ActionScript 2.0 :: Import To Flash One .mov Quicktime 360 Panoramic
Jan 12, 2007
I'm question if any body here can tell me how i import to flash one .mov quicktime 360 panoramic. example link --> [URL] Well, I'm trying to put inside flash for people not to be bothered with quicktime plug in.
Basically I edited a video in Premiere CS4 and exported it as a MOV file. Since you can't export it as a SWF file in Premiere I decided to take it into Flash however I am unable to import it into Flash.
The goal is to export it to a swf file so I can embed the movie into a PDF presentation I am putting together.
Is it possible to import a QuickTime movie with alpha channel into an FLA and have the FLA recognize the Alpha channel? When I've done this, it just shows opaque black instead of an alpha channel. I need that black to be transparent so I can see the layers below the video layer.
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
anyone ever done anyting with panoramic images in flash? i was loking at something in a book, and i was wonderinf if anyone had any personal experience with that???
I'm trying for two days to make a animation and it needs AS but I'm not good at all with it. I'm a graphist ( french, sorry for the grammatical mistakes in the post ) and I just don't get I want to make an infinite panoramic controlled by mouse cursor position ( left et right ), with active zone in it.
I've made my image for that, and tried several code but nothing work.
Every time I try to export from flash as a quicktime, in my exported file pieces of animation keep getting left behind as residue of some sort, and it's messing up the video. I've included a link to a youtube video of what I'm looking at, the video doesn't run real smoothly in youtube but I think it should be clear what the problem is.
I need to have a Quicktime.mov file play inside an .swf using the QT controller. According to [URL]
1. Do one of the following:To link the video clip directly to the current Flash document, select File > Import > Import To Stage.To link the video clip to the library for the current Flash document, select File > Import > Import To Library.
2. Select Link To External Video File, and click Next.
3. If you imported the video clip directly to the Stage in step 1, a warning appears if the imported clip contains more frames than the span in which you are placing it in the current Flash document.Do one of the following:To extend the span the required number of frames, click Yes.To keep the span at its current size, click No. Frames in the imported clip that exceed the frames in the span do not appear unless you subsequently add frames to the span.
4. Select Control > Play. Preview a linked QuickTime video before you publish your SWF file. When you import a linked QuickTime video, Flash adds the required number of frames to preview the QuickTime video, the same as it does for an embedded video.
Note: You cannot use the Test Movie command to preview linked QuickTime video content.[URL]
in my flash file, i would like to be able to advance the video player movie frame by frame. I understand this is very difficult to do with the flv player, however, quicktime has this feature. Is there a quicktime media player component that can be embeded into a flash page to do this?
When I try to scroll it using my custom buttons, it will only show up to a certain point (my guess is around 4000 or so), and then the canvas goes black (the background color set for the stage).My guess is that there is a limitation on the size of the objects (in this case an image) that we can use on flash, but I can't believe that there is no workaround other than breaking the image into a bunch of smaller images and loading them as one scrolls.I'm even repositioning the MC that holds the image before it is loaded, so that the image is centered, so that I'm not forcing one side of the workarea to handle most of the image, but only near half of it. After trying this, the image is not showing at all.
I have a few 180 panoramic images in pan.xml and firstly I want to load the first image (width=2737) onto stage, then adjust its size (according to the stage size) with adjustScale function and finally tween it with slidePanorama function. The problem is that first image tweens to the initial position (x=-2737/2) and not to the new position (-scaled width/2), so there's some empty space left on the right of the screen... I tried putting that adjustScale function everywhere, it doesn't seem to work. What am I doing wrong? The second thing I want to do is to be able to navigate between other panoramas e.g. clicked on a button, load another panorama and repeat the same process as explained above..
ActionScript Code: private var imgNum:Number = 0; private function createP():void { imgData = panXML.item[imgNum].imgURL;
im going to set a cenario with three pictures. The first one, the background, and two others, smaller.
Id like to make each one of the images to move slightly as the mouse moves, but each of the images must move in differect speeds and distance, making a pseudo 3d/panoramic illusion.
I am working on a project which is basically a virtual tour of a house. Each room I have made on separate scenes, some rooms are on more than one scene (diff view points) and some room have a panoramic effect (these are the ones causing the problems). To achieve the panoramic scrolling I have made the room as a mC. Inside the mC I have buttons which should link to other scenes... 'enter the problem'. How do I link to another scene from in there? I have tried :
Code: on (press){ gotoAndPlay("SceneName",frame); } and this Code: on(press){ gotoAndPlay(this."sceneName",frame); } [Code] ......
in my flash file, i would like to be able to advance the video player movie frame by frame. I understand this is very difficult to do with the flv player, however, quicktime has this feature. Is there a quicktime media player component that can be embeded into a flash page to do this?
I'm having trouble exporting my flash movie to quicktime. I receive the error: The installed version of Quicktime does not support this type of Macromedia Flash movie. Quicktime requires Macromedia Flash version 5 or before. Please select "Version: Flash player 5" in the Flash tab of the Publish Settings dialog. I've tried changing the settings to every Flash versions 1 - 5, none of which seems to resolve the problem. I continue to get the same error message when I try to publish. I'm using Flash 8 and Quicktime version 7.7.5.
i am trying to import a quicktime video to my flash, but i can't figure out why the quality drops a lot when it has been imported.i have changed all the settings over and over again, and i can't figure this out!
Recently bumped into troika's website and to my surprise figured that their videos are streaming .mov files! If yes, what are the pros and cons? And how does this technique perform against a .flv file?
I've googled these days to find a panoramic viewer for large horizontal pictures. Well I didn't find my pleasure, and I would like to know if you are aware of actionscript 3 versions of that kind of projects so that I could learn how it's coded?
I've been through the forum postings and have tried a few suggestions but I can't seem to find the answer to this: I'm trying to open a Quicktime movie from Flash in Shadowbox. I've searched at the ShadowBox forum, but no help. Hopefully one of you gurus can clue me in or thump me in the head one of the two.In a nutshell:I can launch the shadowbox from the flash button but a few things aren't clicking:
1. The quicktime movie is 640x360 and it only opens in a little window and shrinks the movie to fit. 2. The flash in the background disappears and goes black.
I've stripped a test down to make it as basic as possible.[code]
I am having trouble exporting Quicktime videos from Flash CS4. Previously, in Flash CS3, I got the following dialogue box: Flash CS3 export box Notice the fact that I can change the export resolution in this box. I set the resolution to what I want, and then click the quicktime settings box to change the movie's imensions to what I want. The resolution settings in this picture determine what dimensions the flash movie is rendered at, not the final quicktime movie. Now, take a look at my new dialogue box:
Flash CS4 export dialogue options Notice that I can't change the resolution settings here. If I go into the quicktime settings and export out a movie at a higher resolution, it first renders the flash file at the ative resolution in the picture and then upsizes it to the quicktime resolution, resulting in a very low-quality, blurry movie.
i can't export as Quicktime, it just stops at "Recording Flash Content" - Yes i could export as .avi, but for some reason, i lose some effects there, i could export as .swf as well, but Sony Vegas won't read .swf files, and i can't find a FREE (I don't want some trial with annoying Logos) ...
So I have recently aquired Flash CS4 and the Quicktime Export is completely different from any version before.I create a lot of 3-4 minute shorts in Flash and have always enjoyed the ease of QT export, but when I export with CS4 I get all kinds of ghosting, even on 5-10 second clips so breaking up the fla file's scenes is no help.After doing a lot of online research I see a few people have similar problems, but no concrete explanations or solutions.Has Flash-to-Quicktime compatability been disabled?I see that the "Quicktime Movie" export options is not available, only the "Quicktime" export, which yields inferior results. Since I export to the web and for dvd I don't want to have to export PNG sequences and rebuild the soundtrack, but is there simply no longer quality compatability between the two programs?Do I need to ditch Flash for Toon Boom?
I have Flash MX and Quicktime 7. All I want to do is publish my movie as quicktime. But when I do I get the error message, "The installed version of QuickTime does not have a handler for this type of Macromedia Flash movie". So... after a little digging I found out its a issue with flash 6, and changed the flash version to 5! But It still wont work! What on earth am i doing wrong?
I have a JavaScript function that loads a flash movie into a webpage div using swfobject.embedSWF(). I want to be able to, alternatively, load a .mov file into the same div, in the event that this is the file found instead of the .swf. Is there a close equivalent to swfobject.embedSWF for the purposes of embedding a .mov file? If not, what is an efficient route to doing this using JavaScript?
I'm trying to post a Quicktime movie into Flash CS3, but my FLV file looks AWFUL when compared to the original Quicktime video. When importing the Quicktime video, I've tried all kinds of settings. (Soreson Sparks was the worst.) I've changed the quality, the data rate, and the frame rate; I've selected "deinterlaced" and deselected "deinterlaced." I've changed the key frame placement and interval and left them alone. I am all out of ideas. I am grinding my teeth.
By creating some kind of var or something, is there any way I can call up a Quicktime video into Flash without actually converting it into an FLV file? It was suggested that I make an SWFObject2, How to make my video look better. I just want my video to look like it does in Quicktime.
I have designed a Flash animation for a client who has asked me to also provide it in a format which can be used in a film he wants to produce in Apple Final Cut Pro. I assumed the best format would be QuickTime but whenever I export the Flash file in to QuickTime the quality of the film is awful - the graphics leave fragments of themselves behind as they move (if that makes sense?!) and the overall quality isn't very crisp.