ActionScript 2.0 :: Finding Values In Arrays

Jun 7, 2007

Is there a simple way to ask "Does this array contain this value?" For example I have an array1 [0,2,4,6,8,10] and another array2 [1,3,5,7,9]. I want to say something like:

[Code]...

In this case of course it would find the value "3" in array2 and then do the appropriate action specified there.

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Arrays :: Flash - Pushing Or Adding Arrays As Values Into A Multi-dimensional Array?

Jan 21, 2011

I am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:

var slideDataArray:Array = new Array();
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I am looking for a means of placing the slideDataArray into a 'slot' or value of slideShowDataArray so that I can in the end pass the slideShowDataArray as a parameter to another function.As of now, the last slideDataArray appears 11 times (the loop runs 11 times) in slideShowDataArray and the way the code is written the slideDataArray is unique every iteration of the loop.

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ActionScript 3.0 :: Finding Data In Arrays

Nov 25, 2009

So how do i go about using something like indexOf() on a multilevel array? for example, lets say i have the following array:[code]how do i find the index of lets say "tree 1 data 2"?

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ActionScript 3.0 :: Finding The Sum Of All The Values In An Array?

Jul 2, 2009

Is there a method or something that will add up all the values in an array and give me a total?

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ActionScript 2.0 :: Finding Values In An Array?

Oct 26, 2005

i was looking at the tutorial Finding Values in an Array here and was wondering if i could replace

Code:
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with a string value thats is read from a text box eg,

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ActionScript 2.0 :: Finding Values In Array - Searching Small Number Of Elements

Feb 3, 2006

I just read the tutorial "Finding Values in an Array". Sure, the code works, but that's only because we are searching arrays the contain a small number of elements. Suppose we have n elements in an array. To search that array for a particular element we may have to do n comparisons. If the array we are searching contains 10 million elements, we have a problem; can you imagine doing "if (this == that)" 10 million times? There's got to be a better way to search the array. Or perhaps we shouldn't use arrays to store the information.

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ActionScript 2.0 :: Getting Values Out Of Multidimensional Arrays?

May 17, 2009

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ActionScript 3.0 :: Assigning Same Values From Two Arrays?

Nov 5, 2010

I have a little problem and I guess it won't be difficult to solve, but I am still learning to create codes and I get stuck every once in a while (more every than once haha). What I want is to create to different arrays, one for all the buttons I have, and the other for all the instances of the frames that will take me when I hit each button. So for example if I hit mybutton3, it should take me to frame3.

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ActionScript 2.0 :: CS3 Multidimensional Arrays - Assign The Values Of 0 And 1?

May 12, 2009

So I'm coding a maze in Flash using ActionScript 2.0. I'm using a 2D array and with that I will give each point a value, either 1 or 2. I then plan to use modulo and an if else statement to pull a brick movie clip from my library. Here's what I've coded so far with the 2D array. This is my first time using this array and I'm unsure wwether I have coded this correctly. how do I use this array now to assign the values of 0 and 1?

[Code]...

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ActionScript 3.0 :: Cross Checking Values From Two Different Arrays

May 10, 2010

I've got movieclips of dice called "dicePicked1", "dicePicked2", etc all the way to 6. each of these movieclips has a graphics on keyframes with labels "One" to "Six".Now I'm trying to find (in vain) a way to cross check the labels with arrays of numbers so that each time it finds a dicePicked with the appropriate label, it moves onto the next number to find. For example, I need to see if one of each dice has [1,2,3,4,5,6]. Once the program finds a dicePicked with the Label "One", it moves onto the next element which is 2 and so on. If it finds the last element (and thus all the elements), it returns true. If it doesn't find an element (for example none of the dicePicked have a Label "Three") then it returns false. I'm trying to find a system that can accommodate different combinations and some with the same numbers multiple times (for example 3 different dicePicked have the label "three")

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Flash :: Change The Values Of Arrays From Different Classes?

Sep 16, 2010

How do I change the values of arrays from different classes? i've array in one class called creation all the array are global variable

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Arrays :: All Color Values Turns Into CurrentColor

Feb 20, 2011

I'm trying to make an array with different color values. My problem is that when I do...
teamColor[i] = currentColor...
All color values in my array turn into the currentColor. (I would upload more code, but that would be a massive mess, considering that I have code everywhere with references from movie clips that are as far as 3 layers deep. However, this would be irrelevant anyways (probably), because I tested this with color values on my main timeline, without any references to or from anything deeply nested). I would like to add that I tried adding strings in there and that the strings remained their original, intended, value, while the color exhibited the same phenomenon.

I changed my code by creating separate variables for each color instead of putting the variables into an array (not what I really wanted to do, but it works). My code looks like this:
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(E.G: 'tempboxname[ttns].name = i;')
teamColor is then equal to that name when the user clicks it. I have another movieclip with colors in it and the above function is called to check if any teamColor change has occurred, and if it has, act accordingly. (The idea of having teamColor equal to 0 is so that if the user clicks twice, nothing changes. I other conditionals for other colors, all within the same function). That is how I fixed me code. It's not what I wanted, because it's not an array (meaning a seemingly infinite number of teamColors, and thus, teams) but it'll do for me.

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Flex :: Adding Two Arrays Integer Values?

Apr 21, 2011

I am trying to find the sum of one column's timings which is like '00:00:00' format. I am splitting the time string at ':' and storing into an array. Then trying to add array1[1] value to array2[1] value. Here I'm not getting type casting logic. I'm getting an error when I give int(array2[1]) += int(array1[1]) .

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Arrays :: Flash / AS3 - How To Find Common Values

Dec 13, 2011

I'm struggling with something that shouldn't be too difficult but I can't figure it out I have a number of Arrays with different values and I want to find the common values all of the Arrays have, see example below:
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ActionScript 3.0 :: Access Index Values Of Arrays?

Feb 2, 2011

Say I had this array[code]...

This adds five new instances of the Thing class through the main timeline. In the Actionscript code for the Thing class I want to be able to reference the index of the given instance for identification purposes.

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ActionScript 3.0 :: Inserting New Values Into Multidimensional Arrays?

Jul 1, 2011

TL;DR version: how do I add more values to the 0th row of an array?[If that's too vague, read on.]What I'm trying to do currently is make a tilemap engine. I have an multidimensional array that is sifted through when the program begins that determines what type of tile is added to the stage which was then put in its appropriate place. These tiles scroll when the player moves.

Now, the problem is, I expect to make huge maps. Putting a large amount of children (tiles) on the stage makes the program incredibly laggy, so to fix this I created another multidimensional array that held the values of the tiles that are currently in the field of vision of the player.

the values in the new array shifts and moves along with the player, gets the children that will be left behind and deletes them. To keep things short, the player would not notice the addition and removal of the tiles, because the tiles are added at the position where the player is currently moving and the tiles that are removed are removed where the player is moving away from.

The issue I am having lies with moving up and down. The addition and removal of tiles follows a very strict process:

1. shift the array that holds tiles in the player's range of vision so that new tile values can be added.

2. add children (tiles), assign their names, add the name to the appropriate place in the array and move the child (tile) to the appropriate place on the stage.

3. Delete the tiles left behind.

4. Remove the names of the children that were deleted from the array.

To move up, I would have to unshift the array (so that all the rows move down one), add the names of the new children(tiles) that will appear directly above the range of view, then delete the children that are named in the last row of the array and pop the last value in the array (which, since this is a multidimensional array, is not one value, but the entire last row of children names). The problem is, after I unshift the array and add a new row with only a single value in it, I can't add more values into the row!

(the name of the array that holds the names of the children in the player's range of view is containmentUnit.)

I have tried these,

Code:
containmentUnit[0].push("test");

Code:
containmentUnit[0].splice(0, 0, "test");

but it always comes out the same way-- with an error message that reads:

TypeError: Error #1006: value is not a function.
at storage/update()

how I could add some values to that first row?

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Flex :: RemoteObject: Arrays With Same Values Reference Same Memory?

Nov 11, 2009

If I send remote data from Zend_Amf to Flex, if two array properties on the object have the same data values they are deserialized at the remote end with the same memory storage.Example: AS3 object:

Snippet:
[RemoteClass(alias="TestVO")]
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[code].....

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Actionscript 3 :: Sorting The Arrays And Comparing The String Values

Jul 12, 2011

I'm having a hard time wrapping my head around this problem. I have 2 unsorted arrays that need to be compared, array2 must contain all elements of array1 and array2 can any number of extra elements without affecting the result. I don't see any benefits from sorting the arrays and comparing the string values as array2 can have extra information causing noise.

[Code]...

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ActionScript 3.0 :: Number Arrays - Cannot Do Calculations For Large Values

Jun 12, 2011

I've been making arrays from numbers produced by the Collatz conjecture. But when the number where we start calculating exceeds over 1x10^16 program can't do any more calculations. It loses it's capability to handle odd numbers. Heres a part of my code that makes calculations:

ActionScript Code:
var a:Number;
var result:Array = new Array();
var count:int = 0;
function calculate(e:TimerEvent):void{
[Code] .....

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ActionScript 2.0 :: Randomizing Arrays With Linked Multiple Values?

Oct 19, 2008

I am currently using this AS to randomize an array:

Code:
function shuffle(wordtestmix,b):Number {
var num : Number = Math.round(Math.random()*2)-1;
return num;

[Code]....

and would still like to randomize the array without splitting the two values up.

What is the best way to declare this type of array and also adjust the randomize code in order to mix it correctly.

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ActionScript 3.0 :: Loop And Create New Arrays From Each Of The Values In The CategoryArray?

Mar 23, 2009

I have a array of categories, for e.g.

var categoryArray = new Array('value1', 'value2', 'value3');

I would like to loop and create new arrays from each of the values in the categoryArray I tried...

for(var i=0;i<=categoryArray.length-1;i++){
this[categoryArray[i]] = new Array();
}
value1[0] = "dsfsdf";
trace(value1[0]);

It doesn't seem to work.

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Actionscript :: Match Values In Two Arrays Of Different Length, Possibly Unsorted

Mar 9, 2011

I want to compare one value against all values in the other array and extact a match. These are different in length.

Imagine one column of unsorted ID's and one column of ID's and names. I came up with this, but it doesn't work.

private function mergeCollections():void
{
for (var k:int = 0;k <= idArray.length;k++)
{

[Code].....

my arraycollections arrive from database.

The real thing I'm doing here is recieve values from a table full of ids and a table full of those ides, plus the name (they are separate because, normalization dude!) And I want to put them inside a datagrid that will only display the name.

I say possibly unsorted because the second column might reach a point of several deletes and inserts and might end up unsorted. But for this case I have one unsorted column against one sorted column.

My current output is just one name printed, and the rest dismissed completely.

NOTE: Also take in account that the nameArray has always MORE or EQUAL values to the ID table. and the Id table will always have values that match the names table.

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ActionScript 2.0 :: Associative Arrays - Store Variables And Change Values

Dec 18, 2007

I'm trying to use associative arrays to store my variables but am looking for a solution to change the value of array1[i] to array2[i]. Since it's an associative array, the only way I know how to loop through these kinds of arrays is by the following:
Code:
for(var i in array1) {
trace(array1[i];
}

What I would do when using indexed arrays to change the value of array1[i] to array2[i] would be something like this:
Code:
for(i=0; i<array1.length; i++) {
array1[i] = array2[i];
}

However, I can't see any way you can do this with associative arrays because they do not have a numbered index such that in a loop you could
say array1[i] = array2[i] .
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ActionScript 3.0 :: Flash Object Arrays: Pass Values For Selecting Only Some Objects?

Sep 2, 2010

What i'm trying to do is creating an array of objects, little squares that are positioned in a grid with coordinates and when i click on the coordinates i need to select only the elements which fit with the value. So, what i'm trying to do now is to pass a value to each element of the array but it doesn't work:

[Code]...

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ActionScript 3.0 :: Arrays Of Arrays / Data Providers And Dictionarys

Aug 26, 2009

I've got a bit that loads a big chunk of xml data about products.I push product info into an array(e.g. productArray), then add that array to another array (e.g. allProductsArray)How do I sort those arrays? For instance, if I want to sort the allProductsArray based on the info in productArray[0]?Alternatively, would something other tha an array of arrays be a better route?This loader loads the same sort of info for many different clients, so the bit to sort on will change.

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Arrays :: Fastest Way To Merge Multiple Arrays?

Sep 26, 2011

I'm trying to write a function where I can specify any amount of array, and the return value will be an array containing the contents of all of the specified arrays.I've done this, but it seems like a really slow and ugly way of doing it:

var ar1:Array = [1,2,3,4,5,6,7,8,9];
var ar2:Array = ['a','b','c','d','e','f','g','h'];
function merge(...multi):Array[code].....

Is there an inbuilt and more efficient / nice way of achieving this? The result does not need to be in the same order as the input - completely unsorted is fine.

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ActionScript 3.0 :: Randomizing The World! Arrays And More Arrays?

Feb 17, 2009

A little explanation: Im making a random arranging number Array. So instead of using a loop and assigning 0 to first array element, 1 to second, etc.I need to make it totally random but without repeating any numbers. To do that I made a second Array that will have the same number of children to serve as a reference.Each of them will be an Object with a property "num" , wich will be its actual number, and a property "called" wich defaults to false.Like this:

ActionScript Code:
for(var i:int=0;i<vQuantity;i++){
ranArray.push( new Object() );

[code].......

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ActionScript 3.0 :: Arrays Store References Of Other Arrays?

Dec 27, 2009

I've had a problem for awhile that was really odd. After some intense debugging, I realized the problem lied in setting an array equal to another array.[code] When setting one array equal to another, the values aren't copied over, but a reference to that memory is stored. So no matter which variable you change, they are both references to the same memory and thus both will reflect the changes.With other data types, this doesn't happen.I could fix it by looping through t1 and using push() to add each index from t1 into t2, but that seems a little messy.

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ActionScript 2.0 :: Pushing Variables To Arrays Within Arrays?

Jun 25, 2004

correct syntax for pushing variables to arrays within arrays? I have searched many threads but found nothing that exactly answers my query.I have a class (Brigade) which amongst other variables contains an array (BrigadeUnits) This is the third element.. My Brigades are stored in an array called AllBrigades. I now need to fill the BrigadeUnits array with objects of my Units class.The hierarchy I want to create is as follows:

AllBrigades (array of Brigades)
Brigade (object)
BrigadeUnits (array within Brigade object)
Unit (Object to be stored in BrigadeUnits array)

I have tried various approaches including the following, assuming that I am addressing the first Brigade in the array:

AllBrigades [0] [2].push (MyUnit);

But when I trace this I just get undefined.

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ActionScript 3.0 :: Slider Input Values - Can't Get The Output Values To Add Up?

Dec 6, 2010

I've gotten these sliders to work but can't get the output values to add up. For instance, depending on the values for slider 1, 2 and 3, I need the total to show up in a separate text box. I keep getting a NaN message in the text box.Here's the code I have so far:

//item 1
sliderOne.width = 600;
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