ActionScript 2.0 :: Getting MC To Float To The Top Right?
Sep 30, 2009
How do I make an MC float to the top right of the browser window, depending on the window size? (i.e. if the browser is resized, the MC still stays in the top right.).I had a book that explained how to do this, but I can not find it.
I have been looking round the web trying to find a way of embedding a swf floating over the webpage but just cant find anything about it. An example of what I am talking about would be: www.widgetbox.com where if you click "Get Widget" at the bottom of a widget, it launches a flash popup over the whole webpage that moves with the page and disables any links on the webpage itself.
i have added an movieclip as a background and added another movieclip to it. Now i want it to be placed a bit outside the bg. movieClip.x = -50; movieClip.y= -40; But if i do this, then it just gets cutoff, is there a way to make overflow visible?
I'm loading a toolbar that goes over the content of a website that is reviewed. The toolbar has some information we can fill in about the website we're reviewing. There is a problem when there's flash embedded in the original page. Our toolbar will show up behind the flash movie, so we can't use the toolbar as intended. Since we don't have control over the page that is loaded we can not alter the settings of the embedded video.
The question is: how can we make the DIV appear floating above the FLASH even though we don't have control over the embedded flash object?
im having loads of difficulty with a really simple piece of actionscript.I've actually build something similar to this before, but im totally lost as to how I did it last time.Basically, I have a site im working on, and its a liquid style flash site, where, when the browser is resized, so is the content/layout. As part of the project, when the content expands/contracts I want the main movie clip to remain in the middle. eg. if some new content gets displayed on the left of the clip, move the master clip along so its always centered. hmmm... little hard to explain in english, so i've attached a fla file..I've got pretty much all the code working, but for some reason, it just isn't accurate... its doing something though, which makes my head hurt even more... and just to totally throw a spanner in the works, when you resize the player, the calculations go totally way off
I'm an ActionScript noob so I'll try as best I can to explain what I need to do. I have a project where I need to have a floating window that controls a main timeline. The idea is to have a floating window that can be seen only by the operator. This window would control the main timeline or content on a separate screen viewable to the audience. So I'll be using a dual monitor setup. The controller window would have about 40 buttons on it that would turn items on or off on the main timeline. This seems like a relatively simple thing to do but being the noob that I am I'm not sure how to go about it. I essentially need one flash file, the controller, to talk to the other one, the content.
Here's what I'm trying to do. The user types a number, such as 12.011, in an input box. I want to check to see if the number they typed is between two numbers, such as 12 and 12.1.Therefore, I want to convert the string in the input box to a float number, not an integer, so I can check to see if it's in the correct range. How do I convert a string into a float number?
I'm trying to convert the byteArray of a Sound Object to an array with floats. The Sound Object plays back fine & at full length, but the float Array i get from it is cut off (but sounds correct), so i must be doing something wrong in the conversion:[code]The top two channels are the original Sound Object.The lower two is the float Array Data. I aligned them so you can see that the beginning is cut off and obviously the length is incorrect.
I am trying to make an array of 3 floats in Actionscript 1.0, but instead of incrementing the X & Y variables by 1, it just adds 1 to the end of the previous value. This has nothing to do with Flash, it is being used for an extension for a server that requires extensions in Actionscript 1.0.
[Flex 4] Float left or right in layouts or containers?i have a main container, that is dynamic, 100% width, and in it there are 3 components. one should be floating to left, to right and the other will be centered. how do i do that?
I want to implement a gameplay recording feature in a project, which would only record player input and seed of the RNG at the beginning of the level. Then I could take such record and play it on my computer in order to test it for validity.I'm only concerned with some numerical differences which might appear between different Flash Player version, Operating Systems or CPUs (or whatever else that might be affected). The project would be written for Flash Player 10.0.0+. What stuff I am concerned with:
[code]...
I won't be using stuff like hitTest, getObjectsUnderPoint, hitTestPoint, getBounds and so on, all collisions will be geometrical.So, are there any chances that using any of the pointed things above will yield different results on different systems? If so, what can I do to avoid them?
I'm using BlazeDS to marshall Java objects to Flex. What I'm seeing is that if a Java Float holds a integer value (whole number, such as 123), then it gets marshalled to a ActionScript int. I would expect that a Java Float always gets marshalled to an ActionScript Number as documented in the BlazeDS Developer Guide.
Is there a way to configure this or is this just a BlazeDS bug? Follow-up: The float is contained within a map. The Java map that is being passed to BlazeDS looks something like:
[Code]...
So it's serializing the value correctly, just as the wrong type.
I got it from a code that make ball falling from top to bottom and i analysis that is this code that make it work. I wanted to change the code to make float from bottom to top.
I'd like to convert an arbitrary string (or for easier process a string hash) to a float number between 0 and 1. The purpose is to create a function that returns a color code for a given string so the user always sees that entity in the same color that is generated from its name.OP included this code in comments (included here for readability):
var hashed:String = MD5.hash(input); // creates a 32 long hexa const max:Number = Number("0xffffffffffffffffffffffffffffffff"); var hashedHexa:Number = Number("0x" + hashed);
var myNumber:Number = 1.8; trace(myNumber); The above gives "1.7999999999999998" conversion of String(myNumber) also gives "1.7999999999999998"
This only happens with certain numbers. If (myNumber == 1.4) it doesn't give me this problem.
I've checked with the debugger and the values are correct both before and after the trace or String conversion. However, the string itself is incorrect.
I currently am creating a game where you shoot at targets that randomly appear. I have them set to be randomly generated via an attachMovieClip object, and all works well... EXCEPT that whenever it generates the clip from the Library, the instance is WAY above the rest of movie (layer-wise)!
This means that my custom-crosshairs cursor, for instance, is always behind the target and thus the user cannot mouseDown and shoot it.
I'm trying to do something simple: send a byteArray to a C library, fill up a buffer and read the memory, but I think I have float conversion problems.
Here is what I do in AS: var memory:ByteArray = gstate.ds; // get sound var soundBytes:ByteArray = new ByteArray(); _source.extract(soundBytes, 4096);
Take a look at this demo, how do they accomplish the Inline Changes feature? To me it looks like they are floating a movieclip over the textarea. What I can't figure out is how they anchored the movieclip to stay in the correct position. If you type something before the movieclip it moves position along with the text, the movieclips even move to the next line when the text word wraps. Does anyone have an idea?
how I can make a movieclip randomly slowly float around within a certain specified area on the page? The way I'm doing it now.. is I use TweenMax.. set a bezier, and have the object tween randomly every 20 seconds to a random spot using the Timer class. This is looks okay.. but I'm sure there's a better way to do it so I can control the area which I want it to float within more easily.