ActionScript 3.0 :: Error Checking - Possible To Get Line Numbers?
Aug 6, 2009
Is there any way to have flash give an error line number? I get errors, but it takes forever to find out where they are taking place unless I put a "trace(start function X" "trace(end function X" everywhere. just having a random error somewhere in all the files? It tells me which function it hit the error, but in visual studio you could trace it back, so I can see where in the program it's being called....
Got two numbers and need to check if they match up (same value). this won't fire/doesn't work: if(codeNumb == exCode){}; But this does work: if ( (codeNumb + exCode)/2==codeNumb){} What gives?
I want to make a timeline spanning the year -3000 up to the year 2100. I want it to have a prefixed width between the numbers, 100px, and it has to add up with 50 years every time.
The problem I've found that I keep having and that is pretty recurring between a few of my classes is that several classes use addEventListeners for complete events on loaders, tweens, etc. The question I have is, how do I catch those events in the event that the instantiated class object is removed from the swf file? Because the eventListener keeps listening, for some reason(I assume the object is removed from the stage but garbage collector doesn't get it right away).
My current, most prominent example is this:I have a photo album that utilizes php to import filepaths on the server. There are basically 2 stages: one screen where all the albums are displayed, and another screen where all the images for a given selected album are displayed.
The problem is that when you click one of the albums, it loads all the images from that album and THEN transitions to the viewing page. This is good because it doesn't load all the images from all the albums. The problem is, it's possible for the user to click one album, and really quickly, before the "album" page fades out, click another album.
If I've managed to not twist your brain inside out with this poor explanation, you may see that the loader object for the previously clicked "album" button will still be loading the one of the previous images. So, when the complete event for the loader is fired, I get this:
Error #2044: Unhandled IOErrorEvent:. text=Error #2124: Loaded file is an unknown type.
Which I assume, obviously, is 2 separate error events. I'm already using error catching that's working for another purpose, but I just can't catch these ones no matter where I put my catch statements. Any help? Here's the code:
Code: function clickHandler(event:MouseEvent):void { //////some stuff here ////////preps album images for display
[code]....
The first type error gets caught. It loops back through and works fine when you only click one button at a time, but otherwise it freaks out. I just don't know where to put the catch statement so that it just shuts up...
I'm just wondering if this is the "right" way to do the error catching. I have a program that creates a random number of squares (up to 25), but no more, and usually less (like I said, random number). Due to the fact that there's a random number of them, I create an array ahead of time. Only some of the squares in the array get used, and the others sit there and aren't added to the stage. Anyways, at the end of the box creation, the program goes back through and deletes all of the boxes in a loop:
It seems to work okay, but I just want to know if this is the correct way to check for errors. If I put a trace in the catch block, it catches the squares that aren't in the display list, obviously, because they aren't there to remove.
Just wondering where I find a list of what can be error checked in input text fields?I'm looking for things like...- checking that letters and not numbers are entered- checking that an entered number is in a certain range
I have firefox 3.6.15 with flash debug version 10.3. whenever an error occurs a popups comes up with the error and a stack trace but it does not line numbers of each leaf in the stack trace which makes it more difficult to debug. how to configure it to actually show line numbers ?
I think it may relate to how I compile my flash application. (i think!) i use eclipse FDT 4.2 to compile and i added the following compiler flags: -debug=true -compiler.verbose-stacktraces i think these parameters should be enough but I may be wrong.
In Actionscript 3, I'm trying to build a button to go back from a content frame to a main menu. When the button is clicked, IF the content frame has a movie in it, that movie should stop playing. Flash keeps throwing a "null object reference" error on all pages that don't include a movie. I even tried putting in a check to see if the movie exists, but that doesn't work, either.
ActionScript Code: function return_to_menu( me:MouseEvent ):void { if ( flashmo_contents.flv_movie ) { //this line produces errors in frames where the movie
at some point in the past, i believe soon after i got Flash CS5 and installed it, i started receiving the following error when clicking the "Check Syntax" button:
Warning: 5004: The file '/Applications/Adobe Flash CS5/Common/Configuration/ActionScript 3.0/FP9/playerglobal.swc', which is required for typechecking ActionScript 3.0, could not be found. You may need to reinstall Flash.
what's particularly annoying is that playerglobal.swc file is present in that FP9 directory. do i need to choose some arbitrary setting somewhere so Flash CS5 knows it's not 2008 and that i'm not deploying on Flash Player 9?
I am working on my mp3 player and all is well up to when the current song plays or the user stops the song (stop() is called and song position is set to 0). The externalInterface is working, at least for the first time the user clicks play button. However, if the song is finished or the user clicks a stop button and tries to play the same song again the following error occurs:
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
I am trying to convert a string having numbers to an integer.
//15 9's are there var str:String="999999999999999" var res:Number = new Number(str);
But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?
I wrote a document class using Flash Develop and compiling with the Flash IDE, to test out a Pixel Bender filter. I've been doing some tuts and other similar stuff all week with no problem. Anyway, I got a complier error, #1137, (Incorrect number of arguments. Expected no more than 0).
In the course of troubleshooting , I commented out the offending line of code, saved and recompiled, and got the same result... Error generated by a line of code no longer in the class... I deleted the lines all together, same result.
I've tried closing and restarting flash, making a fresh FLA, a fresh AS file with a new name... and I keep getting the same result.
myasfile.as holds my code, and starts with "@estr = function ()" When I go to export movie, I get "myasfile.as, Line 1 unexpected '@' encountered" Why do I get this message?
I created something that'll allow me to have a character and walk with it, but I did this all in the document class. And because this is going to be more complicated I wanted to move that to a Character class. So I did this:
[code]...
Now the issue is when is on the line in my character class that calls the new Character(); Because when I comment it out, I don't get it anymore.I get this error: Error: Error #2136: The SWF file ..../vs.swf contains invalid data.at VelunaStory()I don't think it's anything inside the Character class because I tried commenting out all the functionality so it's just a shell of a class and I still get this error.
I'm reading a 2d array from a .txt file, this is what I do:
Code: [Embed(source = '../lib/lvl1front.txt', mimeType = "application/octet-stream")] private var frontTxt:Class;
Then a bit further:
Code: var fgString:String = new frontTxt(); foreGround = stringToArray(fgString);
The stringToArray function is where things go horribly bad:
Code: private function stringToArray(input:String):Array { var output:Array = new Array();
[code]...
Notice the starting comma on every line except the first? I think it's the newline character somehow interfering, but I've tried everything I can think of, and nothing has helped.
create a function that picks out X amount of numbers from a set of numbers? So if X=3, then i need this function to pick out 3 different numbers from say a set of numbers (1, 2, 3, 4, 5, 6, 7, 8) and then stored it into X number of variables.
In saying that, X will only =2, and =5. So in the first instance, i'll need 2 random numbers from the set above that are not the same numbers, and second instance 5 random numbers from the set above (also no repeats of numbers). Then i need to be able to store those 2 or 5 different random numbers from the set into variables to call them with other functions.
How can I turn on error reporting that tells me exactly on what line of my .asc file an error or warning has occurred? I need this in order to debug why my fmscore is constantly segfaulting, presumably caused by my .asc file. I know the .asc is causing the crash because when I removed a section of it, the crash suddenly stopped - but I can't figure out why it would crash at all, and it does so at unpredictable intervals, sometimes every few hours, sometimes every single time, ..