ActionScript 2.0 :: Incorporate One Of R.Penners Equations Into A Prototype?
Jan 8, 2004
"256 levels of recursion were exceeded in one action list." I've been trying to incorporate one of R.Penners equations into a prototype. it works, but appearantly not 100% scratch scratch
Here's the code. 'tester' is an MC instance
Math.easeInOutExpo = function (t, b, c, d) {
if (t==0) return b;
if (t==d) return b+c;
I have about 15 movie clips in a movie that i want to scale with ease.Ive tried doing this a number of different ways.all of which have woked but they severely slow down the perfomance of my site.ideally i would like to use penners equations.I want to have a function on the first frame of the main timeline. i.e
I am just wandering how do I use the equations I downloaded from robertpenner. Whenever I try even working out of the book I get error messages like
**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 350: There is no method with the name 'easeOutBounce'. return(Math.easeOutBounce(t * 2 - d, 0, c, d) * 0.500000 + c * 0.500000 + b);
Why does it say there is no method with the name bounceEaseOut. How I can use these in my flash movies.
im a former user of FuseKit, for the time being as i like more the performance of TweenMax over Fusekit, but i got used to the flexibility of Penner Easing Equations, is there a way to use them on TweenMax?
I tried fl.motion.easing.* seems to have all of the penner equations Expo, Sine, etc.So, is there a way to use them with TweenMax?maybe im not writting the syntax correctly i dont know here is my piece of practice code
Code: import gs.*; import mx.transitions.easing.*; import fl.motion.easing.*; function moveSq() {
Virtually the only dynamic ease-tweening you ever see in Actionscript is the ubiquitous "exponential ease-out." You know, the Zeno's paradox, go halfway every time, Barney's menu method:
distance = finalX - _x; _x += distance / 2;
It's wonderfully simple and easy to code, but it lacks flexibility. You can choose your destination, but you can't specify, "I want to get there in 40 frames." Also, easing *in* with the same method is not so easy. There are many mathematical approaches to calculating an eased tween. I've derived some easing equations using three different curves: quadratic, sinusoidal, and exponential (as well as a trivial linear equation). Each of the three curves has its own particular "style" of easing; it's quite fun to compare their aesthetics.
All of the equations allow you to specify the beginning value, the change in the value, the duration of the tween, and the current time. Note that the equations will work for both frame-based and time-based animation. That is, duration and current time can be either frames or seconds/milliseconds.Here are the quadratic easing equations. I'll post the other two sets soon.
Code:
// simple linear tweening - no acceleration // t: current time, b: beginning value, c: change in value, d: duration Math.linearTween = function (t, b, c, d) {
[code]....
Right now, the equations are all set at "maximum easing", analogous to an easing setting of 100% in Flash's Frame panel. It is fairly simple to adapt the equations so you can specify an easing percentage. Personally, I almost always use 100% manual easing within Flash.
I am working with this function that moves an object around a center point in a perfect circle and am trying to modify it to move it in an oval shape that is 1/2 as high as it is wide?
Basically, I have a set speed var myVelocity:Number = 0.25; Then I calculate my Sine and Cosine based on the speed var myCos:Number = Math.cos(myVelocity); var mySin:Number = Math.sin(myVelocity);
Then I figure the distance of the the object from a fixed center points along each axis and var x1:Number = myBall.x - centerX; var y1:Number = myBall.y - centerY; var x2:Number = myCos * x1 - mySin * y1; var y2:Number = myCos * y1 + mySin * x1; myBall.x = centerX + x2; myBall.y = centerY + y2;
I have another function that figures x and y based upon myBall.x = centerX + cos(angle) * radius; that is easy enough to modify the radius to become an ellipse, but is there an easy way to mod the one above to become an ellipse? I want to do this to be more efficient with the code and reduce the number of math function calls
I am just wandering how do i use the equations I downloaded from robertpenner.com. when ever i try even working out of the book i get error messages like **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 350: There is no method with the name 'easeOutBounce'. return(Math.easeOutBounce(t * 2 - d, 0, c, d) * 0.500000 + c * 0.500000 + b); Why does it say there is no method with the name bounceEaseOut Can someone tell me who i can use these in my flash movies. I tried everything out of his book and i still get it wrong.
use Robert Penner's tweening methods? I have all the files. I understand that at the top of the actions you do include# tween.as or something like that (I just had to reformat my powerbook and haven't loaded the files back on yet to look at exactly what that line of code is).
But looking at the function below, how would I apply it to an MC to move its position.
// simple linear tweening - no easing // t: current time, b: beginning value, c: change in value, d: duration Math.linearTween = function (t, b, c, d) {
way to use Robert Penner's tweening methods? I have all the files. I understand that at the top of the actions you do include# tween.as or something like that (I just had to reformat my powerbook and haven't loaded the files back on yet to look at exactly what that line of code is).
I have a need to build many Algebra and Geometry equations in Flash. I am looking for some kind of flash plugin that will typeset these equations so that I don't have to build them by hand. For instance, if I had a fraction 1/2 or 134/489 and I was stacking the numerator over the denominator, the fraction line would adjust to the length of the longest number.
I know that the InMath plugin works like this for InDesign, but the formatting breaks in the few file types that are able to be imported into Flash. Is anyone aware of such a plugin made specifically for flash?
Wondering if anyone can tell me whether it is possible to take an excel spreadsheet with its equations and all and place it into a Flash file so that it can work within the flash presentation.
Or would the only way to do this be to code the whole thing into flash from the start?
create a random subtraction equation where the result will always be positive? For example, my current scripting will return something lilke 3-6=-3. I don't want equations like this- only postive answers
//random numbers//1.function randomNumbers(min:Number,max:Number) var Results:Number=Math.floor(Math.random()*max)+min; return Results;} //2.new_mc.addEventListener(MouseEvent.CLICK, showRandomnumber);
I have five simple equations that I need help converting to ActionScript. I'm making a small "calculator" that takes input from the user and displays a number representing the result of the equation. They're two sets of equations: 1) three-scenario fee calculator to compare the annual costs (X) of renting versus buying equipment; 2) comparison of two rental plans. The numbers entered need to stay the same - the alphabets represent what the user will input. The equations are as follows: Scenario 1:
X = ([A � F] / G) + H + I + J + (K x 12) + ([L / N] x M) Scenario 2: X = ([B � F] / G) + ([E x C] / G) + H + I + J + (K x 12) + ([L / N] x M)[code]....
I've looked at my resources at hand, but my brain just shuts down when I see numbers and letters representing numbers. I do speak three languages fluently, so I (think) I make up for it.how to properly assign the correct order of events (brackets first, etc) in ActionScript to reflect the equations above.
I was working on a simple game app using Xcode, but when I saw that image manipulation is much easier using the Flash SDK, I reprogrammed the game using Flash.
Unfortunately, I don't know how to incorporate iAds into my Flash iOS app. I tried searching on Google, but all I got were references to the ongoing battle between Apple and Adobe.
I'm trying to do a project using Lee's Math 2 tutorial. It's done in AS2, and I'm really trying to make it work in AS3. "vernbaby" kindly helped someone out in this post:URL...[code]But I can't seem to figure out how to incorporate sound, which is one of the features of Lee's tutorial (I think that the user that vernbaby helped out didn't need this information). I've got movie clips with sound attached (they're videos of people talking), and am unsure of what property, etc. I should be adding in to get the volume to increase with the proximity of the mouse to one of the movie clips.[code]
I did Lee's "Full Browser Flash" tutorial, and have got the full browser part to work, but now I need to add my actual site swf to this. In his tutorial, he simply uses a jpeg image, so I'm not necessarily sure how to load my actual site into the movie clip (cover).
i have a nice piece of code to set the fullscreen with dynamic text formatting (below)
what i am trying to do is add in a key event listener for the escape key, so that if the user hits esc instead of the button, it will also reset the button's 'normal view' settings
i have tried to do a test in a separate fla but even with just a trace on the function, when i hit esc all the swf does is stop (odd!)
Code: //bu for fullscreen clicks goFull_bu.addEventListener(MouseEvent.MOUSE_OVER, fullOver); goFull_bu.addEventListener(MouseEvent.MOUSE_OUT, fullOut);
We have used Enliven before to create interactive 3d apps for the web. Enliven uses the Viewpoint Media Player to work. We would like to be able to get the same results using Flash.
Is there a 3rd Party software out there that allows you to create interactive 3d objects and animations in Flash?
Here's a sample of something our company created using Enliven. HHI 3d Viewer
I would like to have a map of the 50 U.S. states. I would like to click on a state and have a small pop-up window that displays the temperature of the capital of that state. After 5 seconds the pop-up closes. Behind the scenes I would also like the clicks being tracked by a database. I am digging around weather.com trying to figure out linking RSS feeds to Flash and I am thinking MySql to count the clicks. Does anyone have any tips or a quicker, easier way to set this up?
I want to incorporate a commandlist into robotlegs, the way i've done it now is to have a commandlist actor funnel out all the commands when not busy, but when the commands are executed robotlegs loses its' reference to the 'contextView'. Meaning i'm doing somehting wrong.
I'm trying to incorporate shadowbox into my flash. I'm very confused with the shadowbox flash instruction from their website, but this is what I have so far.I imported flash.net and created a button as follows
ActionScript Code: mybtn.addEventListener(MouseEvent.CLICK, mybtnClick); function mybtnClick(e:MouseEvent):void {
[code]....
I placed the downloaded shadowbox folder onto my server along with the example.swf, but when I click the button on the site, nothing happens!
I am making the following call... Code: on (release) { _root.imopen = "girl1"; _root.girls.imopen.gotoAndPlay("in"); } And it's not working, it should, of course, be calling _root.girls.girl1.gotoAndPlay("in"); How to incorporate the variable "imopen" into the path.
how to incorporate a variable into a getURL like so -
getURL ("javascript:NewWindow=window.open('I want to insert a variable HERE','','width=600,height=500,left=0,top=0,toolbar=No ,location=No,scrollbars=No,status=No,resizable=No, fullscreen=No'); NewWindow.focus(); void(0); return false;"); }
I want to be able to generate a new window that just loads into it an image that's in the sites directory. I know it can be done in javascript, cause this code works in a html page
The green bit is a CFM variable, which contains something like flash/flash_images/image.jpg
So how can I do this from flash? I KNOW it can be done. It must be possible, someone please help me. The thing that seems to stuff it up to me is the fact that I have to enclose the getURLs URL parameter in quotes, so flash doesnt evaluate the variable.
However, digging through the SWFAddress forums (as well as their brief documentation), I'm left with the idea that a site must have a very linear navigation in order to take advantage of SWFAddress's deep linking feature. Basically, the Nav must be timeline based, rather than AS based.The site I've designed uses a very common dynamically loaded swf architecture. Does this mean that any site using this architecture will not support deep linking at allSome background on what I'm trying to achieve: I'd like a unique URL that links directly into a section of the Flash site. The 'section' of the site is reached by simply having the right swfs loaded into their container clips.
I have been working creating a fla file that loads several swfs and random background images. However, I have a custom form that I want to implement and I am having a problem figuring out how to do so. I want to have it work like an inner popup where it blurs and unblurs the background image (like the schedule from hbo.com).
Here's my setup:FLA file contains-UILoader for swf sectionUILoader for random background image
Lets say I load a section called home.swf into the section loader. Within the home.swf I have a button for someone to call up the form.swf. Is it possible for the form to blur the random background image when loaded then unblur it when it's done? If so how would you recommend I go about programming it. **I also have no idea how to unload it.