ActionScript 3.0 :: Draw Equations In It?
Jun 18, 2010I would like do draw a 2nd degree eqation using actionscript. How would i do that? With curveTo?
(Lets say i want the equation y = 3x^2+3x+5 displayed)
I would like do draw a 2nd degree eqation using actionscript. How would i do that? With curveTo?
(Lets say i want the equation y = 3x^2+3x+5 displayed)
I have about 15 movie clips in a movie that i want to scale with ease.Ive tried doing this a number of different ways.all of which have woked but they severely slow down the perfomance of my site.ideally i would like to use penners equations.I want to have a function on the first frame of the main timeline. i.e
PHP Code:
#include "easing_equations.as"[code]..........
I am just wandering how do I use the equations I downloaded from robertpenner. Whenever I try even working out of the book I get error messages like
**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 350: There is no method with the name 'easeOutBounce'.
return(Math.easeOutBounce(t * 2 - d, 0, c, d) * 0.500000 + c * 0.500000 + b);
Why does it say there is no method with the name bounceEaseOut. How I can use these in my flash movies.
im a former user of FuseKit, for the time being as i like more the performance of TweenMax over Fusekit, but i got used to the flexibility of Penner Easing Equations, is there a way to use them on TweenMax?
I tried fl.motion.easing.* seems to have all of the penner equations Expo, Sine, etc.So, is there a way to use them with TweenMax?maybe im not writting the syntax correctly i dont know here is my piece of practice code
Code:
import gs.*;
import mx.transitions.easing.*;
import fl.motion.easing.*;
function moveSq() {
[code]...
Virtually the only dynamic ease-tweening you ever see in Actionscript is the ubiquitous "exponential ease-out." You know, the Zeno's paradox, go halfway every time, Barney's menu method:
distance = finalX - _x;
_x += distance / 2;
It's wonderfully simple and easy to code, but it lacks flexibility. You can choose your destination, but you can't specify, "I want to get there in 40 frames." Also, easing *in* with the same method is not so easy. There are many mathematical approaches to calculating an eased tween. I've derived some easing equations using three different curves: quadratic, sinusoidal, and exponential (as well as a trivial linear equation). Each of the three curves has its own particular "style" of easing; it's quite fun to compare their aesthetics.
All of the equations allow you to specify the beginning value, the change in the value, the duration of the tween, and the current time. Note that the equations will work for both frame-based and time-based animation. That is, duration and current time can be either frames or seconds/milliseconds.Here are the quadratic easing equations. I'll post the other two sets soon.
Code:
// simple linear tweening - no acceleration
// t: current time, b: beginning value, c: change in value, d: duration
Math.linearTween = function (t, b, c, d) {
[code]....
Right now, the equations are all set at "maximum easing", analogous to an easing setting of 100% in Flash's Frame panel. It is fairly simple to adapt the equations so you can specify an easing percentage. Personally, I almost always use 100% manual easing within Flash.
[URL]
I am working with this function that moves an object around a center point in a perfect circle and am trying to modify it to move it in an oval shape that is 1/2 as high as it is wide?
Basically, I have a set speed
var myVelocity:Number = 0.25;
Then I calculate my Sine and Cosine based on the speed
var myCos:Number = Math.cos(myVelocity);
var mySin:Number = Math.sin(myVelocity);
Then I figure the distance of the the object from a fixed center points along each axis and
var x1:Number = myBall.x - centerX;
var y1:Number = myBall.y - centerY;
var x2:Number = myCos * x1 - mySin * y1;
var y2:Number = myCos * y1 + mySin * x1;
myBall.x = centerX + x2;
myBall.y = centerY + y2;
I have another function that figures x and y based upon myBall.x = centerX + cos(angle) * radius; that is easy enough to modify the radius to become an ellipse, but is there an easy way to mod the one above to become an ellipse? I want to do this to be more efficient with the code and reduce the number of math function calls
I am just wandering how do i use the equations I downloaded from robertpenner.com. when ever i try even working out of the book i get error messages like **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 350: There is no method with the name 'easeOutBounce'. return(Math.easeOutBounce(t * 2 - d, 0, c, d) * 0.500000 + c * 0.500000 + b); Why does it say there is no method with the name bounceEaseOut Can someone tell me who i can use these in my flash movies. I tried everything out of his book and i still get it wrong.
View 6 Repliesuse Robert Penner's tweening methods? I have all the files. I understand that at the top of the actions you do include# tween.as or something like that (I just had to reformat my powerbook and haven't loaded the files back on yet to look at exactly what that line of code is).
View 1 RepliesBut looking at the function below, how would I apply it to an MC to move its position.
// simple linear tweening - no easing
// t: current time, b: beginning value, c: change in value, d: duration
Math.linearTween = function (t, b, c, d) {
"256 levels of recursion were exceeded in one action list." I've been trying to incorporate one of R.Penners equations into a prototype. it works, but appearantly not 100% scratch scratch
Here's the code. 'tester' is an MC instance
Math.easeInOutExpo = function (t, b, c, d) {
if (t==0) return b;
if (t==d) return b+c;
[Code]...
way to use Robert Penner's tweening methods? I have all the files. I understand that at the top of the actions you do include# tween.as or something like that (I just had to reformat my powerbook and haven't loaded the files back on yet to look at exactly what that line of code is).
View 1 RepliesI have a need to build many Algebra and Geometry equations in Flash. I am looking for some kind of flash plugin that will typeset these equations so that I don't have to build them by hand. For instance, if I had a fraction 1/2 or 134/489 and I was stacking the numerator over the denominator, the fraction line would adjust to the length of the longest number.
I know that the InMath plugin works like this for InDesign, but the formatting breaks in the few file types that are able to be imported into Flash. Is anyone aware of such a plugin made specifically for flash?
Wondering if anyone can tell me whether it is possible to take an excel spreadsheet with its equations and all and place it into a Flash file so that it can work within the flash presentation.
Or would the only way to do this be to code the whole thing into flash from the start?
create a random subtraction equation where the result will always be positive? For example, my current scripting will return something lilke 3-6=-3. I don't want equations like this- only postive answers
//random numbers//1.function randomNumbers(min:Number,max:Number) var Results:Number=Math.floor(Math.random()*max)+min; return Results;}
//2.new_mc.addEventListener(MouseEvent.CLICK, showRandomnumber);
[code]....
I have five simple equations that I need help converting to ActionScript. I'm making a small "calculator" that takes input from the user and displays a number representing the result of the equation. They're two sets of equations: 1) three-scenario fee calculator to compare the annual costs (X) of renting versus buying equipment; 2) comparison of two rental plans. The numbers entered need to stay the same - the alphabets represent what the user will input. The equations are as follows:
Scenario 1:
X = ([A � F] / G) + H + I + J + (K x 12) + ([L / N] x M)
Scenario 2:
X = ([B � F] / G) + ([E x C] / G) + H + I + J + (K x 12) + ([L / N] x M)[code]....
I've looked at my resources at hand, but my brain just shuts down when I see numbers and letters representing numbers. I do speak three languages fluently, so I (think) I make up for it.how to properly assign the correct order of events (brackets first, etc) in ActionScript to reflect the equations above.
Possible to program to gaph quadratic or exponential equations uisng flash.
View 1 RepliesI am using the draw() method of the BitmapData to encode a jpeg of part of the image. Now this should be easy enough given the object I want to draw to the bitmap is on the stage at design time so I know its location and dimetions exactly! Heres the code I have in place.
Code:
var myBitmapSource:BitmapData = new BitmapData ( street.width, street.height, false, 0x333333);
myBitmapSource.draw(street, null, null, null, new Rectangle( 96, 5, 571, 450 ), true );
I know for a FACT that no part of the street clip I am drawing out is in negative space, and it's registration is (0,0). However, it cuts off A lot of the top of my image. y=5 in the above rectangle is where I need the top to be, but it cuts the top off of the image... even if I change it to 0, it has no effect.
I'm making something that requires me to draw() the youtubeplayer Giving me this pretty error:
[Code]...
I'm trying to do some lean blitting for an object that rotates by rotating it once at startup and capturing a BitmapData snapshot of each 5 degrees. The problem I'm having is that the draw() method of the BitmapData object is only picking up pixels in the MovieClip that are below and to the right of the registration point. If I change the MC so that the registration point is in the top left corner, I sometimes get what looks like most of the pixels, but the entire object rotates into and out of the frame, since it's rotating around the corner and not the center.
View 5 RepliesI need to be able to draw a thick patterend line between 2 points in AS3, I can't use the draw API because it doesn't all me to actually put detail (pattern etc) into the thickness of the line, I thought about perhaps using the line to create a bitmap version and then using that as a mask, but I remember many years ago seeing some examples that use a movieclip as a source for a line.
View 1 RepliesI've been experimenting with this and I haven't been able to come up with an adequate solution. Hoping one of you Mathletes can point me in the right direction. I'm building a Snow Globe in ActionScript 3 and I need to come up with a set of equations to control two level of snowflakes - one level random, and the other interactive where a user can click on them.For the random snow, I need to have it create certain number of random x/y positions at the bottom of the globe, which is a circle with a radius of around 300. Then when the shake action occurs, They should randomly float toward the top, then fall back to a random position at the bottom of the circle again.
For the interactive snow, I need it to randomly layout, but I don't want flakes to overlap so that its easier to interact with them.
I am making a flash app where I want to have a user defined viewport like the stage in the flash IDE which the user can use to define objects that have a starting postition somerwhere off or on the stage and an ending position either or on or off the stage with the object then tweening between the two points. My question is this: I want the user to be able to define a curved path for the object to tween along. Is there a library of code that I can use to define curved paths for the app?
Ideally I would like something similar to the functionality available in Flash, so a bezier curve sort of path that is subdivided into handles that can be dragged to define the path of the tween. If there isn't an existing library, then do you know of the functions that I would need to define (mathematical equations related to drawing curves etc)?
I have a billiard ball system, whic detects collisions between balls and modifies their x and y velocities accordingly.I have included a friction variable and I have a very basic system for applying the force of friction for each iteration of movement:
private static var FRICTION:Number = 0.94;
public function move() : Void[code]....
This works to a reasonable level of satisfaction, but it doesn't quite feel right. The balls seem to take just a little too long to stop when they've slowed down to a very small velocity. I've tried tweaking the friction constasnt, but I still can't get sometthing that feels exactly right.
I am having an issue with using BitmapData.draw(stage). I am getting the following error:
SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: file:///C|/Documents%20and%20Settings/bla...bla...bla.swf cannot access null. No policy files granted access. Here is a portion of my code:
var bd:BitmapData = new BitmapData(2800, 2100); bd.draw(stage);//this is where the error happens All of the files referenced (.xml/.jpg/.swf) are located in the same local folder as the main .swf. How do I get around this error? The main objective is to print the stage using PrintJob(). I am using Flash Professional CS5.5 and publishing to Flash 10.0/10.1. Let me know if I need to supply any more info.
i have a class thats create a class with bitmapData that merge 2 IBitmapDrawable. one of them is 24*20 while the other is 16*16.i want to draw the smaller first in a bitmapData object which its width and height are 24*20 but i want to draw it in the center of the big bounds.
[Code]...
How do I draw a line across the USA starting in San Francisco in frame 1, moving through Kansas City in frame 5, and then extending to New York in frame 10. By frame 10 I'd like to see the whole line, representing the whole journey I took in my car over summer vacation.
I can make a "dot" do this in flash (ie without leaving a line trailing behind it) but I don't know how to make the line "grow" across the USA over time.
I am wonder what tools or options I can use in order to have an object look like it is being drawn out while you watch a flash movie.So far all I can think if is draw it piece by piece over a few keyframes, but that could look choppy and take a lot of time.
View 1 Repliesi was just wondering if it is possible to draw a box with as ( that ive done) and then using as select it and convert it into a symbol enabling me to use it later on.the code for my box is[code]
View 5 Replieshow to draw a simple line? Im not using designer (which means i call Document class method that ouputs everything).
View 2 RepliesIs there a quick way to draw an arrow in Flash? I have seen postings from 2006 which say there isn't, but I wondered if there is a way in CS4?
View 1 Replies