ActionScript 2.0 :: Drag Scale Navigation?
Jul 4, 2004[URL]like the drag and scale part? kinda of understand how to do it but had some difficulty structuring it in Flash MX.
View 2 Replies[URL]like the drag and scale part? kinda of understand how to do it but had some difficulty structuring it in Flash MX.
View 2 RepliesI am very new to AS3 and I am running into some issues creating a simple class that will allow you to drag and drop and object but then also scale when it is over a hit area. Here is my current code:
[Code]....
Basically, there will be two images, which participants are to choose between. Below the pairs of images will be a horizontal bar with arrows at both opposite ends. I would like the participant to be able to drag and drop a small rectangle somewhere along the bar to represent their choice (and the degree of their endorsement).Basically, I'm asking how to make an interactive scrollbar on its side (without buttons, just the drag). I would also like it to start in the middle of the bar and be able to be moved in either direction.
View 2 RepliesI have an image inside a movie clip that a user can scale from its center using the slider....works great.However the use can also drag the movie clip.After the movie clip is dragged to a new location it and then scaled using the slider it jumps back to the center of the stage and then scales.I have tried modifying the x y of the movie clip but then the scale is no longer from the movie clip's center.
var clipNativeX = holder_mc.x;
var clipNativeY = holder_mc.y;
function scaleClip(val:int):void[code]......
does anyone know a code which would let you drag and drop objects and also be able to scale them at the same time.
View 0 RepliesI'm trying to create this drag and drop sequence where the "temperature_small" movie clip is dragged and dropped onto a spot on the stage. I've got the drag and drop part of the ActionScript ready, but the trouble comes when I want to re-size the movieclip to make it smaller, I keep getting the error code:
[Code]...
I have had some help but still not understanding this.
How can I scale an object from center after it is dragged by the user?
Currently I have this:
function onSliderChange(e:SliderEvent):void
{
scaleClip(slider.value);
}
[Code]...
With this code the movieclip jumps back to the center of the stage each time I call the scaleClip() (move the slider). I would like the object to scale from it's own center regardless of where it is on the stage.
I am about to make my portfolio site in which I'd like to have a drag and drop interface similar to these sites [URL] and [URL] where you have to drag to advance the page. Also I am assuming they are using empty movie clips to load in XML data. i am wondering how to make the drag transition bring the next or previous picture in together with the current one, and how far do you need to drag before the other one takes over? Do they just use 1 or 3 empty clips or MC for however many pictures there are with each empty MC assigned one of the XML links?
View 3 RepliesI drew a farm and I want to be able to move the animals around, also to make it a bit more real, they need to scale down proportionally along the y axis, I have been searching for a tutorial or download to no avail.
View 9 RepliesI'm trying to create a navigation system that relies on the user dragging on a wheel in order to rotate it into a specific position: [URL]. The problem I have is that whenever a drag is initiated, the wheel jumps to a position where it points the zero-rotation point (indicated in the example by the red dashline) at the mouse direction. Whenever the drag is ended, the wheel stays at the position where the mouse has left it, which is correct.
However, when another drag is initiated, the same thing reoccurs - the dashed red line jumps to point towards the direction of the mouse. In short, I need the wheel to drag/rotate directly from the position where it was previously left or where it is by default. It shouldn't matter from which position the user drags the wheel. The code is located in the script of the wheel-movieClip, and is as follows:
Code:
onClipEvent (enterFrame){
this.onPress = function(){
// when the mouse presses on the wheel
this.onMouseMove = function(){
// get an angle to the mouse using atan2 (gets radians)
var angle = Math.atan2(this._parent._ymouse-this._y,this._parent._xmouse-this._x);
[Code] .....
How to implement it so that the wheel rotation is independent from the position of mouse, while it is dragged.
I'm trying to create a navigation system that relies on the user dragging on a wheel in order to rotate it into a specific position:
[URL]
The problem I have is that whenever a drag is initiated, the wheel jumps to a position where it points the zero-rotation point (indicated in the example by the red dashline) at the mouse direction. Whenever the drag is ended, the wheel stays at the position where the mouse has left it, which is correct. However, when another drag is initiated, the same thing reoccurs - the dashed red line jumps to point towards the direction of the mouse. In short, I need the wheel to drag/rotate directly from the position where it was previously left or where it is by default. It shouldn't matter from which position the user drags the wheel.
The code is located in the script of the wheel-movieClip, and is as follows:
ActionScript Code:
onClipEvent (enterFrame){
this.onPress = function(){
// when the mouse presses on the wheel
[code]....
I can see how lacking the code is, and I can see why it does what it does. I just can't figure out how to implement it so that the wheel rotation is independent from the position of mouse, while it is dragged.
I am learning AS3 and trying to get an object to be able to move / rotate / scale and drag and drop. I found 2 seperate tutorials one does button clicks to move and rotate code.[code]When I add the second lot of code to the first app (ie add a layer and insert the script ) change myPoint to rocket . I get the following errors:'{' expected
View 1 Replieshow can i scale a movieclip by clicking it and drag the corner points of it.
View 3 RepliesTrying to build a drag and drop navigation, all the drag and drop works great, the test for the hit works ie if its on the target it centers the drag clip over the target, if its of the target the drag clip returns to its start postion. What I cannot get right is the code to check if the target already has a clip on it, if it has that clip needs to return to its start position, so we only ever have one drag clip on the target.
Code timeline:
Initialize vars
left = 10;
right = 500;
top = 10;
bottom = 380;
speed = 10;
targetX = targetSpot_mc._x;
targetY = targetSpot_mc._y;
[Code] .....
'i am doing a game for children where users can drag and drop resize and scale movie clips on stage!The drag and drop is not an issue...
View 2 RepliesScenario: main moveiclip with 4 other clips in it. I want the rolledover clip to scale up and all the others to scale down and blur.
Question: What is the most effiecent way to code this. Would it be a "for in loop"? I am trying to minimize the code and would rather not use a whole bunch of if then statements.
I want my flash content to scale when I scale my browser window.
View 5 RepliesHow can I convert the current scale of the instance to 100% so I can easily "visualize" and manage the instance when I modify its scale? Here's the actionscript, it works, but I just want the temp._xscale and temp._yscale to be in percentages, not real numbers.
Code:
USflag.onMouseDown = function ()
{
var temp = USflag;
onEnterFrame = function ()
[code]....
One last thing, what's the tag you have to put that is designed for boxing actionscripts? I'm suing [ code ][ /code ]
My Flash image will not scale.if you zoom in, it gets chopped up. if you zoom out, it has a big blank area.What should I change in order to have this Flash image scale just like the rest of the site? [URL]It is the Flash in the center.
View 1 Repliesi want to make flash drag a ball onpress and if its onrelease and if its on the Suquare movieclip it should stop draggin. my code is like this
[Code]...
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box);
var i:Number = 1; //i will be the total number of boxes
var newBox:myMC = new myMC();[code]....
Im having trouble with this and its going wrong. I need to use actionscript 2 and im on flash cs3.
View 3 RepliesI have a function that states when movieclip1 is dragged and hits a line then it stops the drag, however it seems to stop the entire drag function in the swf on the other movieclips even though they arent called in the function.[code]
View 1 RepliesIm trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
[Code]...
I have some movie clips. i want to drag all clips when i drag single movie clip. Ex. I have movie clips "A1", "A2", "A3", "A4", "A5" . Randomly visible some of them. Suppose "A1", "A3", "A4" has visible. When i will drag "A1" movie clip all these "A3", "A4" also move with "A1".
View 6 RepliesWhat's the code to start drag and stop drag. I would also like to know what's the code to detect if the object has been dropped on something. I know the code in AS2 but i cant figure it out in AS3.
View 3 Repliesi have load in a .swf and this .swf is make up of one drag object. When i load into my _level0, i can drag it but it seem then the drag is not smooth, instead it is lagging. Thus i went back to the indiviual files and try to drag on it and it was not lagging. ...why is it like that? All the files are still on my local disk.
View 4 RepliesWen i drag mc2 i want mc1 drag in the same time.
View 1 RepliesI am creating a Flash website (AS3) which contains multiple columns of swf's. These all have individual "start drag and stop drag" vertically and works fine. My problem is when I try to create start drag stop drag on top of these swf's horizontally - I want to be able to move the whole stage horizontally containing separate columns.
I am not sure how to code it and it ends up locking the "start drag top drag" inside the columns. How can I do this so that each column is scrollable and scroll to other columns without using a scroll bar...
i have an object that i want to drag and drop with the same event.Something like on press start drag and on press again stop drag. I'm sure it's pretty simple with and if and else statment but i can't find how to do that...The best i have done so far was this:
[Code]...