ActionScript 2.0 :: Make A Xml Menu And Followed The Technique Of Hga77 Xml Menu - Hga77
May 1, 2004
I wanted to make a xml menu, and I followed the technique of hga77 xml menu - hga77 I managed to put all the code in one frame, but I still have a "little?" bug, that I can't find... When you look at my example, and you click on "Technieken" (=Techniques)and then on "Info", the subitems are not always positioned in the right way. Another time the "Technieken" come to stand under "Info"... weird...
I have modified hga77's gallery and made some changes with the style. I am still having some problems and need three things sorted out. Well, two aren't essential but the first one is.1. Most importantly, On Load I need the first image in the XML file to load in and have a border.2. Get the percentage preloader working.
This post got deleted when the site was upgraded. Currently, the thumbnails load by rising I want to load the thumbnails one by one, from left to right. An example can be found here
I have a flash site which is going to have a concertina menu and various other features. I need to know if the menu is active or inactive so am using a Global variables class to do this. I have a couple of questions.(i) is this a legitimate technique, to have globals to store and share the state of the menu between all my classes(active or inactive)(ii) What should (if anything) the globals class extend?Also I create my global like this
package { public class MyGlobal { public var test:String;
I am working on a DVD User Interface for my final project in Photoshop. For extra credit points I am trying to figure out how to make the menu items to light up when the pointer is touching the menu icon.
I need a tutorial for a hierarchical drop down menu system that drops down 3 sub levels. Do I make the items in the sub menus individual buttons and then insert them into a movie clip or make every sub menu item a movie clip and insert them into buttons?
Im trying to make a menu for a web page using menubar and menu components, is ther any way of making os specifing that the menu can get drawn out of the canvas, since i need that the bar is thin for getting in a space betwen to image headers.
I have created this site with a expanding / collapsin menu. When a user selects a menu e.g. "hammers" then the menu is loaded and show the submenues. When the users closes the menu by moving the mouse away from the area the menu collapses. If the user expands the menu again the menu should have remember the last visit menu and show the menu.
i want to add new Menu in flash IDE and i want to add inside the adobe flash menu. How i can add new menu in menubar and new menu item inside the help menu. is it possible to do this things if yes then which language i have to use for this. what is way to start development and what is the .MXP file and how to create this .MXP file.
The menu is like this http:[url]... (the site is in portuguese but it doesnt matter), when I click in on menu the actual menu does an alpha to 0 and the next menu appears using the alpha from 0 to 100 (and some animations like the cellphone going up).Now, how can I do a menu like that, whatever the menu I choose, it does that alpha animation ?
i have AS2 coded menu it's working xml but i can add 11 categories.if i add menu item show page out...i want menu item 11 later menu 12 menu 13 in bottom. sorry my english i add flash file and screen
ive followed Senoculars drop-down menu tute [URL], awsome stuff, but it seems the submenu's dont disappear to well when you roll out. ..They only disappear if you click on another menu item or when you click outside the menu.
Basically, I have a button and on click it displays a menu. I want to click that menu a second time and the menu closes. Currently, every time you click the button, the menu reopens. I pasted the Flex livedoc example below. If you click the button, the menu keeps reopening.Now, I rigged it up by setting a var to open and closed, so when clicking the button it does a check. However, if you click away from the screen, the HIDE event gets dispatched, and the menu closes. This messed up the open close var being set.
How could I make this Flex example below show the menu on button click, and then on a second button click, it closes the menu? Take into affect that if you click away from the menu, it closes it.Also, I played around with the MOUSE_DOWN_OUTSIDE event for the button and set the preventDefault, and the FlexMouseEvent event.cancelable is set to false.Changing to a PopUpMenuButton is not an option. I have to much skinning involved.Here is the Flex example:
<mx:Script> <![CDATA[ // Import the Menu control. import mx.controls.Menu;
I'm making my new photography site, and it's going to be entirely in flash. I'm an intermediate flash person, but there is something I'd like to do with my menu that I can't figure out how to do. I'm going to have 4 buttons:
i created an application and it has a menu bar at the top of the stage it also has a loader component below it. i need the loader to load an swf when an item is selected from the menu. Does anybody know how to code this. I am using the following code:
I have created an XML driven Drop Down menu using the kirupa tut by Senocular found here. I am trying to figure out how to get the submenus to push the rest of the main menu down on rollover kind of like this. Not sure where to start to get the AS to get the button created fromt he XML nodes to move down.I haven't changed the code found int he tut too much and the menu works fine except that the rollovers just go over the main menu.
I'm using a Regular.easeIn for a menu, no prob on this, but I can not access to my category will it's still open =>.I meen the category( product_mc) inside the menu (mc_menu1) is not enabled...
import mx.transitions.Tween; import mx.transitions.easing.*; function ouvert(monMenu,haut):Void{[code]....
Each time I make a drop down menu I face some problems, For example, when I use tweening to roll out a menu ( via ROLL_OVER/ ROLL_OUT), sometimes the menu gets stuck, or starts flickering after it is rolled out if I move the cursor away, and move back on it.
How could I solve this, should I use a timer to disable the button until the tween finishes (or this would be good for nothing)?
I would not have asked the question if I owned an iphone, but so far I only have an android phone for development.
The question is: Should I use the View.viewMenuItems that are provided by flex mobile? Or should I better embed the functionality in another way? I don't know what possibilities might exist on iphone to open the menu, because it has no hardware button "menu".
By the way: How could I open the menu in the Flash-Builder mobile device emulator - there are no buttons, too..
I am aware of how to reset the right-click context menu to just "settings", but when the file is opened in Flash Player directly from a computer instead of on the web, the drop-down menu in the player is still available. You can even press ctrl+enter to play. My searches just come up with solutions to the right-click menu, and I have a client who wants me to get rid of this menu for a game I've already made.
I have created a sliding menu. But that is static( the number of rows are fixed). i want to create a menu with the number of rows dynamic.I have attached the fla file here.
have designed a menu that opens into a sub menu that in turn opens up to reveal another menu .the menu is split 5 times too reveal the submenu's the script to do this is a tween that at frame 6 opens the menu and 11 closes it.
This is replicated to form another sumenu
I have declared the menu instance as "menu"
I have declared the submenu instance as "subsect"
I have declared the button to open the submenu as "expander"
using the with action i have told the expanders to tell all the other submenu's to play the closing sequence so that the open menus close when a new menu is opened .this fails to work as the with action cannot find the target .the code on the expander button is as follows
on (press) { gotoAndPlay(5); with (_root.menu.subsect2) {gotoAndPlay(11); [code]............
I'm recreating an xml menu inspired by [URL]... How to change the menu to a horizontal menu with the same submenu animated dropdowns... so basically, I need the main categories to go accross the top and the rest work the same.
i need to fire separate method for individual menu item clicked ,so that individual item can handle separate method.and i need know what all the properties are available in menu item like type="radio".
I'm looking to create an infinate menu BUT navigating my menu from left to right using drag rather than the position of the mouse. If there's any links or tutorials around Pleeeeese let me know.