ActionScript 2.0 :: Make A Paper Doll Sort Of Program?
Apr 26, 2004
I'm trying to make a paper doll sort of program. I've got a bunch of PNGs of clothes cut out and I'd like to dynamically load them in with attachMovie. So I imported the PNGs into my project, but when I try to export them for ActionScript, the checkbox to do so is greyed out.
what the specific requirements are to be able to Export a symbol to ActionScript?
I have Flash CS4 and I'm developing an RPG game. My goal is to dynamically change the weapon/armor the main hero has on according to what the player has on. I think the term is paper dolling. Basically I want to be able to set a point in which a graphic (movie clip/w.e) can be place permanently and I can load images to it via actionscript 3. I want the point to stay on the hero becuase I plan to move him and animate him and I want to be able to have it so that all it takes is me loading an image to the hero so it will basically "mask" over him. Hope you guys understand what I'm saying, I'm having a hard time figuring this out.
I have a small animation that contains a doll, that need to be synchronized(doll should dance) with the song that is being played at the background. The song is loaded dynamically and the it should shake according to the music.
I want to make an e-card for a marriage in flash. The card opens from the top. How do i give an effect of the card being opened on click? or even the card being opened automatically!
I am trying to make a program that dermines if sides can make a right triangle. The code that I made gives me that it cannot for everything except the sequence 3,4,5.
'Paul Bursu' 'July 08 11' 'To determine if inputted angles can make a triangle'
I need help with page "Thumbs" (as first frame), page "List" (as second frame) and Image gallery (as third and base). So, every frame have one own XML file...When you choose some thumb or list line, you must came to this image in the gallery. Easy, sure.. but i don't know what Function exactly i need to use.It's one flash move, hence it doesn't work with getURL or loadMovie...Some exemple with 3 separate pages here: yuri.fr
How i would go about making a sort of increasing transparency layer..
say i have a movieclip which is scrolling back and forth horizontally ..
as it reaches its extremes ( were i want it to start being hidden) i do not want it to be completly hidden right away .. but i want it to look more and more hidden the further into the extreme it goes , so it looks as if its fading when it scrolls to the side.
i know how to make an animated mask to have an image on top of another to have them transition as the mask passes thru..but this time instead of animating the mask i was wondering how to make the mask be sort of a brush on the tip of the mouse pointer.
My mainBar(movieClip type) consists of several buttons. If i don't put the codes above, the buttons would work as per normal. but if i put these codes, the buttons do not respond when i click on them. I want to make the mainBar, which is some sort of a control bar, transparent when the mouse cursor is not over it. when the mouse cursor is over it, then it will re-appear. but the buttons on the control bar doesn't seem to work when i try to use this feature.
Normally, I'd just like to sort the array alphabetically using the name field, which is easy enough using the following code. However, I'd like to create a radio button called 'loadedRadioButton' and when it's click on, I'd like to sort the array on the loaded value first(any items with loaded=true should be at the top, sorted alphabetically), then afterwards, any other items with loaded=false, sorted alphabetically should follow afterwards, how can I do it?
Here is a website that needs a sort function to sort the video by Last name. [URL] I would like to have a link that popped up videos sorted by last name. Please take a look at the following site for an example. [URL] When you click on seconds in the menu below, it opens a pop-up window that sort the videos in a certain way. If you are willing to,I will give you the source file of what it currently has on [URL]
Im making a file data center sort of thing in flash. What's meant to happen is: You click an button on the side of the list and on the display area beside it it shows the text info on that item and the button that you click to display that item! really simple but i dont know how to do it Instance names: what ever you want Actionscript dyscription:
1. Click button 2. [instance name: "display" MOVIECLIP] displays the frame("display2") 3. Click other button in list and goto and stop ("display3")
i need to make a sort of template for a group of files. it must contain both text and images (sort of help files where there is text and explanatory figures). i have to make this template 100% dynamic, meaning that i don't know the amount of text or number of images or where those images will be within the text. my client should be able to add text and images without having to edit the swf.
i know how to make textfields and movieclips during runtime, and how to load dynamic text and images, but the main problem is that the client wants the images inbetween paragraphs - not in a seperate place. -how do i set breakpoints in a dynamically loaded text -how do i position the images? -how do i position the rest of the text?
i want to make some sort of scroll pane that will hold my xmL loaded images ..i have looked at several samples of scrolling panes but they only hold textfield.
Anyway, I was justing wondering what program to use when making sprites for an animation, games, or whatever on flash. Would you use bitmap programs like Photoshop or vector programs like Illustrator? Or Fireworks? Is there another program which is dedicated to making prites?
I'm having an issue when it comes to line thickness on movie clips, when a movieclip is flipped the line thickness vanishes due to Flash thinking I'm squishing the MovieClip. Is there any way I can make Flash not bother the line thickness when changing scale or some sort of alternative? Or is my only choice to kill line thickness altogether.
I know already that Double click event is not available for iOS(iPhone, iPad).But for example google map or other drawing applications have function of double click to scale up.
I have found sample program at Web. But I cannot found the ActionScript3 program to implement double lick event for Air for iOS.
As far as I can tell, it's convinced that I'm trying to use the load() method from the scrollpane class (that's where the context help takes me). How do I specify that I want to use the loader class method?
I guess I'm trying to create a multidimensional array. I'm trying to make a quiz program where each array entry has a: question, 4 answer choices, and the correct answer choice key.I wrote it in ActionScript 2 but I want to convert it to ActionScript 3 and I am lost on how to do something similar.I couldn't find any similar examples to the code I wrote.preciated.
Im trying to add an exit button onto my program so when its clicked it exits the program completely.. I've tried some of the suggestions on the forums but they arnt working. what I have been using and its not working..
// CLICK to Exit exit_Btn.addEventListener("mouseUp", goExit); function goExit(evt:MouseEvent) { fscommand("quit"); };
I need to program a timer for a typing tutorial program. It needs to go to 5 minutes. When the timer gets to 5 minutes the movie has to go to frame 13 which displays the results of the typing test.
When I get a collection back from the service tier, I create an ArrayCollection and apply a sort. When I add an item to the collection later on, the sort is still in place? It seems to be the case. I thought I was only sorting it once, not applying a sort that will stick??Here is the method for adding an item:
private function onAddNewClick():void { var fileTemplate:FileTemplateDetailDTO = new FileTemplateDetailDTO();
I'm trying to make some sort of game where the player is to "escort" a color to a target. The user starts as gray and the player is painted one of four colors when he hits one of the boxes on the screen. The game is over when the player's object is the same color as the target's color and they touch. All this is realized, except a part where the target is a different color every time the game restarts. So far I have
ActionScript Code: public function randomcolor():void {
[code]....
The target has a color assigned to it; winrar.color which is working. How do I get things working so the target is actually colored correctly?
What button event should I use to make the program understands to DO SOMETHING only when the button is pressed/dragged. In my sample code below, I want something to happens only if the button is dragged beyond 200 in y axis. I tried onRelease, onRollOver and onDragOver but still not working
My problem is that the client I am making a homepage for wants the site to be done in Flash, but also wants to have the ability to make changes to the website on his own. Creating the website in Flash is not the problem rather what other program or method can I use, which is easy enough for someone who is not knowledgable in Flash or any other web design program, so that this client can make random changes to the menus and photos on this website?