ActionScript 2.0 :: Checking For Prime Numbers?

Jan 23, 2011

I want to generate a list of primes... I start of by tracing 1 and 2, and then I want to have the primes form 3 and up be traced.

Here is my code but it just ends up tracing all odd numbers???

ActionScript Code:
mynumber1 = 3
thecheck = 0;
trace("1")

[Code]......

View 1 Replies


Similar Posts:


ActionScript 2.0 :: Checking Equality Of Two Numbers Not Working

Aug 31, 2009

Got two numbers and need to check if they match up (same value).
this won't fire/doesn't work:
if(codeNumb == exCode){};
But this does work:
if ( (codeNumb + exCode)/2==codeNumb){}
What gives?

View 5 Replies

ActionScript 3.0 :: Error Checking - Possible To Get Line Numbers?

Aug 6, 2009

Is there any way to have flash give an error line number? I get errors, but it takes forever to find out where they are taking place unless I put a "trace(start function X" "trace(end function X" everywhere. just having a random error somewhere in all the files? It tells me which function it hit the error, but in visual studio you could trace it back, so I can see where in the program it's being called....

View 2 Replies

ActionScript 2.0 :: Generate A Variable Number Of Random Numbers Less Than 16 With No Duplicate Numbers

Nov 2, 2004

how to do this and not found much, so here goes:

I want to generate a variable number of random numbers less than 16 with no duplicate numbers

Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.

if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.

View 3 Replies

ActionScript 3.0 :: AIR Handling Large Numbers - Convert A String Having Numbers To An Integer

Feb 18, 2010

I am trying to convert a string having numbers to an integer.

//15 9's are there
var str:String="999999999999999"
var res:Number = new Number(str);

But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?

View 6 Replies

ActionScript 3.0 :: Generate Four Random Numbers With Total Of 4 Numbers Equal To 100?

Feb 19, 2011

Generate four random numbers with the total of the four numbers equal to100?[code]...

View 8 Replies

ActionScript 3.0 :: Creating Function To Pick Out Numbers From A Set Of Numbers?

Nov 18, 2009

create a function that picks out X amount of numbers from a set of numbers? So if X=3, then i need this function to pick out 3 different numbers from say a set of numbers (1, 2, 3, 4, 5, 6, 7, 8) and then stored it into X number of variables.

In saying that, X will only =2, and =5. So in the first instance, i'll need 2 random numbers from the set above that are not the same numbers, and second instance 5 random numbers from the set above (also no repeats of numbers). Then i need to be able to store those 2 or 5 different random numbers from the set into variables to call them with other functions.

View 2 Replies

ActionScript 2.0 :: Pick 6 Random Numbers From 49 Numbers?

Aug 18, 2010

what is the syntax to pick how can i pick 6 random numbers from 49 numbers

View 9 Replies

ActionScript 3.0 :: Generating Random Numbers Between Two Numbers?

Apr 1, 2011

I am generating random numbers between two numbers by the code bellow:

ActionScript Code:
public function randomRange(max:Number, min:Number = 0):Number
{
return Math.round(Math.random() * (1+max - min) + min);
}
trace(randomRange(3,-31));

But I need a code which will return some times '3' and some times '-31'. Not the number between them.

View 2 Replies

ActionScript 3.0 :: Adding Up Odd Numbers From An Array Of Numbers?

Mar 7, 2012

I have been using Actionscript 3.0 in Adobe Flash Builder for a few weeks,and I really like it! Bare with me because I'm not really good at it, yet. Anyway, I was wondering how would I go by adding up odd numbers from an array of numbers? I know how to make all of the numbers add up, but adding only the odd numbers I'm not so sure how to do it.

View 5 Replies

Flash :: Get Actionscript3 To Type Cast Numbers And Ints In XML Files As Numbers And Ints?

Aug 28, 2009

Everything seems to be a string right now & that kinda ruins the whole xml as an internal data structure thing, I don't need a big tree of string I need typed data :-/ Are there any changes I can make to either my XML files or my AS3 code that will force it to cast ints as ints and Numbers as Numbers? Or maybe some kind of type schema I can impose? Not really worked with XML til recently so chances are I'm just ignorant of the canonical way to deal with this...

View 4 Replies

ActionScript 2.0 :: Type Numbers With Commas Like "2,5" But Flash Only Allows Me To Type Numbers With Dots, Like "2.5" ?

Mar 19, 2010

I have a problem with my input text fieldsI to type numbers with commas like "2,5" but flash only allows me to type numbers with dots, like "2.5"

In Sweden where I live we only use commas on numbers.

Now I have some input textfields that I must change so they work with commas instead of dots.

View 2 Replies

IDE :: Checking If MC Exists?

May 26, 2009

I have a gallery loading jpegs from an xml file into a mc called mainPicArea, on frame 5. I have other content on frames 1,2,3,4,6,7.

I want to run an if statement to check whether mainPicAreaexists and if it does, then run a removeChild(mainPicArea), and if not do nothing.

[AS]
if (MovieClip.mainPicArea){
trace("exists");
//removeChild(mainPicArea);

[code]....

When I test, it comes back with the trace "doesent exist", even though it does exist.

View 5 Replies

CS3 - Key Checking Function Not Working?

Sep 8, 2009

I must admit I have struggled with this thing for a bit. It seems simple but for whatever reason I can't get it to work. I just want to make something move in AS 3 right now, and so far I've tried puzzling together two different tutorials, but both of them are missing either some source files or further explanation.

Anyway, here is the code (The bit I am having problems with)

Code:
//event listener checks for key presses
stage.addEventListener(KeyboardEvent.KEY_DOWN, checkkey);
//Create keyHandler function

[Code].....

The problem is the checkkey function in the update function. If I leave the parenthesis empty it tells me it needs an argument, if I leave it like that it tells me I need a right paren before colon.

View 2 Replies

Checking Collision Between Two Symbols

Jan 7, 2010

What kind of code would one need to check for collisions between two symbols? I am hoping to become a game designer so this is important for future references.

View 8 Replies

ActionScript 3.0 :: Checking If MC Exists?

Feb 15, 2010

I have a gallery loading jpegs from an xml file into a mc called mainPicArea, on frame 5. I have other content on frames 1,2,3,4,6,7.I want to run an if statement to check whether mainPicAreaexists and if it does, then run a removeChild(mainPicArea), and if not do nothing.

code:
if (MovieClip.mainPicArea){
trace("exists");
//removeChild(mainPicArea);

[code]....

this is my code. When I test, it comes back with the trace "doesent exist", even though it does exist.

View 5 Replies

Checking Variables With If (varibale = *)

Oct 20, 2010

why this code works on my other flash file and it doesnt on the new one. This is the code:

if (test == "PRIZE1"){
trace ("prizes/prize1.jpg");
}

[Code].....

Basically it should check whther the variable has any of the above words loaded on it dynamically so that it loads a movie that corresponds to it. I put the trace on the above so I can track whther it was reading or not. Obviously it wasnt. My publish settings are Flash Player 8 with Actionscript 2.0

View 4 Replies

Variable Checking Isn't Working?

Jul 14, 2009

Google is ranking my site preety high BUT (bigBut) in MOST searches it lists my swf-s not html pages. So when clicked they are shown in a browser window as single swf-s, not as part of html page. I am trying to workaround this by means of some variable to inspect if swf is opened as standalone or within a html.Here is the problem. I've set up a swf (swf_01 for example) in html page that loads another swf (swf_02) which is in swf_s directory. Swf_01 establishes a variable _global.isActive = 1; when html loads swf_01. So if swf_02 is loaded into the swf_01 variable is TRUE and that is OK and if the swf_02 is loaded directly from search results as a standalone swf it's not OK. That works so far. In swf_02 there is a code that checkes if variable is undefined (meaning that swf is loaded directly from search results) and, if it is, loads the right html into "_self".Somehow it's not working. Maybe my code isn't right.

Code in swf_02 (loaded one):
/if(isActive==undefined){ loadMovie("http://www.mydomain.com/index_services.htm", "_self");} // meaning: if variable is not true > this swf is loaded into browser directly from search

[code]....

View 7 Replies

ActionScript 3.0 :: Checking If A Swf Is Already Loaded?

Aug 28, 2009

I want to know how to check whether a SWF is loaded or not.

View 10 Replies

ActionScript 3.0 :: How To Checking A Textfield

Nov 22, 2011

I'm sure there is a very easy solution to my problem, but I haven't found it yet. My first frame consists of one input textfield, and two buttons. This textfield is sort of like entering a code to jump to another frame. "no" is a button if you don't have a code, and "go" is if you want to submit a code. Here is my Actionscript:
 
import flash.events.MouseEvent;
no.addEventListener(MouseEvent.CLICK, continueF);function continueF(e:MouseEvent):void{ nextFrame();

[code].....

View 7 Replies

ActionScript 2.0 :: Checking To See If A Variable Contains Anything

Aug 25, 2009

I need to know if it's possible to check to see if a variable contains any information or if it's just blank basically I have a text file on the server that may or may not have a url in it, I have my flash file programmed to grab the url from that text file and apply it to a button that when clicked brings up that URL...but that text file may not always have a URL in it, so for those times i want the button to not be clickable, or at least not attempt to go to a URL.

[Code]....

View 1 Replies

ActionScript 3.0 :: Checking If A Swf Is Already Loaded Or Not?

Aug 28, 2009

how to check whether a SWF is loaded or not.

View 3 Replies

ActionScript 3.0 :: Checking For Variables?

Feb 5, 2010

Each button has 3 different animations on the same timeline: one for when you mouseover, one for when you mouseout, and one for when you click. Each animation ends with a 'stop();" command, obviously. However, when someone mouses over, then out of a button quickly, it interrupts the "over" animation and begins the "out" one, which looks choppy and awful. I need a way that when I mouseover a movie clip, a variable within said clip changes to 0, and when I mouseout, it changes to 1.

The big problem comes with the fact that I have multiple buttons with listeners, all of which use the same generic function to respond to mouseover/mouseout events. Is there a way to set up a variable associated with each button, then call the specific variable within the generic function?

ActionScript Code:
button1.outcheck = 0;
button2.outcheck = 0;
button3.outcheck = 0;

[code]....

Is there a viable solution, or will I have to just rethink the entire animation?

View 3 Replies

ActionScript 2.0 :: Checking If Two Mc's Have Been RollOvered?

Sep 4, 2006

I have two movieclips. I would like to check if both movieclips have been rollOvered and then do an action. You can't rollOver them at the same time. So, I need something like: if movieclip 1 has been rollOvered and movieclip 2 has been rollOvered (no matter what following order) , then do action.I tried this using booleans and an if statement but no luck.

View 1 Replies

ActionScript 2.0 :: Checking If Key A - Z Pressed?

Apr 15, 2007

I am trying to figure out how to check when the key "A - Z" is pressed...How can I use ASCII characters to check this?, or even if I check something like this
if(Key.isDown(Key("A")))

How to check when keys A-Z are pressed, preferably something like this
onKeyPress("A") = function() {
"run code"
}
Anyway to do this? Basically hotkeys, press "s" to call a line of function that will save the game.. etc...

View 3 Replies

ActionScript 2.0 :: Checking For New SWF's On A Server?

Jun 25, 2007

i made my site with levels so there are lots of swf's being updated, and i cant seem to get some of them to work. i think that my problem is that the swf's are being stored on the cache so when i update them, it doesnt reconize that its a new swf

is there a way to put in code to when someone goes to my site, to check their cache to see if there are any newer versions of the swf they have on my server?

and if it is possible, MAYBE making it so i dont have to put it on EVERY button (but if thats the only way fine i will live)

View 4 Replies

IDE :: Checking An Input String?

May 15, 2009

I do math applications for the web. Often I have to check if a user input is correct. For example: the right answer is 3x+5. Is the user input that.I do this by checking character by character. I don't think that it is the best way, especially since the user may have written 5+3x, which is right, too, although it is preferred to write the other way around.I sometimes have to check more complicated expressions, like -3x^2+7x-15 or -2 sin (4x^2).Right now I'm doing an equation solving exercise. There I have to check what the user wants to do to the equation, like +2x or /(-5).

View 2 Replies

ActionScript 3.0 :: Checking If A Child Exists?

Feb 8, 2009

My page has 2 tab menus. When the page first loads, it defaults to the first tab, but when the second tab is hit, an image is loaded to the stage. I want to remove the image from the stage once the first tab is hit again.I keep getting the error "Access of undefined property Image1" but the whole point is to check if this child exists with the if statement.

//Tab 1
if (Image1 != undefined) {
stage.removeChild(Image1);

[code]....

View 3 Replies

ActionScript 2.0 :: Checking For External File?

Apr 10, 2009

I want to use an external actionscript file for a set of variables for a movie I'm working on.

However, as I cannot guarantee that the external file would be available (it's for our sales reps to use on their own laptops) is there a way of testing for the #included file?

My idea is that the integrated script looks for the external file: if it finds that file, it is used. If the external file is unavailable, the internal script defaults to its own variables.

View 3 Replies

ActionScript 3.0 :: Error Checking For AddEventListener?

Apr 21, 2009

The problem I've found that I keep having and that is pretty recurring between a few of my classes is that several classes use addEventListeners for complete events on loaders, tweens, etc. The question I have is, how do I catch those events in the event that the instantiated class object is removed from the swf file? Because the eventListener keeps listening, for some reason(I assume the object is removed from the stage but garbage collector doesn't get it right away).

My current, most prominent example is this:I have a photo album that utilizes php to import filepaths on the server. There are basically 2 stages: one screen where all the albums are displayed, and another screen where all the images for a given selected album are displayed.

The problem is that when you click one of the albums, it loads all the images from that album and THEN transitions to the viewing page. This is good because it doesn't load all the images from all the albums.
The problem is, it's possible for the user to click one album, and really quickly, before the "album" page fades out, click another album.

If I've managed to not twist your brain inside out with this poor explanation, you may see that the loader object for the previously clicked "album" button will still be loading the one of the previous images. So, when the complete event for the loader is fired, I get this:

Error #2044: Unhandled IOErrorEvent:. text=Error #2124: Loaded file is an unknown type.

Which I assume, obviously, is 2 separate error events. I'm already using error catching that's working for another purpose, but I just can't catch these ones no matter where I put my catch statements. Any help?
Here's the code:

Code:
function clickHandler(event:MouseEvent):void
{
//////some stuff here
////////preps album images for display

[code]....

The first type error gets caught. It loops back through and works fine when you only click one button at a time, but otherwise it freaks out. I just don't know where to put the catch statement so that it just shuts up...

View 17 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved