ActionScript 3.0 :: Checking Several Variables In An If Statement?

Sep 20, 2010

I've just been searching the internet for some code to check several variables in one big If Statement, I just wanted to double check here whether the code I found is correct! Is it right to type it like this?

[CODE].....

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how can I check the content of an array with a switch statement?

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[code].....

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I am trying to do a multiple if statement checking to determine which frame label within a MC (NE) and is located on frame 3 of the main timeline, to display. In the main timeline frame 1, I have declared a new var:
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[Code] .....
But it doesn't seem to work, and most of the time it lands up on Ne("2") instead...

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[Code].....

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Each button has 3 different animations on the same timeline: one for when you mouseover, one for when you mouseout, and one for when you click. Each animation ends with a 'stop();" command, obviously. However, when someone mouses over, then out of a button quickly, it interrupts the "over" animation and begins the "out" one, which looks choppy and awful. I need a way that when I mouseover a movie clip, a variable within said clip changes to 0, and when I mouseout, it changes to 1.

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ActionScript Code:
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[code]....

Is there a viable solution, or will I have to just rethink the entire animation?

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how I could somehow create an "if then" statement with variables for my website.

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ActionScript 2.0 :: If Statements Checking Variables?

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I'm having the hardest time getting this to work, I have the concept of how things need to be put together, but the code is wrong. I can't even get the first if statement to work.I have a menu that is going to be loading external swfs into an empty mc. It needs to check to make sure the external swf has gone through its stopping animation before loading something else. Here's what I've got so far... I hope this is clear enough...button:

Code:
on (press) {
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[code]....

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I've created a simple drag n drop activitiy but there is a small problem. There is a repeat of a word within the activity (the words are the drag objects). Now I want the user to be able to drag the first instance of the word onto either drop target when it first appears. When the second instance appears I have told the expression to look to confirm the location of the first instance of the word (which target it sits within) and make the word snap back if the user drags the word onto a drop target where the first instance already sits - and allow it to snap to the drop target where the first instance does not appear. (I HOPE THIS MAKES SOME SENSE) - if it does not make sense, I have cut and paste the script below:

[Code]...

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I am trying to check through all of my movie clips to see if any of them are on frame 15 so that I can play them. This is my current code

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[Code] .....

I would also like to figure out a way for the button i click to wait to play the movie clip after the anybtn movie clip is finished playing. Overall I am trying to achieve a menu that works similar to this [URL]. So that it will finish playing the first clip before loading the next.

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I'm trying to declare a few variables in a for statement using the variable in the for statement. In older flash versions I would use something like this.

Code:
for(a=0;a<10;a++) {
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[code].....

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Using Component Inspector, I can control input dynamically. But I can't find a way to control checkboxes.

[Code]...

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Im building a sample pad type instrument for a project, i have four channels for four different instruments the interface has four buttons to select the instrument, when the button is selected the image should be green but when another instrument is selected it should go to the second frame of the movie clip which is a red button to signal them instrument is off.

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//import flash stuff
import flash.events.MouseEvent;
import flash.display.MovieClip;

[code]....

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I have a conditional statement (if) that I am trying to use contingent on multiple variables being true. So the AS I have right now is:

[Code]...

But when I run that I get the following error message: "Error 1050: Can not assign to a non reference value" What do I need to change so that once 1,2 and 3 have been visited visitComplete is set to true?

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I am trying to run an if statement based on the a variables datatype

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I am having problems with the

getcoord = xycoordMap[x][y].split(":");
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code... as you can see in the code I converted three times just to verify that I was working with strings. What happens if you run this script, the variables xcoord0 and ycoord0 magicly change in value when they are used in the IF statement (see the traces). What is going on?? what am I doing worng?? Is there an issue with my 2d Array?

[Code]....

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I am attempting to create what I call an 'On Air' rotator for a radio station.  I would like to pull in an image file for each program when it is on air.  I have the following AS 3 code that seems to work:

var now = new Date();
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var hour = now.getHours(); // Returns integer between 0 and 23

[Code].....

The weekday programming is the same every day.  We have some programs that are three hours in length.  I would like to cut down on the number of statements I write.  I am unsure how to  combine the weekdays and have a range of hours in one conditional statement.  Will the following work?

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I've got a little script that scales a video to the stage. The scaleing function has a switch statement to indicate what kind of scaling to apply.If I declare the case value of the switch statement internally all is fine. However if I load this value from an XML doc, even though the trace indicated the value has loaded, the switch never fires.

Code:
/stage variables
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[code]....

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I want to make a simple SWITCH statement with Button._name as variables for CASE

so i got this code:

Code:
Button.addListener(_root);
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[Code]....

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ActionScript 2.0 :: Accessing Variables - If-statement Has Been Activated, _global.var1 Is Still 0 When I Trace It In Frame2?

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I am making a jigzaw and when all the pieces are put in the right place, another movie clip will be played.All pieces are buttons placed in different movieclips. The movieclips are then placed in scene 1.

In frame 1, I've written
_global.var1=0;

In frame 2, I've put movieclip1, and in movieclip1 I've placed button1, with the following actionscript:

on (press) {
startDrag ("_root.movieclip1");
}[code]..........

However, when the piece is in the right place, and the if-statement has been activated, _global.var1 is still 0 when I trace it in frame2.

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ActionScript 2.0 :: First Requirement Of The If Statement When Type In The Proper Input And Go Straight To The Else Statement

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Having a few problems with what I thought was a simple if statement. Here is the code:

[Code]...

I can't quite figure out the small problem with the code. It seems to just bypass the first requirement of the if statement when I do type in the proper input and go straight to the else statement.

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ActionScript 1/2 :: Execute Code In Previous If Statement If Second If Statement Is Executed?

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if (variable == 1){
//code
//Execute this code.
} else if (variable == 2) {
//code

[Code]...
 
I dont want to copy the code from the first into the second and the first and second into the third.
 
My mind isn't working and there is probably an extremelly simple way to get this working.
 
I know I could used functions but for some reason it stops the instance referencing working: _root["bullet"+j] doesnt work in a function.

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The Flash movie contains 2 Text files, one Component button, and 1 component checkbox.The purpose of the application is to load an XML file(works)Populate 2 text fields with information from the XML file(works)Compare the two text fields, if they contain the same information then the checkbox, via AS is told to be selected. (Heres the problem);

Heres the code:

Code:
runCode_btn.onPress = function() {
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data_xml.onLoad = function(success) {

[code]....

The idea behind this app is that its an electronic form. The user fills it out, the information is then sent to a newly created XML file, months later the open the XML file in flash, and Flash fills out text fields and check and or unchecks Checkboxes based on the XML data.CheckBoxes are mandatory.But I don't see how I'll be able to use them if i can't create and condition statements based on the loaded Data.

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ActionScript 2.0 :: If Statement Inside If Statement Won't Work

Mar 30, 2011

why this code won't work

[Code]...

I'm sure you can put if statements inside other if statements, seriously I can't figure it out

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I need to write an if statement inside an if-else statement. But no matter how I write it it keeps giving me a syntax error.The syntax error is "1083: syntax error: else is unexpected".[code]No matter how or where I place the braces, it keeps giving me errors.

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what I'm trying to do is create an else if argument for each object in an array based on a user set number

Code:
for(var i:int=0; i < numberOfElseIfs; i++){
GENERATE AS3 CODE
}

to which I want it to GENERATE THE FOLLOWING CODE:

Code:
}else if(baskets[i].used == false){
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drawButton(i);
}

the problem is obviously that the compiler reads this code rather than understanding I'm trying to regenerate the code within the for loop...does that make sense :S? So basically I need as3 to read the code between the for statement as if it is going to echo that out later. Is this even possible?

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ActionScript 3.0 :: Write Another "if Statement" Inside Another If-else Statement?

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I have a script which is giving me a lot of trouble since I have no idea how to write another "if statement" inside another if-else statement. I keep getting errors, I guess I don't know where to put the braces exactly...

example:
if(bla == bla) {
<------------how would I write another if statement here?
}else if (bla == bla){
}

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