Draw An Arrow In Flash?

Nov 9, 2009

Is there a quick way to draw an arrow in Flash? I have seen postings from 2006 which say there isn't, but I wondered if there is a way in CS4?

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It lets you move a Cube, with the arrow keys on the keyboard. This is the code.

Code:
function hearKey(yourEvent:KeyboardEvent):void{
if (yourEvent.keyCode==Keyboard.RIGHT){
cube_mc.x+=5

[Code]....

I keep pressing the down key down and also press the left key down...

now it moves left...(not so good, i want it to move both left and down, how do i do that?)

now i release the left key but am still on the down key....

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I'm trying to program an arrow flying in the air, but the speed doesn't look well. But now the arrow moves very slow, here's a sample. (I know the arrow and the trajectory doesn't match 100%, it's just a sample.)

[Code]...

And now it looks good, but can someone tell me why I need to do this while in physics it normally would fly 15 times too fast?

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I am using the draw() method of the BitmapData to encode a jpeg of part of the image. Now this should be easy enough given the object I want to draw to the bitmap is on the stage at design time so I know its location and dimetions exactly! Heres the code I have in place.

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[Code]...

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I just made a new Flash project. It lets you move a Cube, with the arrow keys on the keyboard.
Code:
function hearKey(yourEvent:KeyboardEvent):void{
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cube_mc.x+=5 };
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[Code] .....

It works perfectly fine, except for example: I press down the down key. It moves down (good so far). I keep pressing the down key down and also press the left key down. Now it moves left(not so good, I want it to move both left and down, how do I do that?) Now I release the left key but am still on the down key. Nothing happens....(I want it to then continue going down).

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I've got an actionscript project (code I inherited) in which the cursor remains an arrow at all times. Even when I set a Sprite's buttonMode, nothing changes.

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i am looking for a tutorial to help me with shooting one arrow per click towards the mouse. this is my code:

[Code]...

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package {
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[code]...

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ActionScript Code:
function setup() {
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[Code].....

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Adobe Flash CS4 - making a circular arrow spin clockwise

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[Code].....

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Flash :: Use A Parabola Formula In Firing An Arrow That Will Always Intercept A Given Point

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First note: mathematically, I'm not that skilled at all. I played a game on iPhone a while back where you press a point, and an arrow fires from your castle which will always intersect the point you pressed. I wanted to make a similar game, thinking it would be an easy quick make; then I ran into the realization that the mathematics for this is actually beyond my skill level.

I'm assuming they're using a parabola formula or something which would determine the velocity and angle needed when the arrow is launched for the arrow to always intersect the clicked point. I only vaguely remember how parabolas work from school and have no chance of working out any formulas.

[Code]...

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Code:
import flash.text.TextField;
import flash.events.MouseEvent;

[Code].....

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I am having an issue with using BitmapData.draw(stage). I am getting the following error:

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[Code]...

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ActionScript 3.0 :: Go Back With The Back Arrow But Can't Go Forward With The Forward Arrow

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I have been working on a tutorial in Flash on the topic of Flash () for two days, and I am just finishing up on a template. I have fixed five bugs, but I cannot think of how to fix this last one. I'd rather actually fix the problem this time, instead of improvising . So, here is what is going on:

I have this thing at the end where you have to enter in the code that I taught the viewer to proceed, then hit the continue button to finish the tutorial. But for some reason, whenever I try to go back with the back arrow, it does, but then I can't go forward with the forward arrow until I reach the first frame that contains actual tutorial ("page" 2). Then it works again. It seems really random, but there is [obviously] a good explanation for it. I thought it might have something to do with the fact that all of the arrows up to the "test" part, excluding the back arrow there, have the exact same instance name. However, "page" 2 is the 2nd time it is used (introduction, then the "page" 2, then 3, 4, 5, and 6, then the test part thing), so it makes less sense that it would work the 2nd time, but not the third, fourth, fifth, or sixth. And I know there's nothing wrong with the code itself:

[Code]...

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How to create Draw with Flash ?

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