ActionScript 3.0 :: Float Object Within Movie Clip?

Aug 10, 2009

I am using AS3 and want to have an object floating in a movie clip.

I can make a movie clip float in the middle of the stage but not in a movie clip.

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ActionScript 2.0 :: Attached Clip Seems To Float Far Above The Rest Of The Movie

Nov 20, 2002

I currently am creating a game where you shoot at targets that randomly appear. I have them set to be randomly generated via an attachMovieClip object, and all works well... EXCEPT that whenever it generates the clip from the Library, the instance is WAY above the rest of movie (layer-wise)!

This means that my custom-crosshairs cursor, for instance, is always behind the target and thus the user cannot mouseDown and shoot it.

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ActionScript 3.0 :: Make A Circle Object Movie Clip Call Ball And Make A Rectangle Object Movie Clip Call Mc

Dec 12, 2010

make a circle object movie clip call ball and make a rectangle object movie clip call mc and paste this coding.

[Code]...

can anyone explain about the movement about D? the D is talk about the distance if i go -X,way my ball go ++ to +x?

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Html :: Flash " Float Left < Stretch > Float Right "?

Jan 19, 2012

is there way make swf like this : http:[url]......

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ActionScript 2.0 :: [FMX] Advanced Hit Test When The Second Object Touches The Eactualy Object In The Movie Clip

Dec 15, 2002

I have a Movie Clip and Im trying to do a hit test on it but i want it to test when the second object touches th eactualy object in the movie clip, not just enters inside of the blue outline.

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Professional :: Float Flash Movie On Top Of HTML Background?

Aug 2, 2011

I want to place MCs in various places on top of an html background. the code for the background is here:
 
<div style="position:relative; width:100%; height:100%; z-index:10; left:
0px; top: 0px; visibility: visible;
<div align="center"><img src="Demo/Mech-Brake-LR.jpg"></div>
 
Its not officially a background image, but I want it to stay the same no matter what is being played...

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ActionScript 2.0 :: Hit Test On Object Inside Movie Clip

Aug 3, 2010

I have mcA ( movie clip and instance name is mcA). in mcA there are two new movieclips whick i added - mcB and mcD (simple colored square movieclips).

We want if mcB hit mcD to hittest it and add for mcB some function like:

_x-=3

the problem is i dont know the as code for it to work.my code so far is this [code]...

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Make A Movie Clip Based On Blank Object?

Jun 21, 2009

Is there a way to make a movie clip based on a blank object?the way i usually make one is by drawing a rectangle and making it a movie clip.

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ActionScript 1/2 :: OnRollOver Sound In A Movie Clip Object

Aug 6, 2009

I have a  frame with a quiz question and three answer options. The three answer options are movie clips. Their instance names are q1_soundA, q1_soundB, and q1_soundC. I want each option to make a different sound when rolling over them. My sounds are already in the library and they have been linked: each one has a unique identifier (a, b, and c) and "Export for ActionScript" and "Export in first frame" are checked. Under frame properties, sound is none, sync is event, and repeat is 1.
 
I have a separate layer with the following code in the first frame (the quiz question is in the second frame):
 
var snd_a = new Sound();snd_a.attachSound("a");
var snd_b = new Sound();snd_b.attachSound("b");
var snd_c = new Sound();snd_c.attachSound("c");

[Code].....
 
Note: I also have three transparent buttons underneath each movie clip. I am using these buttons and some code to record the answers and calculate a score. This part is working fine though.

Problem: As soon as the quiz question frame is displayed, the first sound is played over and over again even if the cursor is not even close to any of the option answers. It doesn't matter where I move or click, the sound keeps playing all the time.

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Professional :: Arranging Object Inside Of A Movie Clip

Apr 7, 2010

I have four animated buttons with a design element cross_mc inside of another movie clip content_mc. I need all four buttons to be in front of the cross_mc so I get inside of content_mc to arrange the buttons accordingly (Modify > Arrange > Bring toFront). Everything looks hunky dory until I test the movie in which one of the buttons appears to be always behind of the design thingy no matter what I do...

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ActionScript 3.0 :: Put Movie Clip Object In Diagonal Position?

Sep 20, 2010

i want to put the movieclip in diagonal object and i have the sample image in attached thumbnails:

the image has one pig in diagonal position but, i want more than one pig in diagonal position and i want to create that using actionscript3.

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ActionScript 3.0 :: AddChild(object); / Add Multiples Of A Movie Clip ?

Jun 23, 2009

when I use:

var a = parent.addChild(cloud);
a.x=10;
a = parent.addChild(cloud);
a.x=100;

I only get one cloud made at the position (100,y) (or, the last cloud I declare is the only one to show). How do I add multiples of a movie clip ?EDIT: I tried using addChild(new cloud) but the compiler says "Call to a possibly undefined method cloud."

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ActionScript 3.0 :: Include A Graphical Movie Clip In An Object?

Mar 14, 2011

I am an experienced programmer, but an as3 OOP newbie. I am trying to FINALLY make the switch to authoring in OOP, but there is one hitch that I can't wrap my head aroFor my first use of OOP, I wanted to make a "Dialogue box" object that I could share among multiple applications. This consists of a rectangle graphic with two dynamic text fields and a "close" button.It seems that objects exist as ".as" files - but if I want to use graphics and textfields that I have created in the Flash UI, where do those go, and how do I refer to them? Do I have to make all my graphics programatically? Or do I have to include a copy of them in the library of every fla file that will be using my object?

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Professional :: Make Each Object A Movie Clip Before Set It Motion Tween?

Jun 18, 2010

I have 10 objects in 10 layers to make a single logo. I have created them using flash drawing objects. Now I would like each object to come one by one on stage using motion tween. How can I go further? Do I need to make each object a movie clip before set it motion tween? Or do I need to make a single movie with all 10 objects as combined? Please note that I need each object to come on stage one by one (not a whole logo on once). Please provide help or any example tutorial link.

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ActionScript 3.0 :: Move Child Movie Clip From One Parent Object To Another?

Dec 26, 2011

I'm having a hard time working out the most appropriate way to move a child movieclip between parent objects.
 
I'm creating a board-game type game wherein I've dynamically created an array of 'Square' movieclips, with no visual elements, which are arranged in a 10x10 rectangle on the stage. I then dynamically add the appropriate types of piece movieclips to the various squares with the addChild() method. In general, a square should only have one child piece at a time.
 
All of this works well for setting up the play area, but now I'm having an issue with moving a piece from one square to another. I want to have the user click a square with a piece on it, then click the destination square to move the piece. I have the logic for determining where a user can move any given piece to, but I don't know how to actually move the piece.
 
The pieces are all different class objects that extend both a base class I call Piece as well as the MovieClip class. The main issue is that when dynamically adding the various pieces to the squares, I don't provide them a unique name to access them later. I don't bother with unique names because I have no way of knowing which piece instance will be in a given square, so using getChildByName(name:String) isn't very useful.
  
So I can think of two routes that I can take: Making a getter/setter for the Square class that manages a private Piece property (as well as the adding and removing of the child piece to/from the parent square), or using getChildAt(index:int) to try to access the child piece.
 
I want to go with the first route as it seems to be the most maintainable to me. My problem is that I can't work out how to manage empty squares in this scenario. My instinct is to null to private _piece property of one square once I've moved the child piece instance to another square... but I'm fairly certain that the private property is a reference type, and nulling it out will null the actual piece object even after it's changed parents.

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ActionScript 2.0 :: Delete Specific Movie Clip From Shared Object?

Jul 18, 2011

in shared object Delete specific Items i her store MovieClip int shared object then show Movie Clips in the posistion x and y wit text field which hold the string value the problem is i cant delete specific movie clip from shared object this code

seevoo._visible = false;
user_co = SharedObject.getLocal("coment");
i=1;
///////////////// if condition to out if the value of shared object undefiend ///////////////

[code]....

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ActionScript 2.0 :: Create An Object Container That Contain TextField,movie Clip?

Aug 15, 2007

i need help about how to create an object container that contain TextField,movie clip, etc

[Code]...

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ActionScript 3.0 :: Running Function On Non-typed Non-movie Clip Object

Aug 11, 2010

I am loading various swf library component/classes during run time. All of these components have the function 'remove()' in them. Not all of these components are MovieClips, many extend Sprite instead. I have them in an array that I loop through and call remove() on each of them.

I would like to keep strict mode on if at all possible:

Usually I can just do this

Code:
for(i=0;i<a.length;i++)
{
MovieClip(i).remove();
}

but I am wondering what happens if I type a class that extends Sprite as a MovieClip to avoid the compile time error in order to call the remove function on it?

remove() does things like remove all listeners, stop sounds playing etc and finally parent.removeChild(this);

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ActionScript 3.0 :: Flash Syntax For Accessing An Object In Another Movie Clip?

Jul 5, 2011

I have an object named "Defer" that I need to access. That object only exists in frame 2 of a movie clip named: B2_mc. The other 4 frames of the movie clip B2_mc do not contain the "Defer" object. When I try to access "Defer" with the following code:

Defer.addEventListener(MouseEvent.CLICK, B2Redd);
function B2Redd(event:MouseEvent):void{
B2_mc.gotoAndStop(4);
}

The .swf doesn't run and the error message says I'm attempting to access an undefined property. I've never tried to access an object that wasn't on the stage, so I know my syntax is wrong for trying to access "Defer" since it's not on the stage. What's the correct syntax for drilling down to an object that may be buried deep somewhere?

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ActionScript 3.0 :: Null Object Reference - Creating A Movie Clip Button

Aug 20, 2011

I'm creating a movie clip button and for the out state I have this:

web_btn.addEventListener(MouseEvent.MOUSE_OUT, at_out);
function at_out(event:MouseEvent):void {
web_btn.gotoAndPlay(30-(web_btn.currentFrame-11));
}

It gives me this error when I click the button: TypeError: Error #1009: Cannot access a property or method of a null object reference. at index_fla::web_mc_37/at_out() I know the error is in this statement: web_btn.gotoAndPlay(30-(web_btn.currentFrame-11));

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ActionScript 3.0 :: Error 1034: Converting Movie Clip To Instance Of A Custom Object?

Jun 6, 2011

I need to instantiate them as instances of a custom class I have created. This is giving me an error, and I know I'm probably missing some simple concept somewhere, doing something wrong, but I don't know what it is.Here is my code:

In the main timeline, I have (simplified):
var puzzleAL:GeoGroup = new GeoGroup ("AL", "Alabama", 1, false);
puzzleAL.addEventListener(TouchEvent.TOUCH_BEGIN, geoTouchBeginHandler);

[code].....

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ActionScript 3.0 :: Movie Clip Depth Control ... 1118: Implicit Coercion Of A Value With Static Type Object

Feb 23, 2011

I have about 85 movie clips on stage and they all have startDrag with MOUSE_DOWN.
 
here is the thing I need the active one to come forward to the top of all others.
 
I tried using:
 
setChildIndex(e.currentTarget, 85)
 
on the mouse over function but its not working its giving me an error
 
1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.display:DisplayObject.

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ActionScript 1/2 :: Targeting A Movie Clip Inside A Movie Clip Inside Another Movie Clip With A Twist?

May 9, 2010

Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;

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ActionScript 3.0 :: Flash - Movie Clip To Play Unless The Person's Mouse Curser Is On The Movie Clip For More Than A Second

Jun 24, 2010

I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?

[Code]...

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ActionScript 2.0 :: DropTest - Check And See If The Dragged Movie Clip Is Completely Within The Bounds Of Another Movie Clip

Jan 11, 2010

I'm creating a small drag & drop activity, and I want to be able to check and see if the dragged movie clip is completely within the bounds of another movie clip (or at least in the bounds of a certain x/y zone on the main stage. I can't use dropTest because it returns true if any tiny bit of the movie clip overlaps with the dropTest movie clip.

I also thought of something that just checks the x/y coordinates of the dragged movie clip, but I'd need this to reflect a range of values rather than one coordinate. For instance, I'd want to return true if the movie clip's x is between 50-60 AND the y is between 50-60. I'm attaching a small graphic to illustrate in case my explanation isn't clear enough [URL]

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ActionScript 2.0 :: On Button Release Clear Current Movie Clip And Bring In New Movie Clip

Feb 21, 2010

I have created a flash website, each button is a movie clip with an invisible button over it containing the following script

on (rollOver) {
_root.mouse_over_profile_btn = true;
}
on (rollOut) {

[Code]....

each page is also a movie clip and on release of a button its played. the problem is that when i press another button to play another movie clip 'page' the old content is still there.

Is there a way of reversing the page transition i have used to bring out the movie clip and then bring in the next movie clip.

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ActionScript 2.0 :: Collision Detection - Goto A Certain Scence When A Movie Clip Collides With Another Movie Clip

Jun 22, 2005

i am making a pacman game, and i need to know how to make it go to a certain scence when a movie clip collides with another movie clip.

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ActionScript 3.0 :: MCs Classes - Can't Send An Event From The Eagle Movie Clip Or The T2D Movie Clip To Tell The Other To Fade Out

Nov 5, 2010

There is a bad gap in my knowledge with Event Dispatch and Event architecture, and this problem proves it. I've been getting nowhere on this problem for two days, I've posted everything to my Flash site. Go here, please: [URL] Click on "Flash Banners" The two thumbnails represent two different classes. Each class is identical. Both are "extends Movie Clip" classes. Tweeners of various types control the hover and click methods. URL Loaders load the thumnails which I then wrap in MC's and make them buttonMode = true, etc. Hover and click to load the Banners on the thumbnails.

I can't send an event from the Eagle movie clip or the T2D movie clip to tell the other to fade out. Both Banner classes are instantiated through a separate Base class. I'm sure this has to be an Event Dispatch from one MC to another and that it can't be done by the Base class. how I can send an Event or Event Dispatch and what the code structure is so one movie clip can in one class can tell the other movie clip in the other class to disappear while it's neighbour is playing. I'm happy to post code or explain / clarify anything that's not clear.

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ActionScript 3.0 :: Movie Clip On Main Timeline Receiving Input From Nested Movie Clip

Feb 23, 2011

I've got a main timeline .swf file called "blank.swf" which contains nothing but two blank movie clips one called called "pproduct", the other called "ppalette". In the script frame of this main timeline I use the simple "Loader = new Loader();" method to load a URL of an .swf file into the "ppalette" movie clip. The "ppalette" movie clip contains several color chip buttons, each of which use the same Loader method above to load an external .swf into a clip. Here's what I want to do: let those color chip buttons, when the "blank.swf" file loads, be used to load an .swf movie into the "pproduct" clip on the main timeline. I'm wanting to be able to swap depths with various movie clips which will take out the movie which has the palette, but I want whatever that palette has loaded in the original "pproduct" clip to stay there.

[Code]...

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ActionScript 2.0 :: Get A Movie Clip To Slowly Move To The Coordinates Of Another Existing Movie Clip

Oct 23, 2010

it seems simple enough but i have no idea on how i could get a movie clip to slowly move to the coordinates of another existing movie clip

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