ActionScript 2.0 :: Get The Correct Answer If Click The Red Color And Fill Into The Star?
Mar 25, 2012
i am develop 1 simple game for color fill to object, but now i have something wrong in my code...how do i get the correct answer if i click the red color and fill in to the star?
I am trying to get an answer from Input text Field and compare it to the correct answer.here is how my code look like:
//I have a confirm button here confirm_button.addEventListener(MouseEvent.CLICK, ConfirmFunction); //I have a correct answer as a String here var correctans:String = "July";
[code]....
This will check if correct answer contains words in the answer from input text field.But that will result on if I key in "July is great", it will still link to the correct answer frame instead of wrong answer frame.I want the answer to be exact same as the correct answer.
I have a simple game I am attempting to write. random movie clip (from the library) is displayed on the stage from an array of mc's Here's the question. What my game will do, is allow the user to select one of two buttons (red and green) based on the movieclip that is displayed. One will yield a correct result and the other will yield an incorrect result.HOWEVER, depending on the movie clip displayed, sometimes the red button will yield the correct result and sometimes the green button will yield the correct result. I am having trouble figuring out the best logic in writing code to accomplish this.
I'm using CS4 and trying to create a new quiz using one of the templates.I can see how to edit it to get only Multiple Choice but I'm stuck at one thing - I can't see where to specify which choice is the correct one.
i am trying to create a simple quiz in school. I have one test question which requires the answer to be -1.I have created Input text and assigned the variable answer for this question.I have a button with the following AS2 script:
on (press, keyPress "<Enter>") { if(answer eq "-1" or answer eq "minus 1" or answer eq "Minus 1" or answer eq "Minus one" or answer eq "minus one")
[Code]....
Firstly whatever you type the numerical keys are immobilised on the keyboard when the .SWF file is builtSecondly I cannot enter the correct answer!! If I type in Minus 1 etc it goes to frame 3.I have tried flags rather than frame numbers - same problem.i have tried remaking the quiz as a separate file.using CS4 and CS5 flash - windows 7 PC.
Basically imagine a stage with 1 question on it and 3 possible answers. All the answers are draggable and the correct answer must be dragged to the answer area. If the wrong answer is dragged it bounces back... The problem (which in my opinion seems quite basic) is when the correct answer is dragged onto the answer area, I can't get it to do much. I can run a trace and that works so I know its setup correctly but I think i'm coding it wrong within the IF statement. My entire code for the correct answer is kept in a seperate as file and I have listed it below:
package code { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.geom.Point; public class Three extends MovieClip { [Code] .....
The bit where it says " if ( dropTarget.parent.name == "answer" )" I'm presuming is where the code has to go. I want to either goto a frame label within the main timeline which says "Congrats" kinda thing OR the other way I can think is adding a movie clip to the stage with the congrats msg in.
I am new to flash, trying to do some animation character. I have 2 queries
1. What is lock fill; whenever I am trying to fill a color, it shows lock fill....
2. If I am creating a non regular figure like say with pencil, if I draw some part of it & do other part by later; these will be assumed different objects & I am not able to fill the whole figure with a selected color.
I am quite new to actionscripting and need to create a flash based quiz.The user will have to circle the correct answer in the quiz.I do know of drag and drop function but didn't know how to create circling function.
well in my fla i have a movieclip exported with class name Star and in my Star.as file i have this code:
package { public class Star { public function Star() { this.visible = false; } }
i tried putting movieclip on and off stage but didnt work all i want to do is control my class Star in my fla. Im very new to OOP and trying to get the gist of how to control objects like the way you could by instances like i used to :/
Hoping someone can point me in the right direction with this. Instead of creating a button and nesting movie clips for each state, I'm trying to script an animated button of a square (no fill) where on rollover the stroke color changes from one color to another (tweening the tint). I want to do this to the button symbol so it's the same for all instances. Is this possible or do I have to go the button > nested MC route? Sorry if this is lame...it's been awhile since I've used Flash and I've forgotten quite a bit.
I am looking for a way to change stroke color via AS3. The objects I would like to change are created with flash professional. They do have a fill. I just want to change the stroke color and not the fill color... is this possible? ... or am I stuck removing all fills and using a filter?
As part of a flash 8 project, I have created a Quiz using Check Boxes.In Question 1, I have got 8 Ckeckboxes in 2 columns of which check boxes:- B, D. E, and H are correct answers.The rest are the wrong answers. However user may tick all the right ones and also tick couple of wrong answers (eg user mayWhat I want is when user selects only the correct boxes (B, D, E, H) answer equals 1 point (right answer).A, C, E, G equals 0 point (wrong).B, D, E, H and combination of other checkboxes equals 0 point (wrong answer).A, C, F, G and combination of other checkboxes equals 0 point (wrong answer).A, B, C, D, E, F, G, H equals 0 point (wrong answer).I need a method using actionscript 2.0 to work this out. I think I've worked out the first part where user selects only the correct boxes (B, D, E, H) equals 1 point, and if user only selects the wrong boxes (A, C, F, G) equals 0 point. But I can't work out other parts. I tried using logical || (OR), but does not seem to work properly.
I have a grid with 12 movieclip buttons. When a button is pushed a answer is displayed and on the answer frame, there's a button "click for more information".
That button points to information in a frame within the mc button. However, when I test it all the buttons on the root timeline appear on top of this information, covering it up.
Also, when you move the mouse while in this "further info" area, it disappears
I've created a colour palette and given each colour a unique number and name (E.g. V123 Plum, V456 Ruby). Also the colour names is being loaded from a mysql database.
When the name of the colour is loaded in to a dynamic box , I want to fill an object in that colour.
var mycol1 = V123 Plum;V123 Plum = "0xFF6600"colorchange.setRGB(mycol1); var mycol2 = V456 Ruby; V123 Plum = "0xFFCC00"colorchange.setRGB(mycol2);
I am currently learning to use flash and i am following the ebook guide. On lesson 2 at the end, it requests you to select a complex shape, go to the bucket option and change the fill colour to dark brown. I tried that but the fill option has a red line across it and it cannot be selected. I need to complete this step if i want to finish lesson 2. I tried different things but it seems like the shape cannot be edited. I looked and it is not locked.[url]...
I've been working in flash for an independent studies course and I've come across an issue that is halting my class's progression. My Fill Color swatch is stuck as a transparent color and when i attempt to change it by clicking a color or typing in the color's code it doesn't change. Update:
-The issue is still there, but I've found that if I click the "black and white" option it enables the ability to change the fill color again, but only after that.-
-Another issue is that the color of text is also stuck on transparent unless I go into the color window, the box that allows you to select custom colors, and select a color from there.
I'm building a map editor for a project and need to draw a hexagon and fill it with a solid color. I have the shape correct but for the life of me can't figure out how to fill it. I suspect it may be due to whether the thing is a Shape, Sprite or UIComponent. Here is what I have for the polygon itself:
import com.Polygon; import mx.core.UIComponent; public class greenFillOne extends UIComponent {
I have a normal rectangle shape in flash. Id like to change the fill color of it using code, so I can use flashvars and be able to change the color of the shape with a few HTML adjustments.All I need to know is how to change the fill color of the shape. I've got the flashvars sorted.
How can I dynamically change the color of fill for something created like this:[code]I'd like to change the fill color onRollOver, onRollOut, onRelease, etc., but I don't know which property to refer to.[code]
I want to do as follows: * click a "red" button write in textarea with red color font click "blue" button * write in textarea with blue color font Isn't this possible in flash 10 using AS3 I tried using setTextFormat but the problem is i have to have text before inserting format on that.
I'm trying to get a movieclip fill color to change once clicked. I'm able to get the mouseover and mouseout working. But the click state isn't working properly.
When I use the above code, nothing happens once clicked. I tried using the color property, but, although that made a color change (black), it wasn't the color I had indicated (white).What I have is a movieclip ("my_mc"). Inside the movieclip are other movieclips. When one is clicked, only that movieclip ("my_mc.movieclip01"), is highlighted.
I am trying to dynamically draw a circle and fill it up with some color. Drawing a circle is pretty easy job for me, but fill it up with some color seems not happening today.
PHP Code: Circle function starts function fnDrawArc(mc,x,y,r,angle){ mc.beginFill(0xFF0000); // this is not working.... mc.moveTo(x+r,y); for(i=1;i<=angle;i++){ [Code] .....
I am struggling to find a way to animate a fill of text in Flash CS4. The concept I am looking for is that over a time period have the color rise from the bottom to the top. My initial attempt was to have 2 objects, one filled with the color and the other filled with white. I was hoping to just adjust the borders of the object or text to have it disappear, but that just reshapes the object, not cropping it. If you know how to crop into objects and reveal the object beneath, let me know.
I am very new to Flash so hopefully it is a simple answer, but I am not seeing it yet.
I am writing a custom item renderer to render a column series in my application. Its a stacked chart and i want to use the same item renderer for both the column series. The color for each series in the stack is different and am setting that in the 'fill' property of the two series. My doubt is how can i get the color specified in the fill property of the column series from the item renderer. if this works then i can very well use the same renderer for both series.
I have a movieclip containing a vector drawing, can I dynamically change the color of the fill and line in AS2, or do I need to use setRGB and divide the movieclip?
When I use begin/endFill it work only for sprite dynamicaly drawed. So I use colorTransform to color a Sprite which is already on the stage. However all is colored. Is it possible to select what you want to color (line or fill)? I want to change only the fill color.
I'm trying to make a preloader in which a grayscale logo fills with color based on the number of frames loaded. What I've done is make a static grayscale version of the logo named border and a colored in version on top of it named LoadBar.I have this code in frame 1,