ActionScript 3.0 :: 'Checking' A CheckBox In Code?
Jan 18, 2010
Should be relatively simple to do but I can't see how to do this from the documentation on CheckBoxes...
I need to be able to manually set whether or not a CheckBox is 'checked' (or 'ticked' or whatever you want to call it) in my code, how on earth do I do this? Been hunting around for ages to find out how to do this with no luck whatsoever!
I'm using cs4 and all I did was draw a gradient. The thing is that it looks crappy. I have attached the exported .swf file so you can take a look. How do I get a smooth gradient ? this can't be the best flash has to offer right? . I mean its a vector based gradient so it should be smooth. I tried both checking and unchecking the "Linear RGB" checkbox under colors.
This PHP contact form works well and is very simple. I have one checkbox in the fla file. However, it keeps displaying 'No' in the email message field, whether the checkbox is selected or not. It should display 'Yes' if the checkbox is selected, and 'No' if the checkbox is unselected.Here is the PHP:
I'm editing a flash file for a client on a site that was not built by me, and no one at my company works with actionscript so this is my last resort. The client has a simple consultation form of which he wants to add three checkbox components to it. I have no problem adding the components, but can't figure out for the life of me what code I need to add in the actions panel to have the information (selected by the person filling out the form) make it's way to the corresponding email on the clients end.
This is what's there for code right now on the submit button:
Actionscript Code: on (release) {// Now import the variables we// need to send in this movie clipName = _parent.t01.textEmail = _parent.t03.textPhone_Number =_parent.t02.textAddress = _parent.t04.textComments = _parent.t05.text;subject = "Wildwood Consultation
[code]...
Also if you want to see the site it's wildwoodwaterscapes .com - you have to go to 'custom installations" and then find the consultation form down the right side nav.Like I said there will be three checkboxes for three different consultations.
I thought it was a problem with my Try / Catch statement, but in reality my issue is really just trying to do a check in an If / Else statement to see if my Flash player can obtain any data from a flashVar. If flashVar VID = great, Else read from an XML file.Basically this is what I need to have happen:
Check to see if there are flashVar values
If so then load the other Class files and DO NOT get the XML file
If not then run the code in the Catch statement and load the XML file
UPDATED CODE I put a lot of comments to explain what I'm trying to do :(
public function playerLive():void { // Attempt to load from HTML EMBED[code]......
I'm trying to check through an array to see if any of my movie clips are currently on frame 15, before taking giant leaps I was trying to just get it to work with one var in the array before all of them, for some reason this code is not working, the trace is not coming up.
If someone would like to go a step further and show me how to check through all movie clips. There will be many more than btn1_mc and btn2_mc so I will definitely need to use an array.
I am using datagrid and added 3 columns to it in flex project. Data is provided to each column by using itemrenderer. Itemrenderer is checkbox for each column. Name of columns are col1,col2,col3. I want to make the checkbox in col1 selected when i selects the checkbox in col2. But i am not able to do this.
I need a datagrid, which contains checkbox (4 no's) without multiple selection. And I also need a text area which should contain the selected checkbox's label/data. I tried using arraycollection but I am not getting.
in my application i use a flash clip where i have 2 textboxes, a remember me checkbox and a button to login.the problem is that if someone presses the tab button it doesn't focus in the right component. for example, if i write my username and then press tab, it goes to the checkbox instead of focusing in the second textbox. how can i change that order?
the problem is that when i want to put the secound checkbox i get 5 as the width of the first checkbox, and then i cann't know where to put the secound one.how can i create a row without checkbox running each other?
Code: // here i create the first checkbox this.createClassObject(mx.controls.CheckBox, "filter_0", 10,
when I click a checkbox in form 2, if i navigate to form 3 using a button then navigate back to form 2 using a button, the checkbox is no longer checked. I tried using a variable to store whether the checkbox is checked or not but I'm having troubles.
I've had a good rummage around the interweb and can't seem to find any examples of a tri-state checkbox. It doesn't look to be supported in the SDK and I can't find any examples online. I would imagine this is a common problem, before I embark on writing my own does anyone know of a good flex tri-state checkbox component somewhere I can use :)
I am trying to save settings to an XML File and setting the relevant data if the check box is checked or not.
private static function createXMLData():void { prefsXML = <preferences/>; prefsXML.application.@windowsstart =
[Code]....
well i assume that is what the error means, it cannot get details of something that is not set yet.. so how would i get it to check and if nothing then it is obviously a "false".
[code]When I press the button I get the error:TypeError: Error #1009: Cannot access a property or method of a null object reference.It works if I first switch to the 2nd tabpage and then back and press the button.
I have the following code for accordion in Flex 4 with couple of checkboxes inside, since the checkboxes are plenty i made it inside a list so that it can scroll. but when I try to run this code the checkbox only shows as label and no checkbox beside it. what is wrong with my code.
I have about 18 checkboxes and I would want to know if there is a way how i can make only one of them be choosen. I.e I can't choose 2 of the boxes an error will occure. I know I could do it with radioboxes but for estetic I prefere checkboxes.
I have a small big (well I hope it's small, that I can't see where I am goign wrong).
I have a check box and when the user selects that and then clicks a ok button then it should load some new XML into a textfield. The problem is it doesn't seem to want to get past the actual function. I know with the trace statement that it knows it's selected and the OK button has been clicked but it just won't go to the loadXML function. Can anyone see something I'm not?
how to check a value on a checkbox? I have right now stats.setChangeHandler("myHandler"); function myHandler(component) { statsob = stats.getSelectedItem().value; } Will that grab the true or false statment from the checkbox? Becuase all i need is someway to tell if it is true or false and have if statsments for it?
I have a ball vector object which i generate from its own class in as3, but I wish to base its behaviour on the state of a checkbox called "walls". Which is at a "sideways" class, (see attached below). Such that the ball will reverse direction if it reaches the edges of the stage when the checkbox is ticked. The walls check box is in the controlpanel class. Any way for the ball class to get the state of the checkbox, I can't figure out how to do this by going back up the class heirarchy or by using listeners.
As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.
I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);
Note the red code, I need to repeat this an unknown amount yet multiple times but with the number on the end of enemy incremented by 1 each time. It starts with 0 as you can see the code just above the red. I heard about for loops using 'i' but im unsure about how to use it.
edit: ah, this forum isnt letting me highlight red. Everything in this editor is also failing. well, when I say code in red i mean this code:
I'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.