ActionScript 3.0 :: Program To Gaph Quadratic / Exponential Equations Uisng Flash?

Apr 16, 2011

Possible to program to gaph quadratic or exponential equations uisng flash.

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Flash - Displaying Quadratic Equation With Format Like (4x2)

Jul 17, 2010

I want to display a Quadratic equation with format like (4x2). I want to display 2 as superscript automatically after typing x in the textbox.

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ActionScript 2.0 :: Start An Unrelated Program (such As Window's Media Player) From Inside Of A Flash Program?

Sep 29, 2010

Is there a way to start an unrelated program (such as Window's media player) from inside of a flash program?

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ActionScript 3.0 :: Maths: Exponential Value Via Loop?

Dec 27, 2010

To create a sort of thick-pixel gradient shadow, I've got a simple loop which creates a new 200x5 pixel Shape (rectangle) with each iteration, assigning an alpha value and y value that changes relative to the loop's iteration.

Code:
var upperShadow:Shape = new Shape();
for (var k:int=0; k<10; k++) {
shadowAlpha = (1-(k/10))*.5;
trace(shadowAlpha); // traces .5, .45, .4, .35, .3, .25, .2, .15, .1, .05

[code]....

This creates a simple linear gradient since the alpha value changes linearly, but how would I go about creating some sort of exponential/logarithmic/cubic/circular value for the alpha, so that it falls off differently?

Are there a set of common equations that people use for this sort of thing, similar to the simple (1-(k/10))*.5 I use for the linear change from .5 to 0 in ten .5 increments?

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Flash - Trig Equations To Create Ellipse

Feb 13, 2011

I am working with this function that moves an object around a center point in a perfect circle and am trying to modify it to move it in an oval shape that is 1/2 as high as it is wide?

Basically, I have a set speed
var myVelocity:Number = 0.25;
Then I calculate my Sine and Cosine based on the speed
var myCos:Number = Math.cos(myVelocity);
var mySin:Number = Math.sin(myVelocity);

Then I figure the distance of the the object from a fixed center points along each axis and
var x1:Number = myBall.x - centerX;
var y1:Number = myBall.y - centerY;
var x2:Number = myCos * x1 - mySin * y1;
var y2:Number = myCos * y1 + mySin * x1;
myBall.x = centerX + x2;
myBall.y = centerY + y2;

I have another function that figures x and y based upon myBall.x = centerX + cos(angle) * radius; that is easy enough to modify the radius to become an ellipse, but is there an easy way to mod the one above to become an ellipse? I want to do this to be more efficient with the code and reduce the number of math function calls

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ActionScript 1/2 :: Build Many Algebra And Geometry Equations In Flash?

Apr 18, 2006

I have a need to build many Algebra and Geometry equations in Flash. I am looking for some kind of flash plugin that will typeset these equations so that I don't have to build them by hand. For instance, if I had a fraction 1/2 or 134/489 and I was stacking the numerator over the denominator, the fraction line would adjust to the length of the longest number.

I know that the InMath plugin works like this for InDesign, but the formatting breaks in the few file types that are able to be imported into Flash. Is anyone aware of such a plugin made specifically for flash?

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IDE :: Take An Excel Spreadsheet With Its Equations And Place It Into A Flash File

Jan 12, 2009

Wondering if anyone can tell me whether it is possible to take an excel spreadsheet with its equations and all and place it into a Flash file so that it can work within the flash presentation.

Or would the only way to do this be to code the whole thing into flash from the start?

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ActionScript 2.0 :: Math - Give The Slider An Exponential Scale Instead Of A Linear One?

Oct 11, 2005

I've built a slider which also contains an input textfield. the slider can be dragged and it's value will be updated in the textfield. a user can also enter a value in the textfield which will then be reflected in the slider. All is fine thusfar. However, I'd like to figure out how to give the slider an exponential scale instead of a linear one. Say the slider has a minimum value of 0 and a max of 100. When the slider is dragged halfway then using a linear scale it's value would ofcourse be 0.5 * 100 = 50. To calculate the value for the exponential scale I use

[Code]...

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ActionScript 2.0 :: Create A Graph Of An Exponential Function For Interest In A Bank Account?

Sep 24, 2009

I'm trying to create a graph of an exponential function for interest in a bank account or something. Here's the code I have so far:

Code:
var i:Number=0;
var j:Number=0;
this.createEmptyMovieClip(graph, 1);

[code]....

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ActionScript 3.0 :: Add An Exit Button Onto Program So When Its Clicked It Exits The Program Completely

Nov 4, 2008

Im trying to add an exit button onto my program so when its clicked it exits the program completely.. I've tried some of the suggestions on the forums but they arnt working. what I have been using and its not working..

// CLICK to Exit
exit_Btn.addEventListener("mouseUp", goExit);
function goExit(evt:MouseEvent) {
fscommand("quit");
};

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ActionScript 2.0 :: Program A Timer For A Typing Tutorial Program?

Mar 24, 2003

I need to program a timer for a typing tutorial program. It needs to go to 5 minutes. When the timer gets to 5 minutes the movie has to go to frame 13 which displays the results of the typing test.

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Flash8 : Run A Flash Program From Another Flash Program?

Jan 29, 2010

I have created a flash program and I would like to run a second flash program from inside the first. To explain, say I am running a program that draws a circle and fills it with a color. Then, I have designed a second program that will divide a circle into sectors by entering percentages, to turn that circle into a pie chart. Is there a way to be running the "draw a circle" program and have a button that opens the "divide the circle into sectors" program in a new window and then passes information from that program to the first program. I am sure I will have to send the information from the second program to an XML file and then have the first program recieve it from the XML file (which I can do), but I don't know if I can run the second program from inside the first program.

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Flash :: Math Equations For Random Snow In A Snow Globe?

Oct 24, 2010

I've been experimenting with this and I haven't been able to come up with an adequate solution. Hoping one of you Mathletes can point me in the right direction. I'm building a Snow Globe in ActionScript 3 and I need to come up with a set of equations to control two level of snowflakes - one level random, and the other interactive where a user can click on them.For the random snow, I need to have it create certain number of random x/y positions at the bottom of the globe, which is a circle with a radius of around 300. Then when the shake action occurs, They should randomly float toward the top, then fall back to a random position at the bottom of the circle again.

For the interactive snow, I need it to randomly layout, but I don't want flakes to overlap so that its easier to interact with them.

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ActionScript 3.0 :: Draw Equations In It?

Jun 18, 2010

I would like do draw a 2nd degree eqation using actionscript. How would i do that? With curveTo?

(Lets say i want the equation y = 3x^2+3x+5 displayed)

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ActionScript 2.0 :: Use Penners Equations?

Feb 2, 2004

I have about 15 movie clips in a movie that i want to scale with ease.Ive tried doing this a number of different ways.all of which have woked but they severely slow down the perfomance of my site.ideally i would like to use penners equations.I want to have a function on the first frame of the main timeline. i.e

PHP Code:

#include "easing_equations.as"[code]..........

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ActionScript 2.0 :: How To Use Easing Equations

Nov 18, 2004

I am just wandering how do I use the equations I downloaded from robertpenner. Whenever I try even working out of the book I get error messages like

**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 350: There is no method with the name 'easeOutBounce'.
return(Math.easeOutBounce(t * 2 - d, 0, c, d) * 0.500000 + c * 0.500000 + b);

Why does it say there is no method with the name bounceEaseOut. How I can use these in my flash movies.

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ActionScript 2.0 :: About TweenMax And Easing Equations?

Jul 1, 2008

im a former user of FuseKit, for the time being as i like more the performance of TweenMax over Fusekit, but i got used to the flexibility of Penner Easing Equations, is there a way to use them on TweenMax?

I tried fl.motion.easing.* seems to have all of the penner equations Expo, Sine, etc.So, is there a way to use them with TweenMax?maybe im not writting the syntax correctly i dont know here is my piece of practice code

Code:
import gs.*;
import mx.transitions.easing.*;
import fl.motion.easing.*;
function moveSq() {

[code]...

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ActionScript 2.0 :: Easing Equations For Dynamic Tweening?

Sep 6, 2001

Virtually the only dynamic ease-tweening you ever see in Actionscript is the ubiquitous "exponential ease-out." You know, the Zeno's paradox, go halfway every time, Barney's menu method:

distance = finalX - _x;
_x += distance / 2;

It's wonderfully simple and easy to code, but it lacks flexibility. You can choose your destination, but you can't specify, "I want to get there in 40 frames." Also, easing *in* with the same method is not so easy. There are many mathematical approaches to calculating an eased tween. I've derived some easing equations using three different curves: quadratic, sinusoidal, and exponential (as well as a trivial linear equation). Each of the three curves has its own particular "style" of easing; it's quite fun to compare their aesthetics.

All of the equations allow you to specify the beginning value, the change in the value, the duration of the tween, and the current time. Note that the equations will work for both frame-based and time-based animation. That is, duration and current time can be either frames or seconds/milliseconds.Here are the quadratic easing equations. I'll post the other two sets soon.

Code:

// simple linear tweening - no acceleration
// t: current time, b: beginning value, c: change in value, d: duration
Math.linearTween = function (t, b, c, d) {

[code]....

Right now, the equations are all set at "maximum easing", analogous to an easing setting of 100% in Flash's Frame panel. It is fairly simple to adapt the equations so you can specify an easing percentage. Personally, I almost always use 100% manual easing within Flash.

[URL]

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ActionScript 2.0 :: Robert Penner Easing Equations - How To Use Them

Nov 18, 2004

I am just wandering how do i use the equations I downloaded from robertpenner.com. when ever i try even working out of the book i get error messages like **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 350: There is no method with the name 'easeOutBounce'. return(Math.easeOutBounce(t * 2 - d, 0, c, d) * 0.500000 + c * 0.500000 + b); Why does it say there is no method with the name bounceEaseOut Can someone tell me who i can use these in my flash movies. I tried everything out of his book and i still get it wrong.

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ActionScript 2.0 :: Using The Robert Penner Tweening Equations?

Feb 17, 2005

use Robert Penner's tweening methods? I have all the files. I understand that at the top of the actions you do include# tween.as or something like that (I just had to reformat my powerbook and haven't loaded the files back on yet to look at exactly what that line of code is).

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ActionScript 2.0 :: Robert Penner Easing Equations?

May 19, 2003

But looking at the function below, how would I apply it to an MC to move its position.

// simple linear tweening - no easing
// t: current time, b: beginning value, c: change in value, d: duration
Math.linearTween = function (t, b, c, d) {

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ActionScript 2.0 :: Incorporate One Of R.Penners Equations Into A Prototype?

Jan 8, 2004

"256 levels of recursion were exceeded in one action list." I've been trying to incorporate one of R.Penners equations into a prototype. it works, but appearantly not 100% scratch scratch

Here's the code. 'tester' is an MC instance

Math.easeInOutExpo = function (t, b, c, d) {
if (t==0) return b;
if (t==d) return b+c;

[Code]...

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ActionScript 2.0 :: Using The Robert Penner Tweening Equations

Feb 17, 2005

way to use Robert Penner's tweening methods? I have all the files. I understand that at the top of the actions you do include# tween.as or something like that (I just had to reformat my powerbook and haven't loaded the files back on yet to look at exactly what that line of code is).

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ActionScript 3.0 :: Generating Subtraction Equations That Only Return Positive Values?

Jan 21, 2010

create a random subtraction equation where the result will always be positive? For example, my current scripting will return something lilke 3-6=-3. I don't want equations like this- only postive answers

//random numbers//1.function randomNumbers(min:Number,max:Number)   var Results:Number=Math.floor(Math.random()*max)+min;  return Results;}
//2.new_mc.addEventListener(MouseEvent.CLICK, showRandomnumber);

[code]....

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ActionScript 2.0 :: Correct Order Of Events (brackets First, Etc) To Reflect The Equations ?

Jan 25, 2005

I have five simple equations that I need help converting to ActionScript. I'm making a small "calculator" that takes input from the user and displays a number representing the result of the equation. They're two sets of equations: 1) three-scenario fee calculator to compare the annual costs (X) of renting versus buying equipment; 2) comparison of two rental plans. The numbers entered need to stay the same - the alphabets represent what the user will input. The equations are as follows:
Scenario 1:

X = ([A � F] / G) + H + I + J + (K x 12) + ([L / N] x M)
Scenario 2:
X = ([B � F] / G) + ([E x C] / G) + H + I + J + (K x 12) + ([L / N] x M)[code]....

I've looked at my resources at hand, but my brain just shuts down when I see numbers and letters representing numbers. I do speak three languages fluently, so I (think) I make up for it.how to properly assign the correct order of events (brackets first, etc) in ActionScript to reflect the equations above.

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Actionscript :: Connection From Program To The Server Using XAMPP Server And Program In Flex?

Oct 26, 2010

i have the following code ]

[Code]...

but no connection established what is the reason behind not know help required and one more thing XAMPP is installed in D: drive.

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Create A Flash Program That Can Be Run On Facebook?

Apr 17, 2009

im trying to create a flash program that can be run on facebook. they require that the version be 9.0.115. how do i make sure the swf file i publish is this version? im using adobe flash cs3 proffesional

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What Is The Best Program To Make Flash Games

Jun 10, 2009

What is the best program to make flash games?

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What Program To Use For Editing A Flash Website

Feb 22, 2010

I had posted a similar query earlier but didn't get a satisfactory reply. I need to edit a flash website (only the text needs to be changed). Which software program should I use ? It is required to convert every text on the site (links or no links) to be converted from language A to language B.

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Program That Cross Over Of Flash Back Into Php?

Aug 23, 2010

I'm trying to make browser game and I was wondering if this is possible.99% of the game is html/php/mysql but I wanted one little mini game to be in flash.after playing the flash game if you win you get +1 of whatever to your account. So my question is can someone program that cross over of flash back into php?

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