Im making a cooking game and basically I have my buttons and background export to the stage, which is good, but now I want to make it so when you click on the mustard it exports the mustard movieclip to the stage.For some reason I am getting an error that does not make any sence to me. Error 1061: Call to a possibly undefined method addEventListener through a reference with static type Class.Here is my code:
The problem I've found that I keep having and that is pretty recurring between a few of my classes is that several classes use addEventListeners for complete events on loaders, tweens, etc. The question I have is, how do I catch those events in the event that the instantiated class object is removed from the swf file? Because the eventListener keeps listening, for some reason(I assume the object is removed from the stage but garbage collector doesn't get it right away).
My current, most prominent example is this:I have a photo album that utilizes php to import filepaths on the server. There are basically 2 stages: one screen where all the albums are displayed, and another screen where all the images for a given selected album are displayed.
The problem is that when you click one of the albums, it loads all the images from that album and THEN transitions to the viewing page. This is good because it doesn't load all the images from all the albums. The problem is, it's possible for the user to click one album, and really quickly, before the "album" page fades out, click another album.
If I've managed to not twist your brain inside out with this poor explanation, you may see that the loader object for the previously clicked "album" button will still be loading the one of the previous images. So, when the complete event for the loader is fired, I get this:
Error #2044: Unhandled IOErrorEvent:. text=Error #2124: Loaded file is an unknown type.
Which I assume, obviously, is 2 separate error events. I'm already using error catching that's working for another purpose, but I just can't catch these ones no matter where I put my catch statements. Any help? Here's the code:
Code: function clickHandler(event:MouseEvent):void { //////some stuff here ////////preps album images for display
[code]....
The first type error gets caught. It loops back through and works fine when you only click one button at a time, but otherwise it freaks out. I just don't know where to put the catch statement so that it just shuts up...
What is wrong with this snippet of code? It gives me a #1009 error. How do I make it so that event listener will work with this child? This is all on the first frame. I want it to stay in the first frame (I don't like using external stuff with packages)
This error only appears on one var! It didn't happen earlier. Why is this occuring? size_ns is a Numeric Stepper.the error:
Code: **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 52: There is no method with the name 'addEventListener'. size_ns.addEventListener("change", styleListener); Total ActionScript Errors: 1 Reported Errors: 1
I am new to CS4 and coding. When I test my movie it keeps going through my pics as a slide show. I just want the large pic to stay still and change when i click on my thumbnail size pics. What I noticed is that addEventListner should be blue and is not. and here is my code:
Does addEventListener(ErrorEvent.ERROR, handler) handle all type of error event, for example, IOErrorEvent.IO_ERROR, SecurityErrorEvent.SECURITY_ERROR, and other all error events? I'm looking for addEventListener() version of try catch(e:Error)(e:Error can catch all type of errors).
I've gone through my code over and over and I can't see what is wrong with my code. Here is the error: 1084: Syntax error: expecting rightbrace before addEventListener
package{ import flash.display.MovieClip; import flash.events.MouseEvent; public class FunButton extends MovieClip{ public function FunButton(){ [Code] .....
The properties for the Microwave_btn has the class labeled as: Microwave_btn and the Base class as: flash.display.SimpleButton. When I test the movie I get this error:1061: Call to a possibly undefined method addEventListener through a reference with static type Class.
I trying to migrate below eval to AS3 by using addEventListener as shown below on AS3. But it show some "TypeError: Error #1010: A term is undefined and has no properties"
hey im trying to make a mp3 player and when u click on a play btn it plays that song. but i keep getting this output error "Error #2044: Unhandled IOErrorEvent:. text=Error #2032: Stream Error. at slide_fla::MainTimeline/frame1()" this is my code
ActionScript Code: import fl.transitions.Tween; import fl.transitions.easing.*; var slidebind:Rectangle = new Rectangle(3, 3, 159, 0); var loadsnd:URLRequest = new URLRequest ("s1.mp3"); var thissnd:Sound = new Sound();
which everything seems fine, but when i implement a slider on a page inside a folder in the root (i.e. aboutus/index.aspx) i get that error when the slider is trying to call the images.I have similar slider animations in pages located in the root folder and in those i get no problem at all, seems it only happens when the page is located inside a folder.The website is done using main.master on asp, maybe the cache or rendering of the website is missing something, hope someone has had something similar or know how to get around this.
I am trying to make an interactive flash application that works by detecting mouse overs and clicks on various buttons/movie clips and then moves to the appropriate part of the time line. But I am having an issue when I use more than one addEventListener in any one frame. I have attached the code for one such frame below. When I comment out the addEventListner and the other code relating to the followBall function this works fine and directs the user to frame Inlet_Valve_Open_Frame but now only the followBall function is working and when i try to click on the Inlet_Valve_Button movie clip nothing happens.
Can someone please help. I have never read all the help files on the adobe flash CS3 as i don't have time and i have built this code up based on examples i have found online. I wanted to include my fla file but it's to big 6Mb. But i have attached the swf so you have an idea what i am doing.
If in a situation, the addEventListener is being assigned more than once for same actionwhat will happen then? Suppose on frame 5 there is ample_btn.addEventListener(MouseEvent.CLICK...... ... and when user navigates the application/site it comes on frame 5 again and again. Will the addEventListener be applied more than once on that button? If yes then what will happen on clicking on that button? will the associated function be called more than once now?
I have made the flash file into CS3 and simplified the idea a bit. Basically I want to click the box on the right to start playing the song and the spectrum and then if I click it again it will stop playing the song and the spectrum then if I click it again it will start playing again ect ect. I could not upload the song.mp3 cause the file size was too big you will have to replace it with another mp3 in the root of the folder and name the mp3 song.mp3.
I want to do something quite simple, but am new to AS3 and the changes since AS2.I want to click a button (play_btn)Then when this happens it opens a SWF (movie.swf) into a placeholder (placeholder_mc) onto the stage. That's it!
play_btn.addEventListener(MouseEvent.CLICK, placeholder_mc); function placeholder_mc(event:MouseEvent):void{ trace("pressed"); loader.load(new URLRequest("movie.swf")); }
I have created a scrolling bar menu. All the buttons in the menu work except for the last two. When I place a trace statement within the function it definitely is listening to all the buttons except for the last two. All instances are named correctly. Can the size of the scroller be contributing to why the addEventListener is not working?
I have this map I'm creating in Flash. You click on a state, then you can click on an icon to view a tooltip/popup of some information. What I was trying to do was instead of creating new functions and event listeners for every different icon is to use a for loop...but it's not going so well.[code]...
I have created a navbar in flash with 5 different movieclips I use as buttons. Each movieclip(button) has a different instance name. Is there a way to use addeventlistener so that I dont have to do soemthing like this[code]...
I currently have a .swf file that is nested into another .swf file. In the parent SWF file I use a UILoader to load the other .swf file. uiLoader.source = "data/child.swf";- In the child SWF file I have stage.addEventListener(KeyboardEvent.KEY_DOWN,keyPressedDown); and when I run it on it's own, it works perfectly; but when I run child.swf through parent.swf stage.addEvent... give me a null reference exception. Is the stage part of what is causing the issue?, and if so, is there a way to fix this?
but when i use this loop, i get a 1006 error, "value is not a function":
ActionScript Code: var buttonNumber:Number; var buttonName:Array=new Array("home","resume","portfolio","contact"); for (buttonNumber=0;buttonNumber<4;buttonNumber++) { buttonName[buttonNumber].addEventListener(MouseEvent.CLICK,route); }
is there something obvious that's wrong with my last line in that loop? i've narrowed it down to the part where I call the array value. but after that - I'm at a loss!
I'm trying to use addEventListener with a SimpleButton object. In an earlier version of my movie, I had identical addEventListener code on a button from the library, and it worked great. But I had to switch to creating the button in AS3 instead, and now the code won't execute. [cpode]...
how i can put an EventListener into a if statement... more specfic:
Quote:
mc_pil_info.buttonMode = true; mc_pil_info.addEventListener(MouseEvent.CLICK, infob); function infob(e:MouseEvent):void {[code]..........
for instance i have a mc as my primarily mc as i make to a buttonMode = true.Inside this mc i would like to have a animation, when i rollover and out...: