I have a question that:Is it possible to execute external flash projector(.exe) file on clicking a button in my movieclip. I tried the following code but no work:
Is it possible to execute external flash projector(.exe) file on clicking a button in my movieclip. I tried the following code but no work:[code]exe and swf files are on the same location on hard disk.
I have a Flash projector (.exe) file which load some images from local hard drive and move them. This application is called by a VB app at the startup (so it runs when you turn on the system). Everything works fine but there is a terrible issue. Randomly it DOES NOT load all images. I try to figure it out with disabling "Hardware acceleration" in flash [URL] and also disable "fullscreen", but it happen randomly again!!
I'm developing a game add-on/plugin which replaces a built in feature of an online game. The game loads an .swf therefore, my solution also has to be an swf for it to work 'in-game'.
I would like to be able to have the user press a button in the custom .swf I am making - and this would open an external application (amongst other things). I.e. if there was a button that said Notepad, it would open Notepad.exe on the machine.
My initial thinking was that i could have a XML Socket server 'daemon' runnning (c#) , which i could connect to with flash - however, as both the swf and the daemon are local, flash complained and gave this error: "Error #2010: Local-with-filesystem SWF files are not permitted to use sockets."
The only way i know to fix this - is to change the security settings of flash - not very user friendly!
So! Any thoughts on how I could otherwise go about this? I was thinking a custom http server could do the trick (connected with URLRequest) although i'm not too sure.
When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?
Basically I'm trying to use fscommand to open programs outside of the flashplayer. This I thought would be pretty simple but apparently not.Here is the actionscript I've already tried:
Code: on (release) { fscommand ("exec", "C:UsersMattDocumentsflashMTRXfscommandpin.bat"); } on (release) { fscommand ("exec", "fscommandpin.bat"); } on (release) { fscommand ("exec", "pin.bat"); }
But guess what, on release nothing seems to happen.The SWF file is in the folder "MTRX". I'm using Flash MX 2004. This is what the BAT file is: Code: @echo off start PinballBot.exe When I open it from windows explorer that works.
Here is the situation. I have a JavaScript that closes the DIV containing my flash object. It currently closes after 15 seconds. That is supposed to be how long the Flash movie lasts. however, slower machines run the movie longer. this means the flash object closes too quickly and they don't see the entire movie. . . if I increase the time, the users of fast machines have to wait around awhile for the movie to disappear.
So, I would like the movie to execute the javaScript when it gets to the last frame.
I have embedded an swf into my html. This swf allows a user to send an email to someone. When the email is sent, I need the html page to execute some code which uses an external library (Not load a new page). Is it possible for my html page to know when an email has been sent?
My needs are to execute a javascript whitout calling any external function of the html file when a flash button is clicked. I need to obtain the effect that happen when the user put in his address bar the text javascript:"alert("Hello World!"); and press enter I need to do this whitout calling any external functions, whitout calling anything in the html file, all just with the swf. Of course the script that i must call is another than javascript:"alert("Hello World!"); but let's begin with this easy script and when working i can thikn to implement the complex one
i tried this
ActionScript Code: on(release) { function runJS(script:String):Void {
[Code]...
but is not working, i get a syntax error, maybe cuse of the " in "Hello World!"
I want to ask if what i need to do is possible and, if yes, why my AS code is not working.
I have a main presentation file with 3 external movies that load into the main file. The SWF version works great. Our clients use PC's so I publish my files as windows projector files (exe). Problem is when I give them a CD of all 4 files, when they click on the main presentation file it doesn't load the external movies.[code]...
I have a projector published from Mac into two formats: Mac and Windows. The main movie loads an intro flv, and it has a button to skip which loads another swf.When I run the .app in MacOS, it works fine. The video is displayed and the button jumps to the mentioned swf. However, when running the .exe in Windows, no video is showed and the button does nothing.I think it's a path problem. I'm using relative ones, and have tried in all forms:
I have problems in running a projector under win 7. My projector load several SWF and each of them load different external MP3 that plays during the show.Under Win 7 sometimes the sound (Mp3) stops.
Am trying to read PHP files using AS3. the problem is, I need to get the .php files trough "http" protocol. When I call the file directly, the php script is shown instead of its result.[code]...
I have a flash video on the first frame of my project. Once the video is finished, it is set to go to the 2nd frame and stop. That part works great.I'd like to set it up to send an email notification on that 2nd frame. Don't worry, this isn't a low-brow type of thing. (The presentation is going to one person and the email will go to him as well.) Anyway, I've created a .php file that will automatically fire the email off when the page is loaded, but I'd like to be able to execute that .php file from my flash presentation. I don't want to launch a pop-up window or anything if I don't have to.
I found the following command online, but it doesn't work for me. Code: on (release) { fscommand("exec", "skynet.bat"); } The .bat file is in the same folder AND has an edited copy in a folder called "fscommands", both of which work. The problem is in the flash file. I attached the code to a button (of course), but when I click it nothing happens.
How can I execute the javascript from my flash application? That javascript returns the flash movie (.swf file). I want to load that swf file into movie clip. What control i can use or any way to do that?
Is it possible to call a PHP function from flash and have it execute right away?
If so how could I go about doing that, because I am trying to call a PHP function that will update a users facebook status, but thus far I have been unsuccessful, so I am kind of at the end f my rope.
I am getting a strange issue in Flash CS5. I have a .fla file that was working fine up until recently. Now, when I Ctrl-Enter to Test Movie...nothing happens.
I have a Document Class set up (and when I click the pencil button, it opens up the right script, so Flash knows where the code is) called Main. In the constructor, there is a trace('Main()') just so I know the constructor got called, but that trace isn't showing up. A few days ago this same code was working fine, so i'm guessing I knocked around a setting or two in the IDE (not sure which, since Flash has the classpath set correctly)[code]...
im trying to make a text box in flash... soo when someone types something in one line and hits enter... the line gets executed... how do u do that?? and plus I want that text box to send commands to IRC basically how can i execute irc commands in flash....
i'm wondering how flash works when it comes to executing code. when exactly does it begin executing onEnterFrame actionscript, and what determines fps? for example, if you have your movie/game/whatever set to run at 60 frames per second, does flash wait 1/60th of a second before it begins executing code and determining how to draw everything, and then finally loads the frame when all the necessary code has been executed? or does it begin to do things in advance, before the frame is scheduled to be loaded?
I download Flash CS5 and I try to execute it without an error message coming in and basically the program does not start.The message goes as follows:
Flash.exe - Entry Point Not Found
The procedure entry point ?ik_treelsActive@CFlashIK@@QAE_NJ@Z could not be located in the dynamic link library FlashIK.dll.So then I tried to install the updates via the website and the AdobePatchInstaller.exe and I get this:
Some updates failed to install.
Update is not applicable.
So here I am unable to start Flash CS5. Anyone know a way to fix this issue?
I have an weird issue with a fla file. I've worked on a big project for a long time ago. I use cs4 to compile the fla and Flash Develop for the classes. Yesterday I compiled many times and suddenly CS3 stopped executing actionscript. There is no compile errors, nothing. Just doesn't execute the code. I typed a simple trace in the first frame and deleted the symbols on the stage - it didn't trace nothing.When trying to compile this file I noticed that the size of the compiled swf cut down in the end of compiling - in decreases from 700KB to 300KB. I made a size report - it is strange that action script bytes is only 6, but I have many (about 100) classes: