ActionScript 3.0 :: If Statement With AddEventListener ?
May 8, 2010
how i can put an EventListener into a if statement... more specfic:
Quote:
mc_pil_info.buttonMode = true;
mc_pil_info.addEventListener(MouseEvent.CLICK, infob);
function infob(e:MouseEvent):void {[code]..........
for instance i have a mc as my primarily mc as i make to a buttonMode = true.Inside this mc i would like to have a animation, when i rollover and out...:
Quote:
mc.mc.addEventListener(MouseEvent.ROLL_OVER, name);
mc.mc.addEventListener(MouseEvent.ROLL_OUT, name2);[code]....
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Similar Posts:
May 14, 2009
Having a few problems with what I thought was a simple if statement. Here is the code:
[Code]...
I can't quite figure out the small problem with the code. It seems to just bypass the first requirement of the if statement when I do type in the proper input and go straight to the else statement.
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Aug 31, 2011
if (variable == 1){
//code
//Execute this code.
} else if (variable == 2) {
//code
[Code]...
I dont want to copy the code from the first into the second and the first and second into the third.
My mind isn't working and there is probably an extremelly simple way to get this working.
I know I could used functions but for some reason it stops the instance referencing working: _root["bullet"+j] doesnt work in a function.
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Oct 10, 2008
The Flash movie contains 2 Text files, one Component button, and 1 component checkbox.The purpose of the application is to load an XML file(works)Populate 2 text fields with information from the XML file(works)Compare the two text fields, if they contain the same information then the checkbox, via AS is told to be selected. (Heres the problem);
Heres the code:
Code:
runCode_btn.onPress = function() {
data_xml = new XML();
data_xml.ignoreWhite = true;
data_xml.onLoad = function(success) {
[code]....
The idea behind this app is that its an electronic form. The user fills it out, the information is then sent to a newly created XML file, months later the open the XML file in flash, and Flash fills out text fields and check and or unchecks Checkboxes based on the XML data.CheckBoxes are mandatory.But I don't see how I'll be able to use them if i can't create and condition statements based on the loaded Data.
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Mar 30, 2011
why this code won't work
[Code]...
I'm sure you can put if statements inside other if statements, seriously I can't figure it out
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Sep 22, 2010
I need to write an if statement inside an if-else statement. But no matter how I write it it keeps giving me a syntax error.The syntax error is "1083: syntax error: else is unexpected".[code]No matter how or where I place the braces, it keeps giving me errors.
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Jul 12, 2010
what I'm trying to do is create an else if argument for each object in an array based on a user set number
Code:
for(var i:int=0; i < numberOfElseIfs; i++){
GENERATE AS3 CODE
}
to which I want it to GENERATE THE FOLLOWING CODE:
Code:
}else if(baskets[i].used == false){
baskets[i].used = true;
drawButton(i);
}
the problem is obviously that the compiler reads this code rather than understanding I'm trying to regenerate the code within the for loop...does that make sense :S? So basically I need as3 to read the code between the for statement as if it is going to echo that out later. Is this even possible?
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Sep 22, 2010
I have a script which is giving me a lot of trouble since I have no idea how to write another "if statement" inside another if-else statement. I keep getting errors, I guess I don't know where to put the braces exactly...
example:
if(bla == bla) {
<------------how would I write another if statement here?
}else if (bla == bla){
}
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Dec 18, 2011
I have a movieclip on the screen called "mc_bg". Within this movieclip are 7 movieclips called "barrier1" through "barrier7".From main.as I want to be able to do this call:
for (var i: int = 1; i < 3; i++ ){
trace("got here")
trace(mc_bg["mc_barrier" + String(i)])
[code]....
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Aug 24, 2009
I am trying to make an interactive flash application that works by detecting mouse overs and clicks on various buttons/movie clips and then moves to the appropriate part of the time line. But I am having an issue when I use more than one addEventListener in any one frame. I have attached the code for one such frame below. When I comment out the addEventListner and the other code relating to the followBall function this works fine and directs the user to frame Inlet_Valve_Open_Frame but now only the followBall function is working and when i try to click on the Inlet_Valve_Button movie clip nothing happens.
Can someone please help. I have never read all the help files on the adobe flash CS3 as i don't have time and i have built this code up based on examples i have found online. I wanted to include my fla file but it's to big 6Mb. But i have attached the swf so you have an idea what i am doing.
[Code]...
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Dec 30, 2008
Is there any way to add an eventListener to a variable that listenes for if it change value?
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Feb 4, 2010
If in a situation, the addEventListener is being assigned more than once for same actionwhat will happen then? Suppose on frame 5 there is ample_btn.addEventListener(MouseEvent.CLICK...... ... and when user navigates the application/site it comes on frame 5 again and again. Will the addEventListener be applied more than once on that button? If yes then what will happen on clicking on that button? will the associated function be called more than once now?
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Feb 7, 2010
I have made the flash file into CS3 and simplified the idea a bit. Basically I want to click the box on the right to start playing the song and the spectrum and then if I click it again it will stop playing the song and the spectrum then if I click it again it will start playing again ect ect. I could not upload the song.mp3 cause the file size was too big you will have to replace it with another mp3 in the root of the folder and name the mp3 song.mp3.
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Nov 2, 2009
I want to do something quite simple, but am new to AS3 and the changes since AS2.I want to click a button (play_btn)Then when this happens it opens a SWF (movie.swf) into a placeholder (placeholder_mc) onto the stage. That's it!
play_btn.addEventListener(MouseEvent.CLICK, placeholder_mc);
function placeholder_mc(event:MouseEvent):void{
trace("pressed");
loader.load(new URLRequest("movie.swf"));
}
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Nov 27, 2008
I have created a scrolling bar menu. All the buttons in the menu work except for the last two. When I place a trace statement within the function it definitely is listening to all the buttons except for the last two. All instances are named correctly. Can the size of the scroller be contributing to why the addEventListener is not working?
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Aug 13, 2011
I want to put each button to be addEventListener. But the compiler throw the error message that $alph is a undefined method.What can I do
"D_btn","E_btn","F_btn","G_btn","H_btn" ,"I_btn","J_btn","K_btn","L_btn","M_btn","N_btn","O_btn","P_btn","Q_bt n","R_btn","S_btn","T_btn","U_btn","V_btn","W_btn","X_btn","Y_btn","Z_ btn");
[code].....
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Nov 11, 2009
I have this map I'm creating in Flash. You click on a state, then you can click on an icon to view a tooltip/popup of some information. What I was trying to do was instead of creating new functions and event listeners for every different icon is to use a for loop...but it's not going so well.[code]...
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Jan 8, 2010
I have created a navbar in flash with 5 different movieclips I use as buttons. Each movieclip(button) has a different instance name. Is there a way to use addeventlistener so that I dont have to do soemthing like this[code]...
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Apr 29, 2011
I currently have a .swf file that is nested into another .swf file. In the parent SWF file I use a UILoader to load the other .swf file. uiLoader.source = "data/child.swf";- In the child SWF file I have stage.addEventListener(KeyboardEvent.KEY_DOWN,keyPressedDown); and when I run it on it's own, it works perfectly; but when I run child.swf through parent.swf stage.addEvent... give me a null reference exception. Is the stage part of what is causing the issue?, and if so, is there a way to fix this?
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Sep 10, 2009
I want to add a series of event listeners. they work fine in individual lines of code:
ActionScript Code:
home.addEventListener(MouseEvent.CLICK, route);
resume.addEventListener(MouseEvent.CLICK, route);
portfolio.addEventListener(MouseEvent.CLICK, route);
contact.addEventListener(MouseEvent.CLICK, route);
but when i use this loop, i get a 1006 error, "value is not a function":
ActionScript Code:
var buttonNumber:Number;
var buttonName:Array=new Array("home","resume","portfolio","contact");
for (buttonNumber=0;buttonNumber<4;buttonNumber++) {
buttonName[buttonNumber].addEventListener(MouseEvent.CLICK,route); }
is there something obvious that's wrong with my last line in that loop? i've narrowed it down to the part where I call the array value. but after that - I'm at a loss!
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Dec 18, 2009
I'm trying to use addEventListener with a SimpleButton object. In an earlier version of my movie, I had identical addEventListener code on a button from the library, and it worked great. But I had to switch to creating the button in AS3 instead, and now the code won't execute. [cpode]...
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Jul 13, 2010
I have a for loop that loads a variety of movie clips that I want to have function as buttons. From what I've read adding an event listener is the way to go but I'm not sure how in this case. I've searched online and found a few articles that come close to what I need but not quite. Can't I just tack on an event listener for a mouse click on these objects and have it run a function I have defined elsewhere?Also in said function what code would I need to use to reference the button that was just clicked, would this. work?
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Jul 20, 2010
I need to add an event listener to a music player script, but the button it is listening to is in a completely different timeline, and layer. (see the attached file for a crude diagram).
How to I reference this in the actionscript in the music player? Each time I try, it disables all other listners in the music player, and outputs a message; Error #1010: A term is undefined and has no properties.
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Oct 17, 2010
Is it possible to create an EventListener about some event, and also sending some variable to the function that's called when the EventListener = true?
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Dec 5, 2010
I am trying to add event listeners to a series of buttons using a for loop but can't get the event listeners to trace the name of which button was rolled over. Here's a simplified version of the code.
ActionScript Code:
var bgArray:Array = new Array();//array to hold my sprites
for (var i:Number = 0; i<8; i++)
{
[Code].....
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Dec 17, 2010
I just don't get it. I've studied a lot, looked, researched but I don't understand why this isn't working.
Code:
package
{
import flash.display.Sprite;
import flash.events.*;
[Code]...
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Nov 6, 2007
add an event listener to a button so you can see when it's been clicked but can you add one to a variable to perform an action when the variable changes or do i just have to use an onEnterFrame function to check the value and act on it if it's changed?
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Feb 7, 2009
[varible].addEventListener(MouseEvent.CLICK, [varible]);If so How? I have tried 50 different ways, with no success. The names of all of my buttons are creating in a for loop and numbered from XML. I need to call each one with a single line. I cant have an event listener for 600 buttons.
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Mar 3, 2009
So I have an MC that has 6 labels and 6 buttons all with different names. When you click on a button, it needs to direct you to it's appropriate frame label in the MC. Now, since AS 3.0 has done away with inline functions, how the heck do I code it so I don't have a function with a bunch of if statements inside of it in addition to all of my eventListeners that I have to add to each of my buttons? In AS 2.0, I would have done it like so:
Code:
function movePlayhead(whichOne:String):Void{
this.gotoAndStop(whichOne);
} button1_mc.onRelease = function():Void{
movePlayhead("label1");
};
button2_mc.onRelease = function():Void{
movePlayhead("label2");
};
Etc...
With AS 3.0, you have to add eventListeners to each of your buttons where each eventListener calls a function, but how can I write it so I don't have to write a bunch of if statements inside the function the eventListeners are calling in order to test for which button is being clicked? Like so:
Code:
button1_mc.addEventListener(MouseEvent.CLICK, movePlayHead);
button2_mc.addEventListener(MouseEvent.CLICK, movePlayHead);
button3_mc.addEventListener(MouseEvent.CLICK, movePlayHead);
function movePlayHead(event:MouseEvent):void {
[Code] .....
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Mar 4, 2009
I am creating an app with Papervision, and I'm trying to create an interactive grid.I have created a for loop to lay out each tile of the grid, but I want each tile to be individually interactive. I have tried a few things but no luck so far. This is basically how far I am:
Code:
for (var i:uint = 0; i < 10; i++) {
for (var j:uint = 0; j < 10; j++) {
[code].....
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