I'm building a Flash mp3 player to handle streaming mp3s served by Amazon CloudFront (which uses Flash Media Server). I'm using an FLVPlayback 2.5 component to do most of the heavy lifting (I tried an all AS3 method, but any stream automatically stopped within 5 - 10 seconds of playing). When I trace out the FLVPlayback's totalTime property, I get NaN. This is causing the seek bar to simply not work. This only seems to affect mp3s, as when I load an FLV I get a real value for totalTime. Does anyone know why this is happening
I'm building a video player that run's FLVs and cannot overcome the fact that flex foes not fire the metadataReceived event sometimes. Sometimes it does and sometimes it does not. Therefore the total time of the FLV remains -1. I understand its a known bug , I'm researching about it for a long time now , but could not find a good workaround by now, found one that says to set the buffer time to 0 and try that, but it's also does not work.
I've created a textfield which I want to hold the time that is left of a flv being played. I also created a timer which will see to it that it gets updated.
Here is the code: "import flash.utils.Timer; import flash.events.TimerEvent; var myTimer:Timer = new Timer(1000); myTimer.addEventListener(TimerEvent.TIMER,updateCo untdown);
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However, when i try to compile i get this error message: "1067: Implicit coercion of a value of type Number to an unrelated type String.
I'm building a custom Audio Player. The whole thing drives a MediaPlayback component. I have a scrubber set up that moves with the progress of the song. I want to be able to click and scrub with it though. Currently I have it set to set the playheadTime equal to the percent distance the slider is dragged to times the totalTime of the playback component. After the release of the slider I trace out the playheadTime and it seems to be fine, but I can't get it to resume playing at all. Here's the code in the controller:
var totalDistance = bar_mc._width - slider_mc._width; var wasPlaying = false; this.onEnterFrame = function(){
I am currently on a project (AS3), where I have 2 frames, with videos (using the FLVPlayback component). and I want to switch from one video to the next video, however the catch is when i switch to the next video I want the new video to play at the previous video time. example: Video 1 plays, 10 sec later, you click a button to go and see the next video (in another frame) and that new Video starts 10 sec into it.
Hi guys I get this coercion error: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Shape@41754601 to flash.display.
When I create an instance of a MovieClip from my library:
var childmc:ChipEasy = new ChipEasy(); Canvas.Map.Tiles.addChild(childmc);
When I try to access all the children like: for (var i:int=0; i<Canvas.Map.Tiles.numChildren-1; i++){ var mc:MovieClip = Canvas.Map.Tiles.getChildAt(i); }
I'm currently working on editing the pages on my website but for some reason these errors are apearing. Also some of the text that should be on the .swf disapears. Any help will be apreciated
This is error I am getting:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::SimpleButton@40692fa1 to flash.display.MovieClip. at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip()
i have a Tweener question....here is the lib..so here is the error i get?
## [Tweener] Error: [object Loader] raised an error while executing the 'onComplete'handler. TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Loader@2035d1c1 to flash.display.MovieClip.[code].....
and here is why:
Code:
import caurina.transitions.*;[code]....
i tryed to use just the loaders...not working..its just for mcs i think...
When using Loader class to load display objects (bitmaps, SWFs...) from remote URLs, is there any way for them to be instantiated (referenced as we know, by Loader::content property) as some user specified valid subclass? For example if I had a class that extended a Bitmap, is there any way for the loaded object to be of this class?
Is there any way to display flash objects which are outside the display area when flash is embeded in HTML The reason i ask is my current project has a rotating + enlarging effect which is largely dynamic so sometimes an object may clip the edge of the stage areathis looks messy but i dont want to increase the stage area to cover the largest possible area any object could enter because most of the time the objects are at the center and small so i would end up with a lot of white space
I have a list containing display objects from throughout the application (insertion order). I want to process the list either top-down (parent, child) or bottom up (child, parent). The only requirement is that either a parent is processed before any child or vice versa a child before its parent. What is a good approach? This question is not about sorting a list. It's about retrieving the depth of a particular display object.
Example Display list: A (root) B1 C1 C2 D1 B2 ......
My list: list = [E1, F4, A, B2, B1, C3, ..., N9, N8]
Bottom-up: N9, N8, F4, E1, C3, B2, B1, A
Top-down: A, B2, B1, C3, E1, F4, N9, N8 Does not matter if N9 before N8 or N8 before N9. Important is that any N is before M (first run) or any M before its children N* (second run).
package { public class priyan { public var a:String = "priyan"; public var b:String = "bhagavath"; public function method():void { trace(a); trace(b);
The above script, i got it from one of the ActionScript 3.0 book. i just work it out in flash. But it shown error 5000: The class 'priyan' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
I am a complete rookie in ActionScript2.0/Flash.I just started learning regarding a project. My problem is I want to display data from MySQL in a DropDown Menu in Flash. the SendAndRecieve functionality only aids us to receive any responses,right?(Please correct me If I am Wrong.
How do I identify all the display objects in the display list in ActionScript, bellow the one that I have clicked? All the other objects are shadowed by the first one. What if other objects have visible parameter as hidden?
Can you make one Bitmap Object (I'm using an external jpg) or something similar, and then display it many times simultaneously without creating a separate object each time?
Also, would they be easily removed or hidden?
I've got a little checkmark jpg graphic loaded here, but I'm not sure how to go about using it in many places at once.. I can only display it in the one place at any one time...
I'm thinking there might be a way to load the picture once, then use its bitmapData elsewhere in new display objects somehow, without needing to reload the image over and over?
I have to make time so the hours to be starting with 0 for the numbers less then 10 for example 9:30 to be 09:30 and in my code it works for the minutes but not for the hours. I have written the following code here:
function UpdateClock () { myDate = new Date () hours = Number(myDate.getHours()) minutes = Number(myDate.getMinutes()) seconds = Number(myDate.getSeconds()) [Code] .....
It's my understanding that a display object cannot be in the display list more that once.So if I add something to the stage shouldn't a second addition of the same object replace the first? for instance:
[code]...
there should now only be one "myDisplayObject" on the stage.
My website will have a logo on the header that will play as a flash movie (animated flash movie .swf). I am looking for code / algorithm that will display an image with the same dimensions as the flash movie if Flash is not installed or enabled for the current user accessing the site. How do I do this?
I'm editing a flash web template in Flash pro (cs5.5 master collection) . I have a horz scrolling calendar with event and direction links in each day. The calendar is Html/css/ and jQuery. If I Build a single Html page that loads the CSS and jQuery and contains all the calls and Content text and I call/display this in a flash box in my "movie"
Is it possible to add my own custom property to the flash.display.Bitmap using a public static method? I'm trying to write a bitmap utility that does something to a bitmap, and stores a Number property onto it afterwards.
[Code]....
I'm still learning AS3.0 OOP, I think that this can't be done with this method. I think I have to make a new Class that extends 'Bitmap', add the prop there, and then in the Main.as make a new instance of that class, point to the target Bitmap, and run the method in the extended 'Bitmap' class (?).