I want to load a soundfile (wav or mp3) into my application. The soundfile are set in the xml file, so what i need is some code to load this and play it.Here is what i do, which does not work:
I want to load a soundfile (wav or mp3) into my application. The soundfile are set in the xml file, so what i need is some code to load this and play it.[code]
I'm desperately searching for a way to get the frequencys of a soundfile without having to play it.I was shocked to see that the computespectrum method only processes real-time sound.I made some research and came across this. Ok so now I'd have the array of the amplitudes.Next step would be to make the Fast Fourier Transformation.
What I tried so far :
- Load external C++ dll. With fftw and SwfStudio. I failed at understanding how to create an SwfStudio Plugin or even to understand how to implement that software in my actionscript code.
- Try to Transform the C++ code to actionscript. Well, this guy could do it. He has exactly what I'm desperatly trying to do. If he'd ever release his source but I failed at understanding how the transformation process works.
- Letting Java do the work and then read the Data from an external swf.Ok, this could've worked if I could only use Actionscript 2. It seems that AS3 can't read variables from imported AS2 swfs.
I have an application using a form and screens. i would like to attach a soundfile to a particular screen. When I try to attach the soundfile to the particular screen the audio file starts playing as soon as the app begins to run..
From this AS3 code I expect 500 lines of trace outputs that contain "2048". But instead I get only some lines containing "2048". The rest of the traces print a "0" which shows me that the extract() method did not return any data.
Why is this the case? I would like to iterate through the soundfile with a specific amount of steps to extract 2048 bytes of the sound at the respective position. Extracting the entire soundfile at once would freeze the flashplayer for seconds and is therefore not a good solution for me.This behaviour can be found as long steps is smaller than samplesInSound/2048.The closer it comes to that value, the more lines with a "0" are printed compared to those with a 2048 in it.
var sound:Sound = new Sound(); sound.load(new URLRequest("soundfile.mp3")); sound.addEventListener(Event.COMPLETE, soundLoaded);[code].....
I had the idea that the extracted part of the soundfile is cut out of the rest of the soundfile after extracting it (like at Actionscript 3 - Sound.extract method empties sound object data), so I tried out another for loop:
for(var i=0; i<samplesInSound - steps * 2048; i += Math.floor(samplesInSound/steps) - 2048) but this didn't work out either.
I am working with a project that has many scenes. Each scene has a movie clip attached to it. The first scene is simple...just a couple of buttons and that is it. My worry is that when I add all of the videos that correspond with each button and publish the SWF will be a huge file. THE QUESTION: Does flash load ALL scenes of a movie or does it load the first scene and then load the other scenes when the user needs to view them?
My ultimate goal is to just have the first scene load and then when the user clicks on the buttons contained within that scene that only upon release does the corresponding scene load. Maybe I am doing this completely wrong and should look at doing it another way.
I have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?
Unfortunately it ignores the second line, which appears to be because the movie hasn't loaded by time it gets to the next line. As a work-around I made an interval to check for the movieclip width to be more than 0 and then run a function that chooses the desired frame, but this is very unreliable. Is there a simple way to load the clip and wait until it is finished, then immediately choose a frame on load?
The function below belongs to an XML based photoGallery.swf... Its menu is automatically populated from the same XML file as well (thumbnail picture, title, description). The pictures load into an empty mc called imageContainer.In another empty mc called textContainer, I would like to load some text.swf from the xml list as well.How would you include that in the code?
Code: function loadTmbs () { var tmbs:XML = new XML ();[code]......
So I have this flash app I'm making that uses a URL load to load a bunch of plot points from an address. When the loader finishes, it send the data to a plotter function. the plotter function clears the graphics in a shape called graphLine. It then draws a line from one plot point to another using the lineTo function. Basically every 3 seconds it makes this request and redraws the screen and updates the value of a textfield to the current y value. In flex builder 3, it works great in debug mode. The screen updates just fine. However, when I make the release build and test it out in a browser, it loads the data fine, but will not draw it until I stop the graphing process. Any thoughts on this one? Here's the code for the graphing function
I am pulling double duty with this question as it serves two purposes. I am developing a total flash controlled ad system for myself, but also need to use the same theory for a project for work.
Concept: I have a main movie (ad rotator system) that I then want to randomly load other swf's (individual ads) into this main swf after a set period of time. The random load I got set no problem. The problem I am having is to get it to move to the new Frame label of the main movie which then loads the smaller swfs. I am using the LoadMovie with nInterval time delay command in flash to load the movies.
I'm pretty new/bad at actionscript (3) for web. I have a site up for a client/friend [URL], but it takes FOREVER to load. I'm under the impression that a good way to make the site load faster is to load in swf's externally. Right now, the site, in its entirety, is one big movieclip. I have large images (movieclips) for background images. If you look at the site and are kind enough to wait for it to load (aprox. 45 seconds or so) you will notice how the background image changes when you click to go to each section.
I am trying to find a way to load in the background as external .swf's to cut down on the initial load time. I'm also open to any other ideas. Below is the as3 code for my buttons/how they direct the site. I'm hoping to use a similar/generic style to load the background images. I'm hoping to load the movieclips underneath the rest of the site, and use the same naming scheme (e.g. homeBTN.swf) to keep it organized.
An IE issue has me completely stumped. I have a coldfusion page that uses JQuery's AJAX .load function to load in a new flash file that is generated by coldFusion's cfchart tag. This works completely fine in firefox: the new flash file and new html elements load. However in IE: all of the html elements that are geneated with the flash object are loaded, except the flash object and embed tags do not show up at all after running an ajax call in IE. After looking in Fiddler, the flash application type response data doesnt even show up for IE. It does however for Firefox.I thought maybe it has to do with any kind of media, so i changed the chart type to output as a jpg file instead of flash. And it loads completely fine in IE. So something is preventing IE from receiving the flash response data.Here's what i've done so far - and no luck so far:
Added to the HTML header: <META HTTP-EQUIV="CACHE-CONTROL" CONTENT="NO-CACHE"><META
I have a page that loads loads of swfs*. I'm loading in them all at the same time, Sequentially which is slowing down the intro animation. Is there a way to load swfs sequentially? Or if not load them on a timer (half a sec would do the trick I think)
*there lots of different dynamically generated Flex graphs so it's not possible to have them all in one.
I'm currently working on a project that contains a lot of data, about 14.000 records. This means an xml file of about 3mb. Now my question is: Should I use the xml file to load all the data at once, or should I use a webservice, that provides the data when I need it? Keep in mind that I'm new to webservices. And if I'm going to use a webservice: How do I store the data, in a mySQL database?How fast is a webservice?
I have a little app that can read and write content that is stored in XML files. As those files get updated and re-loaded quite often I have made the experience that the browser tends to use the old/cached XML-data. Can I somehow flag the URLLoader that I use to load the XML to always load the actual file instead of looking for cached versions?
I am stumped. I have tried to load a comboBox with a for-loop to load k school names and can not get it to load dynamically. Here is what works:schools_cb.addItem({label:varLoad.data.school1});It manages to paste the name of school1 into the comboBox k times.Then, when I try:schools_cb.addItem({label:this["varLoad.data.school" + k]});orschools_cb.addItem({label:this.getChildByName("var Load.data.school" + k)});it brings up k blank entries in the comboBox.I am a poor teacher trying to make a signup page for our school's math contest
I need some help? Anyone experience this problem before with IE8 FLASH bug? Can not get this to work on all subsequent refresh to the flash. I have a flash piece which simply renders only on the first initial load. After that, if i refresh or visit the page, it does not load correctly. It seems I am having this problem with the swf only on subsequent loading of the page or whenever a refresh happens.
When i try to load an external swf file using Loader.Load(); The swf starts playing even before the init event is fired. Is there any way to stop the swf from playing atleast until the init event or complete event is fired?
I am requesting an image via an ASP script: http:[url].....Shows up in browser but doesnt show up in flash when I use the moviecliploader to load it.I had a security error when I tried to load it earlier, but that warning doesnt show up anymore in the output window.
I'm loading (and unloading) external swfs into a holder in my main document. However, they seem to load perfectly the first time, but after that, they load at a different x and y. I've seen this happen before in someone else's file, but I'm not sure what the solution is.
Okay so I am trying to load external swfs which load videos dynamically.
I can load the swfs into the parent fla fine (if I remove all the code and just place a circle or something on the stage of the swf), and the swfs are also loading their respective videos correctly. But when I try to load the external swfs, if they contain any casting related code in them, I'm getting an error
[AS]TypeError: Error #1009: Cannot access a property or method of a null object reference. at swf1_fla::MainTimeline/frame1()[/AS]
Is there some specific method to casting within external swfs?
My code for loading the videos is this:
[AS]var vc:NetConnection = new NetConnection(); vc.connect(null); var vs:NetStream = new NetStream(vc);
I have problems in running a projector under win 7. My projector load several SWF and each of them load different external MP3 that plays during the show.Under Win 7 sometimes the sound (Mp3) stops.