ActionScript 3.0 :: Error Checking - Possible To Get Line Numbers?

Aug 6, 2009

Is there any way to have flash give an error line number? I get errors, but it takes forever to find out where they are taking place unless I put a "trace(start function X" "trace(end function X" everywhere. just having a random error somewhere in all the files? It tells me which function it hit the error, but in visual studio you could trace it back, so I can see where in the program it's being called....

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ActionScript 2.0 :: Checking For Prime Numbers?

Jan 23, 2011

I want to generate a list of primes... I start of by tracing 1 and 2, and then I want to have the primes form 3 and up be traced.

Here is my code but it just ends up tracing all odd numbers???

ActionScript Code:
mynumber1 = 3
thecheck = 0;
trace("1")

[Code]......

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ActionScript 2.0 :: Checking Equality Of Two Numbers Not Working

Aug 31, 2009

Got two numbers and need to check if they match up (same value).
this won't fire/doesn't work:
if(codeNumb == exCode){};
But this does work:
if ( (codeNumb + exCode)/2==codeNumb){}
What gives?

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ActionScript 3.0 :: No Line Numbers In It

Jul 15, 2009

I have no line numbers in AS 3, how do I get them back ?

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Flash :: Change CS5 Line Numbers Color?

Mar 5, 2011

Is there a way to change the color of the line numbers in the Actions Panel / .as file on Mac OS X?

i see the Windows version of Flash CS5 has this ability, or is colored blue/cyan by default (see screenshot) while the Mac version is gray.

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ActionScript 2.0 :: Creating A Timeline (a Line With Numbers)

Apr 8, 2008

I want to make a timeline spanning the year -3000 up to the year 2100. I want it to have a prefixed width between the numbers, 100px, and it has to add up with 50 years every time.

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ActionScript 3.0 :: Error Checking For AddEventListener?

Apr 21, 2009

The problem I've found that I keep having and that is pretty recurring between a few of my classes is that several classes use addEventListeners for complete events on loaders, tweens, etc. The question I have is, how do I catch those events in the event that the instantiated class object is removed from the swf file? Because the eventListener keeps listening, for some reason(I assume the object is removed from the stage but garbage collector doesn't get it right away).

My current, most prominent example is this:I have a photo album that utilizes php to import filepaths on the server. There are basically 2 stages: one screen where all the albums are displayed, and another screen where all the images for a given selected album are displayed.

The problem is that when you click one of the albums, it loads all the images from that album and THEN transitions to the viewing page. This is good because it doesn't load all the images from all the albums.
The problem is, it's possible for the user to click one album, and really quickly, before the "album" page fades out, click another album.

If I've managed to not twist your brain inside out with this poor explanation, you may see that the loader object for the previously clicked "album" button will still be loading the one of the previous images. So, when the complete event for the loader is fired, I get this:

Error #2044: Unhandled IOErrorEvent:. text=Error #2124: Loaded file is an unknown type.

Which I assume, obviously, is 2 separate error events. I'm already using error catching that's working for another purpose, but I just can't catch these ones no matter where I put my catch statements. Any help?
Here's the code:

Code:
function clickHandler(event:MouseEvent):void
{
//////some stuff here
////////preps album images for display

[code]....

The first type error gets caught. It loops back through and works fine when you only click one button at a time, but otherwise it freaks out. I just don't know where to put the catch statement so that it just shuts up...

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ActionScript 3.0 :: Box Creation - Correct Way For Checking Error?

Aug 12, 2009

I'm just wondering if this is the "right" way to do the error catching. I have a program that creates a random number of squares (up to 25), but no more, and usually less (like I said, random number). Due to the fact that there's a random number of them, I create an array ahead of time. Only some of the squares in the array get used, and the others sit there and aren't added to the stage. Anyways, at the end of the box creation, the program goes back through and deletes all of the boxes in a loop:

Code:
for(var i:uint = 0; i < boxArray.length; i++){
try{
removeChild(boxArray[i]);
}catch(e:Error){}}

It seems to work okay, but I just want to know if this is the correct way to check for errors. If I put a trace in the catch block, it catches the squares that aren't in the display list, obviously, because they aren't there to remove.

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Professional :: Error Checking Input Text Fields?

May 24, 2010

Just wondering where I find a list of what can be error checked in input text fields?I'm looking for things like...- checking that letters and not numbers are entered- checking that an entered number is in a certain range

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Flash :: Debug - Flex App Compiled With Eclipse Fdt Doesn't Show Line Numbers On Errors

Mar 28, 2011

I have firefox 3.6.15 with flash debug version 10.3. whenever an error occurs a popups comes up with the error and a stack trace but it does not line numbers of each leaf in the stack trace which makes it more difficult to debug. how to configure it to actually show line numbers ?

I think it may relate to how I compile my flash application. (i think!) i use eclipse FDT 4.2 to compile and i added the following compiler flags: -debug=true -compiler.verbose-stacktraces i think these parameters should be enough but I may be wrong.

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ActionScript 3.0 :: Error Is On The Trace Line TypeError: Error #1010?

Jan 31, 2009

the error Iam getting

TypeError: Error #1010: A term is undefined and has no properties.
at Untitled_fla::MainTimeline/Untitled_fla::frame1()

For some reason the error is on the trace line.

var haha:Array = new Array();
haha.push(new Array("a","a1","a2"));
haha.push(new Array("b","b1","b2"));
haha.push(new Array("c","c1","c2"));

[code]....

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ActionScript 3.0 :: Automate The Error Checking Process For A Form Before Sending It To The Server

Dec 23, 2009

trying to automate the error checking process for a form before sending it to the server.

an array holds all the parameter names of the input text component (default GUI components shipped with flash).

trying to loop through the array: the following happens: var test2 traces out the correct x value of the input field var test1 traces out nothing.

so actionscript recognizes the input field but i can not read out the value of .text

[Code]....

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ActionScript 3.0 :: Checking For Existance Of A Symbol (null Object Reference Error)?

Jan 13, 2010

In Actionscript 3, I'm trying to build a button to go back from a content frame to a main menu. When the button is clicked, IF the content frame has a movie in it, that movie should stop playing. Flash keeps throwing a "null object reference" error on all pages that don't include a movie. I even tried putting in a check to see if the movie exists, but that doesn't work, either.

ActionScript Code:
function return_to_menu( me:MouseEvent ):void {
if ( flashmo_contents.flv_movie ) { //this line produces errors in frames where the movie

[code]....

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ActionScript 3.0 :: Error 1120 With Letters But Not Numbers?

Feb 19, 2012

I'm using an array to create a level. When I use numbers in this array, such as in the code below:

Actionscript Code:
if(lvlArray[i] == 1){  //mcCastleWall    var newPlacement1:mcCastleWall = new mcCastleWall(); 

[code].....

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ActionScript 3.0 :: Adding Two Numbers But Getting Error 1067?

Jan 5, 2009

just trying to add 2 numbers but doesn't seems to work.

error:1067: Implicit coercion of a value of type Number to an unrelated type String.

************************code**********************************

var imput:Number;
var imput2:Number;
var total:Number;
convert_btn.addEventListener(

[Code].....

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ActionScript 3.0 :: Conditional Error "Scene 1, Layer 'Layer 3', Frame 1, Line 291083: Syntax Error: Else Is Unexpected?

Dec 12, 2011

Why this code doesn`t work?

tip_052.addEventListener(MouseEvent.MOUSE_OVER,ove rSub);function overSub(evtObj:MouseEvent) {
tip_052.visible = true;
else[code]....

appear this error "Scene 1, Layer 'Layer 3', Frame 1, Line 291083: Syntax error: else is unexpected.

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Professional :: Error Type Checking With "Check Syntax" Button

Mar 5, 2011

at some point in the past, i believe soon after i got Flash CS5 and installed it, i started receiving the following error when clicking the "Check Syntax" button:
 
Warning: 5004: The file '/Applications/Adobe Flash CS5/Common/Configuration/ActionScript 3.0/FP9/playerglobal.swc', which is required for typechecking ActionScript 3.0, could not be found. You may need to reinstall Flash.
 
what's particularly annoying is that playerglobal.swc file is present in that FP9 directory.  do i need to choose some arbitrary setting somewhere so Flash CS5 knows it's not 2008 and that i'm not deploying on Flash Player 9?

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ActionScript 2.0 :: Code In Flash To Read It Line By Line But Its Only Showing The First Line Out Of 5 Lines?

Dec 17, 2009

i have an xml file and i want my code in flash to read it line by line but its only showing the first line out of 5 lines.Below is the code:

var NigeriaNumber:Number;
var stateName:String;
var year:String;

[code].....

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ActionScript 3.0 :: Error #2037 With No Line Reference

Dec 10, 2009

I am working on my mp3 player and all is well up to when the current song plays or the user stops the song (stop() is called and song position is set to 0). The externalInterface is working, at least for the first time the user clicks play button. However, if the song is finished or the user clicks a stop button and tries to play the same song again the following error occurs:

[Code]...

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ActionScript 2.0 :: Generate A Variable Number Of Random Numbers Less Than 16 With No Duplicate Numbers

Nov 2, 2004

how to do this and not found much, so here goes:

I want to generate a variable number of random numbers less than 16 with no duplicate numbers

Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.

if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.

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ActionScript 3.0 :: AIR Handling Large Numbers - Convert A String Having Numbers To An Integer

Feb 18, 2010

I am trying to convert a string having numbers to an integer.

//15 9's are there
var str:String="999999999999999"
var res:Number = new Number(str);

But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?

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ActionScript 3.0 :: Generate Four Random Numbers With Total Of 4 Numbers Equal To 100?

Feb 19, 2011

Generate four random numbers with the total of the four numbers equal to100?[code]...

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ActionScript 3.0 :: Compiler Error Referencing Line That Can't Exist

Oct 23, 2009

I wrote a document class using Flash Develop and compiling with the Flash IDE, to test out a Pixel Bender filter. I've been doing some tuts and other similar stuff all week with no problem. Anyway, I got a complier error, #1137, (Incorrect number of arguments. Expected no more than 0).

In the course of troubleshooting , I commented out the offending line of code, saved and recompiled, and got the same result... Error generated by a line of code no longer in the class... I deleted the lines all together, same result.

I've tried closing and restarting flash, making a fresh FLA, a fresh AS file with a new name... and I keep getting the same result.

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Compile Error - Myasfile.as, Line 1 Unexpected '@' Encountered

Oct 21, 2010

I'm using Flash Pro CS5. My FLA file's code says

#include "myasfile.as"

myasfile.as holds my code, and starts with "@estr = function ()" When I go to export movie, I get "myasfile.as, Line 1 unexpected '@' encountered" Why do I get this message?

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ActionScript 3.0 :: Line In A Character Class But Getting Error #2136?

Sep 3, 2009

I created something that'll allow me to have a character and walk with it, but I did this all in the document class. And because this is going to be more complicated I wanted to move that to a Character class. So I did this:

[code]...

Now the issue is when is on the line in my character class that calls the new Character(); Because when I comment it out, I don't get it anymore.I get this error: Error: Error #2136: The SWF file ..../vs.swf contains invalid data.at VelunaStory()I don't think it's anything inside the Character class because I tried commenting out all the functionality so it's just a shell of a class and I still get this error.

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ActionScript 3.0 :: Error Reading Multi-line .txt File?

Apr 26, 2010

I'm reading a 2d array from a .txt file, this is what I do:

Code:
[Embed(source = '../lib/lvl1front.txt', mimeType = "application/octet-stream")]
private var frontTxt:Class;

Then a bit further:

Code:
var fgString:String = new frontTxt();
foreGround = stringToArray(fgString);

The stringToArray function is where things go horribly bad:

Code:
private function stringToArray(input:String):Array
{
var output:Array = new Array();

[code]...

Notice the starting comma on every line except the first? I think it's the newline character somehow interfering, but I've tried everything I can think of, and nothing has helped.

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ActionScript 3.0 :: Creating Function To Pick Out Numbers From A Set Of Numbers?

Nov 18, 2009

create a function that picks out X amount of numbers from a set of numbers? So if X=3, then i need this function to pick out 3 different numbers from say a set of numbers (1, 2, 3, 4, 5, 6, 7, 8) and then stored it into X number of variables.

In saying that, X will only =2, and =5. So in the first instance, i'll need 2 random numbers from the set above that are not the same numbers, and second instance 5 random numbers from the set above (also no repeats of numbers). Then i need to be able to store those 2 or 5 different random numbers from the set into variables to call them with other functions.

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Media Server :: Turn On Line-numbered Error Messages In ASC File?

Aug 29, 2009

How can I turn on error reporting that tells me exactly on what line of my .asc file an error or warning has occurred? I need this in order to debug why my fmscore is constantly segfaulting, presumably caused by my .asc file. I know the .asc is causing the crash because when I removed a section of it, the crash suddenly stopped - but I can't figure out why it would crash at all, and it does so at unpredictable intervals, sometimes every few hours, sometimes every single time, ..

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ActionScript 2.0 :: Pick 6 Random Numbers From 49 Numbers?

Aug 18, 2010

what is the syntax to pick how can i pick 6 random numbers from 49 numbers

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ActionScript 3.0 :: Generating Random Numbers Between Two Numbers?

Apr 1, 2011

I am generating random numbers between two numbers by the code bellow:

ActionScript Code:
public function randomRange(max:Number, min:Number = 0):Number
{
return Math.round(Math.random() * (1+max - min) + min);
}
trace(randomRange(3,-31));

But I need a code which will return some times '3' and some times '-31'. Not the number between them.

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