ActionScript 2.0 :: Movieclips (Button1 & Button2) To Act As Buttons
Mar 5, 2011
All I want to do is.. the 2 movieclips (Button1 & Button2) to act as buttons.. when you click Button1 MC, it fades out & Button2 MC fades in. I could have keyframed it, but there will be around 10 buttons, so, when u click on one button it fades out & shows you the other button.. like that..
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May 11, 2010
" I have 3 different video in (layer "content) each video in different frame(Video1 in frame 1),(video2 in frame10),(video 3 in frame 20) ..Also, i have 3 different buttons in "buttons layer" ( button1, when click, it play video1) (button2, when click, it play video2), (button3, when click, it play video3)...what i need when i click button1 and play video1 all the buttons should be hidden... when the video finish playing it should be appear again... same thing for button2 when i click it and play video2 all the buttons will be hidden until the video finish playing .this is my code
Code: Select allvideo_button1.addEventListener(MouseEvent.CLICK,clickListener1);
function clickListener1(event:MouseEvent):void {
[code].............
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Apr 16, 2009
Now what im trying to do is add a gotoAndPlay(); to a button.
Now the old way of selecting the button then actions doesnt work.
How would i when button1 is selected gotoAndPlay(58) for frame 58?
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Oct 21, 2009
im migrating my project from having timeline actionscript all over the place to putting it all in a document class... i've set the package up correctly (i think) and have gotten rid of alot of errors, but I'm still getting several:
1120: Access of undefined property button1.
for tons of my symbols on the stage. their instance names are names correctly and 'automatically declare stage instances' is checked in the properties... i've even placed these symbols into the first frame just in case, but am still getting the error... w
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Nov 8, 2010
I am gonna connect two swf file on the same domain. I actually want to connect button1 on swf1 to frame1 on swf2 and then the same like that button2 to frame2... I think localconnection class is usable for that I am open to other ideas, it's very simple I guess but I am novice at this and this is my first job.
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Oct 29, 2007
if i have a movie clip with the instance mov1 and a button on a different layer called button1.. how can i make mov1 blur using action script?
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Jan 21, 2010
I have been using Flash since it was Flash 3 and AS2 for about 3 years now. I have never ever ever been a fan of buttons. I find them limiting and icky. I just moved to AS3 and OOP this week (it's about freakin time, I know). I am just wondering who here likes to use buttons and why? Is there a point to them? I mean, apparently with AS3, you just have to add "mc.buttonMode = true" and you are well on your way to having all the functionality you need without all the hassle or up states and all that.I am open to adopting new techniques and strategies if they are worthwhile so I am just curious as to what the community thinks. What are the pros and cons to using MovieClips as buttons instead of using an actual SimpleButton.
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Oct 19, 2009
I have created two buttons (Button1 and Button2). When you click Button1, an animation pops up. You click on the animation to close it - that works fine. If I then click on Button1 again to replay the animation, the animation does not show. If I click on Button2 THEN go back to click on Button1, the animation plays. Why can I not click that same button twice in a row? What am I doing wrong?
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Sep 25, 2009
ActionScript Code:
#initclip 1
//Constructor
FSimpleButton = function(){
[code]....
when to play the script. but then it should act as a button, but then it just stay and can't click on it.
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Jan 20, 2010
I created a movie clip (let's call it "mysymbol") that contains several buttons, as well as functions for MOUSE_OVER and MOUSE_OUT events ("mover" and "mout"). Everything works when the mouse enters "mysymbol" for the first time (mover is being called), but if I move the mouse inside mysymbol to another button, the MOUSE_OUT function (mout) is being called first and then immediately mover. Obviously, I don't want there to be any function calling at all! I have found a way to circumvent this, but since I'm new at this I struggle to get it to work properly:
If mysymbol is a button instead of a movie clip, then I can move my mouse freely within mysymbol without triggering any MOUSE_OVER or MOUSE_OUT events. However, there is another problem: I somehow can't get movie clips to work inside a button(I assume this is by design), so how do I get my animations etc. to work inside this button? is there an alternative to using a button as a container?
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May 8, 2010
I'm trying to create a portfolio site and I'm running into some problems. I've built my main site on the timeline and all my buttons work fine the AS is very simple:
function goForward(event:MouseEvent):void {
if(currentFrame == totalFrames) {
gotoAndStop(1);
} else {
nextFrame();
}} next_btn.addEventListener(MouseEvent.CLICK, goForward);
But when I make Movie clips of a scenes with buttons in them (children?) to try and simplify the site, AS doesn't seem to recognize the instance name for the button in the Movie Clip. I get an error message:
1120: Access of undefined property next_btn.
I've put an invisible button over the mc and given it the next_btn instance name and it works although I would like to fix the buttons in the MC properly. Is it better to condense a site into movie clips and single frames or should I just have a long linear timeline that spans many frames?
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Feb 28, 2012
I want to temporarily deactivate some movieclips that are used as buttons. Currently I don't keep track of the EventListeners that got added to these buttons. I want to be able to deactivate and reactivate them later.
myMc.mouseEnabled=false;
works, but then they are still select- and clickable using the TAB key on the keyboard.
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Jan 11, 2009
how to link moviclip to rotating buttons. the experiment button is working but do not know how to link the others.
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Jan 14, 2009
I have four movie clips on stage, I change those to buttons with onRelease script. Each movie clips have 2 frames ON and OFF when I click one of them, active other movie clip normally but my buttons don't work well. I want when I click one of them this button go to frame 2 and stop and other buttons go to frame 1 and stop.
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Nov 3, 2010
I am trying to teach myself Flash with AS3, I am using Flash Pro CS5. I am making a website and I want to be able to press a button thats inside a movieclip to navigate to a given frame. Example, Two frames, frame 1 has a movieclip with a button inside a scrollpane. I want to click the button and go to frame 2. need a complete and detailed script for this if thats ok. Also, I dont know if this helps any but the code that I use for buttons on the main timeline is this:
ActionScript Code:
function button_clicked(e:MouseEvent):void{
gotoAndStop("frame2");
}
button.addEventListener(MouseEvent.CLICK, button_clicked);
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Nov 22, 2010
How can I make an array that accepts only a single kind of element?For example, this:var arr:Array of MovieClip = [ mc1 , mc2 ];Basically, I want to do something like this:for ( var i:Number = 0; i<arr.lenght; i++ ) arr[i].alpha = 0.5;Of course, I could to it manually, but that's ugly, and I'll have to add a bunch of "if"s if I want to access the next element (as "if ( element == mc1 ) mc2.alpha = 0.5;")
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Mar 19, 2011
basically I had a situation arranged where when a button was clicked and flash would then display a certain image by jumping to a label on the timeline, and by clicking a different button a different image would be shown. this was working pretty well but for layout reasons I had to split these buttons and the timeline that they relate to up into separate movie clips. obviously the buttons dont do anything now, but what i'm hoping to find out is how I can link these items back up despite them being in separate movie clips. is this possible?
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Jun 7, 2011
I have 30 buttons on the stage each with a different instance name.
ActionScript Code:
private function init(e:Event):void {
removeEventListener(Event.ADDED_TO_STAGE, init);
btnArray = [h1_btn, h2_btn, h3_btn, h4_btn, h5_btn, h6_btn, h7_btn, h8_btn, h9_btn];
for each (var btn:*in btnArray) {
btn.addEventListener(MouseEvent.CLICK, checkClick);
btn.buttonMode = true;
[Code] .....
Not all of them only a snippet. Is there a short way of doing this. The only prob is each function will have a completely different piece of code in it eventually doing different things. I have 20 mc with 30 btns in each.
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Mar 27, 2012
1. I have very little flash experience, but have been tasked with creating a presentation.
2. I have decided that if each slide was a movie clip, it would keep my timeline tidy.
3. In the attached fla, you will see there are 2 slides, with (green squares) for buttons. The purpose of the button in the first slide is to advance to the second movieclip in the timeline and the purpose of the button in the slide2 movie clip is to go to and play the label "start" from the first movie.
However, nothing I do seemed to work. I'm hoping someone can talk me through it so I can replicate the button functions throughout the file for multiple movieclips / 'slides'
I've attached a txt file with the URL to where the .fla can be downloaded
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May 25, 2009
I have 9 movieclips, and 9 buttons. (mc1, mc2, mc3.... & btn1, btn2, btn3...)
I'd like it so that when you rollover the button, the corresponding movieclip begins an animation.
I thought I was on the right tracks here:
Code:
for (var i:int = 0; i < 8; i++) {
this["btn"+i].addEventListener(MouseEvent.MOUSE_OVER, onButtonOver);
this["btn"+i].addEventListener(MouseEvent.MOUSE_OUT, onButtonOut);
this["btn"+i].addEventListener(MouseEvent.CLICK, onButtonClicked);
[Code].....
I just can't seem to direct a tween to a corresponding movieclip dynamically.
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Jul 30, 2004
I have a movie that has a movieclip containing some buttons in it. The buttons when pressed call up another movieclip within the movie the buttons reside. When viewed though the movieclip the button activate doesn't play? although when the scene is viewed within the movieclip the buttons reside the movieclip does play?
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Mar 30, 2009
I have my main stage upon which I have 4 movieclips with buttons over the top of them. The movieclips are essentially boxes and are all on the left hand side of the stage. I am making a presentation of various projects I have been working on and the idea is that when I click on a button, the movieclip below moves slightly to the right (clear of the other buttons) and gets larger to fill the rest of the space on the stage. My project is then displayed in that box.
When I click on the button the movieclip underneath it is told to goto frame 2 and play. For this example lets call it MC1. Once the button is clicked it goes to frame 2 of MC1 and plays a shape tween (basically the box moves and gets larger). I disable all other buttons on the page. Once it has finished I have added a button in the top right to basically do the reverse (i.e move the box back to its orginal size and location. I then enable all of the buttons.
This works fine in principal because I can view all of the movieclips individually but just have to close them before I can look at the next one. The only reason I disable all of the buttons is because if I don't do that and happen to click on one of the other buttons they do the same thing as the first MC1, but MC1 stays in place and doesn't return to its original size. Is there actionscript to basically do the following:
1) I click on MC1 - it opens and shows my project.
2) I then happen to click on MC3 and it will close MC1 and then open MC3.
However, the order in which I press the buttons could be completely random so I could go from MC2 to MC4, MC 2 to MC1 etc. I know that I cant just add code that says on(release) of a button gotoAndPlay the frame that makes the Movieclip back to its original size, for all of the movieclips simply because not all of the movieclips are open it is just one of them. Is there some sort of script that remembers the last button or movieclip that was used? I am sure there must be some 'If' ''Then' statements involved but again I am stabbing in the dark.
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Apr 9, 2009
I need to be able to click and drag multiple objects at the same time I can make it drag 2 objects but when I add another one it doesn't work?
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Nov 19, 2008
I want to check if the stage is loaded with stuff. If it is, remove it and load my new stuff. If it isn't load my stuff.
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Nov 26, 2008
I'm using AS3 with Flash CS4. I have three movieclips, all using buttonMode, which animates when the mouse is over the MC (MOUSE_OVER) and when the mouse leaves the MC (MOUSE_OUT), using listeners. Or in fact, when the cursor is over one MC the other two animates. My problem is that when i move the mouse cursor from one MC directly to another one, the MC's aren't done animating the MOUSE_OUT-animation before it starts to do the MOUSE_OVER-animation. Probably a recurring issue with an easy solution.
Is there a way to check what frame the MC's are currently at and then use an IF-statement to check what should happen next? Or how am i suppose to approach this problem you think? I'm sort of a Flash newbie, i've just taken some [URL] courses.
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Aug 3, 2009
I have a flash with animations playing one after another. Say animation 1 finishes and i have a button which says Play Next named as playNext when i add the below code playNext.addEventListener(MouseEvent.CLICK,functio n(){gotoAndPlay("indexFade");}); on the last frame or the first frame ater stop it says ReferenceError: Error #1065: Variable btnChallange is not defined. at FB_index_fla::MainTimeline/FB_index_fla::frame1()
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Dec 7, 2009
My main scene in only on 2 frames. On the second layers I have some buttons that activate my movie clips (on the third layer)... These buttons can be pressed 'randomly' and after the muvie clips are played my buttons (one by one) disappear to reveal what on the first layer. Here there's another button, but I want it to be active only after all my movie clips have been played. What kind of ActionScript should I use to tell flash to go to the second frame of my time line (where my button on the first layer is active) only after all the mcs have been played.
My file at the moment is in AS2... This should be a second part of a game. People who arrive at this stage should now which are the right buttons to press. If they press the right one a pop up opens and some buttons disappear to reveal the massage that's behind. When all the right buttons have been pressed I need to play the frame 'end' on my timeline... The attached fla is an example of mine animation the right buttons are the red ones.
Attachments:
example.swf (14.1 K)
example.fla.zip (269.8 K)
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Dec 8, 2009
I have a movieclip that has several buttons inside it. When I use this code:
mc.onRollOver = function()
{
// do stuff
[code].....
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Jan 16, 2009
i got buttons but i want to link it to the movieclips which are in the library. i cannot bring the movieclip on the stage due to the carousel is moving around on top of it.. is there anyway i can link the buttons to the movieclip?
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Jun 14, 2010
I was trying to loop through the buttons(movieclips) on the stage so I can just write one functions for all of them.
[Code]...
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