Based on the Kirupa tutorial, as well as actionscript tweaking from a forum member, I successfully made a gallery that calls in jpgs from the host. The Kirupa tutorial [URL] uses arrows to navigate the images. The actionscript tweak I used, allows the use of thumbnails instead of the arrows. What I need is to use thumbnails AND arrows to navigate... here is the actionscript:
I have an object like a ball i want to be able to control it and make it as if it jumps up and down and moves to the right and left with the Keyboard how can i do this please?
How can I move a ball to the left once the left arrow is pressed, so the ball moves to the left side and should automatically return to the right once it reaches the end of the stage... And the same thing should be applied to the right arrow.
how to change the directional arrows to keyboard letters on keypress. the browser scrolls when i press arrow up and down arrows and it's quite annoying. i just want to change the keypress of up arrow to w, then left arrow to a, right arrow to d and down arrow to s. just one of any will do then i'll do the rest.
here's the code:
function detectKeys() { var ob = _root.char; var keyPressed = false; if (Key.isDown(Key.RIGHT)) {
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
I'm building up an image resize gallery, and I want to navigate using the left and right arrow keys on my keyboard. I've been trying to figure this out a while now, but I can't get it working. Here's my code:
When game starts, the car runs automatically. Then we click the SPACE button, movement of car stops. And the door of structure near car is available to CLICK.
But in coding I got this error code:
TypeError: Error #2007: Parameter listener must be non-null. at flash.events::EventDispatcher/addEventListener() at shfg_fla::MainTimeline/key_pressed()
This is some part of my game code...
case Keyboard.SPACE : removeEventListener(Event.ENTER_FRAME,car_movement); --street_mc.bluehome_mc.door_btn.addEventListener(MouseEvent.MOUSE_DOWN,door_ready)
I want to make a button (or graphic) active and visible if another button is clicked. But it must be invisible and unclickable before the other button is clicked. (this is a "find the differences between the 2 pictures game" and I want circles to appear over the differences that the user finds but only after he clicks it)
The button (or graphic) I want to become active has instance name of "sockcircle_btn" The button you click to make it appear is called "sock_btn"
In the first frame of the sockcircle_btn layer, this is my code
sockcircle_btn.addEventListener(MouseEvent.CLICK,sockcircledisable); function sockcircledisable(evt:MouseEvent):void{ sockcircle_btn.mouseEnabled = false; }
In the sock_btn frame (frame 3) this is my code
sock_btn.addEventListener(MouseEvent.CLICK,sockcircleenable); function sockcircleenable(evt:MouseEvent):void{ sockcircle_btn.mouseEnabled = true; }
The file is setup to loop between frames 2-3. But the sockcircle_btn never enables even when sock_btn is clicked.
im stuck here where now it doesnt does the tween effect and i cant navigate through it too...TypeError: Error #1009: Cannot access a property or method of a null object reference.
Limited FullScreen keyboard access Everyone is talking about the new Flash Player 10 features that you can have limited keyboard access while you are in fullscreen. But nobody publish the code for this. I'm using the regular onKeyDown function in AS2 and this is not working. Does someone know if we can have this limited keyboard access in AS2?
This is my code (that work in normal state but not in fullscreen mode):
[code]...
Adobe Flash Player 10 Whether or not you want to make a game or a video player with keyboard shortcuts, the restriction of keyboard support in fullScreen has been an annoyance to a lot of developers. The restriction was placed there because of heightened possibilities of malicious attacks while in fullScreen mode such as password phishing.In Flash Player 10 we are easing this restriction to allow non-printing keys to be used while in fullScreen. Non-printing keys are arrows, space, shift, tab and similar keys that can�t be used to provide private information. These keys are very important however to let users do many types of selection and gameplay inputs.
Ok I have create several buttons to navigate to other urls, and one of them is working but the other 3 I have are not working. All I did was copy over the code and change the differences between the two. I don't get any errors or anything but when I click on them nothing happens...
var myspaceSite:URLRequest = new URLRequest("http://www.myspace.com/thehangoutinfo"); myspaceBtn.addEventListener(MouseEvent.CLICK, goMyspace); function goMyspace(e:Event){ navigateToURL(myspaceSite); }
I have a Button within a movieclip. The movieclip does a show/hide function when a button is pressed. The button simply contains: on (release) { gotoAndStop("contact", 1); } However, this button action does not function.
Buttons allow 'Up' , 'Over', 'Down' and 'Hit area' , but how do you show an 'ON' status or 'ACTIVE'. Say the user has pressed the button and you want to show that it it active after the user has released and moved the mouse off the button?
I am trying to use around 10 swfs. I want to navigate one SWF to other using a button click. Have any method to reuse already loaded swf again? the best way for the swf transitions (navigation). Now I am using following code.
I'm trying to get some buttons to work that I have in a timeline. These buttons are on top of each other and are called to be visible only when a certain image comes up.my problem is the the topmost button is the only one active, because all the buttons are "on" even though you can't see them.currently buttons are set to alpha.0 at the beginning. I know there's a way for them to only be active when they are visible, but I can't find the documentation.I have my code started as such:
I have the following code to load an external swf by clicking a button. It works fine.
btn_01_01.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF); function fl_ClickToLoadUnloadSWF(event:MouseEvent):void { var url:String = event.currentTarget.name+".swf";
[Code].....
But the loaded swf is still visible.
I would like that button to also unload the loaded swf.
I have a movieclip that reacts to the cursor postion, but when the movie is embed into a browser such as firefox, i dont want the button to be active until the cursor has actully rolled over the flash movie as it seems to be active before the cursor has hit the actual flash object?
When I click on the button, it does nothing but sit there with a blank stare like I did in physics class. It works fine if I switch it to _blank, but that is totally not what I want. Why is this not working?
I like to know how to pursue this effect to have the active button highlighted. So visitors know which page are they on. Second part is how to have the fade out effect on the rest while have mouse over on certain text
I have a movieclip that I'm using as a button- the rollover state is on frame two, the up state is on frame one and I used actionscript to apply the different actions. All of the actions work fine normally, but about 25% of the time only part of the button is active. The mouse doesn't change to the hand symbol and the rollover/release effects don't work on most of the button, just on a small band around the perimeter of the button. Its not like it happens every time and there doesn't seem to be any consistency in what causes it.
On this fla file I am having troubles creating an active state for the bikes.I have this great scrolling affect in place which is working pefectly, however now I want each bike to have an affect when you click on it?
I have a script from a template I purchased that I need to edit.I have buttons that I want to stay active (ie, they still link back to the same page) once it's selected.Right now, when that button is the main button, it has no link attached to it.The portion of the script that I'm referring to is
onClipEvent (load) { num = 2; }[code]..............
I have this script for a circular menu (based from the menu by: Justin Windle - Soulwire July 2007 [url]...) that rotates with the active link rotating to the center. I need for the active link to change color so that it is easier to tell which page is active.[code]...
Is there any way to access Windows on-screen keyboard through a flash interface. Have searched and can not find any reference. Developing a kiosk with touchscreen BUT the client wants a backup (just in case!!!!!)