ActionScript 2.0 :: Make A Radial Animation Tween Like A Pie Chart?
Jul 1, 2005
I need to make a radial animation tween like a pie chart. I want it to start as a full pie and as the animation plays the pie gets smaller. It seems simple but I think I have to use actionscript to accomplish. Though I have no idea of how? I guess it has to do with a lot of math and using the actionscript drawing api.
I'm coding a game where I have a skill that has around 2 minutes of cooldown, so I'd like to have a neat cooldown animation like the one in World of Warcraft. But instead of getting an artist to draw one, and me having to put it on A LOT of frames, I was wondering, how it can be done by using AS3? The cooldown is a square kinda like rotating to a full shape.
I'm trying to make an animation and it seems like an impossible task. I'm not a beginner, and this is harder than it first seems to be.So this is what I need: to make a tween between a partial small circle to a big circle. What I mean is I want to use the Oval Primitive tool and on frame 1 I'll have a circle (radius 100px) with Start Angle: 0 and End Angle: 230 and on frame 50 I'll need the same 100px circle with Start Angle: 0 and End Angle: 300.
I'm trying to make chart which is combination of bar and line chart using Flex Charting API . Here x axis would be common and y axis would be different. note that y axis got different range of value one is % and other is amount. Any one got idea how to make this chart. Here line chart would be staked on top of bar chart . The line chart and never over laid or drawn on top of bar chart.
I have made this animation, please click here to see it. Username is hitenkajal.co.uk password is sairam11 However am not happy with it because its not very smooth. I will like my animation like this [URL].
how to mask in a circle?To try to clarify: If you had a clock face with the minute hand at 12, as the minute hand sweeps round it reveals a picture.[URL]
Does anyone know how to mask in a circle? To try to clarify: If you had a clock face with the minute hand at 12, as the minute hand sweeps round it reveals a picture. Here is an example of what I'm looking to do (the orange logo at the top)[URL]
On a horizontal bar, text scrolls from left to right, continuously. The text is a fixed string of city names, and I've made it so that it loops nicely. This horizontal bar with scrolling text is part of a vertical animation, scrolling the bar in and out of view. The vertical tween starts after two seconds. When the vertical tween starts, the horizontal animation has started as well. At the beginning and end of the vertical tween, the horizontal tween starts over. I want it to continu.
I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
I want to draw a animated bubble chart in Flex 3 / Flex 4 like the link belowDoes anyone know if this made using a readymade component or is custom developed
I'm trying to prevent a default chart item roll over highlight in a Spark column chart.If you look at any of the chart examples on this page , when you roll over any of the chart series items, they turn a darkened shade of their original colour. This is what I want to prevent.
So far I have had no luck with using the itemRollOverColor property, as this only allows you to set it to one specific colour for the whole chart (my app has several different coloured series on the chart at once). Also, trying to leverage the itemRollOver event (with preventDefault() etc) hasn't worked either.
How can I Create an animated Bar Chart or Line Chart type of component in flash programmatically, which should depends upon an incoming XML data, the chart should have the basic criteria like, Chart Label, Item Tooltips, background grids (without using any image). There also needs an ability to change the data which should reflect the chart as well.
Making a chart in Flex with multiple series and a chart legend which is an interactive legend where upon selecting an item in the legend (which corresponds with a series in the chart) that specific series in the chart will slideDown or Up depending on whether it was just de-selected from the legend or re-selected. m
I'm wondering if there is any way to make the bubble sizes scale or resize when the size of the chart resizes. If the bubbles are set to a specific pixel size, it seems as though the size is set and that's it. So, if your chart is large, the bubble is size X and if the chart is small the bubble is still size X. [code]...
getting the current x position value of the tween object during the animation using Tweener.I want to move a movieclip across the stage, and at a certain x position, i.e. x=600, a new movieclip is added to the stage and chases behind the first one.
I am using some tutorial from lynda for making tween animation for my inspiration on making web site in CS4 but in my 2-3 project I have same problem. Sometimes my tween crash in middle of animation? Is this beacouse I have to much code in timeline?
Trying to start an animation after a tween is done. Animation starts but way later, like 5 seconds after tween is finished. Code: var easeInPic:Tween = new Tween(bg, "alpha", Regular.easeIn, 0, 100, 1000, false ); easeInPic.stop(); function showPic(e:Event):void{ tweenPicEI(); }function tweenPicEI ():void{ easeInPic.addEventListener(TweenEvent.MOTION_FINISH, showMenuBar); easeInPic.start(); }function showMenuBar(e:TweenEvent):void{ menuBar.gotoAndPlay(1); }
Does tweening take more space to do than to animate with AS? Also, frames that are not wanted, do they take space too? I want to know because smaller the file faster the loading, right?
I have created an image in photoshop (96dpi, same as my monitor) and imported it as a png into flash where it becomes a bitmap. Once I had imported the image I went to library and allowed smoothing on the image and set it to lossless. It performs a motion tween and simply flys from one side of my movie to the other. However, the whole way it appears pixelated. I had done this on a previous movie with the same image, just with a different animation and I had the same problem. But in this case the 'allow smoothing' worked. Not this time though.
I have four movie clips with instance names of "purple_ob", "green_ob", "orange_ob" and "blue_ob" and four buttons "purple_but", "green_but", "orange_but" and "blue_but" I want to have the movie clips automatically fade from one to another continually with a 5 second pause inbetween, but then if the user clicks one of the four buttons it will fade the relevant movieclip in. Then if nothing else is pressed the fading will carry on working through the four images in a loop.
So far I have the movie clips fading on a button press but how do I implement the automatic fading from one MC to another?
I've added the code below into the first frame of my scene
I have a simple animation made of Sprites (Those Sprites are composed with two objects inheriting from Shape and TextField).Each Sprite has a Tween firing on the MouseEvent.Click Event.When the Tween animation starts the TextField disappear by itself.Do I need to convert the text to bitmap?
ive made a flash banner 1000x500 with lots of objects tweening etc etc photos fading in and out,and ive being told to resize the banner size to 800x300but im having trouble when i do that,is there a way to get the everything that ive done into the 800x300 with out having to move all my objects around again and resizing each pic individualy,or do i have to start it from scratch again??