I was wandering if there was a way of giving an object on the stage an instance name and a var name by using actionscript because i have 200 keyframesand I need to give an object on each one a instance and var name depending what frame on, the way the var names should be name_ + ("frame" - 44)
I am writing a JSFL script that resizes flas and saves various versions, with appened names. I can get a "Save As" prompt to pop up using fl.saveDocumentAs();But I can't seem to get flash to generate a new name for the FLA.I just want to save "document.fla" as "document_foo.fla" ,(and later "document_qux.fla"), preferably without interrupting the script with a "save as" prompt.
We've got an Illustrator file with something over 1,000 layers. We're trying to import this into Flash and keep the layer names intact, such that they become the names of the movie clips that are imported for each layer and can be used programmatically. (It is a diagram and arrows, boxes, etc all have callout names that will eventually allow them to link to a database.)As near as I can tell, the Import dialog will NOT pass this info across between the two parts of the dialog.
I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.
Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by
Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:
drawer.x can be set; instance2.x can (as we know) not be set.
But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?
I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?
I want to be able to get my var from my XML file. But when I add another node in my XML file, let's say its called <picNum>3</picNum> I can't seem to get it into my flash file? I only want one number under each <subnumber> node if thats possible?
I have this var in my .fla.
Code: var picNum:Number = 3; // could be any number and I load my XML like this: Code: var pArray = new Array(); var tArray = new Array();
I have an menu for user to populate it. Then when the user finish, I would like to store his Order into an XML database. I do not know how to write to XML file in Flash.
implementing AS3 localconnection, I sourced Adobe article that provides a send and recieve script and thought to use this get started.
[URL]
how to bring the .as package script into my sender.swf.I have a blank sender.swf and have created LocalConnectionSenderExample.as in same directory, how do import the package (classes) and also any other code?
url...I want this code to be able to remove af or bf if its touching ground. But I can't do that because "cant define property of bf" and af. And I need to have it outside the other functions because I will have alot of code otherwise.[code]
I'm wanting to use an XML file to define swfaddress deeplinking buttons so that "next" and "previous" buttons can be easily changed out by the client without having to edit the .FLA file.
In other words the .FLA file will have a series of labeled keyframes "frame_01," "frame_02," and so on the "next" button will have code in it that parses an xml file and inserts the correct frame for the deeplinking.
Code: // LOAD XML var xmlLoader:URLLoader = new URLLoader(); var xmlData:XML = new XML();
I know it's possible (and the answer must be under my nose) but I am at a loss as to how to accomplish this:I have 5 movie clips on the stage, and their instance names are in one array. I then have an array with hexidecimals that I want to assign the colors to the movie clip. So, in essence clipArray[0] would obtain hueArray[0] and so on and so forth. Here is the small code snippet I am working with.
stop(); var clipArray:Array = [one_mc, two_mc, three_mc, four_mc, five_mc]; var hueArray:Array = ["0xd50000","0xff9000","0xfcff00","0x00c91c","0x005 0d5"];
defined using a specific syntax. Instead, you define events in your class by using the functionality of the EventDispatcher class to keep track of event listeners and notify them of events."But in some Adobe's sample files, events are defined as class properties or local variables in class methods. while we call the dispatchevent() method only one time for each event (By the way is it possible to dispatch a single event more than one time?) and do not use the event object elsewhere in the class, what is the advantage of assigning the event to a variable? specially to a class property, specially to a public class property, while we can define and dispatch the event in a single statement like this:this .dispatchEvent(new Event(Event.CHANGE,true)) ?2. The AS3 Language Reference says :"You do not normally call clone(); the EventDispatcher class calls it automatically when you redispatch an eventthat is, when you call dispatchEvent(event) from a handler that is handling event
I'm making a simple flash game as sort of a test, and I'd like to have save files by making flash write information to an xml file. Is there anyway to generate and edit an xml file using actionscript?
I have been struggling with this all week now. I am using as3 and within my movie I have a dynamic text box that contains a score.I need this score to be written to a text file preferbly in an array that only stores the highest 5 scores.I then need values from the array to be read and displayed on another movie which will act as a high score table. e.g. I will have a dynamic text box in my high score move that will display the 1st value in the array, and then the 2nd etc.
writing/reading data to text files.Alternatively if anyone else can suggest another method for a high score table please let me know. I only need a basic high score table that runs on a users local machine as the app i am making is desined to run on individual users machines.
i load in xml file so i can read the data. i've figured out how to add, delete and modify data. but the problem is, is that even when i do that it only does it within flash it doesn't make the changes to the actual file.so i want someone to help me do this. so please help i've been at this for week and its time i ask you nice and incredibly smart people.
here is my file, its clean and organized as its something i whipped up for the sake of figuring this out.i found this, people say it allows you to save the xml data, which would work, if i have to delete a file i can do that, i know how to do that. the script i found to do this is below incase it helps you guys to help me.
i'm running into major problems with writing an irc client, it works perfectly when i execute it through flash, but when i upload it to a site, it won't connect, i understand that i need an crossdomain file, i've been doing alot of research, and can't make head's or tails
debugging shows that even though i do: Security.loadPolicyFile("http://example.com/crossdomain.xml");, it still attempts to read an crossdomain file from the target irc server, however, i don't have control over the target machine(nor should that be necessary), how do i get around this, or what am i doing wrong?
what i really need, is a simple example of connecting to an server that i don't control to load some resources(i.e grabbing an image), where all the crossdomains file's sit, and how it's generally done, googling around, it seems this information isn't as easy to come by as i thought
edit: also, i'm using raw sockets to connect to the irc server, if that makes a diffrence edit: alright, been reading alot more information, it looks like i do need to have a policy file to connect to said server, which is beyond retarded, please, someone tell me there's a way around this, but that doesn't explain why it works through flash?
is it possible to post to php in an .exe file instead of a .swf displayed inside a browser? If so, how? I figured if you just created the .exe on the server with the .php file in the same folder it would read it and work fine.
I have successfully written my XML from flash to the server using php. But now I need to have it write to a Windows server using either asp or asp.net. Below is my code for PHP.Have searched allot of places and found how to write text files and lines inside text files.But I use a URL variable to write my XML file name out with xml data I created in Flash as3.For simplicty I am using localhost... but really is set to my web domain.On the address line I pass: Example
I have successfully read an XML file into my script and used the data.Very handy.Now, I want to be able to create an XML file and save it.I have seen in the documentation how to add a child and so on - so I think I can manage that bit.I assume that I can save a file (locally) - but how? I have not been able to find a 'save'.
I have looked far and wide but I can't find any resources on how to write to CSV files from flash AS3. I know that flash cannot write to it alone. I have used PHP before to write to a txt file but now I need to open a csv and insert/edit entries that are already in it.
I'm sure there's already an answer, but I haven't found it yet. (It may be because I'm not exactly sure how to phrase the question.) Here's the skeleton of what I've done.
Let's say that I'm making a simple guestbook. All I want is to collect the visitor's name and email address. I started out by creating a simple XML file that looks something like this[code]...
So I'm working on this project for my school's library. I need to make an interactive calendar with which teachers can sign up for the computers in the Lab and Library. I'm using mostly ActionScript 2.0, and this is what I have so far.
Basically I need a calendar for each month of the year, in which you can click on each day, and edit it. It will have to have a drop-down box in so that you can select which class you need to schedule them for (1-7) and two check-boxes to choose either Lab, Library, or both. It will be used on many computers throughout the school, and so it will need to be able to write to XML (via PHP I presume?) and reload the XML file directly after the changes are made. It will all be password protected. I've figured that much out already, lol.
I've run into a hundred thousand problems. Everything I know has been self-taught or learned from the amazing Kirupa tutorials (I'm sure most of you are the same way!). So far I've tried combining several tutorials, the most promising of which was the XML Guestbook Tutorial. I wasn't able to get that to work, but then again, I am adapting it to work with something completely different. Also, I tried using a tutorial to render a calendar instead of hand-drawing each month (I don't even want to think of how long that would take!). I wasn't even able to successfully complete the calendar tutorial!
'String(xmlData[idx].Yes' is where I'm having a problem, can't figure out the syntax for declaring the element I want to read, plus I want to read the elements inside let's say <ProceraFixedImplantBridge>. I need to add that to the code.I want to increment the counter for yes or no, and write the file back.
I've got all these flash books, yet not one of them tells me if it's possible to write to a txt file. They show how to read from a txt file using loadVariables(), but not the reverse.
Well I've been trying for about 2-3 days with no success. I am using the POST method and its not working. I have gotten it to work before.... but I do not have the old files anymore. There is a text box on the stage with the instance name: textTxt the fla fla Code:
Code: var variables:URLVariables; var fLoader:URLLoader; var fData:URLRequest;
How can I write variables into new XML? I need to take variables and write them into new XML but that I am getting is the name of the variable I am using, not the value.
I am a AS newbie, so just learning AS3 (I have heard that this is a good place to start!). I am trying to read and write to an XML file.I have learned how to read an xml file but for the life of me, I can not write to the file.I have found many many tutorials that I can't seem to get to work.This is my goal... I have a small flash game that after the user wins, their user name, date, time and score get entered into the xml file. So, I just want to append the new info into the existing xml file (all the files will reside in the same directory on my server). I have all the variables ready to send.. just need the way to do it!
I have a separate AS3 flash file that shows a listing of the xml file to display the scores to the users, I have a working version of this... but I may have to change this to match how the info is being stored into the xml.