ActionScript 2.0 :: Load An External Sound
Jun 17, 2009Urgent help me load a external sound in action script
View 0 RepliesUrgent help me load a external sound in action script
View 0 Replieshow to load audio and have it ready for after the preloader. I had it export for actionscript before but it loads before the preloader starts which really elimates much of the need for the preloader. I took off the linkage for it to load for frame 1. I search the forums and saw that a few people recommended following link
[Code]...
I have an SWF that's 30MB. Sound files (music) make up 25MB, art and other things make up the remaining 5MB.
Would it be possible for me to load the 5MB of necessary art and other things first to allow the user to operate the app, then after that's all loaded and they are operating the app, load the remaining 25MB of sound files in the background?
UPDATE: Loading SWF (or other entities) externally is not an option.
I am loading eight external swfs by way of eight buttons with actionscript to remove the swfs and sound after a new button is clicked. This works fine except that as soon as you get to the frame where the actionscript is all the swfs load at one time on top of each other. I don't want any to load until the button is clicked for the right one. MouseEvent listener works but only after all the swfs have loaded. How do I get the swfs to load only when the buttons are clicked. I can't figure out what I am doing wrong.
[Code]...
I'm trying to load sound dynamically into a clip and then play it randomly. The AS I came up with works great if the sound is embedded and I use the .attachSound() method instead of loadSound(). Now, when I load it dynamically and use the code below, the sound plays very fast and at a higher pitch.
Code:
var crows = new Sound(this);
crows.loadSound("Raven.mp3", false);
crows.setVolume(100);
[Code].....
I am loading small sounds dynamically with the loadSound command. These small sounds are activated with a rollover. see script below. This works ok. however. i want the first sound to keep playing while the rollovers load sound. a bit like playing the piano. This works ok when i import all the sounds into the library and place them on their very own button. however the size of the flash movie increases to 140k. whereas when i load them dynamically the size of the movie is 20k. obviously i want to load dynamically.
But with dynamic loading each sound stops when another sound is rolled over, so that there is only ever one sound playing at once. I need to load the sound into a different level or something, so that the first sound can keep going while the smaller, shorter sounds play over the top. this is my script below. The first sound loads when the movie starts. This is the one i want to keep playing. Then there are the smaller ones with rollovers. does this make any sense? there's actually 13 little sounds.
[Code]...
I am working on controls for an external swf. The external swf loads an external sound file. The structure at the moment is extswf.swf contains mcSound which loads soundfile.mp3. extswf.swf automatically starts playing when invoked. movieController contains the icons for the play/pause buttons. This is assigned CntlClass. CntlClass loads extswf.swf and controls the play and pause buttons.
So far, the play and pause buttons stop and start and stop the movie but not the sound. I know I need to access the sound channel from the external swf and use the sound transform to change the volume. How to access that channel is unknown. The examples I find have imbedded sound files. Also, the examples seem to use the main class for the external swf. My external swf doesn't have a class file, so I have no idea what the main class would be.
In trying to activate the remainder of the pause button, I find that using MovieClip(loader.content).channel.position always returns 0. I've tried numerous other combinations to access the position of the sound for the play function to resume correctly. The visual part of extswf.swf stops and starts exactly as it should.
In CntlClass:
public var loader:Loader;
public var movie_mc:MovieClip;
public var soundResume:int = 0;[code].........
Structure: There is 1 main file that loads external SWF files depending on what is clicked on.One of the external SWF files loads its text from external text files. This works fine when viewing the SWF applet on its own. But when viewing as a whole site, the text doesnt appear. Very annoying.I made that particular SWF on my mums computer running Flash MX 2004The flash file itself uses the Scrollbar component from MX.Could someone tell me why the text doesnt load in this scenario? It runs fine on its own, just not as an external SWF.
View 4 RepliesI have a Flex application that just load an external SWF, but the application load and unload infinitely my swf.
[Code]...
I am trying to get a nav button in one movie (main_nav.swf) to target a my main movie (index.swf) and load a sub nav movie (metals_subnav_infinite.swf) into it. The sub nav movie will do a similar task - loading a portfolio swf into main movie (index.swf). Here is the file breakdown of my working files:index.swf - main final movie which loads "main_nav_infinite3.swf" on startmain_nav_infinite3.swf - loads main nav "main_nav.swf" and scrolls it infinitely (infinite menu)main_nav.swf - main nav with buttons that trigger sub nav "metals_subnav_infinite.swf" to load into index.swfmetals_subnav_infinite.swf - loads sub nav "metals_subnav.swf" and scrolls it infinitelymetals_subnav.swf - sub nav with buttons that trigger "folio.swf" (have not created this file yet!) to load into "index.swf"The script I was focusing on is in main_nav.fla and it is:
metals_mc_bn.onRelease = function() {
reActivateMenu();
this.gotoAndStop(3);
[code].....
How do you load external library objects from an external swf? I want to have an external swf that only contains library objects that are exported for Actionscript, and load these from the master .swf file dynamically during the master swf execution. (I may have multiple external swf resource files)I want to be able to load the external swf, and then access it's library objects via actionscript in my main swf file.
View 6 Repliesas3 is new for me, but i would like to write a script using loader to load an external swf, and control the external swf. But I find I can't control the swf, because there are no fixed instance name. here is my script.
[Code]...
When i try to load an external swf file using Loader.Load(); The swf starts playing even before the init event is fired. Is there any way to stop the swf from playing atleast until the init event or complete event is fired?
View 1 RepliesI'm loading (and unloading) external swfs into a holder in my main document. However, they seem to load perfectly the first time, but after that, they load at a different x and y. I've seen this happen before in someone else's file, but I'm not sure what the solution is.
This is the bare bones of it:
Code:
sceneHolder.x=0;
sceneHolder.y=0;
addChild(sceneHolder);
[Code].....
Okay so I am trying to load external swfs which load videos dynamically.
I can load the swfs into the parent fla fine (if I remove all the code and just place a circle or something on the stage of the swf), and the swfs are also loading their respective videos correctly. But when I try to load the external swfs, if they contain any casting related code in them, I'm getting an error
[AS]TypeError: Error #1009: Cannot access a property or method of a null object reference.
at swf1_fla::MainTimeline/frame1()[/AS]
Is there some specific method to casting within external swfs?
My code for loading the videos is this:
[AS]var vc:NetConnection = new NetConnection();
vc.connect(null);
var vs:NetStream = new NetStream(vc);
[Code].....
How I can make this script lo load mp3 files via an external xml file like music.xml and if is possible to load random
Code:
music = new Sound();
music.onSoundComplete = function() {
[code]....
when i load external swf inside main swf through loadClip then sound of external swf does not play.
View 3 RepliesI've got a small (more than 100 hours of thinkwork up till now!) problem I can't seem to solve:
I want to populate an external loaded swf with an dynamicly loaded xml fil (loaded from my config.xml).
[Code].....
how do I get the external xml into the external swf as a variable for the actionscript in the external loaded swf (So I just want to put the path in the script in my external swf...).
I'm trying to get an external swf to load when the flv content of another external swf finishes playing.
I've only been using actiosncript 3 for about a week and I've got to this point from tutorials, so my knowledge is limited.
This is what I've got so far:
Code for External swf (with flv content):
import fl.video.FLVPlayback;
import fl.video.VideoEvent;
motionClip.playPauseButton = player;
[Code].....
I'm starting to get an understanding of how all of this works, but it's all to new to me at the moment, so I'm sure I've approached it from the wrong angle.
i have a main.swf and i load menu.swf into main
[Code]...
this works right on its own but when using addchild in main.swf the menu loads the button events work, even click but it will not load the associated file. If i place the menu code in the main.swf it loads all required files. QUESTION How do reference menu.swf when loaded as an external swf?
I have a "about.swf" file that loads a CSS file and formats some dynamic HTML text. On its own, it works fine...but when it gets loaded into my "Main.swf", it doesn't work. What am I doing wrong? Is there a bug that doesn't let you load CSS with external .swf's?My style sheet and index file holding the "Main.swf" are all on the root level of my site. The "Main.swf" has a "holder_mc" clip that I load the "about.swf" into which has the CSS formatting. When loaded into "Main.swf", it doesn't work.
View 9 RepliesI'm sure this question has been answered but I have been looking everywhere and all I can find is how to load an external SWF but not how to unload it. I come from a basic knowledge of AS2 and it was easy for me to load using levels but I have run into a wall. I have a main swf and to keep the initial filesize small I would like to split some image intensive sections out and load them when needed.
View 6 RepliesI've got a flash movie containing 6 individual SWF's. These contain a short clip, with some sound effects. Also, I got 1 additional SWF that calls for each SWF in numeric order.
Now, I'd like to have a theme song going on in all of these 6 SWF's, and it needs to be seperatly, so that the sound does not stop until my movie is done.
Actionscript for my movie is;
ActionScript Code:
//
var movie1:URLRequest=new URLRequest("1Intro.swf");
var movie2:URLRequest=new URLRequest("2Troldmand.swf");
var movie3:URLRequest=new URLRequest("3Superman.swf");
[Code].....
trying to make a play/pause toggle button in AS3. I'm a newbie but I've finished the site except for this element. my audio file works when i import to the library and it plays it in the preview. its in the same folder as the fla. working in cs3. This is what i've done.new as3 file. code.
var req:URLRequest = new URLRequest("ocean.mp3");
var s:Sound = new Sound(req);
s.play();
whats the deal? I get no compiler errors. i'm hitting option+Return on the mac to test the movie. I downloaded some one else's and it worked. i copied theirs into my project and it didn't work. i have a feeling its something to do with classes that i don't know about
I have problems in running a projector under win 7. My projector load several SWF and each of them load different external MP3 that plays during the show.Under Win 7 sometimes the sound (Mp3) stops.
View 5 Repliesi have a scen named preload, and i want it to load an external .swf, but once it's done doing so to move on to frame two so far i have
[Code]...
and this doesn't work, i think my problem is the "if(this.getBytesLoaded()" but i am not sure how to identify if the movie is loaded, maybe with true and false? but i am not sure how i would do that,
I have created a Flash container movie (mainContainer.swf) that cycles through an array loading in several external swf files (animation1.swf, animation2.swf, animation3.swf, etc.). Once the user clicks the next button, the next swf is loaded, and so on...
What I need to be able to do, is to control the sound of the external swf files from the main container. Specifically, I need to be able to pause and play/resume the sound of the external swfs, but not quite sure how to access the external swf's soundChannel from the main container swf. My client recently wanted to add in a "pause" feature, and while I have been able to pause the external swf's animation, I cannot target the external swf's sound - it just continues playing while external animation is paused.
I can successfully pause/resume the sound (song.mp3) if the soundChannel is defined from within the same swf (using code below); however, I cannot seem to figure out how to communicate between the parent and child swf, if the parent is requesting the pause action, and the child swf is the one that loads in the song.
[Code]...
I'm trying to set a volume to my external sound. I'm using the following code, there're no errors, but the volume is not affected...
var req:URLRequest = new URLRequest("squeeak3.mp3");var sound:Sound = new Sound();var controller:SoundChannel = new SoundChannel();var myTransform = new SoundTransform();myTransform.volume = 0.2;controller.soundTransform = myTransform;
I'm trynig to control an sound of a external SWF but I can't seem to get it right,here is the code i'm using to import the sound
mport flash.media.Sound;import flash.net.URLRequest;import flash.display.Sprite;import flash.media.SoundChannel;import flash.events.Event;import flash.events.MouseEvent;var _som1:Sound;var _channel1:SoundChannel;var _playing1:Boolean = false;var[code]...