ActionScript 2.0 :: Movieclip To Move Against The Player When The Player Touches The Movieclip
Aug 25, 2010
I need a movieclip to move against the player when the player touches the movieclip i used:
[Code]...
When i put the code in the movieclip on stage level it works perfectly. but when i put it INSIDE the movieclip it only moves right. no matter which side the player is, when the player touches the mc it moves right no matter what.
I got another problem that I just can't figure out how to solve.
PHP Code:[code]......
When I click Player, player goes to the right in speed 20. When he hits the wall he stops. BUT, he doesnt stop until the registation point hits the wall. Registation point is in the center. But I want him to stop directly when Player touches Wall.And Im gonna have wall around the "map". So i need him to stop if he touchs LeftWall, RightWall and what ever.
I have followed Lee's Flash Video Basics and XML Video Playlist tutorials. All is working great, but I have one problem that I can't seem to solve.The playlist is on my main timeline. What I'm trying to do is load the actual video player in a new movieclip. My problem is I don't know how to reference the xml links to tell it to load movie in a new movieclip when clicked.My script is exactly like Lee's finished tutorial file with one exeption, a movieclip named VideoPlayer_mc with all the player buttons etc.
I have a flash file, where I want to use default zoom function from Flash menu in swf player. Clicking "Zoom In", zooms into the swf file. Then when I try to use drag from mouse to change visible area, it does not work on moviclips. If I click on top of blank area, I can drag. Though this works fine in Flash as2 file.
I'm editing a flash site that needs a multi video player. I've already added a few other features to the site, so know the drill now... This video player just doesn't load the external files to it. I'm doing exactly the same thing I did with the other elements, but this doesn't seem to want to work. I've triple checked the spelling of 'config.xml' and even tried changing the action script settings to frame 2, which just makes all the preloaders spin around!
I have a class called Player that extends Movieclip? Why wont my code to attach a movie clip work? Code: import GAME_CLASSES.*; Player1 = new Player() Player1.setName("BobZdog") Player1.attachMovie( "MainChar" , "Character1", 75) Player1._x = 100 Player1._y = 100 [Code] .....
Task of my code that movieclip added on stage, change its size - height when change size of browsers (player) window thus height movieclip = height browsers(player) window.
That is my code: package {import flash.display.*; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; [Code] .....
In the issue MovieClip menubg added on stage but when I change size of window I get error: TypeError: Error #1009: It is not possible to cause property or a method referring to object "null".at ZhMenu/onResize() And menubg dont change its size of course.
I have been starting to code in ActionScript, and tried to do this program. It draws a shape into the stage, and you can move it using the arrow keys. I added a "edge sticking" feature that sticks half of the shape to the edge.[code]...
I've been working on a mini-mouse maze in as2, placed in a movie clip called "mouse1". On frame one is the start button, and on two is the maze and finish button. So what I'm asking: is there a way to make the movieclip return to frame one when the player right clicks? I know this code, that makes it trace something but I cant use it to navigate.[code]
I have a flash file, where I want to use default zoom function from Flash menu in swf player. Clicking "Zoom In", zooms into the swf file. Then when I try to use drag from mouse to change visible area, it does not work on top of moviclips. This works fine in Flash as2 file.
completely remove the child of clip at 0 index? I read somewhere you should set to null to all the references to that clip, but I have no other reference in my code. The clip at 0 was added via a regular addChild().
I am trying to create my first semi-serious flash game. The problem I am having is I want to be able to click a button in the players inventory to equip a different armor to the player, and have that armor work in the game on the same movieclip(Player) without having to re-make all the attacks and moves etc. for each change on another movieclip. My ideas are extremely novice like putting each armor and update on a different frame inside the Player movieclip and then doing a gotoAndStop to the frame. Though that may work I don't know how to goto a frame inside a movieclip. I would like to control this using as much code as possible.I would paste my code but I don't have any code for this part of the game so far. I have tried some simple coding but so far I cannot get the pieces together.
Okay I have a script in which I have added an image to the stage. It is absolute centered. I then have another with is on top but much bigger. I would like the big image to move opposite of my mouse position on the smaller image. ie: cursor is on bottom left corner the bottom left corner of the larger image is in the same spot. And the same thing for any other area.
I have tried many different ways but to no avail. I have done research but no one has been able to give me a solid answer. Anyone know of a way to accomplish this. Keep in mind this it needs to work regardless of the image size.
I'm trying to make a movieclip move slower at a certent place in my movieclip. This means, that the speed needs to be lowered when e.g. showing af picture. Here is the situation. I have a movieclip running different pictures. E.g. the first runs for 115frames and fades out. Instead of runing 115 frames i want the movieclip to run 5 frames (picture fading in) and the stops or delays for 10sek and then goes to frame 6 from where the picture fades out. Where in the movieclip should i place this Action Script?
I am looking to move a movieclip (person) towards another movieclip(ball). I can do that fine but the ball is constantly moving and that gives me a lot of trouble.
This may come across as beginner stuff: I'm working In ActionScript 3.0. I have a MovieClip called FloorStatusChanges and within it are two MovieClips called Floors and StatusChanges.The MC called Floors contains Three wireframe-looking floors(each floor has it's own MC).The MC called StatusChanges contains three buttons that have the Instance Names of FirstFloorButton, SecondFloorButton, and ThirdFloorButton.Within the FloorStatusChanges MC, I've set up a motion tween for these wireframe-looking floors to move into and out of the stage so that upon clicking one of the buttons in StatusChanges it would, in theory, cause this motion tween to happen. It has stop(); commands between every motion:Within the StatusChanges MC, there are 4 layers. 3 are for each button consecutively and 1 for the Actionscript. This is how they look:Here's the set of actions I've given for the first frame:
ActionScript Code: SecondFloorButton.addEventListener(MouseEvent.CLICK, SecondFloorSelect); function SecondFloorSelect(e:Event){
create a basic enemy AI that will make it possible for the enemy to move towards the player. Also something to make it so that the enemy will rotate when it moves.Good example of what im explaining is here but its Actionscript 2 instead [URL]
- a circle with the instance name "player" - a square with the instance name "box" - an input textbox with the instance name "command" - two rectangles forming a wall, each with the instance name "wall"
What I want to do is make the player move to the box when the words "go to box" are typed into the command textbox. I also need the player to walk along the shortest route, while also avoiding any obstacles (basically just the wall).
I'm trying to create a small flash website for a Uni project (I'm a music student but they want me to be able to make websites, go figure?) and I am having trouble getting a video to stop playing when i goto another frame. Im using the FLV player from Window>Componants and i have named it PubPlayer. I've tried setting its source to Null, Using .stop() and even setting its volume to 0 but everytime i goto another frame it keeps playing.Im gettingTypeError: Error #1009: Cannot access a property or method of a null object reference.at AlbumsEps_fla::MainTimeline/GoAlbum()My code is as followsQuote:
stop(); PubPlayer.source = "Machines.f4v"; function GoHome(event:MouseEvent):void {
Here is my main.as. I am using FlashDevelop to program this. why the Enemy object (which is displayed as a certain sprite) does not move towards the mouse?
I have two mp4 video files on webserver, i wanted to play them in flash player(flv player) on my asp.net page, but i couldn't be able to play them, i also tried to play them in quick time player the same prob occured. but i waz giving the accurate path, there were no spaces in mp4 file names etc. Does it need to have mp4 player(or codec etc) installed on webserver?
I have also some wmv files on that server , and i am playing perfectly using silver light player, and media player object on my website.
I am trying to make the SIMPLEST POSSIBLE MP# player using the player component preinstalled in flash.It is very simple, the code is as follows:
Code: on (release) { player.contentPath ="Song.mp3" player.play() } ("player" is the mp3 component)
This works if I want a single track to be selected and played.Now, I need it to AUTOMATICALLY LOAD THE NEXT TRACK, which I will input in the code.I am thinking something like this:
I have a game that needs to send the number of points a player is awarding to another player to a MySQL database on the same server. This game is part of my psych MSc dissertation, and I've gotten a lot of help on this bit from my department techie who knows php and MySQL well. However, he has absolutely no experience with Flash or Actionscript. He's gotten the php bit working so that it does send data to the right table in the database when it's supposed to using dummy variables, but when we try to test it with the actual .swf thats supposed to be doing the sending, nothing happens. We're pretty sure this means theres something wrong with the actionscript, but we don't know where.
I have a slight problem when publishing to Flash Player 7 but works perfectly in Flash Player 6, below is the code:[code]In short this creates a list where the values are kept in SharedObject.I need to use a WebService so I require Flash Player 7, as I said this works as expected in Flash Player 6, so maybe someone may know a pitfall or two when migrating code form 6 to 7?
I am trying to put together a simple game and have been doing really well until I decided I am going to have to create a new class to handle enemies.What I have so far is a player walking around on random terrains and I am up to the point where I have placed x amount of enemies on stage at appropriate times. I have written their class which will hopefully eventually handle their behavior and it outputs simple trace("BOO!").
Where I face the problem is that I obviously would like to make these enemies follow the player to attack. But when I try to access the .x or .y attributes of the player, it throws an error: 'call to a possibly undefined property with static type Class'?I have tried accessing the .x using the following ways (where badger is my player instance and Main is my class definition within the properties of the FLA):
Main.badger.x Main(root).badger.x Stage.badger.x
I have also tried to access other vars and still nope..My class code is this:
I have made a movieclip and gave the frame this actionscript:
------------------------------------------------------------ var keyListener:Object = new Object(); keyListener.onKeyDown = function() {[code]........
it moves fine and stuff but i was wondering how can i restrict the area in which the movieclip can actually move ? my flash file is 550px X 400px and i want to make it so that it can only move in 300px X 200px of the file if you understand ?
I was re-using some old actionscript in a new fla. For some reason my scrollbar script didn't work correctly. After some debugging I found out the the maxscroll value was being returned as 2. Strange when there is only two lines of text in a 400px high textfield.
I published the same fla for flash player 7 in stead of 9 and the problem was gone??? Tried in 8 and there it was again. So something went wrong between Flash player 7 and 8, but what? Is this a known bug and are there any work arounds?
I want to dynamically load .swf file in a player(like FLV player of as3) in as3.When I shall click on an image the corresponding video will be played on the player on right side(like you tube). Is there something (like FLV player) for .swf files with play, pause, resume, scrubber options to play in web?