ActionScript 2.0 :: Disabling Movie Clips Via _xscale?
Nov 21, 2006
I have some MC's and they have buttons and other MC's within them. (dynamically loaded). I don't want them to be seen or the buttons enabled until my startbutton is pressed. I tried
mc.enabled = false
mc._alpha = 0
and it didn't work. (If anyone knows why, I'd be curious to know the answer)
So I did mc._xscale = 0
and that seems to do the trick. They aren't visible and there's no fear of anyone pressing any invisible buttons.
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Oct 8, 2003
so...i've got these buttons in movie clips. the buttons are animated for mouseover and i've also got an action on the first frame of the main timeline to get the buttons to stay active when clicked on, so the view knows where he is.the problem with this is that any time i go to put an action on the button itself to pull up an external .swf or whatever, the buttons stop animating and/or stop staying "depressed" on the active sheet.
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Aug 2, 2010
I've go some movieclips I dynamically placed on the stage in a loop using addChild(). The clips have there own class called DragAndDrop. Once the clips are are drop to the hitarea I want to deactivate them. The problem I'm having is when I run the function in the DrapAndDrop class it deactives not only the movieclip that was just dragged but the last one that was attached in the loop as well (ie I drop mc1 into the proper area mc1 and mc7 deactive).
Here is the loop that add all the clips to the stage:
[Code].....
I don't understand why its disabling both the dropped clip and the last clip in the loop when supposedly event.currentTarget should only carry the value of the object being dropped and not the instance of the object.
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Aug 1, 2010
I've go some movieclips I dynamically placed on the stage in a loop using addChild(). The clips have there own class called DragAndDrop. Once the clips are are drop to the hitarea I want to deactivate them. The problem I'm having is when I run the function in the DrapAndDrop class it deactives not only the movieclip that was just dragged but the last one that was attached in the loop as well (ie I drop mc1 into the proper area mc1 and mc7 deactive, 7 being the final clip in the loop). Its frustrating me because I dont know why its happening and I dont know how to fix it?Here is the loop that add all the clips to the stage:
Code:
private function createTerms():void
{
[code].....
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Sep 13, 2009
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){
_root.gotoAndStop(1);
}
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
on(release){
_*movie_clip_name*.gotoAndStop(1);
}
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Jun 5, 2011
As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.
Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.
Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?
Part of the code (or basic idea of code; see comments for extra details
code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);
[Code].....
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Jul 15, 2009
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
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Jan 4, 2009
I'm making a shooting game but there won't be much of a challenge without enemies that point and shoot. Is there an easy way to make them do that?
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Jul 14, 2003
How would one go about masking movie clips that are nested within other movie clips?
I have a photo gallery slider type of thingy that loads jpegs with loadMovie into containers. I can mask the entire movie clip but as for the containers,...well I just dont know whats going on here.
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Sep 17, 2004
After the dublication of an movie clip,
1. I would like to be able to delete one by one the new movie clips
2. I would like to move them all together.... First you press the word green and then click in the blue area.... A green cyrcle will appear.. Click the word green again and then in the blue square and a new green cyrcle will appear. I would like to move the cyrcles with the buttons arrownd the blue square... And when I press delete I would like to delete any cycle I choose... The flash is too large to attach it to the forum, if anyone is interested I can send it by mail.
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Aug 27, 2009
is it possible to disable a button behind a movie clip?
i have a page with buttons on the screen, but upon a trigger, a movie clip opens (sort of like a pop up) that covers most of the screen including the buttons. in this opened movie clip, there are more buttons (sort of like a mini game) but the trouble is that the buttons from behind are interfering. Also, when the movie clip/pop up is to be closed, i would like everything from before to be intact as it was before the pop up was opened. i have tried using alpha but am not happy with this approach. are there any other ways?
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Mar 31, 2009
I have just made a flash game for a college project, and to finish the project we need to do error testing, while bashing the keyboard I found that > and < change the frame your on when the movie is playing.
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Aug 21, 2007
So i have a movieClip that has insde of it 20 mc items.I want to disabled this 20 mc items... so by doing that, I'm just going to disabled the movieClip that holds all of the 20 mc items.But that didn't work. example;I have the following
menu1_mc
menu2_mc
menu3_mc
and I have a movieClip called mother_mc... inside this movieClip I have menu1, menu2, menu3. when i disabled mother_mc... the others inside don't get disabled.so i have this for now...
ActionScript Code:
mother_mc.enabled = false;
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May 26, 2010
I'm trying to load a flash game (hosted remotely) into an empty movie clip, and when I do the game appears but the buttons are disabled.Is there any way around this? I need to code it in as2 but the game was coded in as3, maybe that's causing issues? I've tried 2 slightly different ways so far but with the same affect:URL...(BTW, the game I'm using is just an example because the real one isn't finished yet)
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Jun 15, 2010
I am learning Action Script and have been working on a menu of buttons that will disable when clicked and enable when not clicked. The buttons are nested inside two movie clips called main and menu, whose instance names are main_mc and menu_mc. I have 3 files the fla with actionscript in frame 1, a ButtonSet class file and a DisablingButton file. get this error: 1120: Access of undefined property one_mc.(for each of the seven buttons)
[Code]...
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Jan 5, 2009
Does anyone know a good reliable way to get movie clips to point at other movie clips? I use MX 2004.
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Aug 18, 2005
Here's what I'm trying to do (in example form): I have a movie clip called "dude". Dude is animated to walk around, then drop a cigar (all inside the movie clip). But the problem is, dude moves, so if you try and move dude as the cigar is dropping, the cigar moves with him. So what I want to do is create a new movie clip instance called "cigar" OUTSIDE of the movie clip dude right as he's dropping it, so that you can move him without moving the cigar. Get it? I've attached another helpful animation to explain.
What I have right now is, on the 13th frame of dude, a few lines of code that create and place an instance of cigar. In that frame I also have an invisible instance of cigar for me to duplicate. Inside of the cigar movie clip is the animation that makes it fall to the ground. I need to change that code so that the instance of cigar is created outside of the movie clip dude. Here's the code I have now (inside of dude, on frame 13):
[Code]...
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May 8, 2003
I have a problem stopping multiple clips. I have created a presentation using flash and I have many movie clips which have sub movie clips inside of them. Ok lets look at one movie clip in detail. Inside one _root movie there are multiple sub movies; each with a different movieclip labels (each movie clip is named with unique labels ie. north, south, east, west, and What I need to do is be able to STOP all these sub movie clips with one stop, and in turn PLAY these same movie clip with a second action.
The only way I know how to stop all these sub movie clips is to target each and every one individually.
[Code]...
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Jun 22, 2010
What I'm trying to do is have my Flash piece have custom elements set by an XML file. I'm using ColorTransform. I have a piece that's loaded as a separate movie clip, and I can't figure out how to get to the piece and apply the ColorTransform.
Here's one example of what I'm doing for a different element on the same mc.
[code]...
So, in this example, I'm setting header_mc to a color specified in the xml. In the case I'm having trouble with, I want to set a color to a movie clip on the timeline and not the main movie
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Jun 1, 2009
I am setting up a flash game with seven toggle on/off buttons that all do the same thing.I know how to assign them all to be able to do the same function in the main timeline. What I can't figure out is how to get them all to also do the same function within each of their respective movie clips.
Here's the code:
Code: Select allstop();
DontDrive.addEventListener(MouseEvent.MOUSE_OVER, RO_DontDrive);
DontDrive.addEventListener(MouseEvent.MOUSE_OUT, ROut_DontDrive);
[code]....
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Oct 27, 2009
i am pretty new to action script. please explain me wats the difference between _x and _xscale...
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Jul 19, 2006
I've been trying to reproduce an animation effect I've seen on the Armani website, but I'm stuck trying to duplicate an empty movie clip with image loaded into it. The duplicates exist and I can move them, but they are invisible. Since the duplicates reside on depths above the intitial clip I'm confused about why they are invisible. The duplicates are scripted to follow behind the initial clip - each offset by 30 pixels (though I don't have that working perfectly).
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Feb 25, 2010
I've read the Photo Slideshow and the Photo Gallery Using XML and Flash tutorials from Kirupa and I've modified it a little bit to suite my website. Mostly layout changes.What I want to do is for the slideshow() function, with the setInterval, is to have a "time bar" that shows the time of that setInterval function. Just like a preloader.I have a movieclip named time_left and in that movieclip I have a border and also another movieclip called whats_left . The idea is to use _xscale and scale the whats_left moviclip.Here's the actionscript for the slideshow() function
Code:
function slideshow() {
myInterval = setInterval(pause_slideshow, delay);
function pause_slideshow() {
if(p == (total-1)) {
[code]....
If you know the tutorials I've read and wonder where my clearInterval is, it's in my prevImage, nextImage and firstImage functions as I use the previous- and next-buttons to give my users the ability to skip the timer and go straight to the next/previous image.
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Nov 17, 2002
Is it possible to give a variable to the _xscale of a given MC.? i wonder because I ran into a problem with this example:
I have a MC, that i want to be able to modify the xscale by an input box and button. basically the user inputs a value, presses the button, and the _xscale of the MC chages to what they put in the input box. so my MC is named graph. the input box has a var of xsize. the button works fine if I use on release graph._xscale = xsize
but when I try to give graph._xscale a variable like MCsize
on release
MCsize = xsize
that doesn't work.
is it my syntax or just that I can't give a property of a MC a variable name?
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Mar 27, 2005
okay, i'm trying to create a full website myself, and inside my main scene movie, i have a movie clip for the content.. inside THAT clip on a frame for the links, i have another movie clip that has all the link buttons embedded... i've got those buttons set up so they stagger fade in as an effect... my problem is, they just keep repeating, and i want the fade in effect to stop after the first time. i've got a stop keyframe after the tween of every button motion, but i dont know the correct code for the movie/button clip itself to play once and then stop.. this is what i have right now, as an action on the movie clip with the buttons inside it:
onClipEvent (enterFrame) {
play();
}
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Mar 27, 2005
i'm trying to create a full website myself, and inside my main scene movie, i have a movie clip for the content.. inside THAT clip on a frame for the links, i have another movie clip that has all the link buttons embedded... i've got those buttons set up so they stagger fade in as an effect...
my problem is, they just keep repeating, and i want the fade in effect to stop after the first time. i've got a stop keyframe after the tween of every button motion, but i dont know the correct code for the movie/button clip itself to play once and then stop.. this is what i have right now, as an action on the movie clip with the buttons inside it:
onClipEvent (enterFrame) {
play();
}
also if you want to see what the problem is, here's the website in it's infancy (700k)
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Sep 29, 2009
I've run into a little bit of a wall with TweenLite (AS2). It isn't really an issue with TweenLite so much as my lack of understanding, and I'm hoping someone will be gracious enough to educate me.I'm using TweenLite to tween the _xscale and _yscale of a movieclip The issue is that the end _xscale and _yscale values will differ depending on the original size of the movieclip. I need to reduce the _xscale and _yscale until the movieclip's width is less than 620. I've created a pretty clumsy way of doing this:
Code:
center._alpha = 0;
center.onEnterFrame = function(){
[code]........
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Dec 18, 2006
I'm moving my movieclip around and in order to make things work nicely I need to know the _xscale and _yscale values before and after the clip has been triggered, there are lots of variations but when I trace(myMC._xscale) & trace(myMC._yscale) the only values returned are 100
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Jun 2, 2008
I'm making a shooting game, would like the gun to flip _xscale when you move the gun past half the width of the stage. Here's the script I made which doesn't work and is probably not written correctly:
if(_xmouse >= Stage.width/2){
_root.gun_mc._xscale * -1;
}
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Aug 14, 2003
I've got a scrolling image gallery which I have a zoom button that lets the user zoom in on the images... If they click on the stage, the scrolling stops. Now, if they try to zoom in, the image scales from the left side, since the images registration points are on the left side of the movie clip they're loaded into. This causes the images to shift right, but I want it to appear as if its a straight on zoom...
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