Flash :: How To Create Draw
Nov 25, 2011How to create Draw with Flash ?
View 1 RepliesHow to create Draw with Flash ?
View 1 RepliesAn example is her[URL]
View 1 RepliesI'm trying to create a simple flash that will draw the Mandelbrot set by looping through coordinates, sending those coordinates through iterations of the Mandelbrot function and drawing a line at those coordinates, who's color is dependent upon the amount of iterations taken. Here is that code:
ActionScript Code:
var dot:Sprite = new Sprite()
this.addChild(dot)
for (var X:int = 0; X <= 500; X++) { //Iteration for horizontal
[code]....
I have recently had the idea to create a lottery draw, the code below will create 7 randomly selected numbers and place these in the output window. My problem is how to use the 7 random numbers to display the corresponding lottoball on the stage. Should I create a movie for each lootoball or place all the lottoballs in 1 movie on seperate frames and have code goto each frame? I dont know!
pickfrom = new Array();
winlist = new Array();
all = 49;//49 lottoballs the choose from
shown = 7;//show 7 winners
for (i=0; i<all; i++) {
pickfrom[i] = i+1;
I'm trying to create a grid where the users can 'draw' across it and change the colors of the grid squares to a chosen color.In the following code, I'm creating the grid with squares. I've got the functionality 'working', but it's only working on the last square instanced.How do I get it to work on all the squares, not just the last one?
Code:
package {
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.MouseEvent;
[code]....
I'm starting to learn AS3, and a question comes to mind. Let's say I'm in the authoring environment and I draw a rectangle on the Stage, set some properties - fill color, etc. - and then convert to button symbol.
Question 1 - Is Flash creating AS code that records these actions (create an instance, set properties, etc.)?
Question 2 - If Flash is creating AS code, is there any way we can see that code?
I'd like to create a simple "prize draw" program that randomly selects a name (or number) from a list of names, I'd like it to be my own custom version. For a programmer this is probably the easiest thing but I'm new to programming (beginner), don't eve know if I'm in the right subcategory (flash).
View 1 RepliesI'd like to learn how to create classes. For instance, I'd like to create a class that draws a custom shape. Like an arrow that is just a rectangle with a triangle on the end. I'd like to be able to do this sort of thing:
myArrow = new Arrow();
myArrow._x = 10;
myArrow._y = 50;
myArrow._width = 100;
etc . . .
I am using the draw() method of the BitmapData to encode a jpeg of part of the image. Now this should be easy enough given the object I want to draw to the bitmap is on the stage at design time so I know its location and dimetions exactly! Heres the code I have in place.
Code:
var myBitmapSource:BitmapData = new BitmapData ( street.width, street.height, false, 0x333333);
myBitmapSource.draw(street, null, null, null, new Rectangle( 96, 5, 571, 450 ), true );
I know for a FACT that no part of the street clip I am drawing out is in negative space, and it's registration is (0,0). However, it cuts off A lot of the top of my image. y=5 in the above rectangle is where I need the top to be, but it cuts the top off of the image... even if I change it to 0, it has no effect.
I'm making something that requires me to draw() the youtubeplayer Giving me this pretty error:
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I'm trying to do some lean blitting for an object that rotates by rotating it once at startup and capturing a BitmapData snapshot of each 5 degrees. The problem I'm having is that the draw() method of the BitmapData object is only picking up pixels in the MovieClip that are below and to the right of the registration point. If I change the MC so that the registration point is in the top left corner, I sometimes get what looks like most of the pixels, but the entire object rotates into and out of the frame, since it's rotating around the corner and not the center.
View 5 RepliesI need to be able to draw a thick patterend line between 2 points in AS3, I can't use the draw API because it doesn't all me to actually put detail (pattern etc) into the thickness of the line, I thought about perhaps using the line to create a bitmap version and then using that as a mask, but I remember many years ago seeing some examples that use a movieclip as a source for a line.
View 1 RepliesI am having an issue with using BitmapData.draw(stage). I am getting the following error:
SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: file:///C|/Documents%20and%20Settings/bla...bla...bla.swf cannot access null. No policy files granted access. Here is a portion of my code:
var bd:BitmapData = new BitmapData(2800, 2100); bd.draw(stage);//this is where the error happens All of the files referenced (.xml/.jpg/.swf) are located in the same local folder as the main .swf. How do I get around this error? The main objective is to print the stage using PrintJob(). I am using Flash Professional CS5.5 and publishing to Flash 10.0/10.1. Let me know if I need to supply any more info.
i have a class thats create a class with bitmapData that merge 2 IBitmapDrawable. one of them is 24*20 while the other is 16*16.i want to draw the smaller first in a bitmapData object which its width and height are 24*20 but i want to draw it in the center of the big bounds.
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Is there a quick way to draw an arrow in Flash? I have seen postings from 2006 which say there isn't, but I wondered if there is a way in CS4?
View 1 RepliesI'm trying to draw this hint box and was wondering if anyone could explain to me how to draw a curved line like the one below in flash?
View 4 RepliesIn Flash CS4, when I draw a rectangle (or circle, or anything) with a color that has 0 alpha, nothing is drawn. Also, if I select a piece of drawing and change the color to 0 alpha, the drawing (e.g. rectangle) disappears!I know I can draw a non-transparent rectangle, convert it to movie clip and set the movie clip's alpha to 0, but I'd like to avoid this.
View 5 RepliesI have problem when drawing transparent png image on transparent bitmapData.
code of first frame:
stop();import flash.display.Bitmap;import flash.display.BitmapData;import flash.display.BlendMode;import flash.geom.ColorTransform;import flash.geom.Matrix;
var bmd: BitmapData = new BitmapData(500, 400, true, 0);var bitmap: Bitmap = new flash.display.Bitmap(bmd);addChildAt(bitmap, 1);
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I'm using Flash Pro 8, and this is my scene right now: For some reason, I can't put anything over the door.I can't draw on it or anything. I can draw on anything else in the room.
View 2 RepliesIs there any simple method to draw a grid? Is it possible to do this by drawing lines?
View 2 RepliesCould I make my own Slider descendant (extends Slider) with thumb and scale drawn by ActionScript only?
View 1 RepliesIs there a drawing library for ActionScript 3? (Pencil, Pen, Eraser tools, etc)
I know that pencil and eraser probably aren't too complicated, but I don't want to roll my own pen tool if one exists.
Does anyone knows how to draw 3D Bezier in actionscript 3 flash 10?
View 3 RepliesI need to take a vector image I was given and add it to an animation whereby it appears as if the swash was drawn from left to right under a word.
Best I can do so far is make it appear under the word, but this isn't what has been asked for.
How to draw something over a video in Flash? We can use any version of AS and any other programming language.
View 2 Replieshow to draw a soundwave in flash like in this example:
[URL]
also, I would like to know does the sound needs to be fully loaded before doing that or it could be done on the fly while the sound is loading?
How it is possible to draw a square in Flash if co-ordinates are is in XML?
View 3 RepliesMy subject sums up the question. I want parents to be able to write their name and then save it to a database. I also want it to appear in an admin panel to make sure it isn't just scribble. I am trying to use flash to comply with the COPPA Childrens Online Privacy Protection Act.
View 5 RepliesI'm having an incredibly annoying problem with Flash CS5 on my Mac that is making the software absolutely unusable.
If I open a previously worked on file and start deleting layers and moving keyframes, the screen never redraws the interface. As in, if I delete a layer, I don't actually see it go away. It's still there in the interface. Minimizing/maximizing does nothing to refresh the interface.
Whenever I include flash content on a page it causes IE & FF3+ to redraw the background.This does not happen in Google Chrome, Safari, or FF2.
On every page of my site there is a small flash animation that is in a hidden div. That flash content become visible and plays on a mouse-over event. That all works fine. However, in the above mentioned browsers, that flash content causes the site's background to be redrawn on every page-load, causing a flicker. Is there any way to prevent this? A google search revealed other people having the same issue, but no resolution.
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