ActionScript 2.0 :: Dotted Line Through LineStyle?
Oct 12, 2007Does anyone know if its possible to draw a dotted line through script?
View 5 RepliesDoes anyone know if its possible to draw a dotted line through script?
View 5 RepliesI'm trying to produce a game that on mouse down a dotted line (or just a line) gets dragged out following the mouse until it is realized then it disappears.
View 1 RepliesI've tried to incorporate Flash seamlessly into a website and the results are pretty clean, but when people actually click a button on the SWF, a grey dotted line appears around the sides of the Flash.This is in Firefox 3 only, but that's what the client uses.
View 7 RepliesAfter some search and reading the Graphics class document, I can't find a way to specify the line style of a line. I mean whether the line is a solid one or a dotted one.
View 3 RepliesAs i understand, flash cant assign dashed or dotted linestyles. Ive googled it for a while and found 2 classes which actually draw dashed and dotted lines, but i can't manage to implement it with my drawing tool.
[Code]...
Is there a way to apply styling to the line of a rectangle that is drawn using AS3? So instead of the solid stroke, can I apply a dotted or a dashed one?
View 3 Replieshow do you draw a dotted line in flash uding actionscipt ?
View 2 RepliesHow do I make a line dotted programatically? A line can be made dotted if drawn in the IDE, so it's got to be possible, but there doesn't seem to be anything in the Graphics (lineStyle) class to allow for this.
View 6 RepliesIm trying to dynamically make a dotted line box around some thing. Making the box is simple but and I make it dotted or do I have to make a lot of little lines. Im going for a selection box like look
View 2 Repliesim drawing a line from 0,0 to 100,100 im using this to modify the linestyle:
draw_line.graphics.lineStyle(1, 0xFF0000);
That line is now of 1 thickness.Is there anyway i can change the thickness of the line to say 10, but without redrawing the line?
how to fix that gray dotted border around my flash movie? I would really like to get rid of it, but I don't now where, inside Flash or DW?
View 2 RepliesAll i am looking for is to draw a line from point 1 x, y z, to point2 x y z Since this was CS 4 and z properties are enabled, i wonder how i could do this for a line.
View 3 RepliesWith linestyle, I can only specify a color unit value. How do I add a gradient to the line?
View 1 Repliesi am trying to make a brush tool in actionscript 3, where kids can paint colors inside a circle using the brush. i have achieved this using linestyle. Now i want the brush to snap the color when the kid is about to complete(say when they are 95% to complete the painting). How do i know how much the kid has painted on the circle?
View 2 RepliesNormally when we draw a rectangle with linewidth 1 no problem.But if we apply a linewidth more than 10, the corners of rectangle seems rounded shape.[code]
View 2 RepliesI have a box lined out by AS.
How can I change its lineStyle when rollOver, making it draker for example?
Is there a way to draw a line with graphics.lineTo() that is thinner than 1point? According to the documentation the thinnest lineStyle possible should be 0 but I cannot see any difference between a 0 stroke and a 1 stroke?
View 4 RepliesThe sprite which contains all element in my game world uses the real-world meter as distance unit, it doesn't know what pixels are. I then apply a scale to this sprite to make it appear correct on screen. Currently I use 1 meter = 100 pixels, so scale = 100.
If I try to draw a line inside this sprite it appears lineStyle(thinkness) rounds the thickness parameter. If I specify 0.5 (50 cm) it always gets drawn with 1 pixel (1 cm). If I specify 0.6, the line becomes 100 pixels, or 1 meter, thick. So basically I can only draw lines of 1, 100, 200 etc pixels thinkness.
Anything I can do about this? Otherwise I'll have to use a smaller unit like millimeters for my world.
I'm attempting to make a very simple drawing programme. There will be maybe 4/5 buttons. Three of them when you click on the change the color of the line the user draws. the other two will change the line thickness. I've tried setting up a variable to set to how thick the line should be depending on the button the user has pressed.But it has no effect - i'm guessing that's because the variable only exists within the confines of the function that I have it in.[code]
View 1 RepliesHow do I add gradient fill on a line (linestyle) rather than a box?
View 1 RepliesI was told to learn OOP, and here is my first class. It is to draw a box where you can set width, height, x, y, target movie clip, depth and lineStyle. I test my fla but it returns error on getLineStyle function.
View 3 RepliesI am creating the line trough "lineStyle" method but I need that instead of color on the fill I want to use an image.something like the beginBitmapFill well I tried everything and could not fin a solution for that.even the " lineGradientStyle" does not supprt the bitmap fill...
View 2 Repliesi'm trying to build a circle using lines. each line starts in the centre of the circle and is as long as the circle's radius. using a loop along with sine and cosign waves, i can build the circle using the sine and cosign to mark the coordinates of the lineTo parameter.
my problem is with the line thickness parameter of lineStyle. i would like the ends of the lines to match up perfectly, no matter how big the circumference of the circle, but i can't figure out a proper method for the line thickness.
//this is what makes sense to me, but it still creates some gaps
lineThickness = 1 + (((nRadius * 2) * Math.PI) - 360) / 359;
for(var i:int = 0; i < 360; i++)
[code]....
to make the ends of the lines meet up at the circles circumference, without any gaps, i need to widen the lines to fill in the space that's remaining. what makes sense to me, but doesn't work, is to subtract the 360 from the circumference, then divide that number by the amount of empty slots between the lines (which is 359) and adding that number the the thickness of 1.
what's concerning me is that the lineStyle thickness parameter is a Number, but seems to take only values between 0 and 255, so i'm not sure if a floating point number like 1.354 is a valid thickness.
i'm attempting to draw lines beside each other, but the last line from the first color group takes on the color from the second color group before the second color is assigned.
[Code]...
I draw a line using "graphics.lineTo" into a movieclip and I need to change my linestyle if the user ask for that throw a button in runtime. I can change the color, but I can't change the linestyle...Is there someway to change it?
View 1 RepliesI have a drawing api with the simple code of a flash:
Code:
stop();
this.createEmptyMovieClip("dibujo", 1);
dibujo.lineStyle(4, 0x000FFF, 100);
attachMovie("lapiz", "lapiz", 11);
[Code] .....
But I need a more complex lineStyle, I mean, a brush that look like a paint brush, like water color.
I'm trying to draw a mask that's a pill shape but I can't seem to adjust the linestyle properly.
Code:
import flash.display.Sprite;
var pill:Sprite = new Sprite();
pill.graphics.beginFill(0xFF0000,1);
pill.graphics.lineStyle(1,0x000000,1,false,"normal","round","round");
pill.graphics.moveTo(0,6);
[Code] .....
i have an xml file and i want my code in flash to read it line by line but its only showing the first line out of 5 lines.Below is the code:
var NigeriaNumber:Number;
var stateName:String;
var year:String;
[code].....
I'm trying to work out how to create a simple demo that works as follows: A ball falls from the top of the stage.Player is able to draw a line anywhere on the stage. The ball will bounce/roll along the line such that the player can guide it at will. I don't think the coordinate rotation will be a problem for me but I can't figure out how to transform a line drawn by the player into a hit detectable sprite -- or realkly any way that I can get those line coordinates into my coordinate rotation routine. To keep it simple, I'm just working on the first part of the problem, getting the line to where I can hit test or know its position.Here is my code so far:
package
{
import flash.display.Sprite;
import flash.events.MouseEvent;[code]........
It always traces 0,0 instead of my current line coordinates - and even those I don't think would be sufficient.
in Flash CS4 I have static text like: Line1 and line2 It's in 9 point Arial Regular as a device font. If I set the line spacing below 3.9 the second line dissappears from the compiled SWF file. It still shows in the FLA file. The same thing happens at 6pt but NOT at 5pt or less.
View 1 Replies