ActionScript 2.0 :: Click Mc To Change Color But Not When Dragged?
Dec 27, 2009
I am trying to simulate onpress and onrelease functions but using onMouseDown and onMouseUp.squareContainer can be dragged around but squareBack, which is inside squareContainer changes colour when clicked. These both work.But.. when I drag squareContainer around, if the mouse is on squareBack (back) it changes colour as it sees it as onMouseDown. In the mouseUp, if squareContainer has changed position then it has been dragged. Then, using this I somehow want to say in mouseDown that if squareContainer is being dragged then dont change colour.. but it doesnt work!!![code]
I have followed Ned's code from another post, whereby if a text button is clicked, the color will change. The code is like
var clicked:Boolean = false; var clicked2:Boolean = false; btn1.addEventListener(MouseEvent.CLICK, btn1click);
[Code]....
Now if I click on the first button, it changes color and stays like that, which is perfect. If I click on btn2, this changes color and stays like it. The problem is that if btn2 is pressed, it should change color and stay like it (as it is doing), but btn1 should return back to its normal color (black).
I'm trying to get a movieclip fill color to change once clicked. I'm able to get the mouseover and mouseout working. But the click state isn't working properly.Here's my code:
When I use the above code, nothing happens once clicked. I tried using the color property, but, although that made a color change (black),it wasn't the color I had indicated (white).What I have is a movieclip ("my_mc"). Inside the movieclip are other movieclips. When one is clicked, only that movieclip ("my_mc.movieclip01"), is highlighted.
in my drawing program i have it so when u click a different color tab or whater to change the color it takes you to a new frame with the coding the same except the color. but when it goes to a different frame the stuff it formerly drew gets erases. how can i fix this!
Im making a tool to plan dungeons, its a 25x25 grid made up of movieclips, the movieclip used has 10 layers, each layer a different colour/pattern to represent a room type. The idea is to choose the room from the legend then click on the movie clips you want to turn them into that room type.i have tried 2 methods, 1st i generated a grid and added a "cell"+count to each new instance as made, however i can only get it to change the last cell, no matter which clip is clicked.Now the 2nd "noob" method is to make each cell(instance square on the grid) and label them by hand, as well as add the code for each cell, but clearly this is alot of work. But it works, the next steps would be To convert the current grid setup into a text string to save Add a counter so you know how many squares you have used Reset button.
I have a slideshow with keys that when clicked, direct the viewer to a certain image in a slideshow. I did this using some as3 directing flash to go to certain frames with specific labels tied to specific 'keys' or little navigation buttons.
Often I see slideshows where once the little navigation button that represents a certain slide in a show is clicked, it changes color. Not just when it is clicked, but when it is currently on the specified image. When another button is clicked, and when that image in the slideshow is no longer 'current', the color of the button (or mc if that's what it needs to be) changes back to the normal color. Currently, I have the button's over and down states as one color, and the up and hit states as another color. What do I need to do to ensure that when the button is clicked, and it's corresponding image is the 'current' image shown on screen, that the button changes to a different color to distinguish it from the rest of the nav buttons?
simple (?) question: what's the easiest way to programmatically change the style of an ADG cell most recently clicked by the user? Important note: I'm assuming cells not to editable and the selection mode to be singleRow, i.e. the specific cell needs to render differently from the standard highlight that comes with being part of the selected line.
some are there on internet like product demo swfs(phone,ipods,cars)they have some feature bottom of screen has 4,5 color buttons.if we click red button product color change to red.ny one know how to do that..?is that change color of movie clip or insert another image or how..?
Everybody has seen the braingiants website (url..). And all the bouncing box efx.But, does anybody know how to change tha all background color when u click a button...? like the ones in braingiants. standing in the html
I have a dynamic text field that updates when an mc is clicked. Just wondering how I can change the color property of the text when when the on click event happens.
I'm supposed to create something like this:1. Create 4 coat of arms (Shields2. Pour colour onto different segments of the shields3. Click and drag objects onto the shield4. PrintMy problems lies in step 3. How do I actually create multiple copies of the same object that I clicked and dragged? At the same time, I also want the original copy to stay in position so I will only need to click and drag on the original copy to create the duplicates.I got the code from the net (I'm no pro in this). What I did was, convert the object into a button, then into a movie clip. Double-clicked the movie clip, I inserted the following code on the movie clip:
I have a movie that I want to be dragged on the x coordinate on click, and if you drag it to the left it should play a different movie then when you drag it to the right. here is what I tried so far and of course it does not work.
If I have say 7 buttons, each containing text that changes color on rollover using the "Up" "Over" and "Down" keyframes in the buttons' timeline. Is there a simple way to get the button's text to change color when clicked, stay that way, and then change back to the original color once one of the other 6 buttons are clicked?
The only thing I can come up with is writing pages of code for each button that changes the color of every other button regardless of whether it was active.
I'm doing a little drag and drop work and I'm wondering if it's possible to change the size of an object when it is dragged over another object on the stage..
For example I would like to drag a square movieclip around, but when it is dragged over a certain object it either play the movieclip and 'morph' into a rectangle or simply become rectangular (using a frame label or something) !
Is it possible to do this sort of thing with hitTestObject or hitTestPoint or dropTarget without contiuously checking if the objects are in contact ?
I'm dragging a movieclip that has the visibility set to false. I can trace the x and y of the clip and it is definitely where the mouse is. However, when I toggle the visibility to true, occassionaly it flashes on at the last location it was visible, just for a brief instance, before teleporting to the mouse location.
I want to do as follows: * click a "red" button write in textarea with red color font click "blue" button * write in textarea with blue color font Isn't this possible in flash 10 using AS3 I tried using setTextFormat but the problem is i have to have text before inserting format on that.
click a "red" button write in textarea with red color fontclick "blue" buttonwrite in textarea with blue color font Isn't this possible in flash 10 using AS3 ? I tried using setTextFormat but the problem is i have to have text before inserting format on that.
I have a few movie clips that change color when they are rolled over and rolled out of which is great and works correctly but now I have add glows to those buttons to serve as borders or a stroke and when you roll over the buttons the color and the filter color changes.
What I am trying to do is to have the button color change to a different color when it is on the page. The color only changes when I roll over it or hit it. Once I am on the page it changes back to the color it is on the up state.
How is it done? All I've seen on the web is how to change the color. Well how about going back. I'm talking about a MC with many colors. I can't just change back to a single hexadecimal color.
I can accomplish the change as it passes over a frame, but I can't get it to change back.
In the frame is this:
Code: cHurtColor = new Color(_root.compMC); cHurtColor.setRGB(0x00FF33);
All I've seen on the web is how to change the color. Well how about going back. I'm talking about a MC with many colors. I can't just change back to a single hexadecimal color.I can accomplish the change as it passes over a frame, but I can't get it to change back.[code]
I am looking for a way to change stroke color via AS3. The objects I would like to change are created with flash professional. They do have a fill. I just want to change the stroke color and not the fill color... is this possible? ... or am I stuck removing all fills and using a filter?
I am building a line drawing movie where I would like the user to be able to change colors using the AdvColorPicker I downloaded from Sephiroth.it.I don't know how to write the code that will change the line color upon picking one from the AdvColorPickerHere is the actionsript for the line drawing:
ActionScript Code: colors.onMouseDown = function() { if (1) {
I�d like to add something more but don�t know how.I[d like to make the MC to load a random color, in a color range that I specify, like #000000, #FFFFFF and #111111.Also, I want somew buttons to change between this colors, but with an ease transition.
I saw the following AS3 code in a "Class" which is used for changing the font color. How to modify it to change another font color say, Red, Green or Yellow.