on frame 1 : I define a function exemple : function exemple(){ a=1; }//end function on frame 2 : line0 :exemple() line1 : trace(a);
=> but there is no trace of a. the function has not been called but if I add a button with on release exemple(), the function exemple has been calledis this normal ? how can I call and execute a function without calling it trough a button.
but there is no trace of a. the function has not been called but if I add a button with on release exemple(), the function exemple has been called is this normal ? how can I call and execute a function without calling it trough a button.
I want to create a button that toggles but has a roll over, roll out and click animation. Anyone willing to point me in the direction I need to be so that I can achieve this. I can create the roll over and roll out animation for the buttons but then how could I toggle between the two buttons. Ultimately this is for a start and stop situation. I want when I roll over the button for it to have a transition then click and it toggles to the alternate button with animation. I have been tackling this now for a week and with no success. So far I have found ways to toggle but loose the animation or vice verse.
I just want to design a button when the mouse roll over the button will gradually become larger (to a fixed size) and gradually comes to the originally size when roll out. I try to use "Adding Buttons to Movie Clips" method, ie, one MC with two layers, an amimation MC (tween from small to big and then big to small) and a button. Add script as follows: on the first frame:
if (Playing eq "True") { play (); } else {[code]....
When I roll over the MC tween small to big and big to small and when roll out the MC gradually small. What I want is when I roll over the MC tween small to big and keep it is except when I roll out.
I have 3 buttons going around in a circle, in the middle of this circle I want a specific image to fade in for each button when you roll across it then fade out when you move off the button. I also want the button itself to change colour slightly when you roll across it. I've not had much look so far without the use of actionscript, but even with using it I'm not getting very far, I also seem to have a problem where once I have an image appear on the rollover of abutton that the image becomes part of the button, ie instead of the image just appearin when you roll over the button it appears when you roll over where the image should be appearing.
I seem to be getting the following error message: '1120: Access of undefined property myFunction.' (Line 11 of the below code).I'm wondering how to define the function myFunction?
1. import com.greensock.*;2. import com.greensock.easing.*; // these two import statements should be at the top of every frame3.4. // this bit places cursor in textfield.5. stage.focus = rfidValue;6.7. // var tempRFIDValue:String;8.[code].......
okay , so i have gt a movie clip , instance name is start_mc . when my mouse roll over on the movie clip , a tweened will appear and when i click on the movie clip , a data will appear and the instance name is data_mc. so do i create the tween myself on the timeline or on the stage? and how do i start the roll over function?
I have a Flash application that receives data from a php application in xml format. Would it be possible for me to call functions in flash that it receives in xml format?
Let's say the php application sends this:-
<data> <command>gotoAndStop(15)</command> </data>
Would I be able to get that function executed in the Flash application?
make function execute only once per second in ActionScript 2.0? As always I'll start from example to explain my problem...I have aprox. 15 buttons on my stageand all of them are calling the same function, but with different arguments. This function executes some effects, that lasts for 1 second. If someone will click on that buttons more often, than once per second, that will look horribleI can disable that button, what was pressed, but this will not solve the problem, be cause someone in a hurry can click another button
I need to execute a function every 30 minutes including once immediately.User loads my flash swf, function gets executed.. 30 minutes later, it does it again.. and so on..
In the Actionscript 3.0 Language and Components Reference > All Classes > TextField Class > Properties > htmlText HTML tags supported table, the description of the anchor tag has this sentence: "You can use the link event to cause the link to execute an ActionScript function in a SWF file instead of opening a URL." I don't understand how to do this. Can someone tell me how to do this? Or, can someone point me to an example or reference that explains how to execute an ActionScript function in a SWF file using the link event?
Is it possible to call a PHP function from flash and have it execute right away?
If so how could I go about doing that, because I am trying to call a PHP function that will update a users facebook status, but thus far I have been unsuccessful, so I am kind of at the end f my rope.
how to execute a function automatically ( without havin the user to click... like say on load of a movie clip... or entering a frame...wats the exact code to execute a funtion?
I would like to download a function as a string from my server into a Flash swf-document on the computer of a customer. So this download would be executed client-side. Then I would like to 'execute' the string, just as I do with the 'eval'-function in php/javascript.The important thing here is that the function is not stored client-side on the harddisk (like the swf-document) and that the function only remains in the computer memory.
I am struggling trying to put together two or three tutorials in order to make a photo gallery with numbers as the navigation to work. I am almost there, the problem is that in addition to the numbers as navigation I also wanted to have the option to change the images using a previous and next button. Here is a link of what I am trying to do:
[URL]
The reason the previous and next buttons don't work is because their functions are within a main function that is called onRelease of one the number buttons. Once you click the numbers, the previous and next start to work.
My question would be if there is a way to auto execute the function DisplayInfo as the XML file loads. See code Below:
Code:
var item_spacing = 20;// how far menu items are spaced vertically var item_count = 0;// counts menu items as they are added from the XML function loadXML(loaded) {
[AS] _root.logo._alpha = 0; //Stt alpha p logon till 0 _root.meny._alpha = 0; //Stt alpha p menyn till 0 var donealpha:Boolean = false; //skapa en Boolean var doneshrink:Boolean = false; //skapa en Boolean var donemove:Boolean = false; //skapa en Boolean [Code] .....
The first two functions wont get executed.. I have tried to put trace("test") strait under the function ...(){ but it wont execute it..
I have a function in a child that I need to have executed by the parent but I can't get it to work. Does anyone know how to call the function in a child from a parent?
What I'm doing is having the parent load a few buttons and I want to re-use the button swf, but have the parent provide the text for the button.[code]...
I have unfinished code I'm working on. It has a listener event and a function. I notice when I put the for loop outside the function (it would be below the last line) it doesnt execute. Why doesnt the code I type outside of the function execute? I need to know for future reference
I'm trying to execute a function like window.alert for example, from actionscript, when both the html file and the swf file are using the file: protocol.without changing global flash security settings
I was wondering if you can make an eventlistener to trigger to execute a function when the window/tab viewing the swf is closed. I searched around, and there seems to be a way to do this with flash.external class and javascript, but some users have javascript disabled, so is there a way to achieve this without javascript?
I have a class called TestMover and it has a function in it which changes its X position. I would like to execute that function from the main timeline. It worked when I used static function but it threw an error when I tried to change the value of X.[code]...
is there an easy way to begin a timer onRelease that counts 5 minutes, when it is done, executes another function in the movie?I have found a lot of larger countdown timers for days and years, but I am having trouble simplifying to a matter of minutes and then executing a function.