ActionScript 2.0 :: Goto And Stop On Frame Expression
May 30, 2010
I have a php file that has three variables that are passed to a flash file. I know the variables are going through, as I can display them via input text elements.
one of the variables is called percent I want a movie clip called 'thermo' to go to the frame number that the variable 'percent' has stored. For whatever reason, this is not working
_root
loadVariables("scripts/membership_drive.php", "");
_root.thermo code on frame #1
stop();
gotoAndStop(_root.percent);
Like maybe the script does not see the variable percent as a number?
i created a two layer in time line in one layer there is a movieclip called mc1. In the same layer in 15th frame i have another movie clip mc2. Inside the movieclip mc2 i created another movie clip at frame10 now if i clik the the mc1 on first frame The movie clip should goto and stop at tenth frame
at first, I thought I could manage this myself searching the forums about "preloader" but none of the solutions seem to work. I think it has to do with the fact that I'm using the FLVPlayer with an external file. What am I looking for?
1. Well, the preload code for frame 1 that makes sure the external F4V (movie.f4v in the same dir) is loaded 100% before it jumps to frame 2 where the movie should start playing...
I've got 3 buttons on a background and would like each to perform this:Rolllover=goto another frame to see graphic and stopRollout= go back to frame 1 and stopClick=goto URL
In cs5.5, I have a frame with a movie clip on it. When a user clicks a button, I want the movie clip to stop and the user to be directed to another frame. It is correctly redirecting to a different frame, however, the movie clip is still on the stage and playing. How can I modify the following code to make it not just go to a different frame, but also stop the movie clip that is on that frame from playing?
btn_1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame); function fl_ClickToGoToAndStopAtFrame(event:MouseEvent):void { gotoAndStop(10); }
i'm trying to do everything in flash vs is exporting the menu to dreamweaver, and i can seem to have the buttons go to a certain frame and stop? this is the action script i'm using in the dropdown menu mc to get the button to work because if i do it in the to level of the scene i get error saying can access button
i am doing a simple project in which i have 2 frames in the main time line and a movieclip in the first frame and a button.i have something else in the second frame.when i click the button the movieclip should start after it ends the timeline should move to second frame and stop.
Just finally making the transition from AS2 to AS3.All i need to do at this point is make two buttons which will control the movie to goto next frame and previous frame. I have gotten how to make the buttons go to a specified frame number and also a button to go to a specified external url but no success in making a simple next/previous pair of buttons.
How do I reference the root frame label in a function for event dispatching using a switch statement.
SUMMARY: This is simple, but as I've stepped away from ActionScript for too long, I'm having trouble figuring out the proper test expression to reference the root timeline frame label (e.g., switch(the root frame label)).
Nothing i've tried works: switch(this.label)://obviously this would look at the button timeline switch(event.root.label)://player says there is no "root" property ...
STRUCTURE: I have five MCs, one on each of five frames. I have a forward button and a back button. I created a switch statement to specify different actions, based on the root frame label. Frame labels are f1, f2, f3, f4, fend.
for example i have a two pages, in page 1 theres a sound thats playing, but if i will try and go to page 2 the sound will stop, but if i will go back to page 1 the sound will be played again..
I have tried to get the advanced gallery to work and now it does but it does not disappear when you going to another scene. What should I write to get it to stop when you want to go to another scene and where should I write it? I used the tutorial on this site to get my gallery: [URL]
The code lookes like this, written in the first frame in a scene: import mx.transitions.Tween; import mx.transitions.easing.*; var myGalleryXML = new XML(); myGalleryXML.ignoreWhite = true; myGalleryXML.load("gallery.xml"); myGalleryXML.onLoad = function() { [Code] .....
I have searched, and maybe I am searching wrong.. but I cant seem to find the same situation I am looking for. I have a "Home" scene that if I can explain it right by listing the individual frames.... would play like this:
frames 1,2,3,4,5,6,7,8,9,10 (then stop automatically.... then after the "ART" button was clicked .. it would continue and play like so) 11,12,13,14,15 then at frame 20 it would go to the "ART" scene
I am sure most figured it out that I have an intro scene.. that essentially builds the page and finishes at frame 10. And when a button is pressed.. it would play my Transition (which is just the same frames copied and reversed) ... and then go to the desired scene. So far I have it stopping at frame 10, that works smoothly.. but I dont know where or how or what to do to make a certain button play to the end then to go a specific scene.
In Flash MX I have a movie clip that is 32 frames long and loops. Now, what I want to happen is: when you press a button in the file, the movie clip will stop at frame 22. I don't want it to "goto and stop", instead, I want it to continue playing through until it hits 22.
i.e. if you hit the button at frame 5 it will continue playing until 22. or if you hit it at 27 it plays through the cycle, but stops at 22 (if possible, it would be great if I could get it to reverse if it was past 22, but i don't want to be greedy).
Now, one way I thought of doing this was to have an "on open 'stop at 22' = false " and "on press button 'stop at 22' = true.
In Flash MX I have a movie clip that is 32 frames long and loops. Now, what I want to happen is: when you press a button in the file, the movie clip will stop at frame 22. I don't want it to "goto and stop", instead, I want it to continue playing through until it hits 22. i.e. if you hit the button at frame 5 it will continue playing until 22. or if you hit it at 27 it plays through the cycle, but stops at 22 (if possible, it would be great if I could get it to reverse if it was past 22, but i don't want to be greedy).Now, one way I thought of doing this was to have an "on open 'stop at 22' = false " and "on press button 'stop at 22' = true.but now we come to my problem, I haven't done scripting for the past several months, and obviously what I wrote above is not an accurate script,
I am having a problem with the video on my website. I put a couple of videos on there and I have them working. But if I click on another page, the sound is still playing on the video until it is over. I found a temporary solution by putting in the code to STOP ALL. This make it work how it should. But the thing is I want background music, and with the code I have know the music would shut off every time I go to another page. Is there any code where I could just shut the sound off for that video when I click on something else and not ALL sound?
I have a scene where my movieclip loops between frame 1 and 2.In frame 3 there is a gotoAndPlay (1);.Is there a code that I can put in frame 1 where it tells to jump to frame 4 every 7:th second?
I have been using powerpoint all long for my presentations, but I'd like to move on with Flash. My question is therefore as follows: How do I use the arrow keys to go to the next frame and optionally, the left key to go to the previous frame?
Using CS5 and Code Snippets, how do I tell the Timeline that when it gets to a specific frame to go to another one? I want it to go back and play the first frame to create a looping effect.
I'm making a game in which you have to pick up a key first with your character and then go to the door. When you hit the door, you should go to the next frame. Without the key, you can't pass the door. You should pick up the key with hitTestObject and go to the next frame with hitTestObject too.Here is my code:
So I have a custom flv player addapted from lee brimelows video basic tutesI want it to goto and stop on frame 2 in the main timeline when the flv has completed.Not got it cracked, so here is my code so far and the fla is attached.[code]
does anybody know the script for when i want a movieclip to goto and play a Random frame(not like: anyframe beetween 1 and 8, I mean: goto any of these Frames; 1, 4, 6, 9 ect...)
I've got a movie clip on the stage with lots of frames in the movie clip. When I click a button (also on the main stage) with the instance name 'next_btn', I want it to randomise the movie clip to a random frame. This is ActionScript 2.0 by the way! the project is due in a couple of days.
I want to some how be able to play through time line after a button is clicked and then goto a specific location. Though this location does not stay the same each time.I'm creating a gallery which will have 3 sections and want thumbnails to fade in, then when you click another sections they (play) a fadeout and then goto a specified location (after a button click).If the purpose is not clear, comment and I will try and clarify.
click on button1 in a Flash movie A to open a new web page (gallery.html) and for the new page (with flash movie "gallery.swf") to gotoAndStop on a certain frame.
So, when Flash movie A, has 3 buttons. I can get the gallery.swf to stop on a certain frame depending on which button was pressed in Flash movieA.
I was thinking it would have to do with adding variables... but, wasn't sure how to get the two movies to talk to eachother, when they are in different pages.