ActionScript 2.0 :: Player Move To Box With Command
Dec 12, 2008
Currently on my page, I have:
- a circle with the instance name "player"
- a square with the instance name "box"
- an input textbox with the instance name "command"
- two rectangles forming a wall, each with the instance name "wall"
What I want to do is make the player move to the box when the words "go to box" are typed into the command textbox. I also need the player to walk along the shortest route, while also avoiding any obstacles (basically just the wall).
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Aug 5, 2010
Well i have an adobe air which runs vlc-player at background as service. i check that in Windows Task Manager , the service runs when air application launches.
here is the code
processArgs.push("--extraintf");
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[code]......
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Aug 5, 2011
I've ran into a weird problem while trying to send a JSON command to my company's flash player. Basically, i am unable to pass a playlist to this player - nothing happens - using the following command:
player.sendEvent("LOAD_PLAYLIST", json_str);
but the weirdest part is that if I print the entire command using Firebug's console.log, copy it and paste it into the code (thus hardcoding the playlist), everything works like a charm.
For instance, the following code:
player.sendEvent("LOAD_PLAYLIST", "{"streams": [{"src": "rtmp://xxx.xxx.xx:80/redirectvodxxx/nas2.share/h264/512x384/progname1/prog_1_20110804.mp4"},{"src": "rtmp://xxx.xxx.xx:80/redirectvodxxx/nas2.share/h264/512x384/progname2/prog_2_20110804.mp4"},{"src": "rtmp://xxx.xxx.xx:80/redirectvodxxx/nas2.share/h264/512x384/progname3/prog_3_20110804.mp4"}]}");
was obtained using
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May 22, 2011
I'm trying to make my Flex SWF act like a Flash movie SWF so that when the user issues the Play command in the FLash Player it can trigger an event in my Flex SWF file. I'm not sure what event this would hook into or if this is possible with Flex.
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Jan 22, 2005
I am making a ball move from left to right and back. but when I rollover twice quickly, it also accepts the second rollover command. I would like it to accept that second rollover only when the first one is finished. I mean, I want the first to be finished before it accepts another rollover.I know it is simple to solve this with a tween using frames instead of as, but I was wondering if someone knows how to adapt the script.
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Aug 25, 2010
I need a movieclip to move against the player when the player touches the movieclip i used:
[Code]...
When i put the code in the movieclip on stage level it works perfectly. but when i put it INSIDE the movieclip it only moves right. no matter which side the player is, when the player touches the mc it moves right no matter what.
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Mar 2, 2011
I want to call 3 commands one by one , the relation between each commands are command should execute one by one in the previous command result. How to Queue Command's? What is the best practice to handle Queue command , my requirement is adding n number of commands and execute them.Main -> Execute c1c1 got the Result - Execute c2c2 got the Result - Execute c3
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Jun 27, 2011
ActionScript Code:
[Code]....
I have a problem with this code. Now codes are working correct. I am taking nodes from xml file. I need to make mp3 player autoplay after SetSong("songname") command. I tried add play_btn.onReleased() commad after stop_btn.onReleased command in snd.loadSound function or the last line of SetSong function. But nothings happened. It autoplays when I remove the stop_btn.onRelease() line in snd.loadSound function. But this time progressbar_mc doesn't work correctly. The _sound needs stop and updatetime but play command never works after stop command. But it plays when I pushed the play button. I didn't understand.
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Mar 7, 2009
create a basic enemy AI that will make it possible for the enemy to move towards the player. Also something to make it so that the enemy will rotate when it moves.Good example of what im explaining is here but its Actionscript 2 instead [URL]
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Mar 19, 2010
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function GoHome(event:MouseEvent):void {
[code].....
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Oct 1, 2011
[Code]....
Here is my main.as. I am using FlashDevelop to program this. why the Enemy object (which is displayed as a certain sprite) does not move towards the mouse?
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Oct 3, 2011
i am an newbie as3 developer, and i am working on a basic, horizontal shooter platform game.and my question is: how can i make enemies move smart, towards the player? ( but ofcours you are in able to dodge)so like, an enemy is moving to me so when i am not dodging, it will hit the player.
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Mar 30, 2012
I'm new to Adobe Flash and especially new to Actionscript. Could somebody give an example and explain how to make and "Ignore *this* command if..." style command. Here's what I want to achieve:I have made a button (I may have done it in an odd way but it works) that moves when the mouse hovers over it and then moves back when the mouse moves away. I plan to put the finished product into Dreamweaver and have tried what I've done so far and it works. The problem is that if I move the mouse away before the first animation of the button has finished. It doesn't reach the *Mouse Out* command and then just sticks/stops in the bit where I have put a *stop* command.Basically, what I want is a way to ignore a command if something happens earlier on (such as the cursor being moved away).I've tried to explain the best I can without actually screenshotting it and copying commands.
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Jul 21, 2007
I have a movie clip with a stop command on frame 1 and a stop command on frame 20.I'm trying to have two separate buttons that tell the MC (onRollOver) to play forward or to play backwards.
The actionscript on button #1-
PHP Code:
on(rollOver){ gotoAndPlay(_currentframe +1);}
The actionscript on button #2-
[Code]...
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Apr 11, 2004
tutorial where when you click on a movie clip it moves to a certain location on the page and then zoom in and makes it a certain size. Also i want it to move back to its original location if you click it again.I want the move and zoom to be smooth so the users can see it move across the screen then gradually get bigger.
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Dec 15, 2009
well i want to make buttons that on rollover move to left, on rollout move back to their initial position, and if clicked, they but stay this time at the final rollover place, and be there until something else is clicked. When something else is clicked, the previous button , returns to its initial place. So i ve got it all figured out except for the freeze and move part when the buttons are clicked. All it does now , is when they are clicked they freeze at the position i want, but i havent got a clue how to update them, after so they start moving back, and reacting on rollover and rollout, when the next button is clicked.
[Code]...
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Dec 11, 2006
I know this is very noob, but I need a simple AS move and loop. Move an object across the stage and once out of site, loop and start over again? It needs to be a slow and endless loop.
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Jan 27, 2010
Using Tween class maybe? I tried the easeOut. But if will write 2 Tween, the 2nd one will overwrite the 1st one, so I only see the obj moving in the 2nd Tween direction, not the 1st Tween direction. I know the coordinates for the 2nd Tween below is not correct (cos all coordinates shld follow the defined reference point), so I need to find out the logo's width and height. But is alright now cos it is for testing purpose.
[Code]...
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May 8, 2002
How can I move (on click) the ball up? I'd like to click in ball and move it up, the gravity move it down as well...
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Feb 13, 2012
I'm trying to create an animation with an rectangle. I want the rectangle to move in a loop from x=150 to x=50 and back to 150 and so on.
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target="{rect2}"
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Aug 10, 2009
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Aug 23, 2010
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Aug 3, 2010
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Code:
on (release) {
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This works if I want a single track to be selected and played.Now, I need it to AUTOMATICALLY LOAD THE NEXT TRACK, which I will input in the code.I am thinking something like this:
Code:
player.onSoundComplete = function() {
player.contentPath ="Song.mp3"
player.play()
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But this is not working.
PS: I know an XML file would be the best here, but I don't want to use it. I just want to enter the next track's code inside the swf.
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Jul 11, 2010
I have a game that needs to send the number of points a player is awarding to another player to a MySQL database on the same server. This game is part of my psych MSc dissertation, and I've gotten a lot of help on this bit from my department techie who knows php and MySQL well. However, he has absolutely no experience with Flash or Actionscript. He's gotten the php bit working so that it does send data to the right table in the database when it's supposed to using dummy variables, but when we try to test it with the actual .swf thats supposed to be doing the sending, nothing happens. We're pretty sure this means theres something wrong with the actionscript, but we don't know where.
[Code]...
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Apr 29, 2010
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May 8, 2011
I am trying to put together a simple game and have been doing really well until I decided I am going to have to create a new class to handle enemies.What I have so far is a player walking around on random terrains and I am up to the point where I have placed x amount of enemies on stage at appropriate times. I have written their class which will hopefully eventually handle their behavior and it outputs simple trace("BOO!").
Where I face the problem is that I obviously would like to make these enemies follow the player to attack. But when I try to access the .x or .y attributes of the player, it throws an error: 'call to a possibly undefined property with static type Class'?I have tried accessing the .x using the following ways (where badger is my player instance and Main is my class definition within the properties of the FLA):
Main.badger.x
Main(root).badger.x
Stage.badger.x
I have also tried to access other vars and still nope..My class code is this:
Code:
package
{
import flash.display.MovieClip
import flash.display.Stage
[code]....
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Apr 25, 2009
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