ActionScript 2.0 :: Download FreeTransform And The Tween Class?

Nov 20, 2005

where can I download classes? Like the freeTransform and the Tween class? And where can I find more? How many is it? How can I make an own class?

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ActionScript 2.0 :: Tween Class If Moved Mc Passed Point Start Another Tween

Jun 21, 2006

Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.

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IDE :: Movie Clips Contents Alpha At Different Rate During Tween Class Tween

Mar 4, 2010

If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.

For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).

The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...

is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!

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ActionScript 1/2 :: Change Tween Properties Outside Constructor In Tween Class?

Oct 2, 2010

Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:

var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);

But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?

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ActionScript 3.0 :: Tween Class - Tween Back To The Original Position?

Oct 27, 2009

I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:

ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....

I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.

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ActionScript 1/2 :: Making A Tween Without Using The Tween Class?

Oct 25, 2010

Is there any way to make a movie clip start at a given x and y point, and ends at another x and y point, in 90 seconds?m not getting a good result.The main problem is, I want the movie clip to travel along a straight line. And by this code below the "b" movie clips makes some curves.Heres what Ive done.

"p" is point movie clip
"b" is ball movie clip
fullTime = 90000;_currentTime = fullTime;oldTime = undefined;onEnterFrame = function () {if

[code]........

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ActionScript 1/2 :: Making A Tween Without Using The Tween Class Take 2?

Oct 26, 2010

If you try to make a movie clip travel along a rectangle diagonal within 90 seconds, the movie clip makes some curves.

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ActionScript 2.0 :: Tween A Number Using The Tween Class

May 13, 2006

What I want to do is tween a number from lets say 0 to 50 using the Tween class. The below is an example of my tween but it wasn't working (*NOTE* i'm using TweenExtended but if you change the tween to Tween only it will be the same thing, i just have a habit of using the TweenExtended class):

[Code]...

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ActionScript 3.0 :: Download An External Class From Code?

Jul 25, 2009

i download an external class from code.google.com. now i want to know where should i put that class so that i can import it into my actionscript code.

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ActionScript 3.0 :: Creating A Download Link (without Using Class Files)

Sep 3, 2009

I have a movie that is going to be playing in our onLine Learning Site. I want to include a link to download a few documents, and I just don't know how to do that.I do Not KNOW what the complete HTTP url will be, just the directory path by that I mean, I know the files will be in "VideoFilesHighRes1.MOV" but I don't have access to the complete URL. This isnt a problem when it comes to loading other Flash objects (IE sounds, different clips etc) For some reason I didn't think the "getURL" request was valid in AS 3.0.....

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ActionScript 3.0 :: Preloader Class Timer - Keep Getting Error Message After Simulating A Download?

Sep 21, 2010

I recently switch from AS2 to AS3 (too late - I know) and bump into (probably easy) problems now and then. I'm making this preloader in a class - I read that this might not be a good idea to put it in a class (?) - and I'm using a timer in it. But I keep getting this error message after simulating a download:

Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at MethodInfo-7()
at flash.utils::Timer/_timerDispatch()[code].........

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ActionScript 2.0 :: Using Tween Class Within A Class?

Jun 30, 2009

im using the tween class within a class and having trouble getting the .onMotionFinished of the tween to recognize or relate back to the scope of the class.so if i had

Code:
var t1:Tween = new Tween(myClip, "_alpha", None.easeNone, 0, 100, 1, true);
t1.onMotionFinished=function()

[code]......

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Disable Internet Download Manager's Video Download Option From My Youtube Videos?

Nov 23, 2011

I want disable IDM(internet download manager)'s download video option from my youtube videos.

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ActionScript 3.0 :: Download A File To The PC Through The Normal Browser Download Manager?

Jul 1, 2010

So I basically have used the fileReference class to allow the user to download a determined file if he wants to.

I use the file.download(URL) function and it works well.

However, the file is downloaded and saved to the hard drive using only the flash player. The browser is not aware of the download, and thus, if I want to show the progress of the download I'd have to make some progress bar myself. I know how to do it, but it would become really tedious and take too much UI space.

Isn't there a damn way in Flash to "send" a determined file to the browser so that it prompts the user to download it? It's an image file, so navigateToURL doesn't cut it since it will just display the image, both if I use a new tab or the current one.

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Professional :: Can't Download Flash CS5 With Akamai Download Manager

Jun 16, 2010

I'm working at a company which has high security environment.Akamai Download Manager starts to download a trial Flash CS5. However, it stops quickly and downloads nothing (zero byte).I want to download a trial Flash CS5 without Akamai Download Manager!

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Flash :: Download Multible Files With JavaScript(one Download)?

Feb 22, 2011

I generate a HTML page with VB.Net which stores several pinks to files. These links are formatted with JavaScript looking like the Windows-Explorer with folders and files. The problem: There are only download links for the files, not for Folders. A folder can contain Subfolders ,a List of Files or a combination of both. So if I want to download a folder, I have to click manually on every file-link. I have not the possibility to insert PHP or another Server-side language. my question now is: Is there a client side way to Download them by click on a Folder? I prefer Javascript but If it isn't possible Flash will be ok also.

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Rotate Using The Tween Class?

Jan 31, 2010

I have a movie clip that is rotated when a button is clicked:

Quote:

mc_rightBtn.addEventListener(MouseEvent.CLICK, onRotateRight);
function onRotateRight(evt:MouseEvent):void {
var myTweenRotation:Tween = new Tween(mc_gallery, "rotation", Elastic.easeOut, 0, 90, 5, true);
}

The problem I have is that when the the right button (mc_rightBtn) is clicked again, the rotation starts from the original position. Ideally I would like the rotation to continue from its current position.

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ActionScript 2.0 :: Where's The Tween Class

Dec 18, 2006

where's the tween class?

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ActionScript 2.0 :: Using The Tween Class?

Dec 31, 2006

I've started using the Tween class as I find it to be a really quick way to create some smooth animations. However, what I would like to do is have a sequence of many different objects animating into the scene, but all using the Tween class.Now if they were all to animate in at the same time that would be fine - but what I would like to achieve is each object to animate in one at a time, so once 1 object has finished, the next one then animates in etc etc over until all 7 are animated in. I've read up a little on using continueTo etc but not sure how to get this to affect different mc's instead of self.

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IDE :: Extending The Tween Class?

Jan 26, 2009

extending the tween class?

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IDE :: AS3 - Tween Class And Rollovers

Jul 13, 2009

So I'm actually doing something very simple here, but it's my first attempt at tweening things through code rather than on the timeline, so I'm pretty new at this. Basically I have a small image gallery, all the thumbnails are butted up against one another in a grid. When you roll over an image, the title should tween to reveal itself below the image. I have it set up so that both the image and title are in one movie clip, with the image on the top layer.

My code does work when you move your mouse slowly, however when you roll over and out really fast, the whole thing freaks out a little, and the titles don't tween back properly, they actually stay exposed even though they shouldn't. It looks like they kind of tween back, then pop out again, with out a tween. I linked to my current swf file so you can see for yourself. [URL].

Here is an example of my code which is iterated for every image.
MC.addEventListener(MouseEvent.ROLL_OVER,onMC);
MC.addEventListener(MouseEvent.ROLL_OUT,offMC);
var myTween:Tween;
MC.buttonMode = true;
function onMC(event:MouseEvent):void{
myTween = new Tween (MC.title,"y",Strong.easeOut,94.5,138,.65,true);
} function offMC(event:MouseEvent):void{
myTween = new Tween (MC.title,"y",Strong.easeIn,138,94.5,.35,true);
}

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ActionScript 3.0 :: Delay A Tween - Animate The 2nd Tween After 3 Seconds When 1st Tween Stops

Nov 1, 2009

import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween

how can I animate the 2nd tween after 3 seconds when 1st tween stops.

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ActionScript 2.0 :: CS3 Trying To Fade Tween Class

Apr 30, 2009

I'm trying to animate the mc in my fla with the tween class (specifically have it fade from 0 to 100 transparency [left-to right] as it moves). I'm not really a coder and more animation-based. If I was to create a variable (say named "Transp", how would the rest of the declaration look in AS2?

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ActionScript 3.0 :: Rotation Using The Tween Class?

Feb 1, 2010

Quote:
import fl.transitions.Tween;
import fl.transitions.easing.*;

[code].....

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ActionScript 3.0 :: Using Tween Class With MouseOver

Feb 10, 2011

I have a movie clip (box) with a text box embedded in it. I want it to expand and move to the middle of the stage when the user places the mousepointer over top of it. When the mouse is moved off I want the movie clip to return to its original position. My code almost works. The MOUSE_OUT works and returns the movieclip to its original position but the MOUSE_OVER causes the movie clip to bounce to the center of the stage, return to the original position and then bounce back to the center of the stage before coming to rest at the center location. I just want it to go directly to the center of the stage.

Also, if I have 25 movieclips like this, is there anyway that I can capture the xy coordinates of the current movieclip that is being clicked on so that I can use the same code for each movieclip to expand and move it to the center of the stage and return them to their original . I am assuming that I would have to capture the name of the current movieclip being clicked on, in a variable and capture the initial x and y coordinates in two other variables. Can I then use these variables in the following Tween statements? Not sure how to code it so that the statement will read the contents of these variables and use them as paramenters in this routine.

square1.addEventListener(MouseEvent.MOUSE_OVER,tex ter);
function texter(e:MouseEvent):voidn
{
new Tween(square1, "x", Regular.easeIn, square1.x, stage.stageWidth/2, 1, true);

[Code]....

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ActionScript 3.0 :: Scaling Using Tween Class?

Sep 1, 2010

It was supposed to be an easy code but i can't make it work until now.I want my intro texts to get scaled to a certain postion when clicked .So far this is what I have done,
 
var scaleTo:Number = 0.6;
var introTexts:Array = [...];
for(var i:int = 0;i<introTexts.length;i++){    introTexts[i].addEventListener(MouseEvent.CLICK, onintroClick);}

[code]....
 
Right now,this code doesn't do anything, I can trace out "click" but nothing happen. I tried out the first item from the array first to make sure the code is working. The x position I want is -15 and y is 300.

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ActionScript 1/2 :: Tween Class Not Resetting Y Value

Jan 11, 2011

I am trying to move a movieclip down using Actionscript. Then when a user fires a back event [which is successfully firing] the movieclip is then required to go up again. The code is:

trace("fholder _y org: " + folioholdermc._y);
// THIS COMES OUT TO BE -601
var yDown1:Tween = new Tween(folioholdermc, "_y", Bounce.easeOut, -601, -449, 3, true);
trace("step 1 called");
trace("fholder _y down1: " + folioholdermc._y);
[Code] ......

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ActionScript 3 :: Tween Class And Pan Effects

Mar 6, 2012

I'm trying to make a "pan" efect (I'm not sure if this is pan) in flash (as3) where you have an image bigger than the mask where it is displayed (just horizontaly). It's a very simple effect, but I'm having trouble with the tweens. First, I tried with the tween class. But it ended up a mess with the speed of the tween (the parameter where you set the frames or seconds of the tween). The "begin" parameter is easy, is the x value of the object, no matters where is it.

The "end" parameter is easy too, is 0 or the end of the image, depending if you are on the left or right button (the tween begins when you are over those buttons and end with a stopTween when you are out of them or when the tween is over). The problem I'm facing it's the "duration" parameter: I want the same speed in all the tweens, no matters where it begins. Obviously, if I put a static value, if I'm in the middle of the image, the speed reduces to half.

So I'm trying to figure out how to create an algorithm to do this. I first tried something like calculating which percent of the image is the current "x" value:

If I am at 50%, make the tween in 50 frames.
If I am at 90%, make the tween in 10 frames.
If I am at 20%, make the tween in 80 frames.

But I think there should be a way to make it easier. Maybe I'm getting it wrong, and the tween class is not what I need... I'm just trying to make an displacement effect, always at the same speed (although an ease in and out until the speed is reached would be greater).

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ActionScript 3.0 :: Any Way To Delay Tween Class

Jul 20, 2009

I've been looking for a way to delay a Tween using the AS3 Tween class instead of Tweener, Tweenlite, LMZ, etc. Most of the responses I've found declare Tweenlite the easiest and requiring the least amount of code. I finally found a solution for the Tween class:

Code:
// the masking code;
import fl.transitions.Tween;
import fl.transitions.easing.*;
var twn:Tween = new Tween(my_clip,"width",Regular.easeInOut,1,300,1,true);
twn.stop(); // stop the tween right away,
setTimeout(twn.start,1000); // start the tween after 1 second;

And that's it. I wanted to share. One of the challenges I face in my agency is handing off code to someone else who doesn't have any of the tween libraries installed so I have to walk them through it. The Flash Tween Class is not so bad, if you ask me.

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ActionScript 2.0 :: Adding Tween Class To Xml?

Sep 21, 2009

I don't have much action script experience at all but If someone could point me in the right direction it would be awesome....I have an image gallery supplied from xml. I want to add a tween to each image as it opens, so far it works on only the first image, I'm guessing I need to create a mc for each image that is loaded so each mc can have a tween? I really need some direction this is what I have so far:

[Code]...

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