ActionScript 2.0 :: CreateEmptyMovieClip--level?

Oct 22, 2002

Here is my loop:

puppycount = new LoadVars();
puppycount.load("puppycount.txt");
puppycount.onLoad=function(){[code]....

it works, but when I click on another button in my movie each movieClip that this script created remains above everything else? Something to do with the levels.

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[code]......

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Ok, so I am using a basic stamp and processing to create an interface in flash. So far I have it draw a line from the middle of the stage to the x-y of my custom mouse when you push a button. That's the easy part.What I am trying desperatley to do is to make each line stay on screen, and when you press the button a new line is drawn. This is where the problem is. Right now it's erasing the old line and drawing a new one every time.I have tried everything under the sky that my basic knowledge can think of. It seems that what I need is to name each new EmptyMovieClip with an increasing number at the end (like "line1" then :"line2" etc) but when I try that I can't get the lineStyle and moveTo commands to recognize the names.Any suggestions? Here is the part of my Actionscript:

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I'm making a simple photo gallery, and I'm having trouble loading the thumbnail images. I use the same method (loadClip()) to load the fully sized pictures, and there's no problem there. Even with the thumbnails, I could get the images to load properly when I hard coded each individual thumbnail. The problem is when I try to createEmptyMovieClip() and then loadClip() into these movieclips dynamically, if you will, so it can adjust itself to the number of images in the gallery. I get nothing. No images. Nothing shows up.This is my first time using the createEmptyMovieClip and loadClip methods,

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I have a my class file, as such:

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[code].....

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I am creating Movieclips on the fly from a database but I cant manage to create the objects with unique ID. One more problem is that I have to place the objects on a targeted movieclip. This is the code....

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[code].....

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[code].....

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ActionScript 2.0 :: CreateEmptyMovieClip In Class?

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How do I create MovieClip in class. I tried to use createEmptyMovieClip. But unless I use _root.createEmptyMovieClip, it is not working.


Code:
class LoadM {
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var defX:Number;[code]....

This code is working fine. But I don't want to use _root.createEmptyMovieClip. I tried this.createEmptyMovieClip, but it is not working.

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Is this possible to:1. create an empty movie clip2. load some swf in that with loadmovie3. create another empty movieclip inside the first empty movieclip4. load another swf into the second empty movieclipSomething like this I guess:

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[code].....

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[code].....

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