ActionScript 3.0 :: Checking For Variables?

Feb 5, 2010

Each button has 3 different animations on the same timeline: one for when you mouseover, one for when you mouseout, and one for when you click. Each animation ends with a 'stop();" command, obviously. However, when someone mouses over, then out of a button quickly, it interrupts the "over" animation and begins the "out" one, which looks choppy and awful. I need a way that when I mouseover a movie clip, a variable within said clip changes to 0, and when I mouseout, it changes to 1.

The big problem comes with the fact that I have multiple buttons with listeners, all of which use the same generic function to respond to mouseover/mouseout events. Is there a way to set up a variable associated with each button, then call the specific variable within the generic function?

ActionScript Code:
button1.outcheck = 0;
button2.outcheck = 0;
button3.outcheck = 0;

[code]....

Is there a viable solution, or will I have to just rethink the entire animation?

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