributing to why the addEventListener is not working?

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Code:

import caurina.transitions.*;
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[code]....

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Code:
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[Code]...

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Is there any way to add an eventListener to a variable that listenes for if it change value?

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IDE :: AddEventListener Assigned More Than Once?

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If in a situation, the addEventListener is being assigned more than once for same actionwhat will happen then? Suppose on frame 5 there is ample_btn.addEventListener(MouseEvent.CLICK...... ... and when user navigates the application/site it comes on frame 5 again and again. Will the addEventListener be applied more than once on that button? If yes then what will happen on clicking on that button? will the associated function be called more than once now?

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ActionScript 3.0 :: AddEventListener To Call A SWF?

Nov 2, 2009

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ActionScript 3.0 :: How To Array To Be AddEventListener

Aug 13, 2011

I want to put each button to be addEventListener. But the compiler throw the error message that $alph is a undefined method.What can I do

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[code].....

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Actionscript 3 :: Use A AddEventListener Dynamically?

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I have created a navbar in flash with 5 different movieclips I use as buttons. Each movieclip(button) has a different instance name. Is there a way to use addeventlistener so that I dont have to do soemthing like this[code]...

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Actionscript 3 :: AddEventListener In SWF Nesting

Apr 29, 2011

I currently have a .swf file that is nested into another .swf file. In the parent SWF file I use a UILoader to load the other .swf file. uiLoader.source = "data/child.swf";- In the child SWF file I have stage.addEventListener(KeyboardEvent.KEY_DOWN,keyPressedDown); and when I run it on it's own, it works perfectly; but when I run child.swf through parent.swf stage.addEvent... give me a null reference exception. Is the stage part of what is causing the issue?, and if so, is there a way to fix this?

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I want to add a series of event listeners. they work fine in individual lines of code:

ActionScript Code:
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but when i use this loop, i get a 1006 error, "value is not a function":

ActionScript Code:
var buttonNumber:Number;
var buttonName:Array=new Array("home","resume","portfolio","contact");
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I'm trying to use addEventListener with a SimpleButton object. In an earlier version of my movie, I had identical addEventListener code on a button from the library, and it worked great. But I had to switch to creating the button in AS3 instead, and now the code won't execute. [cpode]...

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how i can put an EventListener into a if statement... more specfic:


Quote:

mc_pil_info.buttonMode = true;
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for instance i have a mc as my primarily mc as i make to a buttonMode = true.Inside this mc i would like to have a animation, when i rollover and out...:

Quote:

mc.mc.addEventListener(MouseEvent.ROLL_OVER, name);
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I have a for loop that loads a variety of movie clips that I want to have function as buttons. From what I've read adding an event listener is the way to go but I'm not sure how in this case. I've searched online and found a few articles that come close to what I need but not quite. Can't I just tack on an event listener for a mouse click on these objects and have it run a function I have defined elsewhere?Also in said function what code would I need to use to reference the button that was just clicked, would this. work?

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ActionScript 3.0 :: AddEventListener In A Different Timeline

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I need to add an event listener to a music player script, but the button it is listening to is in a completely different timeline, and layer. (see the attached file for a crude diagram).

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Is it possible to create an EventListener about some event, and also sending some variable to the function that's called when the EventListener = true?

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Dec 5, 2010

I am trying to add event listeners to a series of buttons using a for loop but can't get the event listeners to trace the name of which button was rolled over. Here's a simplified version of the code.

ActionScript Code:
var bgArray:Array = new Array();//array to hold my sprites
for (var i:Number = 0; i<8; i++)
{

[Code].....

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ActionScript 3.0 :: EventDispatcher And AddEventListener?

Dec 17, 2010

I just don't get it. I've studied a lot, looked, researched but I don't understand why this isn't working.

Code:
package
{
import flash.display.Sprite;
import flash.events.*;

[Code]...

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ActionScript 2.0 :: AddEventListener To A Variable?

Nov 6, 2007

add an event listener to a button so you can see when it's been clicked but can you add one to a variable to perform an action when the variable changes or do i just have to use an onEnterFrame function to check the value and act on it if it's changed?

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ActionScript 3.0 :: Using Variables With AddEventListener?

Feb 7, 2009

[varible].addEventListener(MouseEvent.CLICK, [varible]);If so How? I have tried 50 different ways, with no success. The names of all of my buttons are creating in a for loop and numbered from XML. I need to call each one with a single line. I cant have an event listener for 600 buttons.

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IDE :: Passing Parameters With AddEventListener?

Mar 3, 2009

So I have an MC that has 6 labels and 6 buttons all with different names. When you click on a button, it needs to direct you to it's appropriate frame label in the MC. Now, since AS 3.0 has done away with inline functions, how the heck do I code it so I don't have a function with a bunch of if statements inside of it in addition to all of my eventListeners that I have to add to each of my buttons? In AS 2.0, I would have done it like so:

Code:
function movePlayhead(whichOne:String):Void{
this.gotoAndStop(whichOne);
} button1_mc.onRelease = function():Void{
movePlayhead("label1");
};
button2_mc.onRelease = function():Void{
movePlayhead("label2");
};
Etc...

With AS 3.0, you have to add eventListeners to each of your buttons where each eventListener calls a function, but how can I write it so I don't have to write a bunch of if statements inside the function the eventListeners are calling in order to test for which button is being clicked? Like so:

Code:
button1_mc.addEventListener(MouseEvent.CLICK, movePlayHead);
button2_mc.addEventListener(MouseEvent.CLICK, movePlayHead);
button3_mc.addEventListener(MouseEvent.CLICK, movePlayHead);
function movePlayHead(event:MouseEvent):void {
[Code] .....

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ActionScript 3.0 :: AddEventListener In Loop?

Mar 4, 2009

I am creating an app with Papervision, and I'm trying to create an interactive grid.I have created a for loop to lay out each tile of the grid, but I want each tile to be individually interactive. I have tried a few things but no luck so far. This is basically how far I am:

Code:
for (var i:uint = 0; i < 10; i++) {
for (var j:uint = 0; j < 10; j++) {

[code].....

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