ActionScript 2.0 :: Using Movieclips As Buttons?

Sep 25, 2009

ActionScript Code:
#initclip 1
//Constructor
FSimpleButton = function(){

[code]....

when to play the script. but then it should act as a button, but then it just stay and can't click on it.

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ActionScript 3.0 :: Buttons Vs MovieClips... Why Should I Use Buttons?

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I have been using Flash since it was Flash 3 and AS2 for about 3 years now. I have never ever ever been a fan of buttons. I find them limiting and icky. I just moved to AS3 and OOP this week (it's about freakin time, I know). I am just wondering who here likes to use buttons and why? Is there a point to them? I mean, apparently with AS3, you just have to add "mc.buttonMode = true" and you are well on your way to having all the functionality you need without all the hassle or up states and all that.I am open to adopting new techniques and strategies if they are worthwhile so I am just curious as to what the community thinks. What are the pros and cons to using MovieClips as buttons instead of using an actual SimpleButton.

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I created a movie clip (let's call it "mysymbol") that contains several buttons, as well as functions for MOUSE_OVER and MOUSE_OUT events ("mover" and "mout"). Everything works when the mouse enters "mysymbol" for the first time (mover is being called), but if I move the mouse inside mysymbol to another button, the MOUSE_OUT function (mout) is being called first and then immediately mover. Obviously, I don't want there to be any function calling at all!   I have found a way to circumvent this, but since I'm new at this I struggle to get it to work properly:

If mysymbol is a button instead of a movie clip, then I can move my mouse freely within mysymbol without triggering any MOUSE_OVER or MOUSE_OUT events. However, there is another problem: I somehow can't get movie clips to work inside a button(I assume this is by design), so how do I get my animations etc. to work inside this button? is there an alternative to using a button as a container?

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Professional :: Buttons Do Not Work When In MovieClips?

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I'm trying to create a portfolio site and I'm running into some problems. I've built my main site on the timeline and all my buttons work fine the AS is very simple:
function goForward(event:MouseEvent):void {
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But when I make Movie clips of a scenes with buttons in them (children?) to try and simplify the site, AS doesn't seem to recognize the instance name for the button in the Movie Clip. I get an error message:
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I want to temporarily deactivate some movieclips that are used as buttons. Currently I don't keep track of the EventListeners that got added to these buttons. I want to be able to deactivate and reactivate them later.

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works, but then they are still select- and clickable using the TAB key on the keyboard.

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I am trying to teach myself Flash with AS3, I am using Flash Pro CS5. I am making a website and I want to be able to press a button thats inside a movieclip to navigate to a given frame. Example, Two frames, frame 1 has a movieclip with a button inside a scrollpane. I want to click the button and go to frame 2. need a complete and detailed script for this if thats ok. Also, I dont know if this helps any but the code that I use for buttons on the main timeline is this:

ActionScript Code:
function button_clicked(e:MouseEvent):void{
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How can I make an array that accepts only a single kind of element?For example, this:var arr:Array of MovieClip = [ mc1 , mc2 ];Basically, I want to do something like this:for ( var i:Number = 0; i<arr.lenght; i++ ) arr[i].alpha = 0.5;Of course, I could to it manually, but that's ugly, and I'll have to add a bunch of "if"s if I want to access the next element (as "if ( element == mc1 ) mc2.alpha = 0.5;")

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ActionScript 3.0 :: 20 MovieClips - Each With 30 Buttons To Do Different Function

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I have 30 buttons on the stage each with a different instance name.

ActionScript Code:
private function init(e:Event):void {
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[Code] .....

Not all of them only a snippet. Is there a short way of doing this. The only prob is each function will have a completely different piece of code in it eventually doing different things. I have 20 mc with 30 btns in each.

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ActionScript 3.0 :: Linking Buttons To Movieclips?

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1. I have very little flash experience, but have been tasked with creating a presentation.

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I've attached a txt file with the URL to where the .fla can be downloaded

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I have 9 movieclips, and 9 buttons. (mc1, mc2, mc3.... & btn1, btn2, btn3...)

I'd like it so that when you rollover the button, the corresponding movieclip begins an animation.

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Code:
for (var i:int = 0; i < 8; i++) {
this["btn"+i].addEventListener(MouseEvent.MOUSE_OVER, onButtonOver);
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[Code].....

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I'm using AS3 with Flash CS4. I have three movieclips, all using buttonMode, which animates when the mouse is over the MC (MOUSE_OVER) and when the mouse leaves the MC (MOUSE_OUT), using listeners. Or in fact, when the cursor is over one MC the other two animates. My problem is that when i move the mouse cursor from one MC directly to another one, the MC's aren't done animating the MOUSE_OUT-animation before it starts to do the MOUSE_OVER-animation. Probably a recurring issue with an easy solution.

Is there a way to check what frame the MC's are currently at and then use an IF-statement to check what should happen next? Or how am i suppose to approach this problem you think? I'm sort of a Flash newbie, i've just taken some [URL] courses.

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I have a flash with animations playing one after another. Say animation 1 finishes and i have a button which says Play Next named as playNext when i add the below code playNext.addEventListener(MouseEvent.CLICK,functio  n(){gotoAndPlay("indexFade");}); on the last frame or the first frame ater stop it says ReferenceError: Error #1065: Variable btnChallange is not defined. at FB_index_fla::MainTimeline/FB_index_fla::frame1()

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ActionScript 1/2 :: Buttons To Activate MovieClips On Layers

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My main scene in only on 2 frames. On the second layers I have some buttons that activate my movie clips (on the third layer)... These buttons can be pressed 'randomly' and after the muvie clips are played my buttons (one by one) disappear to reveal what on the first layer. Here there's another button, but I want it to be active only after all my movie clips have been played. What kind of ActionScript should I use to tell flash to go to the second frame of my time line (where my button on the first layer is active) only after all the mcs have been played.

My file at the moment is in AS2... This should be a second part of a game. People who arrive at this stage should now which are the right buttons to press. If they press the right one a pop up opens and some buttons disappear to reveal the massage that's behind. When all the right buttons have been pressed I need to play the frame 'end' on my timeline... The attached fla is an example of mine animation the right buttons are the red ones.
Attachments:
example.swf (14.1 K)
example.fla.zip (269.8 K)

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ActionScript 1/2 :: Buttons Inside A Movieclips Won't Work?

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I have a movieclip that has several buttons inside it. When I use this code:

mc.onRollOver = function()
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[code].....

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ActionScript 2.0 :: Linking Buttons To Movieclips In The Library?

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i got buttons but i want to link it to the movieclips which are in the library. i cannot bring the movieclip on the stage due to the carousel is moving around on top of it.. is there anyway i can link the buttons to the movieclip?

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ActionScript 3.0 :: Loop Through The Buttons(movieclips) On The Stage

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I was trying to loop through the buttons(movieclips) on the stage so I can just write one functions for all of them.

[Code]...

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ActionScript 3.0 :: Buttons Nested Inside MovieClips

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I am having trouble where this error is showing up: TypeError: Error #1009: Cannot access a property or method of a null object reference. at EssayMain() I have some trace statements in place

[Code]....

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I would like to block mouse overs/buttons beneath a movieclip that has played. This should be straightforward by creating a new layer and inserting a string, however, these techniques haven't worked for me and one of my questions here is, "Are these solutions not working because my movieclips play from external swfs in a container?" Either way, I'm up for hearing any solutions you may have and trying them out even if I've tried them before.

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All I want to do is.. the 2 movieclips (Button1 & Button2) to act as buttons.. when you click Button1 MC, it fades out & Button2 MC fades in. I could have keyframed it, but there will be around 10 buttons, so, when u click on one button it fades out & shows you the other button.. like that..

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ActionScript 2.0 :: Making Duplicated Movieclips Into Buttons?

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How can I get my movieclip which has been duplicated to act as a button? Neither of these seem to work:

Code:
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trace("Clicked")

[code]....

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ActionScript 2.0 :: Create Only Buttons From Movieclips And Not Button MC's?

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Since i use more and more as in my flashfiles my way of building a flash website has changed. for example i create only buttons from Movieclips and not button MC's

But when i want to attach a sound i know the code of attachsound but i can't find out how to use it.

Is there someone who can help me a bit.

[Code]...

But it hink it's wrong, but on the other side i don't know how to do it on another way?

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ActionScript 3.0 :: Movieclips Acting As Buttons Questions?

Jun 7, 2003

I have 4 mc's that are acting as btns inside an mc on the main timeline

code is below
newolivefour_mc.buttonMode=truenewolivefour_mc.addEventListener(MouseEvent.ROLL_OVER,buttonOverfour);newolivefour_mc.addEventListener(MouseEvent.ROLL_OUT,buttonOutfour);function

[code].....

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ActionScript 2.0 :: SwapDepths On Multiple Movieclips/buttons?

Feb 24, 2010

I'm making a website where you click a character and a board drops down behind the character. But I have this for many other buttons. For example board 1 is already placed, I click button 2 and board 2 comes down infront of the first board (which I wanted btw) HOWEVER the board also goes infront of the characters, I've been trying to sort this but nothings working .

Button 1 code:
on (release) {
//Movieclip GotoAndPlay Behavior
_root.home.gotoAndPlay(2);

[Code].....

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